- COB Stephen Mit
- |
- Exalted Legendary Member
GRAVITY CAT NOT AMUSED
Process initiated : Attempting to give a damn
Process stopping : Unable to give a damn, stopping
Process failed : Damn not given
I have an idea to spice things up a little in a territories-like gametype. Instead of spawning out of no where and being spawn-killed repeatedly, a Pelican could drop you and your team off near your base, making it seem more realistic. Also your team's dropships could do the weapons(by drop pod) and vehicle spawning. In a dropship, you are not allowed to use the turret(s), however, you could make the AI get off of it and rip it off as you jump out.
It could be set up in a campaign setting, one team attacking while the other team defends the same territory/base/camp(duh). As soon as the defending team is eliminated and the territory is captured, the attacking team now controls and is droped off at the base. After the defenders get eliminated, if the attackers do not take over the communications part of the base within thirty seconds, a dropship comes to drop off the defenders, attempting to recover the base, if they fail(get eliminated), a dropship comes to drop weapons and/or vehicles for the attackers to capture the next base. As that happens, another dropship dispatches the defenders off at the next base. If the attackers get eliminated, a dropship drops them off from another position with some weapons and/or small vehicles. I think three to five bases would do.
What do you guys think?
[Edited on 06.22.2009 4:12 PM PDT]