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Subject: Halo : Reach Combat Evolved ODST 3!

Tally smoke, Pheta 4, two bogies 4 O Clock Low. Request to engage accepted. Foxes are free of the hole. Fox 2!

▀▄1 Stop Shop to get 4 Shot...Quitters Never Prosper▄▀
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haven't read any of the novels or anything like that so my ideas might be complete BS, feel free to point out mistakes and improve my ideas.

Perhaps I shouldn't even be writing this, but I think my creative talents deserve some merit.

As everyone already knows the Halo franchise combat system is quite unique, in the sense that it is in its own genre of game. Sure it is a First Person Shooter but that's about all that it shares with its game counterparts.

For instance, in Halo the crosshair does not expand, lowering accuracy and spewing your ammo everywhere except into your opponent. Weapons are picked up, not chosen and spawned with. i.e.: choosing kits or classes. Death does not come instantaneously, (unless you stand around and wait for your head to be blown off by a sniper) and everyone gets a chance to defend themselves. Weapons are well balanced and there is no "cheap" gun. Take the M16 in COD 4, epitome of cheap. Although you will still encounter the odd BK that will complain about you being a BR whore. Not to mention the tiny details that make the game great. Such as being knocked out of scope, the medal system, armor permutations, Forge. When you take the time to think about it the Ninjas at Bungie have created a truly innovative and expansive shooter experience.

OK so I'll stop with the suck up. My point is Halo is different and that's what makes it good.

But Imagine a Halo game with a completely different Combat System, try to render a mental of image of Hundreds maybe thousands of Spartans, ODST's and Marines rushing across a wide battlefield. Tracers whizzing overhead, Wraith mortars incinerating the ground and brand new vehicles rushing by and overhead. The following is a list of Ideas for a Halo game; it doesn't have to be Reach, but just a Halo game. I know these are still ideas, but comment on them and add your own

1. Squad System and Chain of Command

A squad system would be very enjoyable. There would be a squad leader, the leader would have to create a squad and then others would join it. A squad can include up to a maximum of 6 people including the squad leader. The Squad members can spawn* on the leader if they so wish, in order to be closer to the combat. (*See section 3. Set Spawn Points.) Everyone in the squad can communicate with each other via their headsets. The Squad is obviously objective based, meaning that they have a set objective: attacking this position or defending this position. That brings me to the person who orders these objectives. The Commander.

In order to become a commander a random draw or highest skill or some other form of lottery will be conducted pre game. The commander will be in direct contact with only the squad leaders, he can issue orders to them such as attack here, defend here or set up ambush. The commander will have special abilities only he can use, some might include being able to initiate an airstrike, Air dropping vehicles, or with a single push of a button being able to send forth laser beams from the sky that devastate anyone or anything unlucky enough to be caught in its path. Think Hammer of Dawn from Gears of War 2 except there are many beams and are stationary. Another ability will be the radar ability, on the commanders screen will be a real time map of the map. He will be able to start a radar scan that will temporarily reveal the positions of all enemies to only him. No one else can see this, all the 'Infantry' have the standard MJOLNIR radar sensor. He will then be able to alert his forces if the enemy is trying to flank his forces or are sneaking up behind them. The final ability will be to deploy a temporary spawn point anywhere on the map. He can strike the enemy even within their main base.

2. Large Team Based Game types and Maps.

This is not taking into account lag, or server capabilities. This is just a what if, inevitably in the comments below someone will say "didnts u think about lagz?"

Here I opt for 36 Vs 36, 36 is good number because then you can have 6 full squads with one squad of 5, this could be an all Sniper squad or otherwise. In order to have hordes of troops sweeping across a battlefield as mentioned above you require hordes of players. So logically the maps need to be large enough to contain 72 players while at the same time giving them breathing room. Imagine 72 people on guardian! One sticky= Killionaire! Moving on, a large map leads to a critical problem: transportation. No one wants to walk their way across a huge map just to be blown up by a banshee. We could stick with teleporters and stick half a dozen of them into the maps, but then the routes of attack would be predictable and it would be easy to bottleneck the enemy. My solution solves this problem, add new vehicles.

