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This topic has moved here: Subject: How to make dual wielding work.
  • Subject: How to make dual wielding work.
Subject: How to make dual wielding work.

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I thought dual wielding was already less accurate than single wielding the same weapon...........

  • 08.06.2009 10:19 AM PDT
Subject: Dual wielding- The solution {Diagram included}

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i like the idea and think it could be a legit solution, but its just a matter of bungie looking into and putting in the extra work to make it happen

  • 08.06.2009 10:35 AM PDT
Subject: Dual wielding- The solution

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Posted by: Lekesa
Dualsare GREAT just need somthing with it like another weopan, a 'nade, a punch or allied fire, you'll be surprised at what can be done with the weopans if you used them,
You know what that means? It means dual wieldable weapons aren't great. Unless you ahev a second one or something else to go along with it. Inkognito is suggesting that you do not HAVE TO pair the dual wieldable weapons with something else for them to be able to kill.

  • 08.06.2009 10:37 AM PDT
Subject: How to make dual wielding work.

Yes, but when you dual wield, you only have 150% regular damage instead of 200%. That and with the current system, dual wieldable weapons are almost worthless by themselves.

Posted by: flamedude
I thought dual wielding was already less accurate than single wielding the same weapon...........

  • 08.06.2009 10:43 AM PDT
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Iam enjoying Halo Reach and revisiting some past Bungie games, iam a big fan of Bungie and their online community.

This is a fantastic idea and i hope it gets recognized, plus its more truthful to acurecy.

  • 08.06.2009 12:40 PM PDT

Isn't realism great?

Posted by: kruse93
This is a fantastic idea and i hope it gets recognized, plus its more truthful to acurecy.

  • 08.06.2009 12:41 PM PDT
Subject: Dual wielding- The solution {Diagram included}

You do know that master chief is the one duel wielding? Super solider?

  • 08.06.2009 12:45 PM PDT

What about it? Marines can't dual wield at all.

Posted by: JEDICSC
You do know that master chief is the one duel wielding? Super solider?

  • 08.06.2009 12:50 PM PDT
Subject: Dual wielding- The solution
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Posted by: MLG Cheehwawa
Posted by: Lekesa
Dualsare GREAT just need somthing with it like another weopan, a 'nade, a punch or allied fire, you'll be surprised at what can be done with the weopans if you used them,
You know what that means? It means dual wieldable weapons aren't great. Unless you ahev a second one or something else to go along with it. Inkognito is suggesting that you do not HAVE TO pair the dual wieldable weapons with something else for them to be able to kill.


All the stuff people are suggesting is stuff that's already in H3, well most.
It would make duals too good if they where stronger or even by themselves against non duals
and then you can have two, probably reason why needler's non dual.
They also tend to place 'nades and duals near each other, not hard to use duals.

They've already made things have less ammo, less accuracy, less accuracy after spamming bullets, longer reload times, less no shield damage, Splash damage, faster/slower bullets, homing bullets, easier red crosshair, and more.






  • 08.06.2009 7:03 PM PDT

I honestly don't understand your post. I'm sorry, try rephrasing it.

Posted by: Lekesa
Posted by: MLG Cheehwawa
Posted by: Lekesa
Dualsare GREAT just need somthing with it like another weopan, a 'nade, a punch or allied fire, you'll be surprised at what can be done with the weopans if you used them,
You know what that means? It means dual wieldable weapons aren't great. Unless you ahev a second one or something else to go along with it. Inkognito is suggesting that you do not HAVE TO pair the dual wieldable weapons with something else for them to be able to kill.


All the stuff people are suggesting is stuff that's already in H3, well most.
It would make duals too good if they where stronger or even by themselves against non duals
and then you can have two, probably reason why needler's non dual.
They also tend to place 'nades and duals near each other, not hard to use duals.

They've already made things have less ammo, less accuracy, less accuracy after spamming bullets, longer reload times, less no shield damage, Splash damage, faster/slower bullets, homing bullets, easier red crosshair, and more.






  • 08.06.2009 8:00 PM PDT
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Posted by: TW InKoGnIto
I honestly don't understand your post. I'm sorry, try rephrasing it.

Posted by: Lekesa
Posted by: MLG Cheehwawa
Posted by: Lekesa
Dualsare GREAT just need somthing with it like another weopan, a 'nade, a punch or allied fire, you'll be surprised at what can be done with the weopans if you used them,
You know what that means? It means dual wieldable weapons aren't great. Unless you ahev a second one or something else to go along with it. Inkognito is suggesting that you do not HAVE TO pair the dual wieldable weapons with something else for them to be able to kill.


All the stuff people are suggesting is stuff that's already in H3, well most.
It would make duals too good if they where stronger or even by themselves against non duals
and then you can have two, probably reason why needler's non dual.
They also tend to place 'nades and duals near each other, not hard to use duals.

They've already made things have less ammo, less accuracy, less accuracy after spamming bullets, longer reload times, less no shield damage, Splash damage, faster/slower bullets, homing bullets, easier red crosshair, and more.









People are saying stuff that's already in halo 3,

Non dual wieldable weopans have been evened in some ways,

If Duals are as good as non duals, duals would be too good, non duals would suck,

Needler was a dual wieldable weopan in halo 2 and not halo 3, for that reason, i think,

Attacking with two things is easy to do because of placements on map.

Evening things that are already in Halo 3-

They've already made things have less ammo, less accuracy, less accuracy after Constintly shooting bullets, longer reload times,less ammo, less damage when they have no health, Explosion damage, faster/slower bullets, homing bullets, easier red crosshair, and more.

Eg: An Smg has a wide CrossHair and Takes down the enemys shields straight away, but takes alot of shots to kill him when he has NO shields, you can punch and kill them straight away, after all it's close range weopan. Smg beats BR Close range.


