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  • Subject: Dual wielding- The solution
Subject: Dual wielding- The solution
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I'll rather have a weaker pistol then that.

It's still 1 shot kill when they have no shields with the pistol.

  • 08.07.2009 6:51 PM PDT

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Posted by: Lekesa
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As it stands in Halo 2 and 3, dual wieldable weapons are worthless past melee or close range. Unless you pair them with something, such as a melee, a second weapon, or a grenade -- but that means that the weapon is in-versatile. And that makes the BR overpowered and overused because most of the weapons are far too limited in their abilities. A weapon should not limit a player. Their skill should.

What Inkognito is suggesting would be to make all weapons versatile, so that the BR/BR-type weapon would no longer be overused and overpowered. They cannot be versatile if they are half guns like in Halo 3.

We need everything to be powerful at close-midrange at least, with the ability to operate at mid range with the proper aim, maybe even mid-long range if single shotted or pulsed. Of course if you picked up a second one of these weapons your accuracy would be cut down to melee range, so dual wielding would still be effective, but not overpowered (giving the dual wielded weapons the same range they have in Halo 3 while dualed, maybe less depending on the weapon's power).

  • 08.07.2009 6:54 PM PDT
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Posted by: MLG Cheehwawa
As it stands in Halo 2 and 3, dual wieldable weapons are worthless past melee or close range. Unless you pair them with something, such as a melee, a second weapon, or a grenade -- but that means that the weapon is in-versatile. And that makes the BR overpowered and overused because most of the weapons are far too limited in their abilities. A weapon should not limit a player. Their skill should.

I agree, but if you have a rock you can't turn it into a stick, you can use the rock however and what ever way you want
but it wont be a stick.

What Inkognito is suggesting would be to make all weapons versatile, so that the BR/BR-type weapon would no longer be overused and overpowered. They cannot be versatile if they are half guns like in Halo 3.


I agree with the BR/BR-type weopan been overused and over powered but making versitile weopans could work but not with the halo system that's there now.

We need everything to be powerful at close-midrange at least, with the ability to operate at mid range with the proper aim, maybe even mid-long range if single shotted or pulsed. Of course if you picked up a second one of these weapons your accuracy would be cut down to melee range, so dual wielding would still be effective, but not overpowered (giving the dual wielded weapons the same range they have in Halo 3 while dualed, maybe less depending on the weapon's power).

All weopans short range-mid range, it wouldn't be halo, they'll all be assault rifle variants running around, the Military wouldn't make a weak long ranged weopan, not fitting in with halo or military, In the halo Novels masterchief changes ammo and customizes the assault rifle for hes needs, but duals that way i don't think would work with this halo game play.

  • 08.07.2009 7:50 PM PDT

Posted by: Lekesa
I agree, but if you have a rock you can't turn it into a stick, you can use the rock however and what ever way you want
but it wont be a stick.

Please forgive me, but I did not understand this analogy.


I agree with the BR/BR-type weopan been overused and over powered but making versitile weopans could work but not with the halo system that's there now.
That is the way it was in Halo 1. Remember when a plasma pistol could kill?

All weopans short range-mid range, it wouldn't be halo, they'll all be assault rifle variants running around, the Military wouldn't make a weak long ranged weopan, not fitting in with halo or military, In the halo Novels masterchief changes ammo and customizes the assault rifle for hes needs, but duals that way i don't think would work with this halo game play.
Please, do not use that pathetic excuse "It wouldn't be Halo." The story is the same, the characters are the same, you are not changing the game just by changing the way the guns work.

And why would they be assault rifle variants? I mean, if the spiker was burst, you could nail people to the wall on a kill shot. The Plasma rifle would have the stun on head shots (makes your opponent walk slower) and the assault rifle would just be similar to the one in Halo 1.

Honestly, SMGs have a ranger of up to 100-200 yards, depending on the gun. Halos SMG has a range of about 30 yards. The shotgun is melee range, which in Halo 3 is about 10 feet.

