- Seargent Major
- |
- Fabled Legendary Member
But there's no sense crying over every mistake.
You just keep on trying till you run out of cake.
And the Science gets done.
And you make a neat gun.
For the people who are still alive.
Posted by: Sanjeev
Posted by: Seargent Major
Posted by: Skinny Genes
Posted by: Sanjeev
Both look pretty cool, though Crater [Night]'s got my interest more.
Yea i just like the wide range a bit better because more places to hide behind etc. I was watching the E3 video of someone playing on Crater (Night), And it just seemed like there were people coming from all types of directions. And there was nowhere to really hide. If you've seen Securtiy Zone in the E3 live demo part 4, you would of noticed the enemies mostly spawn or come from dropships down the back. So it atleast gives you your own territory at the top of the map for weapons and if you have low health, then the hiding tactics...Although i can see Crater (Night), looks more action packed yet harder, Security Zone seems a good level for snipers, rockets etc. Crater (Night) on the other hand more of machine guns, pistols etc.
But I think that's the point for me. I don't want too many places to hide in Firefight. I want to be forced out in the open, as a weaker ODST, against Hordes of Covenant. That feeling of desperation, I think that's the feeling Firefight is trying to convey.
Which is why, for me personally, I'm a bit worried for the Wide, vehicular maps. I think they will be awesome but possibly lose the feel of it.
I agree a tiny bit. Small maps are good if you want a lot of combat. Larges are good for tactical type things. Then again i did say the small maps will be good for 1-2 players, 3-4 players would feal to small and you want a bigger evnironment. That's why security zone works better for more people: More space, Bigger tactics, Covenant Vehicles etc.
[Edited on 06.24.2009 2:28 AM PDT]