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Subject: Vehicles I'd like to see in Halo REACH

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This is a take-off of my Weapons I'd like to see in Halo REACH thread.

There have been a wide array of vehicles introduced in the Halo trilogy and the novels, and I would like to see most of them make an appearance in Halo REACH in some way. Some are obviously too large to pilot in multiplayer (i.e. Spirit or Pelican), so I will concentrate on the drivable vehicles that we could use in multiplayer.

In Halo, vehicles were powerful, but all weapons could take them out rather simply if the wielder managed to consistently hit the driver. In Halo 2, the vehicles were much more effective due to the weapons' ineffectiveness to damage them, and because they are indestrictible so long as the driver has his shields. In Halo 3, this system remained, but the mounted weapons became noticably more effective across the board.

I think that this system should remain the same; however, I think that a good balance would be "weak points." In Halo 2, the Ghost had a weak point. You shot its "gas tank" with a strong enough weapon, and the vehicle exploded. I think that all vehicles in Halo REACH should have a weak point; shoot it to hinder the vehicle's mobility, destroy it to disable the vehicle alltogether.

Some additional changes: the more people that you have in the vehicle, the slightly slower it will travel (ex. a Troop Transport Hog may travel 1.5x as fast as a Warthog, but if you are fully loaded with 6 Spartans, it would only go .5x as fast).

Also, any destroyed vehicle should offer up its mounted weapon as a support weapon that you could use (Ghost plasma Canons, Banshee FRG, Warthog Gauss turret, etc.) with limited ammunition.


UNSC Light VehiclesMongoose: the Mongoose should return largely identical to how it was in Halo 3. It currently has a distinct advantage over the Warthog; acceleration. The only problem with the Mongoose is, though it has great acceleration, the Warthog is still the faster vehicle. The Mongoose should be much faster than the Warthog, possibly 1.5x or even 2x as fast, to make up for its complete lack of defenses. Its weak point would be its tires.


UNSC Medium VehiclesRecon Warthog: the Recon Warthog is identical to a Warthog in most ways, however, it has no turret, and is painted a sleek gunmetal grey rather than the standard Marine-green. The Recon Warthog would be nearly as fast as the Mongoose, and would make up for its lack of a turret by allowing two Spartans to sit in its place; and it would not show up on motion trackers. It would be slightly more enclosed than a standard warthog, adding to its aerodynamic design. Since it's so effectivel, it has two weak points: its tires, and its engine.

Troop Transport Warthog: the Troop Transport Warthog was present in Halo 3's campaign; it should be redesigned slightly so that 4 Spartans could sit in the back, allowing for 6 Spartans total. Since it's so effective, it has two weak points: its tires, and its engine.

Warthog LRV: returning largely identical to Halo 3's, the only changes I would like to see would be to fix the physics on it. No longer should BR fire send it flipping through the air... and no longer should you land a jump only to bounce up and down not moving forward for a full 3 seconds allowing a rocket man to take aim and squeeze off a shot. Since it's so powerful, it has two weak points: its tires, and its engine.

Flak Warthog: similar to the Warthog, the FlaK turret mounted on the back would be more effective at damaging numerous opponents at the same time, however, you would need to be within a closer range to get instant-kills. The turret fires numerous pieces of shrapnel in a conical fashion, making it similar to a giant shotgun (think Halo 1 shotgun, not Halo 2/3 shotgun). Since it's so powerful, it has two weak points: its tires, and its engine.

Gauss Warthog: it would have the same changes applied to it as the standard Warthog, and besides that, could possibly have a darker green paint color. Since it's so powerful, it has two weak points: its tires, and its engine.

Missile Warthog: building off of the concept of the Rocket Warthog from Halo PC, the Missile Warthog would fire missiles similar to those from the Missile pod. They would have noticably more splash damage (between the Halo 2 and 3 Rockets), and a slower rate of fire. The Missiles would be able to home in on vehicles. I think that it would be nice to spot a black paintjob with a yellow strip down the middle like the Rocket Warthog had. Since it's so powerful, it has two weak points: its tires, and its engine.


