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  • Subject: Things that could be implemented into Reach
Subject: Things that could be implemented into Reach

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Tag there: Tyvern

3rd person view option.

1st person vehicle view option.

HUD design based on helmet.

Camouflage colors for armor.

realistic weapon animations.

machinima based light and sfx forge items if there is forge.

That's all my ideas

  • 06.28.2009 4:33 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Posted by: Jonathan M Roeh
3rd person view option.
I hope not.

1st person vehicle view option.I enjoyed this in Halo CE.

HUD design based on helmet.Maybe you could have a custom one.

Camouflage colors for armor.

realistic weapon animations.
No camoflauge, it would not be balanced.

By 'realistic weapon animations', I suppose you are talking about how the AR sounds like a pellet gun,and it changed from the beta, if so I agree, only if it doesn't slow down the game.

machinima based light and sfx forge items if there is forge.

That's all my ideas
Machinima lighting and stuff shouldn't be THAT big of a concern.

  • 06.28.2009 4:40 PM PDT

like the helmet based HUD idea.
yeah, weapons could be more realistic.
First person vehicles would be fun,
but third person view would have to be for campaign only, it would be unfair in MP, because you could see around corners without going around them, etc.

I personally want teh aliens to stop speaking perfect english.. it would be fine if it went through a translating program, so you could tell what they are saying,
its just one of those little things you know?

  • 06.28.2009 4:48 PM PDT
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i disagree with damn-every one of those.

Maybe include some participation from the UNSC outside of infantry. Instead of assaulting a large Covenant stronghold just on foot, maybe provide a fun alternative. If you do some searching in certain parts of the map, and find maybe an abandoned or destroyed base, you can communicate with a nearby UNSC force.

Imagine walking up to a COM station with a few soldiers around it, you walk by the COM equipment and you hear something like "Take out that Phantom and we'll be send a Pelican to help clear out that Covenant base!" or another exchange of help. We saw MC destroy that Covenant stationary gun just before Lord Hood made his attack-run on the Prophet of Truth, but let's have the OPTION of participating in that.

In the Halo 2 E3 2003 demo it had a Longsword fighter bomb a Covenant stationary gun.

Even in Halo 1, when you were low on troops while infiltrating the Truth And Reconciliation, E419 dropped off a few troops if you needed them.

That's the kind of supplementing I liked, it was the UNSC actively participating in your efforts.

  • 06.28.2009 4:54 PM PDT

yeah, like the guy above me, it's just those kinds of things that make it seem more like a realistic battlefield,

  • 06.28.2009 4:57 PM PDT
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(-_-) Bored Face

I was thinking weapon attachments would be a great addition to Halo. You would press right on the d-pad to add the attachment and again to take it away. The B.R. would be single shot, semi automatic, have pretty good power, and have quick rate of fire. And its attachment would make it 3 shot burst, give it the scope, and increase its range. For the A.R. maybe its attachment would give it a grenade launcher, and they would still bounce.


Human

Magnum
semi automatic
3 rounds a second
9 head shots 12 body shots to kill
48 round clip
medium range, accuracy medium

SMG
automatic
15 rounds a second
45 headshots 60 body shots to kill
480 round clip
sub medium- medium range, accuracy low medium

A.R.
automatic
10 rounds a second
30 headshots 40 body shots to kill
320 round clip
close- sub medium range, accuracy low medium

B.R.
semi automatic
2 rounds a second
6 headshots 8 body shots to kill
64 round clip
sub medium- medium range,accuracy high medium
+Attachment<<<gives it the scope and makes it 3 shot burst and more accurate
3 shot burst
3 rounds a second
2 head shots(bursts) 3 body shots(bursts) to kill
64 round clip
medium- sub long range, accuracy high

