- Council Elite 12
- |
- Exalted Mythic Member
"Everything works itself out. The only thing that matters is whether you want it to or not."
Last Refuge - Operation Phoenix is in effect. From the ashes, we will rise.
Posted by: Bullet _ Sponge
Posted by: Council Elite 12
Posted by: Bullet _ Sponge
Posted by: Uncle Kulikov
Posted by: TW InKoGnIto
So you like it? I need to know if there are any flaws that I did not foresee.
You might want to include a damage reduction.
The accuracy reduction is good, but some combinations may still be too powerful.
Barrel climb should be for every weapon that would have recoil.
IE,:
Magnum
Sniper RIfle
Battle Rifle
Assault Rifle
SMG
Marathon Machine Gun (halo Reach banner, left side)
Carbine
Fuel Rod
Spiker
Brute Shot
This way, Plasma weapons would have an advantage over other weapons.
And dual wielding is useful since you can carry more ammunition, and also fire one weapon while reloading the other.Only already dual wieldable weapons could be dual wielded.
I'm thinking that the Needler, SMG, Magnum, Plasma Rifle, Plasma Pistol, Assault Rifle (Maybe), Brute Spiker, and all the other already dual-wieldable weaponry should be dual-wieldable in Halo: Reach.Please no Needler with this system it could only be overpowered or underpowered like in Halo 2 and the Assault Rifle is too big. Bedsides the Needler is like the Covenant assault rifle.
Well, if they could modify the Needler just enough so that it wasn't too underpowered or overpowered like in Halo 2, I'd love to have it dual-wieldable again. And th Assault rifle, like I said, was a maybe because I know that it already is quite a large gun.