Halo: Reach Forum
This topic has moved here: Subject: Dual wielding- The solution {Diagram included}
  • Subject: Dual wielding- The solution {Diagram included}
Subject: Dual wielding- The solution {Diagram included}

Nothing is so embarrassing as watching someone do something that you said could never be done.

I reckon that there should be a mode or something (just for fun) were you can dual wield anything.

  • 06.28.2009 9:12 PM PDT

"When the rich wage war, Its the poor who die"

"If you wish for peace, prepare for war"

very great idea i love it but theres one problem its

master FREAKING chief

he has a suit that can totally compensate for all that stuff but for the sake of the game and to even it out a lil bit i totally agree with your idea

  • 06.28.2009 9:29 PM PDT
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Official Mythic Conqueror.
Proud member of Aberrant Designs.
Proud Peptonite of Team Pepto
Week 12 of the Aesthetic Artist Interview.
Lord of the Rings.

Great idea. It could work.

  • 06.28.2009 9:30 PM PDT
Subject: How to make dual wielding work.

yessssssssss

  • 06.28.2009 9:33 PM PDT
Subject: Dual wielding- The solution {Diagram included}

Honestly, why isn't it like this in the first place?

  • 06.28.2009 9:44 PM PDT

(;3=

Posted by: UrbanSolder000
Honestly, why isn't it like this in the first place?


first place? do you mean top threads not enough posts yet

  • 06.28.2009 9:50 PM PDT
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ow my head it aches from this thread!

not because its bad/wrong/stupid/insulting or any reason why most threads on bungie these days give me head aches, but becauses its unnesacarily long!

original dual wield system: there is no dual wield, all guns, are GUNS!

add variety

H2 dual wield system: any gun that can be dual wielded sucks alone, but suffers no penalty for dual wield, but gains dmg/second, max ammo doubled when holding gun*2 (tripled when held*3 if you are nub enough to do that), certain weapons 'walk' with sustained fire.

add balance attempt

H3 dual wield system: any gun that can be dual wielded almost always sucks alone, suffers an accuracy penalty from dual wield, at a bonus to dmg/second, max ammo doubled when holding gun*2 (tripled when held*3 if you are nub enough to do that), certain weapons 'walk' with sustained fire.


proposed dual wield system: all guns that can be dual wieled are still GUNS when wielded alone, when dual wielding -> accuracy penalty aplies to both guns, no bonus to max ammo for gun*2(*3), dual wielded guns do same damage as when single wielded (effectively doubled with gun*2), certain weapons 'walk' with sustained fire.

*edit* it rearly is that simple to cut 4 pages into one post isnt it?

[Edited on 06.28.2009 9:57 PM PDT]

  • 06.28.2009 9:54 PM PDT

Yes but some people need a detailed description.

And guys, this can only happen if you support the thread.

  • 06.28.2009 10:33 PM PDT
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Smart.

I agree with what you said, that having 2 guns should give you 2x the power. And you're right, they wouldn't be as accurate because you're only holding them with one hand on each gun, not two hands on one.

Playing Halo: CE, the plasma weapons were formidable, the Plasma Rifle almost tops the AR in terms of mid- to close-range effectiveness. And there's no reason why it shouldn't be in the newer Halos. The plasma is supposed to burn the flesh after melting a hole in the armor. But in Halo 2/3, you can plant half the gun's battery into a guy and they don't die. Rediculous.

Good post.

  • 06.28.2009 10:45 PM PDT

(;3=

Posted by: teddyvonm
Smart.

I agree with what you said, that having 2 guns should give you 2x the power. And you're right, they wouldn't be as accurate because you're only holding them with one hand on each gun, not two hands on one.

Playing Halo: CE, the plasma weapons were formidable, the Plasma Rifle almost tops the AR in terms of mid- to close-range effectiveness. And there's no reason why it shouldn't be in the newer Halos. The plasma is supposed to burn the flesh after melting a hole in the armor. But in Halo 2/3, you can plant half the gun's battery into a guy and they don't die. Rediculous.

Good post.


ive never used the plasma rifle in halo 2 but in halo 3 it has more killing potential i prefer it over the AR

  • 06.28.2009 11:12 PM PDT

Brilliant idea. The only other alternative I can think of is having two seperate spots on the screen to fire and have the reticule be larger than normal for each.

Again, this is a great idea.

  • 06.28.2009 11:49 PM PDT

Awesoem Idea I hope bungie uses this idea for reach, it would make dual wielding so much better

  • 06.29.2009 4:36 AM PDT

Jump feet first into hell!

I agree with the OP.


It was very bad how the dual wielding worked in Halo 3.Mostly because it didn't make sense..Halo has always been like this: 5+5=10 and that is why it has been fun.

I don't know what way the manage to put the dual wielding in reach( i hope they do put it in) but it mustn't be like in Halo 3.

Weapons must not lose power when dual wielded.
Make the crosshair bigger(like OP said) make the recoil a lot or even make the crosshair not be steady , am sure they will think of sth.

  • 06.29.2009 8:02 AM PDT

I really like this idea, it's good logic

  • 06.29.2009 8:09 AM PDT

I am happy that people like the idea.

