- Homeboyd903
- |
- Exalted Legendary Member
Its simple business guys.. What would allow for the most sales? A game with Natal, a game without Natal, or a game where Natal is optional..? Its easy. In order to make the most sales AND keep customers happy after purchasing it, they need to implement Natal but as an optional attachment. I.e. have certain interfaces within the game that you can use Natal with but not require one to purchase it to play the game.
Microsoft is the chief financier and will make these decisions based on what will make them the most money. Well, people who buy the controller only version of the game will be happy that they got their beloved Halo game just the way they like it. But being avid Bungie fans, they will want to see what all the hype about Natal is and will want to use it in the game to get the full experience Reach has to offer. Whats better for M$ than to get customers to buy not only one of their games, but a new piece of hardware that goes with it while at the same time keeping EVERYONE happy.
Make sense?
As for campaign vs multiplayer:
Solution: Allow for Natal to be used in Campaign and optional in Multiplayer.
Campaign: Like you guys mentioned.. use it for switches, pickin up things, opening doors, whatever.. I think it would be too slow to use it for actual movement. (Watching the demo there was too big of a lag difference between live movement and player movement... wouldnt be able to dodge fire very well)
Multiplayer: Use controllers for MM. There is too big of a competitive following for Halo and Bungie knows this. Yeah, a lot of people play for fun.. but a lot play for the competitiveness. They will not disregard their success in this field. For people wanting to just play for fun, have a setup where they could use natal if they wanted. It may seem they have a disadvantage at first (learning to use it) but once comfortable with it, who knows? (bumper jumper..?)
[Edited on 06.29.2009 12:48 PM PDT]