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Poll: Which of these do you like? Please explain why you chose your answer. [closed]
| All Of Them:
36%
|
|
(14 Votes)
|
| Weapon Attachments:
5%
|
|
(2 Votes)
|
| Massive Multiplayer:
33%
|
|
(13 Votes)
|
| Armor Permutations With Traits:
26%
|
|
(10 Votes)
|
Total Votes: 39
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Don't vote if you don't like them. Sorry I forgot to put the "none of the above option". And please don't say these would be better for COD or any other game like that. Every idea that adds a little more structure wouldn't ruin Halo. I would actually like some basic cover system in Halo oh and classes might be interesting too.
1) Weapon Attachments
I was thinking weapon attachments would be a great addition to Halo. You would press right on the d-pad to add the attachment and again to take it away. For example maybe the B.R. could be single shot, semi automatic, have pretty good power, and have quick rate of fire. And its attachment would make it 3 shot burst, give it the scope, and increase its range.
Attachments wouldn't nessesarily make weapons better. The B.R. without the attachment would just be more effective at a closer range. For example one player has a B.R. without the attachment and one has the attachment. At a closer range the player without the attachment has the advantage becuase the B.R. is semi automatic . And at longer range the B.R. player with the attachment would have the advantage because the attachment makes it more accurate. Weapons don't come with attachments so players will fight for them just like weapons and equipment. There can be a maximum of 2 types of attachments for each weapon. Probably best if only a few weapons have attachments. Dual wieldable weapons won't have attachments.
Human
Magnum
semi automatic
3 rounds a second
9 head shots 12 body shots to kill
48 round clip
medium range, accuracy medium
SMG
automatic
15 rounds a second
45 headshots 60 body shots to kill
480 round clip
sub medium- medium range, accuracy low medium
A.R.
automatic
10 rounds a second
30 headshots 40 body shots to kill
320 round clip
close- sub medium range, accuracy low medium
B.R.
semi automatic
2 rounds a second
6 headshots 8 body shots to kill
64 round clip
sub medium- medium range,accuracy high medium
+Attachment<<<gives it the scope and makes it 3 shot burst and more accurate
3 shot burst
3 rounds a second
2 head shots(bursts) 3 body shots(bursts) to kill
64 round clip
medium- sub long range, accuracy high
Shotgun
16 shot blast
16 shot blast every 2 seconds
1 head shot(blast) 2 body shots(blasts) to kill
128 round clip
close- sub medium range, accuracy low medium
+Attachment<<<decreases its power, but gives it higher rate of fire
automatic 6 shot blast
4 shot blast a half second
2 head shots(blasts) 4 body shots(blasts) to kill
128 round clip
close-sub medium range, accuracy low medium
Sniper Rifle
semi automatic
1 round a second
1 headshot 2 body shots to kill
8 round clip
long range,accuracy extremely high
Flame Thrower
continuous flame
burn time 4 seconds
5 second contact with player to kill
over heat after 10 seconds, cool down time 2 seconds
close- sub medium range, accuracy low medium
Spartan Laser
beam
charge time 3 seconds
burn time 2 seconds if still alive
1 hit kill
battery, overheat time instant, cool down time2 seconds
iinfinate range, accuracyextremely high
Frag Grenade
thrown
1 throw per second
within 5 yards kill
2 grenades by default
sub long range, accuracy depends on throw, blast radius low medium
Rocket Launcher
launch
1 launch a second
direct hit or within 10 yards kill
2 round clip
sub long range, accuracy high, blast radius medium
Covenant: Plasma weapons do extended damage since it would continue to burn.