I actually came up with it when I was thinking about this video.

For those of you who say the spiker, plasma rifle, SMG, are effective, yeah, they are. I use them a lot too. But I am talking about giving them more power so they are effective at medium range and do not require a melee to kill quickly.

  • 06.29.2009 9:29 AM PDT

I think that recoil could just be barrel climb, the same as when you dual wield SMGs in Halo 3. It makes no sense that two weapons are </= to one weapon.

Posted by: SuperCrack
I agree with the OP.


It was very bad how the dual wielding worked in Halo 3.Mostly because it didn't make sense..Halo has always been like this: 5+5=10 and that is why it has been fun.

I don't know what way the manage to put the dual wielding in reach( i hope they do put it in) but it mustn't be like in Halo 3.

Weapons must not lose power when dual wielded.
Make the crosshair bigger(like OP said) make the recoil a lot or even make the crosshair not be steady , am sure they will think of sth.

  • 06.29.2009 8:47 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: TW InKoGnIto
So you like it? I need to know if there are any flaws that I did not foresee.


You might want to include a damage reduction.

The accuracy reduction is good, but some combinations may still be too powerful.

Barrel climb should be for every weapon that would have recoil.
IE,:
Magnum
Sniper RIfle
Battle Rifle
Assault Rifle
SMG
Marathon Machine Gun (halo Reach banner, left side)
Carbine
Fuel Rod
Spiker
Brute Shot

This way, Plasma weapons would have an advantage over other weapons.

And dual wielding is useful since you can carry more ammunition, and also fire one weapon while reloading the other.

[Edited on 06.29.2009 9:00 PM PDT]

  • 06.29.2009 8:54 PM PDT
Subject: How to make dual wielding work.
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Rawr Im a dino!

woulnt you just use one then? if its powerful then you dont need to risk your accuracy as long as you get the kill.

  • 06.29.2009 8:56 PM PDT
Subject: Dual wielding- The solution {Diagram included}

But you can have twice the power. So you have to make the decision:

Do I want range? Or do I want power?

This can also prevent the shotgun from dominating on small maps, and basically make more weapon variety useful. In Halo 3, all you truly need is an assault and battle rifle. And grenades.

This will make other weapons have a true purpose other than just shoot + melee.

Posted by: PETEYENG
woulnt you just use one then? if its powerful then you dont need to risk your accuracy as long as you get the kill.

To Uncle Kulikov,

A power reduction would render the accuracy reduction useless. Plus, it makes no sense for a weapon to lose its power just because you aren't holding it with 2 hands.

[Edited on 06.29.2009 9:20 PM PDT]

  • 06.29.2009 9:19 PM PDT

"Everything works itself out. The only thing that matters is whether you want it to or not."

Last Refuge - Operation Phoenix is in effect. From the ashes, we will rise.

Good explanation, however, I have already thought of this many times. I'm not saying this isn't a good thread though, just saying I've already thought of this. Anyways, I do agree with you on this type of dual-wielding, that you should be able to dual wield them, but at the cost of accuracy and the addition of power, therefore balancing each other out.

  • 06.29.2009 9:29 PM PDT

Great minds think alike.

To me it just seemed logical that when you hold to weapons, you don't have the same accuracy as when you hold one.

Posted by: Council Elite 12
Good explanation, however, I have already thought of this many times. I'm not saying this isn't a good thread though, just saying I've already thought of this. Anyways, I do agree with you on this type of dual-wielding, that you should be able to dual wield them, but at the cost of accuracy and the addition of power, therefore balancing each other out.

  • 06.29.2009 9:39 PM PDT

"Everything works itself out. The only thing that matters is whether you want it to or not."

Last Refuge - Operation Phoenix is in effect. From the ashes, we will rise.

Posted by: TW InKoGnIto
Great minds think alike.

To me it just seemed logical that when you hold to weapons, you don't have the same accuracy as when you hold one.

Posted by: Council Elite 12
Good explanation, however, I have already thought of this many times. I'm not saying this isn't a good thread though, just saying I've already thought of this. Anyways, I do agree with you on this type of dual-wielding, that you should be able to dual wield them, but at the cost of accuracy and the addition of power, therefore balancing each other out.


Of course you don't. Just like how you stated, the recoil would be too much to handle, therefore your guns would be firing all around, depending on the strength of the recoil, and because you have to even out your strength in order to hold the guns instead of focusing all of it into holding one gun.

  • 06.29.2009 9:46 PM PDT

Exactly. I don't understand why people say, "Oh, a spartan can handle it."

Of course they can, that is why marines can't dual wield to begin with.

  • 06.29.2009 9:52 PM PDT

"Everything works itself out. The only thing that matters is whether you want it to or not."

Last Refuge - Operation Phoenix is in effect. From the ashes, we will rise.

Posted by: TW InKoGnIto
Exactly. I don't understand why people say, "Oh, a spartan can handle it."

Of course they can, that is why marines can't dual wield to begin with.


There's also another problem with that, unless they haven't noticed that even with a single SMG, that when you fire it, it starts to go up as a result of recoil. Who can't notice that?

  • 06.29.2009 9:54 PM PDT