- Lekesa
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Posted by: MLG Cheehwawa
As it stands in Halo 2 and 3, dual wieldable weapons are worthless past melee or close range. Unless you pair them with something, such as a melee, a second weapon, or a grenade -- but that means that the weapon is in-versatile. And that makes the BR overpowered and overused because most of the weapons are far too limited in their abilities. A weapon should not limit a player. Their skill should.
I agree, but if you have a rock you can't turn it into a stick, you can use the rock however and what ever way you want
but it wont be a stick.
What Inkognito is suggesting would be to make all weapons versatile, so that the BR/BR-type weapon would no longer be overused and overpowered. They cannot be versatile if they are half guns like in Halo 3.
I agree with the BR/BR-type weopan been overused and over powered but making versitile weopans could work but not with the halo system that's there now.
We need everything to be powerful at close-midrange at least, with the ability to operate at mid range with the proper aim, maybe even mid-long range if single shotted or pulsed. Of course if you picked up a second one of these weapons your accuracy would be cut down to melee range, so dual wielding would still be effective, but not overpowered (giving the dual wielded weapons the same range they have in Halo 3 while dualed, maybe less depending on the weapon's power).
All weopans short range-mid range, it wouldn't be halo, they'll all be assault rifle variants running around, the Military wouldn't make a weak long ranged weopan, not fitting in with halo or military, In the halo Novels masterchief changes ammo and customizes the assault rifle for hes needs, but duals that way i don't think would work with this halo game play.