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Poll: Dual wielding solution [closed]
Total Votes: 10
My idea to make dual wielding better. Dual wielding has messed up the weapon balnce in my opinion. Something needs to change here are two options.
1) Fix Dual Wielding
The weapon balance sucks in Halo 3. All guns need more range, even the DW weapons. DW weapons shouldn't feel like half weapons and should be more accuarate and powerfull alone, functioning completely like a regular weapon.
When you pick up a second weapon it would drasticly cut the accuracy and range of both guns but they would remain equally powerful. You should also be able to melee while you DW, grenades and equipment would still be disabled though. You should also be able to holster both your DW weapons.
With this solution you could DW if you wanted to but it isn't neccessary. The Plasma Pistol and Rifle would be capable of killing by themselves without melee. All others would have the ability to kill with one magazine but it would take aim.
Dual Wieldable Weapons would still include:
-Magnum(whatever model we get preferably M6C)
-SMG
-Plasma Rifle(all variants that may be included)(Plasma Freeze on headshot)
-Plasma Pistol(Plasma Freeze on headshot)
-Spiker
-Mauler
------------------or----------------------
2) Remove Dual Wielding all together
The DW feature would be removed but not the weapons. They would be reworked.
Here are some idea on DW weapon changes:
-Magnum - Maybe the M6D would return but slightly toned down
-SMG - Depending on how good it is maybe the Halo ODST silenced SMG could show up
-Plasma Rifles - Like in Halo CE
-Plasma Pistol - Like in Halo CE
-Spiker - Turn more into a carbine-like rifle that nails enemies to surfaces
-Mauler - given a faster rate of fire
tl;dr version:
make dual wielding optional
or
remove dual wielding
[Edited on 06.26.2009 6:12 AM PDT]