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  • Subject: New gametype ideas
Subject: New gametype ideas

I can't think of a good name for my game type idea, but what if there was a gametype that is almost like a mix between team slayer and infection, but the oposing team would spawn on the other when they die, meaning every time you die, you spawn on the other team. Then, when one team has taken everybody, or a time limit is reached, the game is over.

Please tell me what you think of my idea and share some of your own gametype ideas. thanks.

[Edited on 06.23.2009 2:52 AM PDT]

  • 06.23.2009 2:51 AM PDT

a gametype called betrayel or mercinaries

teams start out even and when an enemy is killed they come to your team
when theres only one team the game is over

there could be multiple teams and options like how many times you have to kill aperson before they come to your team

there wouldnt really be a winner but hey infection doesnt have a winner

  • 06.23.2009 3:03 AM PDT
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Posted by: Samari Zach
I can't think of a good name for my game type idea, but what if there was a gametype that is almost like a mix between team slayer and infection, but the oposing team would spawn on the other when they die, meaning every time you die, you spawn on the other team. Then, when one team has taken everybody, or a time limit is reached, the game is over.

Please tell me what you think of my idea and share some of your own gametype ideas. thanks.
I like that idea. I remember a game in Halo 2 were it was two teams and a zombie. When you became a zombie you were stuck as a zombie but if you were a normal player and an enemy normal player killed you you would switch back and forth. Eventually it would be one team vs zombies.

  • 06.23.2009 3:03 AM PDT

I love the idea.

  • 06.23.2009 6:17 AM PDT
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When I think of COD WaW there is a a lot of game types, so mybe bungie could think of and like a real war like based gametype. Like 10 people on each team and you have two tanks and two hornets or banshies. That would make things really fun. Also bungie should think about taking some of the best forge maps and let people play them on matchmaking. Just an idea???????

miloman123

  • 06.23.2009 6:26 AM PDT

Floodians whom I'm in a love square with:

camer guy 65
D A F T (daft_punk)
Sacred Flea

I watch this on loop when I'm bored.

That's actually sounds like a good gametype. Maybe it should be called "Tug'o'war"?

  • 06.23.2009 6:36 AM PDT

I like tug of war

  • 06.23.2009 12:37 PM PDT

I've always wanted one-sided objective games to have an option to add a time bonus. There are usually 4 rounds and One Flag always seems to be a tie, but if the team who capped the flag quicker would win that would be awesome. I think it would be much more fast paced and strategic.

Oh and another thing, why do games go UP to a certain number. They should be OUT of certain number. For example grifball should be done once a team beats the other out of 5. This would make less useess rounds. So if one team gets 3 points in a row, they win, game over. But right now there are 2 rounds after that still.

  • 06.23.2009 12:43 PM PDT