Halo: Reach Forum
This topic has moved here: Subject: Vehicle Additions, Halo Wars and Others.
  • Subject: Vehicle Additions, Halo Wars and Others.
Subject: Vehicle Additions, Halo Wars and Others.

I know that there have been multiple threads with this as the subject. I wanted to make a fully descriptive post instead of a list of the ones I want in. If you consider this to be a overused topic, then don't post and let it fall down to the bottom. I have placed in the Brute vehicles. There is a possibility that Brute vehicles make it in, so don't flame because of it.
Now without further ado, the list:

UNSC
Mongoose
Standard: The same variant as in Halo 3.

Warthog
Standard: Same as in Halo 3.
Gauss: Same as in Halo 3.
Troop: Same as in Halo 3. Exclusive to Campaign and Forge Placement.
APC: Built up from the Troop Transport, it has the back covered by plates and the passengers (4 in the back) go in from the "trunk". Exclusive to Campaign and Forge placement.
Rocket Hog: Fires one rocket per 1.8 seconds. Slightly slower than the Regular Hog.

Scorpion
Standard: Same as in Halo 3. Depending on Bungie's take of the timeline, comes with a gunners seat or a attached light machine gun.
Grizzly: Same as in Halo Wars in appearance. Fires one shot from its cannons every 1.5 seconds. No light machine gun for balancing issues. Exclusive to Campaign and Forge placement.
Gauss Scorpion: Credit goes to Cheehwawa. Fires three successive gauss rounds per 1.5 seconds. No turret. Exclusive to Campaign and Forge placement.

Wolverine
Standard: same as in Halo Wars in appearance. Fires one rocket per one second. Has a light machine gun (same as the Transport Hornet's). Armor is very weak, Exclusive to Campaign and Forge placement.

Cobra
Standard: Same as in Halo wars in appearance. Has two light gauss cannons. Fires two gauss projectiles every 2 seconds. Exclusive to Campaign and Forge placement.

Hornet
Standard: Same as in Halo 3 in appearance. Missiles take longer to reload (1.5 seconds).
Transport: Same as in Halo 3 in appearance. Machine guns are slightly stronger.
Heavy: Has room to transport four passengers and has a light machine gun on the back (see here). Doesn't have any missiles. Exclusive to Campaign and Forge placement.
Sparrow Hawk: Same as in Halo Wars in appearance. Has two wing mounted machine guns (same as the Standard) and a chin mounted machine gun (.5 as powerful as the Spartan Laser). Exclusive to Campaign and Forge placement.

Shortsword
Standard: Same as in Halo Wars in appearance. Has a payload of two bombs (equal to four Scorpion blasts) it reloads in 5 seconds. Exclusive to Campaign and Forge placement.

Elephant
Standard: Closer in appearance to the Halo 3 Elephant with Wars features. Credit goes to Cheehwawa. The top of the elephant is sealed off, and there are multiple switches (some inside, some outside) which open and close certain doors or windows on it. Has three machine gun turrets. One on the default location and two on the back sides (a la Halo Wars). Exclusive to specified maps (a la Sandtrap).


Covenant
Ghost
Standard: Same as in Halo 3.
Heavy: Has two Fuel Rod Guns, they fire one shot (from one cannon) every 1.5 seconds. Has a limited boost function (must recharge every 3 seconds). Exclusive to Campaign and Forge placement.

Wraith
Standard: Same as in Halo 3. Note that as with the Scorpion, all variants could have a gunners seat or a secondary cannon for the driver.
Triple A: Same as in Halo 3. Exclusive to Campaign and Forge placement.

Spectre
Standard: In appearance, looks more like this. Turret is sunk into the chassis, and the passengers are more protected like in the Prowler. The driver sits inside.

Shadow
Standard: Has retractable side armor that protects the passengers. Can carry 6 (three on each side). The turret is sunk in like the Spectre.

Locust
Standard: Same as in Halo Wars in appearance. Fires a beam like the Sentinel Beam (and just as powerful). Can be used against infantry or light vehicles. Exclusive to Campaign and Forge placement.

Banshee
Standard: Same as in Halo 3.
Heavy: Same idea as the Heavy Ghost (two Fuel Rod Cannons). Fires two shots in tandem and takes 2 seconds to reload/recharge. Has a limited boost function of 5 seconds. Exclusive to Campaign and Forge placement.

Vampire
Standard: Same as in Halo Wars in appearance. Has four passenger seats (two on each side) where the domes were. Fires two double shot plasma cannons that have an overheat function.


Brute

Chopper
Standard: Same as in Halo 3.
Mauler: Faster than the Standard, comes equipped with two extremely fast firing Spikers.

Prowler
Standard: Same as in Halo 3.


Non Drivable Vehicles
UNSC
Pelican: Same as in Halo 3.
Albatross: Same as in Halo 3.
Longsword: same as in Halo CE.

Covenant
Spirit: Same as in Halo CE.
Phantom: Same as in Halo 3
Seraph: Same as in Halo 2.
Scarab: Same as in Halo 3.

-------------------------------------
That's all the vehicles I would like to see in Reach.
Comment, Discuss, Add.
~Hunter

  • 06.29.2009 7:16 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i think you should be able to drive the pelican and the pahantom and scarab.
that would be bad-ass!

  • 07.13.2009 4:27 AM PDT