- a 6th pacifist
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- Noble Member
Assuming this game follows the story of the spartan II's, which it almost certainly will in my view, the emphasis will be on a small squad(s) tackling larger, but not necessarily superior, Covenant forces. Therefore, if similar to Halo 3, in more linear combat, should Bungie factor in a report system whereby if a player 'goes loud' and blasts with a rocket launcher instead of using cunning with a carefully planned assination spree, Covenant forces could call for a phantom or two of far more heavily equipped enemies. Obviously, only if players are detected in time.
This effect could offer a greater range of options, and further expand Bungie's carefully crafted scenarioes which encourage improvisation. It would also have the effect of appealing to more gamers; both the one man armies seeking mass carnage and explosions, and the players seeking a greater challenge regarding planning.
I propose that a reporting unit be marked with a waypoint, and there be a time within which the unit can be killed, preventing a successful report, similar to Mercenaries 2 or Prototype . This could increase pressure when the Blam! hits the fan, and make it more fun when, to prevent a shipful of chieftains or balck elites, a player goes on a kamikaze run with a shottie to save his team.
Admittedly, there could be a problem with braindead AI spamming grenades to no detrimental effect against enemies, alerting them, but this is just an idea and I'm sure Bungie could build a mighty swath of code to reign in those idiotic marines.
Discuss.