Halo: Reach Forum
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Subject: Bungie's Harold Ryan confirms an interest in Project Natal?
  • gamertag: Brawke
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I love Halo. It's my favorite game series right along side TES and Fallout. It's what got me into gaming. I honestly will stop playing Halo if they actually use project natal in Reach. Halo 3 changed the way Halo is played(which I don't like near as much as Halo 1 and 2), now they might add it in?

I don't feel like trying to play the game, no matter what kind of situation I am in, and being forced to put my controller down and wave my arms. Seriously, either you should have natal play a huge role in a game or you don't have it in at all.

Like I said, I am a HUGE Halo and Bungie fan but if they add in natal it's the last you'll see of me, when it comes to playing Halo. I have all of the soundtracks and am obsessed with the games. That says something...

  • 06.29.2009 10:28 AM PDT

Ninjabag the tea-pirates!

I don't want to join your group.

Posted by: bigsmooth4123
The biggest issues I see are simply the gameplay mechanics of running (how would it know if you're running forwards/backwards? can you imagine running all the way across sandtrap like this??), little things like crouch-jumping, and turning (i.e. looking to the right). If you turn your head to the right, how can you see the TV? How would you look behind you??

These are things that I belive would be a huge hurdle for a FPS with Natal.


Exactly. Also with driving you would have to show your feet for acceleration/deceleration. Walking around in any game won't work. The only thing you could use it for really is on rails games or games like Sims (your hands are the mouse), as well as party games of course.

  • 06.29.2009 10:29 AM PDT

I'm sure for now they're just checking it out, probably a few guys in the office are playing around with it.

Bungie's not one to tack something like this on, but I could see it being an option for forge or whatever.

And there's no reason you couldn't use a controller and natal at the same time.

[Edited on 06.29.2009 10:39 AM PDT]

  • 06.29.2009 10:38 AM PDT

Ninjabag the tea-pirates!

I don't want to join your group.

Posted by: Smug Dark Loser
I'm sure for now they're just checking it out, probably a few guys in the office are playing around with it.

Bungie's not one to tack something like this on, but I could see it being an option for forge or whatever.


Yeah that could work for forge. Be pretty handy, sometimes it's tricky with the controller.

  • 06.29.2009 10:39 AM PDT
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Solution: Allow for Natal to be used in Campaign and optional in Multiplayer.

Campaign: Like you guys mentioned.. use it for switches, pickin up things, opening doors, whatever.. I think it would be too slow to use it for actual movement. (Watching the demo there was too big of a lag difference between live movement and player movement... wouldnt be able to dodge fire very well)

Multiplayer: Use controllers for MM. There is too big of a competitive following for Halo and Bungie knows this. Yeah, a lot of people play for fun.. but a lot play for the competitiveness. They will not disregard their success in this field. For people wanting to just play for fun, have a setup where they could use natal if they wanted. It may seem they have a disadvantage at first (learning to use it) but once comfortable with it, who knows? (bumper jumper..?)

  • 06.29.2009 11:04 AM PDT
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Creator of the forge map Actuality-Break which featured in the 2009 bungie vs the world playlist and subsiquent 7on7th playlists and double EXP maptackuler

This is the greates thing I have seen in a while.

Natal = Awsome
Bungie = Awsome

Natal+Bungie = A whole new level of Awsomness

[Edited on 06.29.2009 11:10 AM PDT]

  • 06.29.2009 11:09 AM PDT
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Posted by: Eddy2
This is the greates thing I have seen in a while.

Natal = Awsome
Bungie = Awsome

Natal+Bungie = A whole new level of Awsomness


That's like curry sauce and chocolate sauce, they both could be awesome but put them together and it'll be awful.

  • 06.29.2009 11:27 AM PDT

Head's first

I bet its going to work something like Track IR5, which would be amazing.

TrackIR5



  • 06.29.2009 11:28 AM PDT

Just rock to the rhythm of the funky Rhyme, So i can get busy just one more time.

Unfortunately i just do not see natal being very friendly with an online FPS, the controls would just be too inaccurate and it would ruin the feel of multiplayer, i think someone could have a lot of fun in the campaign with natal but i just dont see it being completely usable. picking up guns throwing grenades and other simple motions might be possible but at the end of the day i would much rather stick to the controller.

Microsoft has said before that Natal is for the less serious gamer, and Halo has a history of MLG tournaments and such, it just doesn't seem entirely compatible.

  • 06.29.2009 11:34 AM PDT

Posted by: DarkGunner93
Posted by: Eddy2
This is the greates thing I have seen in a while.

Natal = Awsome
Bungie = Awsome

Natal+Bungie = A whole new level of Awsomness


That's like curry sauce and chocolate sauce, they both could be awesome but put them together and it'll be awful.

No, not really. Halo and Natal don't go together too well. Natal and bungie's other project could. That being said, since they worked out the main prototype during halo 3's development, not gonna happen.

  • 06.29.2009 11:34 AM PDT

Oh yeah It's Rayzed.

I think the Natal should be optional. But I don't think you should be forced to buy one just to play Reach. I don't want to see the 360 turn into a better graphics version of the Wii.