Plasma Pistol
semi automatic
5 rounds a second
burn time 1 second each shot
15 headshots 20 body shots to kill or 1charged shot
battery, over heat time 100 non stop shots or charged shot, cool down time 6 seconds
medium range, accuracy medium
Plasma Rifle
automatic
17 rounds a second
burn time 1 second each shot
51 head shots 68 body shots to kill
battery, over heat time non stop 200 shots, cool down time 4 seconds
sub medium- medium range, accuracy low medium
Carbine
semi automatic
3 rounds a second
burn time 1 second each shot
6 head shots 9 body shots to kill
56 round clip
sub medium- medium range, accuracy high medium
Beam Rifle
semi automatic
3 rounds every 2 seconds
burn time none
1 head shot 2 body shots to kill
battery, over heat time non stop 3 shots
long range, accuracy extremely high
+Attachment<<<decreases rate of fire, but lets you charge it before firing
semi automatic
1 shot every second
burn time none
1 head shot 2 body shots to kill
battery, over heat time 1 charged shot
long range, accuracy extremely high
Needler
auto matic
5 ronds a second
burn time none
10 shots planted then boom to to kill,
45 round clip
medium range, accuracy medium, blast radius low medium
Sentinel Beam
beam
burn time 2 seconds
4 second contact with player to kill, scope added
battery, over heat time non stop 7 seconds
infinate range, accuracy extremely high
Brute Shot
lauch
2 launches per second
1head shot 2 body shots tokill
12 round clip
medium range, accuracy medium, blast radius low medium
Spiker
automatic
4 rounds a second
8 head shots 12 body shot s to kill
120 round clip
sub medium- medium range, accuracy low medium
+Attachment<<<gives it scope, decreases rate of fire, and makes it more accurate
semi automatic
2 round a second
4 head shots 7 body shots to kill
84 round clip
medium- sub long range, accuracy high medium
Plasma Grenade
thrown
1 throw a second
within 7 yards to kill
1 grenade by default
sub long range,accuracy depends on throw, blast radius low medium
Flame Grenade
thrown
1 throw a second
within 5 yards for 2 secondsto kill, burntime3 seconds
no grenades by default
sub long range, accuracy depends on throw, blast radius low medium
Mauler
semi automatic
2 rounds a second
4 head shots 6 body shots to kill
60 round clip
medium range, accuracy medium
2) Massive Multiplayer
I know it seems like a rip off of MAG. I didn't know that untilsomeone told me in a thread. It's still a cool addition though.
There would be 8 squads on each 200 player team. In each squad 25 people. Five of those people are the squad leaders for your squad. So there are 40 squad leaders on each 200 player team. You and your squadmates waypoints are purple. Your squadleaders waypoints are blue. Other players who are on your team, but not in your squad waypoints are white.The squad leaders can press down on the d-pad to request vehicle pick up like if they or someone near them has the flag or for other reasons. When they do a menu will pop up and they can choose which vehicle they want for pickup. When they request a vehicle a waypoint will guide teammates who are driving that kind of vehicle to them. Squad leaders can tap left on the d-pad to go into private leader chat with all squad leaders on their team to come up with plans like which squads attack and which defend. They have a icon on there screen that lets them know there are squad leaders private chatting. And a icon will appear over all players on there team who are private chatting either in leader chat, xbox live party, or xbox live private chat. And squadleaders can boot people who don't listen, or mess up the game. They would press the back button to pull up the squad menu and press (y) on a player they want to boot. All of squadleaders have to press (y) on that player to boot them. Squadleaders can only boot players from their squad, and the majority of players+ at least 1squad leader can vote to have a squadleader booted from their squad. At the end of a game 10 players of each squad will be chosen based on how they did by the game for extra exp ,and then their squad leaders will each choose 1person from their squad to award more extra exp. Assumingly they will choose people who listened to them or no one. There will be a few playlist in which you have to have been chosen for extra exp by squad leaders I would say 10 times before you can play them. There will also be a manditory overview / tutorial of this info so players will know the matchmaking system. You can change squad options like how many squad leaders and people in each squad in custom games, or you can just turn squads off. What do you think?
Read all before you comment!!!
3) Armor Permutations With Traits
I'll leave this one for you guys to think about. Basically each armor has their own strengths and weaknesses.
Any improvements to these ideas are welcome.
[Edited on 07.01.2009 12:04 AM PDT]