UNSC Heavy VehiclesAPC Warthog: as described in Ghosts of Onyx, the Warthog APC should be a much larger variant of the Warthog. This would not be identical to the one found in GoO (which could seat ten people), but a modified version of it balanced for MP. It would be roughly twice the size of a standard Warthog, with armor fully enclosing all sections. It would travel noticably slower than a Warthog, and even moreso with troops in the rear. It does, however, offer great protection. There is a large "sun-roof" which can be expoited by grenade-wielding infantry. Since it's so powerful, it has two weak points: its tires, and its engine.

Scorpion: the Scorpion was great in Halo 3; all that I would suggest is to fix the cannon consistency. In Halo 3 the cannon is incredibly inaccurate online (unless you are the host), and this should be fixed in Halo REACH. The passenger seats should also return. Since it's so incredibly powerful, it should have three weakpoints: the cockpit hatch, the rear engine, and its treads.

Gauss Scorpion: the Gauss Scorpion would be similar to the above MBT, but it would be much quicker (along the lines of Halo 1's) and instead of an explosive cannon, it would be equipped with a Gauss cannon. It differs from the Warthog's Gauss cannon in that it fires in three-round-bursts (like the Pillar of Autumn's MAC cannon), and its support turret is not a machinegun, but a FlaK turret like the one found on the FlaK Warthog. Since it's so incredibly powerful, it should have three weakpoints: the cockpit hatch, the rear engine, and its treads.

Elephant: I would love to see the Elephant return, but it should be a little more enclosed, possibly with interior controls to open/close the hatches and doors. This would make it feel more like a mobile base. The Elephant's only weak point would be its turrets, since it's not much of an offensive weapon.


UNSC Aerial VehiclesHornet: the Hornet would be similar to its counterpart in Halo 3's campaign mode. In the multiplayer, it will retain its twin missile launchers, only minus the tracking. The missiles will fire much quicker than any other missile/rocket in the game, allowing a skilled user of the Hornet to land kills without it becoming overpowered. It would become slower and not be able to fly as high if you have one or two passengers onboard. The Hornet's two weakpoints would be its wings, and its under-side engine.

[Edited on 06.28.2009 10:29 AM PDT]

  • 06.28.2009 10:27 AM PDT

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The Halo REACH Script (post thoughts in thread)

Writing Lead of Whisper Studios. Check out Heron!

Look... I'm on bungiepedia!

COVENANT Light VehiclesGhost: the Ghost should return very similar to its Halo 3 counterpart, only with significantly looser handling, to require a greater skill to pilot it. It's only weak point should be the circular "gas tank" on its side.


COVENANT Medium VehiclesChopper: the Chopper should return identical to its counterpart in Halo 3, but with an added weak-spot: a rotary engine in a similar spot to the "gas tank" on the Ghost, which can be destroyed, disabling the vehicle's front wheel, effectively stopping it in its tracks.

Prowler: the Prowler should return identical to the version found in Halo 3, except its turret should not shoot plasma anymore, but instead a massive (and slow-shooting) version of the Spiker, which could nail people to walls. Since it's so powerful, it would have two weak points: its gravity generators, and its rotary engine.

Spectre: the Spectre should return, but with a more powerful turret; its turret should fire slower, more deliberate, and more powerful globules of plasma than the Prowler. The Spectre's plasma would have a brief 'stun' effect like the plasma from Halo 1 (it simply slows down the turn speed). Since it's so powerful, it would have two weak points: its gravity generators, and its engine.


COVENANT Heavy VehiclesShadow: the Shadow should return from Halo 2, and this time it would be pilotable. It would be the Covenant answer to the Warthog APC, and could transport an identical number of troops (6 in back, 1 driver, 1 on turret). The turret would fire similar projectiles to a massive (and slow-firing) Needler, which track enemies slightly. Since it's so powerful, it would have two weak points: its gravity generators, and its engine core.

