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This topic has moved here: Subject: Dual wielding- The solution {Diagram included}
  • Subject: Dual wielding- The solution {Diagram included}
Subject: Dual wielding- The solution {Diagram included}

Nomnomnomomnom

how about making the guy run slower as well? =/

  • 07.01.2009 4:31 PM PDT

good idea
but rember every weapon has a purpose in bungie
duiled or not duiled
because i find the PR effictive with a short burst than a wack in close quartes against multiple foes

  • 07.01.2009 4:36 PM PDT

even with just one The smg rapes a CQC compared to the AR and is still usefull at mid range if you burst it and us grenades. it doesnt have the range problems tat the shotgun has it can beat the shotgun if the shotgun is at a range were it requires two pumps

  • 07.01.2009 4:42 PM PDT

93% of statistics are lies. Formerly Xfire Grunt. Unfortunately, you can't change the WLID for your BNET account, so I had to create an alternate account. My other WLID was spam city (and it was my e-mail account too).

Posted by: TW InKoGnIto
For the ammo,

Battery charge guns: As it is now.

Guns with bullets:

-Two separate guns
Say an SMG and a magnum. They have different bullets, so they have separate ammo count.

-Two of the same guns:
No more than the maximum allowed for when single wielding, bullets are split in half.

So if the you can carry 360 SMG bullets, when you dual wield them, they each have 180 shots.

That works for Multi-player, not Campaign.

Campaign is different, in Halo3 dual wields still work very well in Campaign.

  • 07.01.2009 4:53 PM PDT
Subject: How to make dual wielding work.

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Idiots and group invites.
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"I would have been your daddy, but the dog beat me over the fence."

Makes sense. Physics = Epic Win :P

I always wondered why Duel Wielding made the weapons weaker, but I really hope they don't remove it in Reach. when they removed it from ODSt, I was pretty upset; theres nothing like charging into a Brute pack with a pair of SMGs. :P

Nothing looks better in Theater mode, I assure you :)

  • 07.01.2009 4:57 PM PDT

To Ksychutrya,

I am talking about Multiplayer. There should be no reason for this not work in campaign, but if it is then they can make it different for campaign.

Posted by: BurntBiscuits
Makes sense. Physics = Epic Win :P

I always wondered why Duel Wielding made the weapons weaker, but I really hope they don't remove it in Reach. when they removed it from ODSt, I was pretty upset; theres nothing like charging into a Brute pack with a pair of SMGs. :P

Nothing looks better in Theater mode, I assure you :)

I know. I know. =)

  • 07.01.2009 7:22 PM PDT
Subject: Dual wielding- The solution {Diagram included}
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That would just be annoying.

Posted by: Ryuz4k1
how about making the guy run slower as well? =/

  • 07.04.2009 12:46 PM PDT
Subject: How to make dual wielding work.
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i feel that on of the largest problems was that lack of reason to use the duels. theres often to many types of weapons on the map. the pit was around 14 different weapons, including every duel. from the mass verity, I feel players often choose other weapons such as a br, snipe, shotty. really, the mauler and shot gun shouldn't be on the same map. even though most of the weapons are good, alone some of them are terrible, and never get picked up unless intended to use to duel wield. The plasma rifle is a prime example. In 1 it was a great weapon, the damage wasn't as high as others, but with the plasma burn, it was quite useful. i have under 40 plasma rifle kills in 3. the gun was nerfed. Honestly the game would be better off with out it. I fully agree with the reticule idea. but i think in order for duel weilding to really work, and be a large part of game play, there needs to be some incentive to pick up the weapons, and they need to be able to hold their own when weilded alone

  • 07.04.2009 1:52 PM PDT

That is what I am trying to accomplish here. On smaller maps, dual wielding will be better than just running around with a br or an assault rifle.

On larger maps, you can use the weapons by themselves because they are as powerful as the Halo 1 variant.

Posted by: DogzillaV3
i feel that on of the largest problems was that lack of reason to use the duels. theres often to many types of weapons on the map. the pit was around 14 different weapons, including every duel. from the mass verity, I feel players often choose other weapons such as a br, snipe, shotty. really, the mauler and shot gun shouldn't be on the same map. even though most of the weapons are good, alone some of them are terrible, and never get picked up unless intended to use to duel wield. The plasma rifle is a prime example. In 1 it was a great weapon, the damage wasn't as high as others, but with the plasma burn, it was quite useful. i have under 40 plasma rifle kills in 3. the gun was nerfed. Honestly the game would be better off with out it. I fully agree with the reticule idea. but i think in order for duel weilding to really work, and be a large part of game play, there needs to be some incentive to pick up the weapons, and they need to be able to hold their own when weilded alone

  • 07.05.2009 10:55 AM PDT

This is a great solution. I like it makes sense, adds to gameplay. . . . perfect.

