- POKEY CLYDE
- |
- Fabled Legendary Member
Posted by: SweetTRIX
Posted by: POKEY CLYDE
Posted by: SweetTRIX
Were all entitled to our opinion, but i'm curious as to why this is a bad idea? Personally I wouldn't want this game to play like any of the older games, but that doesn't mean that it cannot borrow good features from them. The BR made the game very monotonous, very plain IMO, and many others feel the same. Even if the exact Halo CE model isn't followed (which it rightly should not be) a new FPS could benefit quite a bit from sticking with the conventions that made the game great in the first place.
I'm curious to here your thoughts.Well, I see all these threads (Posted mostly by the OP) about turning this game into Halo: CE,
"get rid of the BR, and have the assualt rifle with a pistol acting as the BR."
"Put fall damage on"
"No dual wielding"
"Health pack systems"
etc.
A pistol that can 3 shot is way more worse then a BR that can 4 shot, In Halo: CE I would use my pistol over the sniper rifle, that is how cheap that weapon was.
Fall damage complicates the gameplay, no more grav lifts or man cannons, restricts gameplay, you can't jump from the top of a base without worrying if your going to lose shields or health because of it, or if you are being chased and to get away you have to jump of a structure, are you putting yourself at an even bigger disadvantage or not? Yes it is more strategic, but, there are casual players that need to be accounted for.
No dual wielding, (I wouldn't mind if this was taken out, but seriously, it takes away from the game.)
Health systems are just hazardous, let's see, camping health packs to make yourself at an advantage, poor sportsmanship with health pack taking, just another balancing issue to be concerned about, the game would get stale after awhile, it would restrict people's desire to go forth. Say you are in an Objective game, would you want to risk your life going for the flag? I mean, what if you are already half health? You won't want to go at a disadvantage.
You would constantly going into battle, and if you won that battle you would atuomatically retreat to get a health pack, could you not see how this would slow gameplay down?
Halo: CE, sure, it was a good game, main reason why it was a good game was the campaign, and not the multiplayer. When Halo 2 was introduced, it had an okay campaign, and it's multiplayer was the main focus, but as Halo 3 came, the campaign was bad (IMO), but the multiplayer was so great! Still is!
Just because the game will be a prequel too Halo: CE, doesn't mean it has to play like Halo: CE, I don't care if there are canonical issues with the multiplayer, multiplayer is suppose to be GOOD, no matter what!
Also, it is usually not canonically correct.
I believe going back to how Halo: CE would be a big mistake on bungie's behalf.
You didn't care for the MP in CE? Many, including myself, feel it was the best one. Anyway, I see what your saying, but remember this is a prequal. I certainly understand that the MP should be entertaining regardless, but the MP can't run in a completely different setup than the base character traits in the campiagn. That being said, unless they really want to be foolish, the game will not play like H2/H3, as the armor system is older.
Personally I think that following the flow of things established in H2/H3 would hurt the game more than anything else. Simply because it would be more of the same. Honestly the games have gotten "simpler" with each installment, both MP and campaign, and I feel it's been rather detrimental to fans of the Halo series.
As I mentioned before, personally I want a completely new feel to this game, not simply a mimmick. But I feel it would be better served by bringing back a learning curve with the weapons and not simplifying things with a utility weapon, which is exactly what the BR is. The OP didn't ask for a return of the CE pistol, simply a modified version of it. But that's neither here nor there, the BR should retire.
I get what you are saying, canonically it wouldn't fit to have the same feel multiplayer, and it is getting stale.
But, I mean, a lot of the things mentioned are not what should be in the game.
Think about Halo: CE was Bungie's first halo title, they experimented, they found some likes and dislikes, then with Halo 2, they advanced in multiplayer, removing and adding some things, like the BR, removing fall damage, removing health systems, etc. Now when Halo 3 came out, they saw the likes and dislikes in the gamers, and decided to experiment some more with adding or removing things.
They added equipment, kept the BR, added a spread to it, still saw that a health system wasn't needed, and fall damage would retract from gameplay. But along with this, they decided to slow down the spartans (Not canonically correct, why all of the sudden were spartans slower? Because it fitted with gameplay better)
Now I'm sure since things like equipment was a success, it won't be going anywhere with Halo: Reach, though that isn't canonically correct, because spartans couldn't use equipment is Halo: CE, and I'm also sure that dual wielding isn't going anywhere, though this isn't canonically correct, it is an awesome feature.
Though I would like to see some new gameplay elements, totally original, I would hate to see things like Fall damage and health packs return, these things retract from gameplay.
The BR can go, but I don't want it to go. It is so loved by a lot of the community, if it is replaced with a pistol that can 3 shot, that is when I say "WTF Bungie".