Wraith: the Wraith would return largely similar to the version in Halo 3, but with a longer boost range (and a quicker cannon rate of fire). For added defenses, 4 passengers should be able to ride on the wings; 2 on the front wings facing forward, 2 on the rear wings facing backward. Since it's so powerful, it would have three weakpoints: its cockpit hatch, its gravity generators, and its wings.

AA Wraith: the AA Wraith would be largely identical to the above Wraith, but with a more violet paint job. Its cannons would be slowed to make it balanced. Since it's so powerful, it would have three weakpoints: its cockpit hatch, its gravity generators, and its wings.


COVENANT Aerial VehiclesBanshee: the Halo 3 version was fine, but give it some more weight and more powerful (slow-firing) plasma turret. Since it's so powerful, it would have one weakpoints: its anti gravity-generating wings.

Apparition: the Covenant answer to an aerial troop transport; it would be similar to the Hornet, but significantly larger. It can carry 4 passengers, and a pilot. The pilot makes use of two plasma cannons and a pair of repeating fuel rod cannons. Since its so powerful, it would have two weakpoints: an under-side engine, and its four anti gravity-generating wings.

  • 06.28.2009 10:29 AM PDT

I hunt for the Prophet of Contentment, the San 'Shyumm that murdered my son, and stole his birthright, his Energy Sword. They call our species Heretics. They claim to all that our tongues sting, our words a vile poison that feeds on the unworthy. I have seen the true face of Heresy. The head of a gallant warrior lay on the ground. His neck scorched and blistered, scarred by his own blade. I shall retrieve the weapon, and drive it through that bastard's heart! Punishment for his sins is nigh.

you know, instead of all those types of warthogs, they could just use the Wolverines, Rhinos, and Cobras from Halo Wars, and instead of the big hog, stick with the Elephant. And the Covenant needs more to balance out, so I would say instead of the apparition, use the Vampire, and add Locusts.

Also, I think the spectre is almost fine in Halo 2, just give its turret a slight power boost, and make it projectiles instead of hitscan.

Also, if health makes a return, Engineers should also appear on MP maps, they can fly around, and if there is a nearby player who is not in combat that needs a little healing, he can patch them up (added to a lesser count of medpacks that appear on the maps than Halo CE.) But if the engineer dies, he stays dead for the remainder of the game (probably only one engineer on a map in FFA, and one per base in teams.

[Edited on 06.28.2009 10:55 AM PDT]

  • 06.28.2009 10:53 AM PDT

Hey man, I thought we were going to collaborate on these vehicles.

But I think that the banshee should have a hover capability.

The vehicles should be suited to fight amongst each other, and not be infantry destroyers.

  • 06.28.2009 11:23 AM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

I actually like most of your ideas for vehicles. But, I'd say the Wraith shouldn't be so powerful, Flak Warthog I'm unsure about.

Also, for humans how about... (taking vehicles from Halo Wars):
-Grizzly
-Gremlin
-Rhino
-Wolverine
-Cobra

(But obviously not all these vehicle should make it, maybe one or 2 with modifications)

  • 06.28.2009 11:52 AM PDT

I'd love to see the F99 wombat make it off the drawing board.

  • 06.28.2009 11:54 AM PDT

Time flies like an arrow; fruits flies like a banana.

Wow, you've been rather buisy lately.

I'd like to be dropped by an Albatross in one of the missions. I've never seen much more than a small piece.

  • 06.28.2009 11:59 AM PDT

Five years older and wiser
The fires are burning, I'm fire, never tire
Slay warriors in the forests, and on hire

The chopper and prowler wouldnt really be in reach Campaign if its following the story, maybe multiplayer but the prowler is just a spectre varient.

  • 06.28.2009 12:00 PM PDT

Time flies like an arrow; fruits flies like a banana.

