- Hylebos
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- Fabled Mythic Member
If you have played the game for any length of time, you have probably noticed that gravity lifts are often a very unsafe way of getting to higher ground. Just take construct for example. No matter how you enter it, the gold lift always spits you out in the same spot, and at the same speed. After a few games, the adverage player can easily time their grenade throws so that a grenade goes off exactly where you land.
Sure, there are other routes to take, and I'm not exactly saying that it is cheap to camp at the top of gravity lifts, but it has always bothered me that you always get spat out in the exact same location. Being predictable means that you will quickly die in this game, and besides crouching rapidly inside of the gravity lift to slow yourself down a little bit, there is not much you can do to stop yourself from being predictable.
In Reach, you should be able to control your character while inside of the gravity lift. As you rise up, you can move your player, left right, forwards, and backwards while inside of the tube. Not only would this make it harder to land on a grenade as you exit the lift, it would also allow for gravity lifts that lead to different places, you get off where you want by moving towards that opening. Like as if you were on a four layered level, by leaning towards the right, you get off on the first, going to the left side of the tube gets you to the second, going forwards gets you to the third.
I know it doesn't make any sense from a physics standpoint, given that you are changing direction in midair without any apparent force being given to you, but I think that it would make the game play much more interesting, and would encourage more people to use the gravity lifts.
What do you guys think?