A new type of air transport and ground transport, vehicle class should be introduced. These would be heavily armored, slow moving and lightly armed. The upside is that they can carry an entire squad far distances safely. Large maps are a snipers paradise so to counter this I think additional physics elements should be added, such as: Bullet drop, wind direction and a moving scope to simulate tiny body movements. And to make sure that Hornets and Banshees don't over power everything there should be a couple of mounted missile pods every 5 kilometers or so. The maps would have weather effects that would make it hard to see all the way across the map, like haze or fog, maybe even incorporate a set draw distance into the games engine.

3. Set Spawn Points

In normal Halo you don't have the choice of spawn locations because of the size of the maps but in a large or even huge map random spawning would fail horribly. So the need arises for some sort of spawn system. Here two things come to mind, main base spawn and squad leader spawn. Everyone always has the option to spawn at the Main base, that's where all the vehicles and cool stuff are. But if you want in closer on the action the squad leader will be able to deploy a mobile spawn point anywhere within 2.5Km of the opposing Main Base. Only that squad can spawn on that point and only if the leader is alive. To balance things out MSP's (Mobile Spawn Points) can be destroyed by the enemy. This will ensure that you won't be killing the same six guys the whole round. In addition the leader can only deploy ONE MSP and can later pack it up and deploy another making sure that the minimum number of available spawn points is always 2. The squad can spawn on the leader if he is within 1km of a Main base or other friendly location regardless of whether an MSP has been set. As well as the main base spawn other spawn points can be captured and lost, just like a territory in Halo 3. Players can also spawn on these locations if they are currently held by their team. And finally they can spawn on the mobile spawn point deployed by their commander. This spawn point will have a maximum number of players that can spawn on it depending on the proximity to enemy positions to ensure that all 36 players don't come rushing out of it into the enemies main base.

4. Requesting a Kit
Perhaps the most controversial thing I am about to write

Instead of finding weapons on the ground, which you may still do, players will be able to request a 'Kit' from the main base. You will still originally spawn with a BR or an AR but can request the Sniper Kit which come with a Sniper and a silenced SMG or Anti-Armor kit which will include the Spartan Laser or Rocket Launcher. Of course kits may be varied and might be customizable ( I Don't want this to be COD). Kits will be handed out based on how many are available. That means that there will only be said amount of Snipers, this is done to balance the game out and make sure everyone isn't sniping. You don't NEED to request a Kit you can still find weapons lying around. It's just easier if you ask for one and get it including the SMG and extra 'nades and a bubbleshield rather than looking for all four things yourself on the map. This part is simple and self explanatory so I don't need to delve any further.

These are just some of the ideas I have and will add more as I can organize them. When thinking of the game think Halo Wars without the base and resources and all that BLAM!
I know there will be a bunch of haters saying stuff like "you phail u nu0b" but you know what you guys make my day. I laugh when I see someone who has to criticize others to raise their self esteem. So go on flame all you want. Any questions and comments are appreciated, and if you wanna know more just ask in the thread or send me a PM.

EDIT: NEW RANKING SYSTEM

5. Ranking System

Another idea i had was a brand new ranking system, because belive me the one in H3 wasn't that good. People dont even want to play ranked anymore for fear of loosing thier highest skill, or worse being called a bk because of thier 1/3 win loss ratio. The TrueSkill ranking system is exactly that, it is a players true skill level. Many people are stuck at 40 and below and some people are stuck at 48 and cant get their 50's because of the amount of games they have played. The system becomes more rigid as you add more games to a certain playlist. In the begining it is easy to rank up because you have not played many games but later on when you have 500+ games in a playlist it becomes really difficult to rank up. Perhaps Bungie should take a leaf from Activisions book and do something like the Prestige system, that way you can still attain higest rank, but if you so choose to do so you may start again and try for a higer rank. We should have a ranking system where it is possible to become a 5 star general wthout having to attain a 50.