Does that make any sense to you? Because it doesn't to me.

  • 08.08.2009 10:15 AM PDT
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What i was getting from Cheewawa was what i replyed to, i don't think us 3 are on the same Page. xD

It's getting confusing so, i'll just say a couple things,

analogy = Weopans are desighned for things, (most weopans arn't meant to be that versitile, normally when weopans are versitile it is often always worse other ways compared to the weopan desighned for it .)

The story is the same, the characters are the same, you are not changing the game just by changing the way the guns work.
I dissagree, guns are a major part of war, behind every gun there's a story, It's not really realistic.

If most were close range/medium, then everyone would easily die if they went near somone, and make it more of a ranged battle.

I think that SMGS should have longer range. (ODST :D )

  • 08.08.2009 8:10 PM PDT
Subject: How to make dual wielding work.

O hai

Or, ditch the destruction of Halo that is Dual Wielding altogether.

  • 08.08.2009 8:15 PM PDT
Subject: Dual wielding- The solution

The combat isn't different, you can still use the guns at close range. But now you aren't helpless against the onslaught of the BR.

  • 08.08.2009 8:46 PM PDT
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Instead of doing this they should just make another weopan good against the BR/make certain weopans more ranged. .

  • 08.08.2009 8:53 PM PDT

If they can't fix the nerf problem that dual wielding presents, they should just say screw it, get rid of the feature, and return all weapons to their Halo 1 glory.

  • 08.08.2009 8:55 PM PDT
Subject: How to make dual wielding work.

Nothing is better than gaming through the day, into the night, then back into the day. It's like when you finally push that power button you feel like you've accomplished nothing, but at the same time, you can't stop smiling.

Really good idea. I hope Bungie reads your post and decides to put it in the game.

  • 08.08.2009 8:59 PM PDT
Subject: Dual wielding- The solution

This system allows for weapons to be in their Halo 1 glory, but still have the capability to be dual wielded.

Posted by: A7XEric
If they can't fix the nerf problem that dual wielding presents, they should just say screw it, get rid of the feature, and return all weapons to their Halo 1 glory.

  • 08.08.2009 9:43 PM PDT

Warning: You may find that my, or someone else's opinion does not comply with yours. Side effects of disagreement may include (but are not limited to): flaming, irrational behavior, broken keyboards, and/or nervous sweats. If you experience any of these symptoms refrain from communicating with others until the symptoms have subsided.

I think that dual wielding was just, revolutionary. They should not only have "Dual Wielding," but should introduce "Triple Wielding."

JK.

After reading Cheehwawa's post I can understand your point. It should be addressed.

[Edited on 08.08.2009 9:53 PM PDT]

  • 08.08.2009 9:49 PM PDT

Thank you.

Posted by: App L Sawz
I think that dual wielding was just, revolutionary. They should not only have "Dual Wielding," but should introduce "Triple Wielding."

JK.

After reading Cheehwawa's post I can understand your point. It should be addressed.

  • 08.08.2009 9:55 PM PDT

bungie's here to domanate the world and i'm in for the ride

i dont think physics aplly in this game gravity is a phisic well idont think ur supost to ump five feet off the ground

  • 08.08.2009 9:58 PM PDT

It doesn't matter how the game works, we are just trying to balance something out.

Posted by: LatestHalokid1
i dont think physics aplly in this game gravity is a phisic well idont think ur supost to ump five feet off the ground

  • 08.08.2009 9:59 PM PDT
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This idea is good, but as stated, but thought of before and ultimately bad. No one who made the game will truly care what anyone has suggested. I doubt it thorooughly.
This is supposed to be real, but it followes some pretty stupid rules.
You say mariens can't dual wield, but why not? You cited the M249 video so you know that dual wielding heavy weapons is possible. The person in the video may not behitting muchj, but he could hit something if he was actually trained. The master cheif could do whatever. You say that accuracy should still be decreased, but it shouldn't. The Master chief is inot only overly strong enough to dual wield, he's smart enough to figure out how. If we really went by the book, you'd be able to dual wield any number of weapons that you could physically get your hand on.
Ultimately you jsut have to hope that they make decisions that you like, because they really won't change something they decide on.

