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This topic has moved here: Subject: Halo Reach Will NOT be a failure because of Natal.
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Subject: Halo Reach Will NOT be a failure because of Natal.

"Everything works itself out. The only thing that matters is whether you want it to or not."

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Posted by: TheCyberFreak
Posted by: Vyse Rogue King
how would natal work in a fps, walking into ur tv?
Why is it some of you can't imagine anything other than walking around your room pretending to be a Spartan?

Are you serious?

I'm glad none of you are designing games. Maybe you should take a moment to familiarize yourself with multi-touch and virtual interface technologies before you try to offer any more opinions on Natal.


This, is what I'm thinking and trying to explain. Good job.

  • 06.29.2009 10:00 PM PDT

Check out the group, Planet Reach and talk about Bungie's next game without the annoyance of the public forum. Oh and it's nice there too.

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Posted by: TheCyberFreak
Posted by: Vyse Rogue King
how would natal work in a fps, walking into ur tv?
Why is it some of you can't imagine anything other than walking around your room pretending to be a Spartan?

Are you serious?

I'm glad none of you are designing games. Maybe you should take a moment to familiarize yourself with multi-touch and virtual interface technologies before you try to offer any more opinions on Natal.


Agreed. it has far better capabilities in other area of the game that could be decent alternative to a controller. It could also be a great supplement, it doesn't have to be the main control interface to everything within the game and every action.

[Edited on 06.29.2009 10:02 PM PDT]

  • 06.29.2009 10:02 PM PDT
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Posted by: TehSpartan117
Just think, has Bungie ever let their fans down when they implement something new into their games? The fact is, whatever Bungie does, they do it with quality. Look at dual wielding, people were skeptical of it being added to Halo 2, but when we all got our hands on the game it was a very fun concept that worked smoothly with the game. If Bungie decides to implement Natal, i'm sure they will do it in an intelligent and fun way. They arent retards they know how to make a game.

Just have some faith people.


Actually dual wielding wasn't very great in Halo 2 and it was even worse in Halo 3. It really kills the weapon balance currently because it has created a game too fixated on close quarters combat. This leads to a drastically overpowered battle rifle. Halo CE had a great balance of different range combat, thats why even thought the pistol was too strong it didn't kill the game. So in all actuality dual wielding is a bad feature implemented by Bungie.

Any form of Natal would decrease the games quality for real gamers. Even if Natal is optional the game is still designed for Natal, That means its optional but the game won't function perfectly without Natal. So is that really an option? Not really, it just has the illusion of being optional.

  • 06.29.2009 10:10 PM PDT

(;3=

Posted by: Vyse Rogue King
there is a problem with that though. natal in my book is a problem in itself. how would natal work in a fps, walking into ur tv? cant work in an rts. and a third person shooter would be a letdown. plus the franchise has come so far but natal is very limited to experiment. how do u snipe. and how about people who cant walk what the cant play the new halo game cause they don't have the ability. natal is trying to do something but it is not working.


holy crap i forgot all about zooming in on a sniper

  • 06.29.2009 10:23 PM PDT

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