Shotgun
16 shot blast
16 shot blast every 2 seconds
1 head shot(blast) 2 body shots(blasts) to kill
128 round clip
close- sub medium range, accuracy low medium
+Attachment<<<decreases its power, but gives it higher rate of fire
automatic 6 shot blast
4 shot blast a half second
2 head shots(blasts) 4 body shots(blasts) to kill
128 round clip
close-sub medium range, accuracy low medium

Sniper Rifle
semi automatic
1 round a second
1 headshot 2 body shots to kill
8 round clip
long range,accuracy extremely high

Flame Thrower
continuous flame
burn time 4 seconds
5 second contact with player to kill
over heat after 10 seconds, cool down time 2 seconds
close- sub medium range, accuracy low medium

Spartan Laser
beam
charge time 3 seconds
burn time 2 seconds if still alive
1 hit kill
battery, overheat time instant, cool down time2 seconds
iinfinate range, accuracyextremely high

Frag Grenade
thrown
1 throw per second
within 5 yards kill
2 grenades by default
sub long range, accuracy depends on throw, blast radius low medium

Rocket Launcher
launch
1 launch a second
direct hit or within 10 yards kill
2 round clip
sub long range, accuracy high, blast radius medium

Covenant: Plasma weapons do extended damage since it would continue to burn.

Plasma Pistol
semi automatic
5 rounds a second
burn time 1 second each shot
15 headshots 20 body shots to kill or 1charged shot
battery, over heat time 100 non stop shots or charged shot, cool down time 6 seconds
medium range, accuracy medium

Plasma Rifle
automatic
17 rounds a second
burn time 1 second each shot
51 head shots 68 body shots to kill
battery, over heat time non stop 200 shots, cool down time 4 seconds
sub medium- medium range, accuracy low medium

Carbine
semi automatic
3 rounds a second
burn time 1 second each shot
6 head shots 9 body shots to kill
56 round clip
sub medium- medium range, accuracy high medium

Beam Rifle
semi automatic
3 rounds every 2 seconds
burn time none
1 head shot 2 body shots to kill
battery, over heat time non stop 3 shots
long range, accuracy extremely high
+Attachment<<<decreases rate of fire, but lets you charge it before firing
semi automatic
1 shot every second
burn time none
1 head shot 2 body shots to kill
battery, over heat time 1 charged shot
long range, accuracy extremely high

Needler
auto matic
5 ronds a second
burn time none
10 shots planted then boom to to kill,
45 round clip
medium range, accuracy medium, blast radius low medium

Sentinel Beam
beam
burn time 2 seconds
4 second contact with player to kill, scope added
battery, over heat time non stop 7 seconds
infinate range, accuracy extremely high

Brute Shot
lauch
2 launches per second
1head shot 2 body shots tokill
12 round clip
medium range, accuracy medium, blast radius low medium

Spiker
automatic
4 rounds a second
8 head shots 12 body shot s to kill
120 round clip
sub medium- medium range, accuracy low medium
[n]+Attachment<<<gives it scope, decreases rate of fire, andmakes it more accurate[/b]
semi automatic
2 round a second
4 head shots 7 body shots to kill
84 round clip
medium- sub long range, accuracy high medium

Plasma Grenade
thrown
1 throw a second
within 7 yards to kill
1 grenade by default
sub long range,accuracy depends on throw, blast radius low medium

Flame Grenade
thrown
1 throw a second
within 5 yards for 2 secondsto kill, burntime3 seconds
no grenades by default
sub long range, accuracy depends on throw, blast radius low medium

Mauler
semi automatic
2 rounds a second
4 head shots 6 body shots to kill
60 round clip
medium range, accuracy medium


http://www.bungie.net/Forums/posts.aspx?postID=34191888&p ostRepeater1-p=1

  • 06.29.2009 6:15 PM PDT
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(-_-) Bored Face

I hope it will be massive multiplayer like 200 vs 200 players. Go here for more about this topic http://www.bungie.net/Forums/posts.aspx?postID=34246004&v iewreplies=true

  • 06.30.2009 10:39 AM PDT