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  • Subject: Dual wielding- The solution
Subject: Dual wielding- The solution

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Posted by: scotsoe
Overall, I think this is a very good idea, and I only have a couple problems with it.

Magnums - These aren't weapons that spray an area with bullets, they're accurate and shoot where you aim them every time.

Solutions - They could either be taken out of the game (probably not) or Bungie could just make it so single-wielding a magnum is weak (no one will mind)
They could also make the Magnum a "scaled-up" Spartan model similar to the one in Halo 1, and it would not be dual wieldable. Or, if dual wielded, the scope is removed (if included) and shooting a shot will raise the reticle up a notch so you have to re-adjust after every shot.

  • 07.18.2009 7:30 AM PDT

but spartans are super soldiers! they pwn all people, even chuck norris! yes, even chuck norris!
so dualweilding should not make it less accurate :P and that would make dualweilding usefull

  • 07.18.2009 7:39 AM PDT

You say that Spartans are amazing. That is true, they can do things that normal marines cannot.

Which is why they can dual wield to begin with.

Posted by: MasterMarius666
but spartans are super soldiers! they pwn all people, even chuck norris! yes, even chuck norris!
so dualweilding should not make it less accurate :P and that would make dualweilding usefull

  • 07.19.2009 12:52 PM PDT
Subject: Dual wielding- The solution {Diagram included}

A mythic member but I speak my mind to much.

I like the idea, it would work.

  • 07.19.2009 1:01 PM PDT
Subject: Dual wielding- The solution

This was probably mentioned before, but I was too lazy to read through all 7 pages of post, lol. I think the weight of certain dual-wield-able weapons should also effect speed and jumping abilities. Yes, I know they're super-soldiers, but the plain fact is that you're not going to be as agile when bogged down with a bigger arsenal. Like I said, someone probably beat me to it, but that's just my 2 cents.

  • 07.19.2009 1:03 PM PDT
Subject: How to make dual wielding work.

Break the rules,
Stand apart,
Ignore your head,
And follow your heart

-Unknown

*a chucknorrisasaurus walks by and dies from the awsomeness of this idea*

  • 07.19.2009 1:14 PM PDT

It's what we wait for...
It's what we live for...

My name is M20, and I approve this idea.

  • 07.19.2009 1:17 PM PDT
Subject: Dual wielding- The solution

Posted by: MLG Cheehwawa
Posted by: FTW Syntax
even with just one The smg rapes a CQC compared to the AR and is still usefull at mid range if you burst it and us grenades. it doesnt have the range problems tat the shotgun has it can beat the shotgun if the shotgun is at a range were it requires two pumps
This is the problem. You shouldn't have to use grenades/melee with something for it to be able to get a kill against someone, even if they have a better weapon most of the time. Weapons should not dictate a player's success, their skill should.


It takes about 1/3 a clip to kill someone with an SMG and it does kill quicker than an AR/Plasma Rifle/Spiker by a fraction of a second, which all kills quicker than a BR by a fraction of a second. Grenades and melee have been a staple of Halo gameplay for years though. The entire gameplay has been based around knocking someones shields down with a nade since Halo Combat Evolved when the grenades had a huge blast radius and you had four of each. If the weapons were to be any more powerful then someone would be able to knock a shield down to redbar, and clean them up even quicker. Which is one of the reasons people hate the AR. I agree that the weapons should be able to fight back on their own though. Burst firing an AR or SMG in Halo 3 is a slow and monotonous process and doesn't help at farther ranges against a BR or sniper. I've tried optimizing the burst speed and range on big maps like Sandtrap, and without a BR or Sniper of your own the player is screwed when up against someone with a sniper.


The accuracy thing isn't something new though. Counter-Strike and Perfect Dark Zero all lower the accuracy of weapons when duel wielding. Of course, both of those games have the most useless pistols I've ever seen in a game, and they are based on different balancing principles that make less expensive equipment weak in comparison to more expensive gear.

[Edited on 07.19.2009 1:32 PM PDT]

  • 07.19.2009 1:21 PM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

All the dual-wielded weapons are one-handed weapons, so the point about not being able to control the recoil as well when dualing does not really apply at all. EDIT: I take that back, because I seem to remember that the Pistols are held with two hands usually.

However, I agree about single-wielding should be more accurate regardless of how dualing performs. There is no reason why a Plasma Rifle or Plasma Pistol should even have random bullet trajectories since it has such slow bullet speed. Either way, these "inaccuracy" properties on these weapons only make them more frustrating to use.

I probably still won't dual anything unless it is required to compete, like it was with SMG starts in H2, in which the game isn't even very fun then. If I'm going to use a weapon combo, I'll just use them both as a primary and secondary weapon. However, if all the dual-wielding weapons were precision weapons like the M6G, then I may consider it. Headshots are more enjoyable in FPSs and while single-wielding it allows me to be much more flexible of my decision making and strategy.

[Edited on 07.19.2009 1:38 PM PDT]

  • 07.19.2009 1:34 PM PDT
Subject: Dual wielding- The solution {Diagram included}

I can't say I've had any problems with dual wielding, but I like your idea, it may make it a bit more effective.

  • 07.19.2009 1:39 PM PDT
Subject: How to make dual wielding work.