If you don't understand parts, specify what part next time xD

  • 08.06.2009 10:59 PM PDT

Posted by: Lekesa
People are saying stuff that's already in halo 3. Non dual wieldable weopans have been evened in some ways. If Duals are as good as non duals, duals would be too good, non duals would suck.

No no, I think you are misunderstanding. Stand alone weapons would be able to kill without the aid of a grenade or a melee. They would have good medium range, etc. However, when you are dual wielding, all that is happening is that your accuracy is halved.

That way, you can make a choice:

Do I want range/accuracy or power/less accuracy.

Needler was a dual wieldable weopan in halo 2 and not halo 3, for that reason, i think,
Attacking with two things is easy to do because of placements on map.

Evening things that are already in Halo 3-

In Halo 2, they experimented with a dual wieldable needler. But it became worthless on its own because of that, and therefore was returned to its original state.

They've already made things have less ammo, less accuracy, less accuracy after Constintly shooting bullets, longer reload times,less ammo, less damage when they have no health, Explosion damage, faster/slower bullets, homing bullets, easier red crosshair, and more.

Eg: An Smg has a wide CrossHair and Takes down the enemys shields straight away, but takes alot of shots to kill him when he has NO shields, you can punch and kill them straight away, after all it's close range weopan. Smg beats BR Close range.

Just look at what I stated first.

  • 08.06.2009 11:38 PM PDT
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I would like to see some of these changes take place. A lot of people are expressing good ideas and Bungie should take notice and i would like to see Halo: Reach become a little more gritty but still hold on to that essence.

  • 08.07.2009 1:28 AM PDT
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Posted by: TW InKoGnIto
Posted by: Lekesa
People are saying stuff that's already in halo 3. Non dual wieldable weopans have been evened in some ways. If Duals are as good as non duals, duals would be too good, non duals would suck.

No no, I think you are misunderstanding. Stand alone weapons would be able to kill without the aid of a grenade or a melee. They would have good medium range, etc. However, when you are dual wielding, all that is happening is that your accuracy is halved.

That way, you can make a choice:

Do I want range/accuracy or power/less accuracy.

Needler was a dual wieldable weopan in halo 2 and not halo 3, for that reason, i think,
Attacking with two things is easy to do because of placements on map.

Evening things that are already in Halo 3-

In Halo 2, they experimented with a dual wieldable needler. But it became worthless on its own because of that, and therefore was returned to its original state.

They've already made things have less ammo, less accuracy, less accuracy after Constintly shooting bullets, longer reload times,less ammo, less damage when they have no health, Explosion damage, faster/slower bullets, homing bullets, easier red crosshair, and more.

Eg: An Smg has a wide CrossHair and Takes down the enemys shields straight away, but takes alot of shots to kill him when he has NO shields, you can punch and kill them straight away, after all it's close range weopan. Smg beats BR Close range.


Just look at what I stated first.


I think the system is good how it is,

The idea of changing between short/strong and accurate/weaker is a good idea but not with the Halo system that's here now, i wouldn't think it'll work with it.

  • 08.07.2009 3:08 AM PDT
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In the halo novels they change the bullets with the assault rifle.

(Reminds me when i use to play judge dredd, but it was a kick ass pistol.)

[Edited on 08.07.2009 3:25 AM PDT]

  • 08.07.2009 3:13 AM PDT

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Wait... I thought there was a problem? You said there was a "solution", yet I see no problem.

  • 08.07.2009 6:18 AM PDT
Subject: Dual wielding- The solution {Diagram included}

Sounds really good. I loved dual wielding in Halo 2, and its a shame that Bungie made it so rare in Halo 3.

  • 08.07.2009 7:49 AM PDT
Subject: Dual wielding- The solution

The problem is that current weapons are pathetic unless you use grenades or melee. This system will allow for weapons that can hold their own (Think Halo 1) and can be dual wielded.

Posted by: Hualapai
Wait... I thought there was a problem? You said there was a "solution", yet I see no problem.

  • 08.07.2009 11:37 AM PDT
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It think reticle magnetism should get worse, so more shots will go out out of the reticle.
Another problem I see is in Halo three dual weilding.
Count the Magnum shots to kill.
6
Count the dual shots.
8
Notice anything strange?

I dislike dual weiding, the only scenario where I find it fun is dual Magnums because I feel like a gangster, other than that I think as long as it has downsides I'm cool with it.
-K-


[Edited on 08.07.2009 11:55 AM PDT]

  • 08.07.2009 11:55 AM PDT

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ok so what it wouldnt make it impossable to beat if there wasnt duel wielding its just a little perk...

  • 08.07.2009 11:59 AM PDT

I agree with you Kalriq.

And what?

Posted by: Klumpmeister
ok so what it wouldnt make it impossable to beat if there wasnt duel wielding its just a little perk...

  • 08.07.2009 12:03 PM PDT

On Waypoint I'm rocketFox;
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So....... you would like to see what? A larger reticule?

  • 08.07.2009 12:18 PM PDT

Yes.

But besides that, I would like Halo 1 style weapons, weapons that can effectively kill without the aid of grenades or melee.

And when dual wielding, you get twice the power, but half the accuracy.

Posted by: flamedude
So....... you would like to see what? A larger reticule?

  • 08.07.2009 12:31 PM PDT
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The only thing that could change is less damage penalty when dual wielding.

When i dual wield, it's not always the same weopans i'm dualing, i might have a SMG and a Pistol, i have the pistol for range, i wouldn't wanna make it a short ranged weopan.


[Edited on 08.07.2009 5:23 PM PDT]

  • 08.07.2009 5:19 PM PDT

No no, pistol stays steady, but autos increase barrel climb.

  • 08.07.2009 6:44 PM PDT