  • 06.29.2009 11:44 AM PDT
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Posted by: Smug Dark Loser
No, not really. Halo and Natal don't go together too well. Natal and bungie's other project could. That being said, since they worked out the main prototype during halo 3's development, not gonna happen.


I didn't explain that properly, I was talking about Reach.

  • 06.29.2009 11:46 AM PDT
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Gamertag: ODST Buck

Natal will not be a 'Natal or nothing' game. If Natal is used in it it will be for some portions of the game, but aspects like multiplayer and most likely the majority of the campaign will be played with a controller.

  • 06.29.2009 11:50 AM PDT
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Posted by: HalcyonSyzygy
I bet its going to work something like Track IR5, which would be amazing.

TrackIR5





That looks impressive..... it would be pretty awesome to see something like that... lke flying a banshee and looking back.... to see missiles tracking you so you can evade :o

  • 06.29.2009 12:13 PM PDT
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I'm really hoping that Halo: Reach will have nothing to do with Natal. If Reach is anything like the previous Halo games, I just don't know how Natal could possibly work.

  • 06.29.2009 12:35 PM PDT
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Posted by: HalcyonSyzygy
I bet its going to work something like Track IR5, which would be amazing.

TrackIR5



That would be the only expectable use of Natal in Halo

  • 06.29.2009 12:38 PM PDT

Oh yeah It's Rayzed.

Harold said that so Bill Gates wouldn't cry. From what i've seen with Natal, a FPS on it would equal FAIL.

  • 06.29.2009 12:42 PM PDT

Its simple business guys.. What would allow for the most sales? A game with Natal, a game without Natal, or a game where Natal is optional..? Its easy. In order to make the most sales AND keep customers happy after purchasing it, they need to implement Natal but as an optional attachment. I.e. have certain interfaces within the game that you can use Natal with but not require one to purchase it to play the game.

Microsoft is the chief financier and will make these decisions based on what will make them the most money. Well, people who buy the controller only version of the game will be happy that they got their beloved Halo game just the way they like it. But being avid Bungie fans, they will want to see what all the hype about Natal is and will want to use it in the game to get the full experience Reach has to offer. Whats better for M$ than to get customers to buy not only one of their games, but a new piece of hardware that goes with it while at the same time keeping EVERYONE happy.

Make sense?




As for campaign vs multiplayer:

Solution: Allow for Natal to be used in Campaign and optional in Multiplayer.

Campaign: Like you guys mentioned.. use it for switches, pickin up things, opening doors, whatever.. I think it would be too slow to use it for actual movement. (Watching the demo there was too big of a lag difference between live movement and player movement... wouldnt be able to dodge fire very well)

Multiplayer: Use controllers for MM. There is too big of a competitive following for Halo and Bungie knows this. Yeah, a lot of people play for fun.. but a lot play for the competitiveness. They will not disregard their success in this field. For people wanting to just play for fun, have a setup where they could use natal if they wanted. It may seem they have a disadvantage at first (learning to use it) but once comfortable with it, who knows? (bumper jumper..?)


[Edited on 06.29.2009 12:48 PM PDT]

  • 06.29.2009 12:46 PM PDT

Like I said in one of the other Natal threads, I personally think this is a awful idea. If I want to jump around and -blam!- I would buy a Wii, I want to sit on my ass and kill bad guys. This just seems so stupid, I hope Natal isn't required for Reach, or this would be the first Halo game I would have to pass on.

  • 06.29.2009 12:49 PM PDT

Posted by: I ZEROC00L I
Like I said in one of the other Natal threads, I personally think this is a awful idea. If I want to jump around and -blam!- I would buy a Wii, I want to sit on my ass and kill bad guys. This just seems so stupid, I hope Natal isn't required for Reach, or this would be the first Halo game I would have to pass on.


Read post above you.

  • 06.29.2009 12:50 PM PDT

Suck it Red!

Posted by: odmichael
Posted by: SierraM187
I really hope it won't be needed for the game. I don't want to have to buy NATAL just for this game. I've already bought a 360 for the series.

P.S. I deliver the Times! R.I.P. P.I. :(

I highly doubt you will have to own Natal in order to Halo Reach. I think it's kind of like any other motion peripheral. For instance you can still play guitar hero without the guitar. The only difference here is an FPS actually works well without a peripheral unlike a music game.


But this is M$ were talking about.

  • 06.29.2009 12:52 PM PDT
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Maybe Natal will be used for the next generation of Forge. It certainly would make things much easier than using the analogue sticks in that regard.

  • 06.29.2009 12:56 PM PDT

Greg Giraldo, George Carlin, Bill Hicks. R.I.P.
T.M.Revolution = 音楽の神

Honestly I could care less. Just as long as there will be a version that has it for controller. And if there isn't oh well that's my line for playing Halo then.

[Edited on 06.29.2009 1:02 PM PDT]

  • 06.29.2009 1:00 PM PDT
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I think it would be a cool add on that you can use. I still don't see how well it would work for an FPS though. I trust Bungie to do the right thing though.

  • 06.29.2009 1:08 PM PDT

Time flies like an arrow; fruits flies like a banana.

Maybe you'll be walking through your room with an imaginary gun in your hands, maybe it will just be that funky head-tracking stuff. Who knows.

  • 06.29.2009 1:16 PM PDT

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