Halo: Reach Forum
This topic has moved here: Poll [39 votes]: Which of these do you like? Please explain why you chose your answer.
  • Poll [39 votes]: Which of these do you like? Please explain why you chose your answer.
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Subject: Halo: 3 Ideas
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Poll: Which of these do you like? Please explain why you chose your answer.  [closed]
All Of Them:  36%
(14 Votes)
Weapon Attachments:  5%
(2 Votes)
Massive Multiplayer:  33%
(13 Votes)
Armor Permutations With Traits:  26%
(10 Votes)
Total Votes: 39

^
^
^
Don't vote if you don't like them. Sorry I forgot to put the "none of the above option". And please don't say these would be better for COD or any other game like that. Every idea that adds a little more structure wouldn't ruin Halo. I would actually like some basic cover system in Halo oh and classes might be interesting too.


1) Weapon Attachments

I was thinking weapon attachments would be a great addition to Halo. You would press right on the d-pad to add the attachment and again to take it away. For example maybe the B.R. could be single shot, semi automatic, have pretty good power, and have quick rate of fire. And its attachment would make it 3 shot burst, give it the scope, and increase its range.



Attachments wouldn't nessesarily make weapons better. The B.R. without the attachment would just be more effective at a closer range. For example one player has a B.R. without the attachment and one has the attachment. At a closer range the player without the attachment has the advantage becuase the B.R. is semi automatic . And at longer range the B.R. player with the attachment would have the advantage because the attachment makes it more accurate. Weapons don't come with attachments so players will fight for them just like weapons and equipment. There can be a maximum of 2 types of attachments for each weapon. Probably best if only a few weapons have attachments. Dual wieldable weapons won't have attachments.

Human

Magnum
semi automatic
3 rounds a second
9 head shots 12 body shots to kill
48 round clip
medium range, accuracy medium

SMG
automatic
15 rounds a second
45 headshots 60 body shots to kill
480 round clip
sub medium- medium range, accuracy low medium

A.R.
automatic
10 rounds a second
30 headshots 40 body shots to kill
320 round clip
close- sub medium range, accuracy low medium

B.R.
semi automatic
2 rounds a second
6 headshots 8 body shots to kill
64 round clip
sub medium- medium range,accuracy high medium
+Attachment<<<gives it the scope and makes it 3 shot burst and more accurate
3 shot burst
3 rounds a second
2 head shots(bursts) 3 body shots(bursts) to kill
64 round clip
medium- sub long range, accuracy high

Shotgun
16 shot blast
16 shot blast every 2 seconds
1 head shot(blast) 2 body shots(blasts) to kill
128 round clip
close- sub medium range, accuracy low medium
+Attachment<<<decreases its power, but gives it higher rate of fire
automatic 6 shot blast
4 shot blast a half second
2 head shots(blasts) 4 body shots(blasts) to kill
128 round clip
close-sub medium range, accuracy low medium

Sniper Rifle
semi automatic
1 round a second
1 headshot 2 body shots to kill
8 round clip
long range,accuracy extremely high

Flame Thrower
continuous flame
burn time 4 seconds
5 second contact with player to kill
over heat after 10 seconds, cool down time 2 seconds
close- sub medium range, accuracy low medium

Spartan Laser
beam
charge time 3 seconds
burn time 2 seconds if still alive
1 hit kill
battery, overheat time instant, cool down time2 seconds
iinfinate range, accuracyextremely high

Frag Grenade
thrown
1 throw per second
within 5 yards kill
2 grenades by default
sub long range, accuracy depends on throw, blast radius low medium

Rocket Launcher
launch
1 launch a second
direct hit or within 10 yards kill
2 round clip
sub long range, accuracy high, blast radius medium

Covenant: Plasma weapons do extended damage since it would continue to burn.

Plasma Pistol
semi automatic
5 rounds a second
burn time 1 second each shot
15 headshots 20 body shots to kill or 1charged shot
battery, over heat time 100 non stop shots or charged shot, cool down time 6 seconds
medium range, accuracy medium

Plasma Rifle
automatic
17 rounds a second
burn time 1 second each shot
51 head shots 68 body shots to kill
battery, over heat time non stop 200 shots, cool down time 4 seconds
sub medium- medium range, accuracy low medium

Carbine
semi automatic
3 rounds a second
burn time 1 second each shot
6 head shots 9 body shots to kill
56 round clip
sub medium- medium range, accuracy high medium

