- The BS Police
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- Exalted Mythic Member
Posted by: Duardo
I'd love to be a 10 year old and tell my mom I'm going on an adventure out into the world catching Pokemon, with her full support. Never mind the fact that there are rapists, criminals, and murders out there, or the fact that I may get killed by a Pokemon.
Luckily I have Pikachu.
I have a few ideas on how to improve weapon balance in Halo: Reach, here is my list, and if you want you can add your own lists aswell.
1. Remove Duel wielding: This is something that didn't work in Halo 2 well, and it still doesn't work well in Halo 3. Not only is it mostly a useless feature, but it also is responsible for making weapons like the plasma Pistol, Plasma rifle and SMG useless in almost every situation. The Halo 3 Needler is proof enough of that fact.
2. Increase Sword Lunge: As it currently stands the Shotgun in halo 3 definitely beats the Energy sword, what was once a feared weapon in the hands of any experience player is now reduced to just a large glow stick that doesn't have much lunge range. The limited Battery though can stay.
3. Remove Sword Clash: This is just obvious, it does not work well at all, especially online.
4. Remove Boarding stun effect: In Halo 2 boarding vehicles never always gave you an advantage, the enemy could just board you back. Unfortunately Bungie went overboard on balancing this (pun intended) and made it an automatic death sentence for being boarded. Losing your shields and some of your health is one thing, but not being able to move is just overkill.
5. Increase splash damage with Rocket Launcher: This one is pretty obvious, the Rocket Launcher just does not do the necessary damage it should be doing, instead of taking out enemies standing right beside the blast they only lose their shields.
6: Bring back the Beta Tripmine: Anyone who played the Halo 3 Beta can agree with this one, the Tripmein in the final game is useless in all maps except for Rats Nest, while I agree on the removal of the magnet aspect of the original tripmine, I think the Tripmine should still ahve the overall stopping power of the original.
7: Bring back the Halo 2 Scorpion Tank: The Halo 1 and Halo 3 Scorpion tanks are too inaccurate and IMO to fast. The Halo 3 tank at times doesn't even register shots from thr main cannon. So I would like to see the Scorpion Tank return to it's Halo 2 glory.
8. Bring back fall damage in some form: While I don't entirely agree with fall damage it could be sued to balance the multiplayer in some aspects. For example you don't lose any health from jumping from the airlift tower down to the elbow in Blackout but you may lose some of your shielding. However if you jump from the top floor of Construct all the way to the middle or bottom floor you lose both your shields and some health. You would never die from fall damage (unless boarded by a Banshee or Hornet at certain heights), however you would be left vulnerable.
I will update my list overtime.
[Edited on 06.24.2009 8:18 AM PDT]