- last post: 01.01.0001 12:00 AM PDT
I say yes. For once, let's have a little innovation instead of keeping everything EXACTLY THE SAME AS THE PREVIOUS TITLES. Why do most people commenting seem to think it's a -blam!- ing sin against all that is holy for a Halo game to actually have some innovation beyond just changing health and weapons? For god's sake as well, the competitive multiplayer in this game is nothing but an exact replica of Halo 3's, so adding some tactical maneuvers in the campaign and co-op aren't going to screw up ANYTHING in competitive multiplayer.
Honestly, it's going to help make the game better. Would you rather stand there and hope that you can run away from an enemy grenade, or be able to dodge jump out of the way, get up, and shoot that foe in the face? First person games are more than capable of the camera movements that would be associated with this. Turok on the 360 did this, from what I hear and read Mirror's Edge did it, newer Call of Duty titles have done it, even Half-Life 2 on the original 2004 incarnation of the Source engine could do it to an extent(when something like an antlion guard would hit you and send you flying).
There are likely going to be 1000 random things in the game people will decide to endlessly and mindlessly -blam!- about anyways, why make such a fuss about having a little innovation?