Beam Rifle
semi automatic
3 rounds every 2 seconds
burn time none
1 head shot 2 body shots to kill
battery, over heat time non stop 3 shots
long range, accuracy extremely high
+Attachment<<<decreases rate of fire, but lets you charge it before firing
semi automatic
1 shot every second
burn time none
1 head shot 2 body shots to kill
battery, over heat time 1 charged shot
long range, accuracy extremely high

Needler
auto matic
5 ronds a second
burn time none
10 shots planted then boom to to kill,
45 round clip
medium range, accuracy medium, blast radius low medium

Sentinel Beam
beam
burn time 2 seconds
4 second contact with player to kill, scope added
battery, over heat time non stop 7 seconds
infinate range, accuracy extremely high

Brute Shot
lauch
2 launches per second
1head shot 2 body shots tokill
12 round clip
medium range, accuracy medium, blast radius low medium

Spiker
automatic
4 rounds a second
8 head shots 12 body shot s to kill
120 round clip
sub medium- medium range, accuracy low medium
+Attachment<<<gives it scope, decreases rate of fire, and makes it more accurate
semi automatic
2 round a second
4 head shots 7 body shots to kill
84 round clip
medium- sub long range, accuracy high medium

Plasma Grenade
thrown
1 throw a second
within 7 yards to kill
1 grenade by default
sub long range,accuracy depends on throw, blast radius low medium

Flame Grenade
thrown
1 throw a second
within 5 yards for 2 secondsto kill, burntime3 seconds
no grenades by default
sub long range, accuracy depends on throw, blast radius low medium

Mauler
semi automatic
2 rounds a second
4 head shots 6 body shots to kill
60 round clip
medium range, accuracy medium

2) Massive Multiplayer

I know it seems like a rip off of MAG. I didn't know that untilsomeone told me in a thread. It's still a cool addition though.

There would be 8 squads on each 200 player team. In each squad 25 people. Five of those people are the squad leaders for your squad. So there are 40 squad leaders on each 200 player team. You and your squadmates waypoints are purple. Your squadleaders waypoints are blue. Other players who are on your team, but not in your squad waypoints are white.The squad leaders can press down on the d-pad to request vehicle pick up like if they or someone near them has the flag or for other reasons. When they do a menu will pop up and they can choose which vehicle they want for pickup. When they request a vehicle a waypoint will guide teammates who are driving that kind of vehicle to them. Squad leaders can tap left on the d-pad to go into private leader chat with all squad leaders on their team to come up with plans like which squads attack and which defend. They have a icon on there screen that lets them know there are squad leaders private chatting. And a icon will appear over all players on there team who are private chatting either in leader chat, xbox live party, or xbox live private chat. And squadleaders can boot people who don't listen, or mess up the game. They would press the back button to pull up the squad menu and press (y) on a player they want to boot. All of squadleaders have to press (y) on that player to boot them. Squadleaders can only boot players from their squad, and the majority of players+ at least 1squad leader can vote to have a squadleader booted from their squad. At the end of a game 10 players of each squad will be chosen based on how they did by the game for extra exp ,and then their squad leaders will each choose 1person from their squad to award more extra exp. Assumingly they will choose people who listened to them or no one. There will be a few playlist in which you have to have been chosen for extra exp by squad leaders I would say 10 times before you can play them. There will also be a manditory overview / tutorial of this info so players will know the matchmaking system. You can change squad options like how many squad leaders and people in each squad in custom games, or you can just turn squads off. What do you think?

Read all before you comment!!!

3) Armor Permutations With Traits

I'll leave this one for you guys to think about. Basically each armor has their own strengths and weaknesses.

Any improvements to these ideas are welcome.


[Edited on 07.01.2009 12:04 AM PDT]

  • 06.30.2009 5:53 PM PDT
Subject: Halo: Game Ideas

Sharpshooter975

they sound all great

  • 06.30.2009 5:59 PM PDT
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Sorry I meant to put a option for those who don't like these ideas. Just don't vote if you don't like them.

  • 06.30.2009 6:02 PM PDT

Nomnomnomomnom

These ideas sound great, but i doubt they'de be intergrated. why? cause puting these in game, gives veterans an advantage, giving new players a hard time. bungie has been making things easier so more ppl would join in so i doubt these ideas would be take in.

  • 06.30.2009 6:06 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

While the weapon additions could lead to some interesting variety in gameplay, they don't quite fit into the world Halo's established. Not to say there cannot be a change.

The MMO wouldn't work out, hardware and game media have nothing to do with it, the lag would be too much to manage for most.

I'm not a fan of a trait or perk system, simply because that convention is used by theother mainstream FPS, and it is good to have something different between the two of them.