Thanks guys
Shamikh


[Edited on 06.25.2009 11:13 AM PDT]

  • 06.24.2009 1:51 PM PDT

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I like your ideas, but my question is by doing this will we still have the game we know as Halo ? Will we still have that same experience and feel as before ? Perhaps in the future it would be nice to experiment with something like this, but I'm not quite sure if that would ruin what we consider "Halo." Some of these ideas would work better than others, but there are a few i wouldn't mind seeing.

  • 06.24.2009 1:57 PM PDT

Tally smoke, Pheta 4, two bogies 4 O Clock Low. Request to engage accepted. Foxes are free of the hole. Fox 2!

▀▄1 Stop Shop to get 4 Shot...Quitters Never Prosper▄▀
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I understand your concerns, you want to Keep it Halo. But this doesnt have to be the next Halo game, it just has to be based in the Halo Universe.

  • 06.24.2009 1:58 PM PDT
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Halo doesn't need any of that. Those are good ideas but it would ruin my expectation of a Halo game.

  • 06.24.2009 2:05 PM PDT

Tally smoke, Pheta 4, two bogies 4 O Clock Low. Request to engage accepted. Foxes are free of the hole. Fox 2!

▀▄1 Stop Shop to get 4 Shot...Quitters Never Prosper▄▀
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I know, I know but it just has to be based in the Halo Universe. Not use the same engine, or physics.

  • 06.24.2009 2:12 PM PDT

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I disagree. Dual wielding changed Halo enough, we dont need 36v36 or "kits."

  • 06.24.2009 2:16 PM PDT
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Posted by: Shamikh
I know, I know but it just has to be based in the Halo Universe. Not use the same engine, or physics.
I wouldn't buy it. Halo only needs FPS following the same bases as Halo CE/2/3, preferably CE. I hope we don't start seeing all sorts of other crazy unneeded stuff. Halo is perfect the way it is, every time they have changed something it has always made the game worse. Halo CE was the best.

[Edited on 06.24.2009 2:17 PM PDT]

  • 06.24.2009 2:16 PM PDT

Tally smoke, Pheta 4, two bogies 4 O Clock Low. Request to engage accepted. Foxes are free of the hole. Fox 2!

▀▄1 Stop Shop to get 4 Shot...Quitters Never Prosper▄▀
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I disagree Halo CE certainly was good but not as good as Halo 3, sometimes change is good. Certainly the only constant in our lives is change.

  • 06.24.2009 2:19 PM PDT
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Posted by: Shamikh
I disagree Halo CE certainly was good but not as good as Halo 3, sometimes change is good. Certainly the only constant in our lives is change.
In Halo CE everything worked perfectly. In Halo 3 half the things are useless and ruin the gameplay. Halo CE is the better game. Change isn't a good thing in the Halo series.

  • 06.24.2009 2:23 PM PDT

Tally smoke, Pheta 4, two bogies 4 O Clock Low. Request to engage accepted. Foxes are free of the hole. Fox 2!

▀▄1 Stop Shop to get 4 Shot...Quitters Never Prosper▄▀
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Posted by: Bullet _ Sponge
Posted by: Shamikh
I disagree Halo CE certainly was good but not as good as Halo 3, sometimes change is good. Certainly the only constant in our lives is change.
In Halo CE everything worked perfectly. In Halo 3 half the things are useless and ruin the gameplay. Halo CE is the better game. Change isn't a good thing in the Halo series.


Would you like to give some evidence or proofs of things that are useless and ruin the gameplay?

  • 06.24.2009 2:25 PM PDT
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Posted by: Shamikh
Posted by: Bullet _ Sponge
Posted by: Shamikh
I disagree Halo CE certainly was good but not as good as Halo 3, sometimes change is good. Certainly the only constant in our lives is change.
In Halo CE everything worked perfectly. In Halo 3 half the things are useless and ruin the gameplay. Halo CE is the better game. Change isn't a good thing in the Halo series.