  • 07.05.2009 11:18 AM PDT

I am glad you guys like it.

Posted by: PenguinViolator
This is a great solution. I like it makes sense, adds to gameplay. . . . perfect.

  • 07.05.2009 1:26 PM PDT
Subject: Dual wielding- The solution

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Posted by: FTW Syntax
even with just one The smg rapes a CQC compared to the AR and is still usefull at mid range if you burst it and us grenades. it doesnt have the range problems tat the shotgun has it can beat the shotgun if the shotgun is at a range were it requires two pumps
This is the problem. You shouldn't have to use grenades/melee with something for it to be able to get a kill against someone, even if they have a better weapon most of the time. Weapons should not dictate a player's success, their skill should.

[Edited on 07.05.2009 6:25 PM PDT]

  • 07.05.2009 6:24 PM PDT

Posted by: MLG Cheehwawa
Posted by: FTW Syntax
even with just one The smg rapes a CQC compared to the AR and is still usefull at mid range if you burst it and us grenades. it doesnt have the range problems tat the shotgun has it can beat the shotgun if the shotgun is at a range were it requires two pumps
This is the problem. You shouldn't have to use grenades/melee with something for it to be able to get a kill against someone, even if they have a better weapon most of the time. Weapons should not dictate a player's success, their skill should.

  • 07.05.2009 6:48 PM PDT
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Plasma Rifle - Halo CE version
Plasma Pistol - Halo CE version
SMG - Very similar to the Halo CE Assault Rifle
Pistol - M6D rate of fire, six shot kill, no scope
Spiker - Slower Rate of Fire, Stronger, more Accurate, lower capacity. The gun shouldn't be a Brute SMG the Brute Plasma Rifle could do that. It should be more of a carbine.
Mauler - More of a pistol with a slightly more range and the damage would decrease less over range

  • 07.05.2009 6:58 PM PDT

Underwater Eagle.

Only problem I see is what happens with scope weapons?

  • 07.05.2009 7:00 PM PDT

They are used for scoping enemies?

Posted by: bubba tubba 48
Only problem I see is what happens with scope weapons?

  • 07.05.2009 11:50 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Well you could disable the scope for a weapon that is dual wielded, while keeping the field binoculars (for non scoped weapons) in place.

If you are dual wielding, then you shouldn't be able to use a weapon linked scope (magnum, battle rifle, etc.)

But thats assuming that a dual wieldable weapon has a scope in Reach.

  • 07.05.2009 11:55 PM PDT
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This is brilliant! I always was a little cheesed off at the power reduction, it made no sense!

I would have to say though, certain weapons should be made less accurate when dual wielded than others.

In example, dual-wielding SMGs should be very inaccurate, while dual-wielding Magnums should not see as much of a change in accuracy.

  • 07.06.2009 3:08 AM PDT

Good ideas. I like them.

  • 07.06.2009 7:16 AM PDT
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Overall, I think this is a very good idea, and I only have a couple problems with it.

Magnums - These aren't weapons that spray an area with bullets, they're accurate and shoot where you aim them every time.

Solutions - They could either be taken out of the game (probably not) or Bungie could just make it so single-wielding a magnum is weak (no one will mind)

[Edited on 07.06.2009 7:34 AM PDT]

  • 07.06.2009 7:34 AM PDT
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I just plain think dual weilding sucks. I'd rather have a grenade.

  • 07.06.2009 7:48 AM PDT

So you are saying that we increase the guns power but decrease the accuracy when duel-wield?

~ Whiskey

  • 07.06.2009 8:40 AM PDT
Subject: Dual wielding- The solution

Yes, that is exactly what I mean.

So we have full guns, but we can still dual wield and have balance.

Posted by: MBT Knights MBT
So you are saying that we increase the guns power but decrease the accuracy when duel-wield?

~ Whiskey

  • 07.13.2009 5:33 AM PDT
Subject: Dual wielding- The solution {Diagram included}
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sounds good

  • 07.13.2009 8:36 AM PDT