The strongest Rivals are also the strongest allies.

i think the smg does fine by it self.

  • 07.19.2009 1:40 PM PDT

Danny

Not bad but i think reach should included alot more humans weapons since we are on the home planet of the the military and more specialize/customary weapons. If you read the book they have a vase selection of weapons on 8

  • 07.19.2009 1:40 PM PDT
Subject: Dual wielding- The solution {Diagram included}

I think that you guys are thinking of Halo 3 weapons. I am talking about real weapons that can fight back without the need of a melee or a grenade.

This will not make a melee or a grenade useless. Quite the opposite actually. With weapons that kill faster, a melee or grenade is no longer a necessity to get the kill, but rather a way to get the kill even faster.

And remember, nobody is making you dual wield.

  • 07.19.2009 1:44 PM PDT
Subject: Dual wielding- The solution

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Instead of only decreasing the two weapons accuracy to balance them while dual wielding. How about you also slightly decrease the damage of each weapon, but together they are still much more powerful. So pretend a pistol does 10 damage per shot, then while dual wielding the weapons do 10% less damage each. So now you have 2 pistols with less accuracy and only do 9 damage per shot.

[Edited on 07.19.2009 1:50 PM PDT]

  • 07.19.2009 1:49 PM PDT

OMG

I'm really angry now, physics????

with all do respect.. are you crazy?????????????????????



have you ever shot 2 smgs???
you know nothing.... you think what, in you mind, is the truth all that of recoil... is not like that besides that, the chief is BY FAR strongest that a normal marine so recoil should be nothing for him. (remember I'm not talking about the game, the same as you) yes i trur that you will never find a cop or a marine dual weilding because it will be suicide.

I don't care if we will be able to use more that one weapon, but what you wote seems crazy to me (only the part of dual weild)

  • 07.19.2009 2:31 PM PDT

But then they would be overpowered. Don't get me wrong, I can understand where you are coming from, but then the pistols would dominate other weapons.

By decreasing the accuracy, they can keep their power, but you cannot shoot across a map any more.

Posted by: PandaJerk007
Instead of only decreasing the two weapons accuracy to balance them while dual wielding. How about you also slightly decrease the damage of each weapon, but together they are still much more powerful. So pretend a pistol does 10 damage per shot, then while dual wielding the weapons do 10% less damage each. So now you have 2 pistols with less accuracy and only do 9 damage per shot.

  • 07.19.2009 2:38 PM PDT
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Its a good idea but I dont see why we need it

  • 07.19.2009 2:47 PM PDT
Subject: Dual wielding- The solution {Diagram included}

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Posted by: TW InKoGnIto
And remember, nobody is making you dual wield.
And, as long as it is optional to dual-wield, then I won't care if dualing is a used tactic. Right now, Halo 3 does not require dual-wiedling to defeat others who are dual-wielding; that is a good thing. But don't get me wrong...I don't agree with the current design of the weapons, and from the sound of it, neither do you.

One problem with Halo 2 was that, unless you had a range capable weapon or a Power Weapon, dual-wielders dominated single-wielders. Bungie corrected that problem a little with Halo 3; though in the wrong direction.

Until dualing weapons become a skillful tactic with precision aiming (kind of like in Cellfactor:PW), I will only care that it stays an option and balanced.

  • 07.19.2009 2:47 PM PDT
Subject: Dual wielding- The solution

Gamertag: Vengeance304

Posted by: Buzz Killingtin
Its a good idea but I dont see why we need it

To make dual wielding more effective.

  • 07.19.2009 2:48 PM PDT
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Maybe its just me but I thick dual wielding is good now

  • 07.19.2009 2:51 PM PDT
Subject: How to make dual wielding work.

You don't kick a man when they're down, so don't teabag me when I'm dead!

That's a really good idea, but that's inspired another idea for me: crouching accuracy insreasing

  • 07.19.2009 2:55 PM PDT

Oooooh

Posted by: EpicFishFingers
That's a really good idea, but that's inspired another idea for me: crouching accuracy insreasing

  • 07.19.2009 3:00 PM PDT

Posted by: Recon Number 54
Life is a journey, if you spend all of it with your nose in your map, you may miss some of the best parts.

I like this idea. More people would dual wield the SMGs and Spikers. (Although I've had enough of spikers in Narrows.)

  • 07.19.2009 3:05 PM PDT

Its not just for spikers or SMGs, it is for plasma rifles, pistols, etc.

  • 07.19.2009 3:13 PM PDT
Subject: Dual wielding- The solution

Posted by: Recon Number 54
Life is a journey, if you spend all of it with your nose in your map, you may miss some of the best parts.

Posted by: TW InKoGnIto
Its not just for spikers or SMGs, it is for plasma rifles, pistols, etc.


Yeah, but the plasmas are great for taking out the shields only. So I would suggest putting in sets of plasma/spikers/human weapons. On every map (literally) you see plasmas with plasmas and humans with humans. Mix things up a little. Hardly anyone is going to pick up a plasma rifle with an SMG unless they have to. It's gonna be double of the same thing until the weapons get mixed up.

[Edited on 07.19.2009 3:17 PM PDT]

  • 07.19.2009 3:17 PM PDT