Posted by: ApocalypeX
The chopper and prowler wouldnt really be in reach Campaign if its following the story, maybe multiplayer but the prowler is just a spectre varient.
yes, that's true. The Brutes weren't deployed in the field back then, and if we do encounter any, it'll be in a spaceship.

  • 06.28.2009 12:01 PM PDT

Posted by: TW InKoGnIto
Hey man, I thought we were going to collaborate on these vehicles.

But I think that the banshee should have a hover capability.

The vehicles should be suited to fight amongst each other, and not be infantry destroyers.

thats what the hornet is for. It'll make the banshee inbalanced and cheap

  • 06.28.2009 12:10 PM PDT
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  • Exalted Heroic Member

Siggy sig sig right here in this box

i would love an indestructable floating flamethrower

  • 06.28.2009 1:26 PM PDT

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If the pelican were to be slightly slower, or the battles in halo reach were on a slightly larger scale i think it could work well. Nice list though. We just have to remember it's a new game and the same vehicles in halo 3 might not work the same in reach. Especially with shields reverting to a simpler state.

  • 06.28.2009 1:31 PM PDT

PLEASE DO NOT SEND ME GROUP INVITATIONS

The Halo REACH Script (post thoughts in thread)

Writing Lead of Whisper Studios. Check out Heron!

Look... I'm on bungiepedia!

Posted by: ApocalypeX
The chopper and prowler wouldnt really be in reach Campaign if its following the story, maybe multiplayer but the prowler is just a spectre varient.
I doubt we will be following the same perspective as in the novels (there are 11 other Spartans on the surface with no fates told so far), so we could have literally any type of enemy...

  • 06.28.2009 1:34 PM PDT

Check out the group, Planet Reach and talk about Bungie's next game without the annoyance of the public forum. Oh and it's nice there too.

You thought you had lag, it took Jesus 3 days to re-spawn.

About the destruction of the vehicles; What will hurt their weak points? I imagine your talking Snipers for most of them, but what about the tires? It would be awfully easy to take out a vehicle if a weapon like the BR or AR can stop one in just a few shots to the tires.

  • 06.28.2009 2:58 PM PDT
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Posted by: MLG Cheehwawa





UNSC Medium VehiclesRecon Warthog: the Recon Warthog is identical to a Warthog in most ways, however, it has no turret, and is painted a sleek gunmetal grey rather than the standard Marine-green. The Recon Warthog would be nearly as fast as the Mongoose, and would make up for its lack of a turret by allowing two Spartans to sit in its place; and it would not show up on motion trackers. It would be slightly more enclosed than a standard warthog, adding to its aerodynamic design. Since it's so effectivel, it has two weak points: its tires, and its engine.


that was my idea except instead of getting it own vehicle i said just be able to remove the turret and use it and allow 2 Spartans take its place

i doubt this part of your idea is actually stolen from me but i thought id mention i posted something similar on a weapons thread

[Edited on 06.28.2009 3:03 PM PDT]

  • 06.28.2009 3:01 PM PDT

I think they should scrap the hornet and use the Hawks from Halo Wars and make them either fly like Banshee or better. I hate how the Hornet flies.

  • 06.28.2009 3:12 PM PDT

yea instead of all new warthogs mounted with differant stuff i think adding some of the halowars vehicles would be simpler, all bungie needs to to is tweak the graphics and capabilies. the flak idea should go in bursts not like a actual shot gun, its never been done like that and never will because it woulld be inacurate and pose a giant threat of friendly fire.
it should be shot in a canister and explode in bursts through megnetism nearby after launching or after timed detonation. also hornet weakness is the cockpit , a good sniper can easily kill u if they can spot u as the pilot.

[Edited on 06.28.2009 3:16 PM PDT]

  • 06.28.2009 3:14 PM PDT
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They need a faster human aerial vehicle like the Hawk from halo wars or a shortsword bomber so that we can fly it like a fighter more so than a tank.

