- MLG Cheehwawa
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- Fabled Mythic Member
This is a take-off of my Weapons I'd like to see in Halo REACH thread.
There have been a wide array of vehicles introduced in the Halo trilogy and the novels, and I would like to see most of them make an appearance in Halo REACH in some way. Some are obviously too large to pilot in multiplayer (i.e. Spirit or Pelican), so I will concentrate on the drivable vehicles that we could use in multiplayer.
In Halo, vehicles were powerful, but all weapons could take them out rather simply if the wielder managed to consistently hit the driver. In Halo 2, the vehicles were much more effective due to the weapons' ineffectiveness to damage them, and because they are indestrictible so long as the driver has his shields. In Halo 3, this system remained, but the mounted weapons became noticably more effective across the board.
I think that this system should remain the same; however, I think that a good balance would be "weak points." In Halo 2, the Ghost had a weak point. You shot its "gas tank" with a strong enough weapon, and the vehicle exploded. I think that all vehicles in Halo REACH should have a weak point; shoot it to hinder the vehicle's mobility, destroy it to disable the vehicle alltogether.
Some additional changes: the more people that you have in the vehicle, the slightly slower it will travel (ex. a Troop Transport Hog may travel 1.5x as fast as a Warthog, but if you are fully loaded with 6 Spartans, it would only go .5x as fast).
Also, any destroyed vehicle should offer up its mounted weapon as a support weapon that you could use (Ghost plasma Canons, Banshee FRG, Warthog Gauss turret, etc.) with limited ammunition.
UNSC Light VehiclesMongoose: the Mongoose should return largely identical to how it was in Halo 3. It currently has a distinct advantage over the Warthog; acceleration. The only problem with the Mongoose is, though it has great acceleration, the Warthog is still the faster vehicle. The Mongoose should be much faster than the Warthog, possibly 1.5x or even 2x as fast, to make up for its complete lack of defenses. Its weak point would be its tires.
UNSC Medium VehiclesRecon Warthog: the Recon Warthog is identical to a Warthog in most ways, however, it has no turret, and is painted a sleek gunmetal grey rather than the standard Marine-green. The Recon Warthog would be nearly as fast as the Mongoose, and would make up for its lack of a turret by allowing two Spartans to sit in its place; and it would not show up on motion trackers. It would be slightly more enclosed than a standard warthog, adding to its aerodynamic design. Since it's so effectivel, it has two weak points: its tires, and its engine.
Troop Transport Warthog: the Troop Transport Warthog was present in Halo 3's campaign; it should be redesigned slightly so that 4 Spartans could sit in the back, allowing for 6 Spartans total. Since it's so effective, it has two weak points: its tires, and its engine.
Warthog LRV: returning largely identical to Halo 3's, the only changes I would like to see would be to fix the physics on it. No longer should BR fire send it flipping through the air... and no longer should you land a jump only to bounce up and down not moving forward for a full 3 seconds allowing a rocket man to take aim and squeeze off a shot. Since it's so powerful, it has two weak points: its tires, and its engine.
Flak Warthog: similar to the Warthog, the FlaK turret mounted on the back would be more effective at damaging numerous opponents at the same time, however, you would need to be within a closer range to get instant-kills. The turret fires numerous pieces of shrapnel in a conical fashion, making it similar to a giant shotgun (think Halo 1 shotgun, not Halo 2/3 shotgun). Since it's so powerful, it has two weak points: its tires, and its engine.
Gauss Warthog: it would have the same changes applied to it as the standard Warthog, and besides that, could possibly have a darker green paint color. Since it's so powerful, it has two weak points: its tires, and its engine.
Missile Warthog: building off of the concept of the Rocket Warthog from Halo PC, the Missile Warthog would fire missiles similar to those from the Missile pod. They would have noticably more splash damage (between the Halo 2 and 3 Rockets), and a slower rate of fire. The Missiles would be able to home in on vehicles. I think that it would be nice to spot a black paintjob with a yellow strip down the middle like the Rocket Warthog had. Since it's so powerful, it has two weak points: its tires, and its engine.
UNSC Heavy VehiclesAPC Warthog: as described in Ghosts of Onyx, the Warthog APC should be a much larger variant of the Warthog. This would not be identical to the one found in GoO (which could seat ten people), but a modified version of it balanced for MP. It would be roughly twice the size of a standard Warthog, with armor fully enclosing all sections. It would travel noticably slower than a Warthog, and even moreso with troops in the rear. It does, however, offer great protection. There is a large "sun-roof" which can be expoited by grenade-wielding infantry. Since it's so powerful, it has two weak points: its tires, and its engine.
Scorpion: the Scorpion was great in Halo 3; all that I would suggest is to fix the cannon consistency. In Halo 3 the cannon is incredibly inaccurate online (unless you are the host), and this should be fixed in Halo REACH. The passenger seats should also return. Since it's so incredibly powerful, it should have three weakpoints: the cockpit hatch, the rear engine, and its treads.
Gauss Scorpion: the Gauss Scorpion would be similar to the above MBT, but it would be much quicker (along the lines of Halo 1's) and instead of an explosive cannon, it would be equipped with a Gauss cannon. It differs from the Warthog's Gauss cannon in that it fires in three-round-bursts (like the Pillar of Autumn's MAC cannon), and its support turret is not a machinegun, but a FlaK turret like the one found on the FlaK Warthog. Since it's so incredibly powerful, it should have three weakpoints: the cockpit hatch, the rear engine, and its treads.
Elephant: I would love to see the Elephant return, but it should be a little more enclosed, possibly with interior controls to open/close the hatches and doors. This would make it feel more like a mobile base. The Elephant's only weak point would be its turrets, since it's not much of an offensive weapon.
UNSC Aerial VehiclesHornet: the Hornet would be similar to its counterpart in Halo 3's campaign mode. In the multiplayer, it will retain its twin missile launchers, only minus the tracking. The missiles will fire much quicker than any other missile/rocket in the game, allowing a skilled user of the Hornet to land kills without it becoming overpowered. It would become slower and not be able to fly as high if you have one or two passengers onboard. The Hornet's two weakpoints would be its wings, and its under-side engine.
[Edited on 06.28.2009 10:29 AM PDT]