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This topic has moved here: Subject: vehicle, weapon, equipment improvements?
  • Subject: vehicle, weapon, equipment improvements?
Subject: vehicle, weapon, equipment improvements?

(;3=

write any improvements that can be made on any existing vehicle, weapon, or equipment .
such as rate of fire, damage, speed while carrying, maneuverability ect.

  • 06.28.2009 11:38 PM PDT

waz up

the spartan lazer should have a better warning system like a beeping when its aiming at you

  • 06.28.2009 11:46 PM PDT

(;3=

Posted by: Kongfu Monkeys
the spartan lazer should have a better warning system like a beeping when its aiming at you


yes maybe a higher pitched sound then it has when it is pointed at you. another improvement i would make is make the gauss hog either fire slower or make it a 2 to 3 shot kill so either lower the rate of fire or lower the damage it causes

  • 06.29.2009 10:46 AM PDT

Stick a 40mm on the assault rifle.

  • 06.29.2009 10:47 AM PDT

(;3=

Posted by: Chicken K499
Stick a 40mm on the assault rifle.


isnt that the AR from halo ce because we will most likely have it in the game. another improvement would be make the plasma weapons do more damage because it would only make sense or just make just as effective as the AR

[Edited on 06.29.2009 11:07 AM PDT]

  • 06.29.2009 10:53 AM PDT
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(-_-) Bored Face

I was thinking weapon attachments would be a great addition to Halo. You would press right on the d-pad to add the attachment and again to take it away. The B.R. would be single shot, semi automatic, have pretty good power, and have quick rate of fire. And its attachment would make it 3 shot burst, give it the scope, and increase its range. For the A.R. maybe its attachment would give it a grenade launcher, and they would still bounce.
Human

Magnum
semi automatic
3 rounds a second
9 head shots 12 body shots to kill
48 round clip
medium range, accuracy medium

SMG
automatic
15 rounds a second
45 headshots 60 body shots to kill
480 round clip
sub medium- medium range, accuracy low medium

A.R.
automatic
10 rounds a second
30 headshots 40 body shots to kill
320 round clip
close- sub medium range, accuracy low medium

B.R.
semi automatic
2 rounds a second
6 headshots 8 body shots to kill
64 round clip
sub medium- medium range,accuracy high medium
+Attachment<<<gives it the scope and makes it 3 shot burst and more accurate
3 shot burst
3 rounds a second
2 head shots(bursts) 3 body shots(bursts) to kill
64 round clip
medium- sub long range, accuracy high

Shotgun
16 shot blast
16 shot blast every 2 seconds
1 head shot(blast) 2 body shots(blasts) to kill
128 round clip
close- sub medium range, accuracy low medium
+Attachment<<<decreases its power, but gives it higher rate of fire
automatic 6 shot blast
4 shot blast a half second
2 head shots(blasts) 4 body shots(blasts) to kill
128 round clip
close-sub medium range, accuracy low medium

Sniper Rifle
semi automatic
1 round a second
1 headshot 2 body shots to kill
8 round clip
long range,accuracy extremely high

Flame Thrower
continuous flame
burn time 4 seconds
5 second contact with player to kill
over heat after 10 seconds, cool down time 2 seconds
close- sub medium range, accuracy low medium

Spartan Laser
beam
charge time 3 seconds
burn time 2 seconds if still alive
1 hit kill
battery, overheat time instant, cool down time2 seconds
iinfinate range, accuracyextremely high

Frag Grenade
thrown
1 throw per second
within 5 yards kill
2 grenades by default
sub long range, accuracy depends on throw, blast radius low medium

Rocket Launcher
launch
1 launch a second
direct hit or within 10 yards kill
2 round clip
sub long range, accuracy high, blast radius medium

Covenant: Plasma weapons do extended damage since it would continue to burn.

Plasma Pistol
semi automatic
5 rounds a second
burn time 1 second each shot
15 headshots 20 body shots to kill or 1charged shot
battery, over heat time 100 non stop shots or charged shot, cool down time 6 seconds
medium range, accuracy medium

Plasma Rifle
automatic
17 rounds a second
burn time 1 second each shot
51 head shots 68 body shots to kill
battery, over heat time non stop 200 shots, cool down time 4 seconds
sub medium- medium range, accuracy low medium

Carbine
semi automatic
3 rounds a second
burn time 1 second each shot
6 head shots 9 body shots to kill
56 round clip
sub medium- medium range, accuracy high medium

Beam Rifle
semi automatic
3 rounds every 2 seconds
burn time none
1 head shot 2 body shots to kill
battery, over heat time non stop 3 shots
long range, accuracy extremely high
+Attachment<<<decreases rate of fire, but lets you charge it before firing
semi automatic
1 shot every second
burn time none
1 head shot 2 body shots to kill
battery, over heat time 1 charged shot
long range, accuracy extremely high

Needler
auto matic
5 ronds a second
burn time none
10 shots planted then boom to to kill,
45 round clip
medium range, accuracy medium, blast radius low medium

Sentinel Beam
beam
burn time 2 seconds
4 second contact with player to kill, scope added
battery, over heat time non stop 7 seconds
infinate range, accuracy extremely high

Brute Shot
lauch
2 launches per second
1head shot 2 body shots tokill
12 round clip
medium range, accuracy medium, blast radius low medium

Spiker
automatic
4 rounds a second
8 head shots 12 body shot s to kill
120 round clip
sub medium- medium range, accuracy low medium
[n]+Attachment<<<gives it scope, decreases rate of fire, andmakes it more accurate[/b]
semi automatic
2 round a second
4 head shots 7 body shots to kill
84 round clip
medium- sub long range, accuracy high medium

Plasma Grenade
thrown
1 throw a second
within 7 yards to kill
1 grenade by default
sub long range,accuracy depends on throw, blast radius low medium

Flame Grenade
thrown
1 throw a second
within 5 yards for 2 secondsto kill, burntime3 seconds
no grenades by default
sub long range, accuracy depends on throw, blast radius low medium

Mauler
semi automatic
2 rounds a second
4 head shots 6 body shots to kill
60 round clip
medium range, accuracy medium



http://www.bungie.net/Forums/posts.aspx?postID=34191888&p ostRepeater1-p=1





[Edited on 06.29.2009 6:07 PM PDT]

  • 06.29.2009 6:06 PM PDT

Make vehicle physics slightly better.
1) To get rid of that lock that instantly stops wheeled vehicles climbing a certain gradient
2) To make gravity-drive vehicles more 'floaty' (Like Halo:CE's ghost)

[Edited on 06.29.2009 6:20 PM PDT]

  • 06.29.2009 6:19 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Your idea would mean giveing the guns a lot more ammo

  • 06.29.2009 6:24 PM PDT

No equipment.

  • 06.29.2009 7:25 PM PDT