- last post: 01.01.0001 12:00 AM PDT
I think I know what you're saying. You've been the subject of someone who has more than one account or jumps on a friend's account.
I think you would call this the "Anti-Boosting" system, except you mapped out two specific weapons that are not confirmed for the game because we know almost NOTHING about this yet. Please, take this to the matchmaking forum.
PS - This style of game play mixed with this experience system and areas with a lot of cover could create scenarios where people would constantly camp, not wanting to lose a chance at experience for the cost of winning. Expect long round times. This would anger me to no end: imagine sacrificing yourself so a teammate could grab a crucial item or gain some other advantage. You are then left to sit out and watch other people play.
A battleground is a constantly changing and evolving thing, so setting single round status would create priority lists for items (possibly power-ups, power weapons, etc.)... eventually creating a very stale system.
I prefer to continue with a battle and continue using teamwork and move around a map. Round-based games involving objectives have a point, because it involves more than the "last man standing" approach to winning. Any sucker can sneak around and be the LMS, especially in a high cover environment.
/rage