Would you like to give some evidence or proofs of things that are useless and ruin the gameplay?

Dual wielding is useless. Look at the weapons in Halo 3. do most of them have a purpose? No. They all are designed to function at melee range, which brings up my next point.

The melee system ruins Halo 3. In Halo CE melee took skill, in Halo 3 it doesn't. Look what happened, everyone rushes so they can get their easy melee kills. That definitely makes the game play like crap.



  • 06.24.2009 2:31 PM PDT

Tally smoke, Pheta 4, two bogies 4 O Clock Low. Request to engage accepted. Foxes are free of the hole. Fox 2!

▀▄1 Stop Shop to get 4 Shot...Quitters Never Prosper▄▀
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Posted by: Bullet _ Sponge
Posted by: Shamikh
Posted by: Bullet _ Sponge
Posted by: Shamikh
I disagree Halo CE certainly was good but not as good as Halo 3, sometimes change is good. Certainly the only constant in our lives is change.
In Halo CE everything worked perfectly. In Halo 3 half the things are useless and ruin the gameplay. Halo CE is the better game. Change isn't a good thing in the Halo series.


Would you like to give some evidence or proofs of things that are useless and ruin the gameplay?

Dual wielding is useless. Look at the weapons in Halo 3. do most of them have a purpose? No. They all are designed to function at melee range, which brings up my next point.

The melee system ruins Halo 3. In Halo CE melee took skill, in Halo 3 it doesn't. Look what happened, everyone rushes so they can get their easy melee kills. That definitely makes the game play like crap.





I beg to differ, dual wielding a plasma pistol and a spiker is a deadly combo and i always use it on BK's and people only rush for melee kills in Social Slayer, play MLG and Team slayer and no one rushes

  • 06.24.2009 2:33 PM PDT
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Posted by: Shamikh
Posted by: Bullet _ Sponge
Posted by: Shamikh
Posted by: Bullet _ Sponge
Posted by: Shamikh
I disagree Halo CE certainly was good but not as good as Halo 3, sometimes change is good. Certainly the only constant in our lives is change.
In Halo CE everything worked perfectly. In Halo 3 half the things are useless and ruin the gameplay. Halo CE is the better game. Change isn't a good thing in the Halo series.


Would you like to give some evidence or proofs of things that are useless and ruin the gameplay?

Dual wielding is useless. Look at the weapons in Halo 3. do most of them have a purpose? No. They all are designed to function at melee range, which brings up my next point.

The melee system ruins Halo 3. In Halo CE melee took skill, in Halo 3 it doesn't. Look what happened, everyone rushes so they can get their easy melee kills. That definitely makes the game play like crap.





I beg to differ, dual wielding a plasma pistol and a spiker is a deadly combo and i always use it on BK's and people only rush for melee kills in Social Slayer, play MLG and Team slayer and no one rushes
Really? Then Why are both of are 2nd Tool of Destruction melee kills in Ranked?

  • 06.24.2009 2:39 PM PDT
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Dude if you dont like the game dont play it and dont -blam!- at it. I think most of your ideas are good like kits would be intresting but not an entire game mabe just a mode with it.

[Edited on 06.24.2009 4:40 PM PDT]

  • 06.24.2009 4:39 PM PDT

I make machinima, some good machinima too

this would be a good idea. but only if it was let to a developer who makes large scale battle games like this. like dice and battlefield

  • 06.24.2009 4:51 PM PDT
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Posted by: XxTheRookxX
Dude if you dont like the game dont play it and dont -blam!- at it. I think most of your ideas are good like kits would be intresting but not an entire game mabe just a mode with it.
Its constructive criticism.

[Edited on 06.24.2009 4:53 PM PDT]

  • 06.24.2009 4:51 PM PDT

Posted by: Bullet _ Sponge
Halo doesn't need any of that. Those are good ideas but it would ruin my expectation of a Halo game.
yea it would ruin the expectations of a -blam!- game lol

  • 06.24.2009 4:52 PM PDT

Power corrupts. Absolute power, corrupts absolutely.

