- Duke of Pain
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- Exalted Member
One of the things I've been pondering on, is a almost RPG-like armor system and skill system for matchmaking.
For the first few months of Halo 3 everyone was stuck on constantly customizing their Spartans or Elites. Different helmets, shoulders, chests, colors and emblems. But this only lasted for a few months. And there was no difference to each armor modification or color, just look.
Imagine if you will, an RPG like armor and character system. Experience and skill not only upgraded your rank, but it let you update things like speed, strength, aim, or what-will-you. This would be reflected in the armor and color you character is. A character with full strength and low speed will appear as a hulking monster of a Spartan with hydraulics helping the movement. Their melee would do a lot of damage. If they could catch you.
But an all speed and less strength character would appear with slimmer armor, and maybe rocket feet? They would be fast, but the melee would less powerful. And partial Camo would be reflected by a an upgraded stealth appearance.
And of course each time you upgraded, you could choose different armor.
The catch is, you wouldn't start off as a Spartan or Elite. You'd start off as a regular marine, or a Grunt. Then, around, 10 skill or so, you'd be upgraded to a Brute, or an ODST. Then, around 20 skill or so, you'd be upgraded to a Spartan with Mark V armor, or an Elite. Finally, at 40 skill, you'd become a Spartan with Mark VI armor, or a really bad-ass Arbiter.
Each class would have the basic upgrade system, but would be limited to a certain amount of points, and it would be impossible to upgrade everything to max, to prevent complete domination. One could be well rounded, speedy, strong, stealthy, tactical, defensive, or a vehicle expert.
While this Idea is a far-cry from what Bungie usually does, but wouldn't some variety in Match Making play be exciting? Imagine a team with Four hulking giants armed with chain guns and rocket launchers, against four Arbiters with slight camo wielding swords and plasma grenades.
And who doesn't want to fully customize their characters with crazy emblems and modify the spartans with black and white camouflage pattern, or flames running up the side. Imagine a helmet with a flaming skull on the side, and teeth on the bottom. Wouldn't a piece by piece color system be great? Like the tattoo system in GH: Metallica.
Any Comments? Considerations, improvements. Call me crazy? W/e.