  • 06.28.2009 4:52 PM PDT

Posted by: DeadliestCarpet
Sorry, I can't hear them over the sounds of Modern Warfare 3 on my Turtle Beaches.

Posted by: MLG Cheehwawa
COVENANT Heavy VehiclesShadow: the Shadow should return from Halo 2, and this time it would be pilotable. It would be the Covenant answer to the Warthog APC, and could transport an identical number of troops (6 in back, 1 driver, 1 on turret). The turret would fire similar projectiles to a massive (and slow-firing) Needler, which track enemies slightly. Since it's so powerful, it would have two weak points: its gravity generators, and its engine core.

Wraith: the Wraith would return largely similar to the version in Halo 3, but with a longer boost range (and a quicker cannon rate of fire). For added defenses, 4 passengers should be able to ride on the wings; 2 on the front wings facing forward, 2 on the rear wings facing backward. Since it's so powerful, it would have three weakpoints: its cockpit hatch, its gravity generators, and its wings.

AA Wraith: the AA Wraith would be largely identical to the above Wraith, but with a more violet paint job. Its cannons would be slowed to make it balanced. Since it's so powerful, it would have three weakpoints: its cockpit hatch, its gravity generators, and its wings.


COVENANT Aerial VehiclesBanshee: the Halo 3 version was fine, but give it some more weight and more powerful (slow-firing) plasma turret. Since it's so powerful, it would have one weakpoints: its anti gravity-generating wings.

Apparition: the Covenant answer to an aerial troop transport; it would be similar to the Hornet, but significantly larger. It can carry 4 passengers, and a pilot. The pilot makes use of two plasma cannons and a pair of repeating fuel rod cannons. Since its so powerful, it would have two weakpoints: an under-side engine, and its four anti gravity-generating wings.


How could you forget the Locust and Vampire!?! I REALLY want to use the Locust in Halo:REACH! Vampire, I'm just there... I really don't mind if it's included.

Here's my interpretation of how the Locust should be used.

Locust: Heavy Vehicle with a powerful Sentinel Beam-like cannon. It would be strong against infantry and vehicles, yet the cannon is prone to overheating ALOT. But, I don't think shield systems should be included like in Halo Wars. It's also a somewhat slow walker.



[Edited on 06.28.2009 5:11 PM PDT]

  • 06.28.2009 5:07 PM PDT
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  • Exalted Heroic Member

i believe a locus would be hard to balance withe the other vehicles so no i dont want it

[Edited on 06.28.2009 7:07 PM PDT]

  • 06.28.2009 7:06 PM PDT

I'm going to invade your heart like a barn swallow high on milk chocolate and grandma love.

Fairness is only possible within the limited powers of man. Elsewhere, there is only chance.

Thus I refute thee.

The APC warthog sounds interesting. I love the Rocket Warthog in HaloPC. (I still play HaloPC) =)

  • 06.28.2009 7:23 PM PDT

I'm going to invade your heart like a barn swallow high on milk chocolate and grandma love.

Fairness is only possible within the limited powers of man. Elsewhere, there is only chance.

Thus I refute thee.

Posted by: TheEndIsNear NL
Wow, you've been rather buisy lately.

I'd like to be dropped by an Albatross in one of the missions. I've never seen much more than a small piece.

Yea, me too. An Albatross would be pretty cool.

  • 06.28.2009 7:24 PM PDT

yea i wana see a albatross flying around in reach, it was included in halowars and it would would make a good supply drop dropship or vehicle transport.

  • 06.29.2009 12:26 PM PDT

Posted by: ElementalRunner

Posted by: Commander Stroll
Still using a pump-action shotgun over 500 years in the future I see.

omg not realistic stop game production plz

I'd like some kind of armed Mongoose, if just lightly. Maybe just a gun with the same power as the machine gun turret attacthed to the front, fired by pressing B (default controls)

  • 06.29.2009 12:39 PM PDT

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