Halo: Reach Forum
This topic has moved here: Poll [5 votes]: Are these good Ideas for Reach?
  • Poll [5 votes]: Are these good Ideas for Reach?
Subject: Are these good Ideas for Reach?

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Poll: Are these good Ideas for Reach?  [closed]
Yes:  60%
(3 Votes)
No:  40%
(2 Votes)
Total Votes: 5

Weapons: C-14, you set it on someone or a wall after setting youndont carry weapons only a detonator by clicking Right trigger it is like a Trip mine and a sticky gren but you use a button to set it off but when the person is killed or meeled it explodes. same amount of radius of explosion as frag from Halo CEbut anyone in radius is dead no matter how much health (excluding overshields or if they have invinciblity from the equipment that chieftains use in halo 3 if they put it in.)
Energy Shield for Elites like sword and a dual with all dual wielding weapons and to deflect some incoming bullets. is a two hit weapon if by itself like MLG oddball or MLG CTF. And you dont drop if dual wielding then beatdown someone.
And a new equipment if equipment is in reach a sentinel that can do 1 of 3 things like in Halo Wars only a limited time that helps fight for 30 seconds, Heals you for 30 seconds or it increases your shield(Depends on luck)
Other: Forge Back
Theater back
Xbox Live matchmaking
Custom games back
New map pack for Halo 3
Armor is tranfered from halo 3 to Reach or new armor and old armor to be unlocked.
Max players goes from 16 to 20.
Vehicles:Anti air Wraith, Pelican(1only), Cobra,Wolverine,Scarab(prob. not),Gremlin,Vampire,Phantom(1only),Locust(kills in 5 sec.)
tell me if you think its good.(sorry for being long)
Also put any of your ideas.

  • 06.26.2009 3:36 AM PDT

Cyclops... definately

  • 06.26.2009 3:44 AM PDT
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Hmm the Cyclops wouldn't work, animation for it simply wouldn't work.

To enter the Cyclops it has to be docked, it's like getting on a horse. You couldn't simply enter the Cyclops in a battlefield. Same applies for Pelicans and Phantoms.

Pelicans and Phantoms are also way over-powered and would effectively ruin the game.

  • 06.26.2009 3:49 AM PDT

Posted by: TItan Of Saturn
Hmm the Cyclops wouldn't work, animation for it simply wouldn't work.

To enter the Cyclops it has to be docked, it's like getting on a horse. You couldn't simply enter the Cyclops in a battlefield. Same applies for Pelicans and Phantoms.

Pelicans and Phantoms are also way over-powered and would effectively ruin the game.


Just have a hatch that opens on the top and you can get in. Its a mecha after all

  • 06.26.2009 3:54 AM PDT

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I mean without Rockets or the Giant Plasma turret, with only turrets on each side of phantom and pelican has same gun rounds like hornet and turrret in back. Both are like Over sized Prowlers and warthogs

  • 06.26.2009 3:58 AM PDT
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Yeah but the Cyclops i believe it around 10 feet tall, average Spartan is around 7 foot. Yes they can jump high, but it;s a bodgy animation if every time you enter the Cyclops you have to watch a Spartan dangling off it's side trying to get in it.

And if we end up playing as a marine again, then theres no way in hell the cylcops will be out in the battlefield.

  • 06.26.2009 3:59 AM PDT

Yea cos their just transport vehicles after all. And its the spirit dropship not phantom.

  • 06.26.2009 4:00 AM PDT
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If it's just for transport, then why would we bother using it?

To transport the marines who merely take a load of damage and present you to the Covenant as a target?

  • 06.26.2009 4:03 AM PDT

I dunno, but it would bring new opportunities to forge and custom games.

  • 06.26.2009 4:05 AM PDT

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they are only on large scale maps though like sandtrap or Sandbox but can also be used as scenery for maps like valhalla or avalanche.

  • 06.26.2009 4:18 AM PDT

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And it would be cool if the Cyclopes throw scenery that are from the size of a cone to a size of a dumpster.

  • 06.26.2009 4:23 AM PDT