So you basically want halo wars but as a first person shooter instead of a strategy game, and you want it to be battlefield, with kits and squad spawns. Epic. But I also agree with Bullet_Sponge especially on the beat down system, if it were a large scale battle beat downs would be completely terrible cause you could get all your kills by mashing the melee button. Another problem would be some serious lag.

  • 06.24.2009 5:41 PM PDT

Tally smoke, Pheta 4, two bogies 4 O Clock Low. Request to engage accepted. Foxes are free of the hole. Fox 2!

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Posted by: Kevin6495
Another problem would be some serious lag.

Obviously you didnt read the Initial Post.

  • 06.24.2009 6:31 PM PDT

Tally smoke, Pheta 4, two bogies 4 O Clock Low. Request to engage accepted. Foxes are free of the hole. Fox 2!

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Posted by: XxTheRookxX
Dude if you dont like the game dont play it and dont -blam!- at it. I think most of your ideas are good like kits would be intresting but not an entire game mabe just a mode with it.


Didnt i write a whole paragraph on how halo is an amazing game?
wow some people, honestly...

  • 06.24.2009 6:33 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

This is not MAG, if you want a massive action game, then go get a PS3, and then get MAG.

  • 06.24.2009 6:35 PM PDT
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Cool stuff. This is sounding a bit like Star Wars: Battlefront to me, which imo was a failure of a game. But I think the solution you found was the Commander aspect of squads. In SW:BF, you would have idiots driving transport ships into battle by themselves, than getting blown up before acomplishing one good thing. If this games was controlled on the battlefeild by individuals whith certain power, that could be solved. And of course there will be idiots that will get everyone killed and fail the mission, but that's expected and could be properly treated by giving that person a low rank. The better you do out in the battlefeild, the more you rank up, or get promoted, and things could be unlocked for you like more say and power in the battles. Like fore example, a high ranking soilder can order more or different more powerful air strikes or the like.

And as for the lag, looks like that's being fixed with the desing behind MAG.

  • 06.25.2009 10:13 AM PDT

Tally smoke, Pheta 4, two bogies 4 O Clock Low. Request to engage accepted. Foxes are free of the hole. Fox 2!

▀▄1 Stop Shop to get 4 Shot...Quitters Never Prosper▄▀
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Posted by: POKEY CLYDE
This is not MAG, if you want a massive action game, then go get a PS3, and then get MAG.


I am not looking for 256 players or whatever it is that MAG has I think Halo would be the proper medium to create this type of shooter in. I am just looking for a little bit bigger maps and 4.5 times the amount of players possible within a single game. I dont want a reality based shooter like COD or MAG i am happy with what Halo delivers just looking for bigger multiplayer.

  • 06.25.2009 11:01 AM PDT

Tally smoke, Pheta 4, two bogies 4 O Clock Low. Request to engage accepted. Foxes are free of the hole. Fox 2!

▀▄1 Stop Shop to get 4 Shot...Quitters Never Prosper▄▀
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Another Idea would be a new ranking system, check above for more details

  • 06.25.2009 11:14 AM PDT

Tally smoke, Pheta 4, two bogies 4 O Clock Low. Request to engage accepted. Foxes are free of the hole. Fox 2!

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Posted by: Reamer
Cool stuff. This is And of course there will be idiots that will get everyone killed and fail the mission, but that's expected and could be properly treated by giving that person a low rank. The better you do out in the battlefeild, the more you rank up, or get promoted, and things could be unlocked for you like more say and power in the battles. Like fore example, a high ranking soilder can order more or different more powerful air strikes or the like.



Thats a good idea, say if one guy kees killing his team, his score will go down and it will be possible to level down in the new game. To make sure noobs dont go off with vechiles they dont know how to use the commander might be able to issue them demerits based on not following orders. I like that

  • 06.25.2009 11:33 AM PDT

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