  • 08.10.2009 8:01 PM PDT

About that marine in the video, he was pushed back a few feet, no amount of training can fix that. MC can dual wield, but he can also run faster than any marine can while he's doing it.

The point here isn't to be 'faithful' to the games, it is to make a balanced system, that will be fun, effective, etc.

Posted by: Vacre
This idea is good, but as stated, but thought of before and ultimately bad. No one who made the game will truly care what anyone has suggested. I doubt it thorooughly.
This is supposed to be real, but it followes some pretty stupid rules.
You say mariens can't dual wield, but why not? You cited the M249 video so you know that dual wielding heavy weapons is possible. The person in the video may not behitting muchj, but he could hit something if he was actually trained. The master cheif could do whatever. You say that accuracy should still be decreased, but it shouldn't. The Master chief is inot only overly strong enough to dual wield, he's smart enough to figure out how. If we really went by the book, you'd be able to dual wield any number of weapons that you could physically get your hand on.
Ultimately you jsut have to hope that they make decisions that you like, because they really won't change something they decide on.

  • 08.10.2009 8:08 PM PDT
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An untrained person could pickup one marine and try to fire it and be pushed back. Guns do that. Training fixes or deals with it. He experiences that becfause he just knows how. He is not really trained on how to use two weapons, it's just a parlor trick.
And it's wierd that the MC would be the only who can dual wield. Doesn't that girl with the cowboy hat dual wield? And if the MC is so much stronger, why can marines still use weapons like the rocket launcher the same way he can?
You can't always compare statistics, but it is wierd that some guy who can flip over a tank with one hand can't fire a magnum any way he wishes. Actually, there is avideo of a person dual wielding Desert Eagles on Youtube, and he hits a target 15 yards away 13 out 16 times. I can't imagine anything much harder than that.

  • 08.11.2009 12:36 PM PDT
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In Reach, you'll be wearing Mark V Armor, which can't recognize more than one weapon. It also means Health Packs.

So no dual-wielding. At least not in normal gameplay.

  • 08.11.2009 12:54 PM PDT
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It's sad how in Halo 3, everything come down to one-weapon. Everyone vetoes... for one weapon. Are we playing a sci-fi shooter or are we playing COD Modern Day Warfare? Seriously. Bungie, I hope you take Halo:Reach either in a different direction or go back to your old ways. Can we get a 1st person shooter that does not rely on one weapon and strafe dancing...

Maybe we'll only get that in Quake Live or Rage. Who knows.

  • 08.11.2009 12:58 PM PDT



:P but good idea i hope they do it


but its halo laws of physics never apply

  • 08.11.2009 1:22 PM PDT

Guys, ignore the cannon. This is multiplayer, not campaign.

If you were to base it off cannon, here is something:

Elites would be 8 feet tall (1 foot taller than MC), all covenant weapons would be ridiculously powerful compared to human ones, etc.

Forget the story, this is multiplayer, not campaign.

  • 08.11.2009 1:30 PM PDT

LW45 TS40 TO40 TSW35 TSN35 TT30 SB30 MLG25

I agree completely. I do enjoy not being able to dual wield weapons, but providing your idea was implemented, I would be more than happy for dual wielding to be present in Reach.

  • 08.16.2009 12:34 PM PDT

I am glad people like it so much.

Posted by: porkstein
I agree completely. I do enjoy not being able to dual wield weapons, but providing your idea was implemented, I would be more than happy for dual wielding to be present in Reach.

  • 08.16.2009 1:19 PM PDT
Subject: How to make dual wielding work.

Common guys, if you like the idea, please support it.

  • 08.18.2009 8:18 PM PDT