  • 06.30.2009 6:07 PM PDT
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Each weapon except dual wieldable ones can have up to 2 attachments, and you can carry one at a time. Every time you add a attachment stats will pop up for that weapon.

For example:

Shot Gun+Attachment:blaster
Fire Type: 4 shot blast
FireRate: 4 blast a half second
Damage: 2 head shots 4 body shots to kill
Clip size:128
Range: close- sub long range
Accuracy: low medium


[Edited on 06.30.2009 7:20 PM PDT]

  • 06.30.2009 6:57 PM PDT
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Posted by: Stevejoe11
There should be a "Force me to stop making stupid polls" option. Seriously, just stop. Youve made 3 from what ive seen just today, and god knows how many others.


Funny, but you're still a dick so STFU!! You think my polls are stupid doesn't mean everyone else does. You don't like my ideas then don't go to my topics!!

[Edited on 06.30.2009 11:23 PM PDT]

  • 06.30.2009 7:02 PM PDT

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Sorry, but... none of them. I want a standard Halo game again. Maybe with some new stuff, but nothing as drastic as what you suggested.

[Edited on 06.30.2009 7:12 PM PDT]

  • 06.30.2009 7:05 PM PDT
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Posted by: MLG Cheehwawa
Sorry, but... none of them. I want a standard Halo game again. Maybe with some new stuff, but nothing as drastic as what you suggested.


Not even more armor permutations? How about more character models?

[Edited on 06.30.2009 7:27 PM PDT]

  • 06.30.2009 7:17 PM PDT

TheeMC.net
H3wheelmen.com

Nope I'd rather have them improve on whats been done so far like how they did from Halo 2 to Halo 3. I mean really think about it people, if they add features like all the other games have that aren't really necessary then ALL the games will end up exactly alike. Not to mention that things like that take away from the time they have to work on things that really matter like the smooth gameplay and weeding out glitches.

  • 06.30.2009 7:53 PM PDT

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While these ideas would be interesting to see in a game such as Call of Duty, implementing them in Halo would be changing the series to something completely different than the game is.

In other words, it would be a massive rip off of Call of Duty.

(And by the way, multiplayer with hundreds of players existed before MAG.)

  • 06.30.2009 7:58 PM PDT
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Posted by: SkeletonPack
While these ideas would be interesting to see in a game such as Call of Duty, implementing them in Halo would be changing the series to something completely different than the game is.

In other words, it would be a massive rip off of Call of Duty.

(And by the way, multiplayer with hundreds of players existed before MAG.)


I don't see anything wrong with having a squad system in some playlists, and weapon attachments would basically be like adding more equipment that just goes with weapons.
And I don't see these ideas currently in COD.

[Edited on 06.30.2009 8:19 PM PDT]

  • 06.30.2009 8:14 PM PDT
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Posted by: Jon6600
Nope I'd rather have them improve on whats been done so far like how they did from Halo 2 to Halo 3. I mean really think about it people, if they add features like all the other games have that aren't really necessary then ALL the games will end up exactly alike. Not to mention that things like that take away from the time they have to work on things that really matter like the smooth gameplay and weeding out glitches.


I know you like Halo and I do too, but doesn't it get a little repetitive and boring. Think about this if it were just Halo's raw gameplay without all the other features it has would you play it as much.The only real reason I still play Halo is because it was pretty much the first game I played on xbox, but it gets really boring when I play it now because it's practically the same thing it was 8 years ago. I respect everyone else's opinions, and hope I didn't offend anyone somehow. And I think games like COD could use some of Halo's style too.

[Edited on 06.30.2009 8:46 PM PDT]

  • 06.30.2009 8:29 PM PDT

TheeMC.net
H3wheelmen.com

No actually I have just as much fun playing Halo now as I did when I first played Halo 1. And if all the games take all the "cool" features from other games then all the games will become the same which equals really boring games.


Edit
Or one game that has 20 different names. (FAIL)

[Edited on 06.30.2009 8:34 PM PDT]

  • 06.30.2009 8:33 PM PDT

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.

I'd like bigger Big Team Battle. Other than that, I wouldn't like any of those. One of the best parts of Halo is that everyone is even off the spawn.

  • 06.30.2009 8:50 PM PDT
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- B( )B

That isn't Halo, sorry.

Should have figured, you haven't even played Halo 2 online, so you probably started the series on Halo 3 and never played the others much if at all, have you.

[Edited on 06.30.2009 8:57 PM PDT]

  • 06.30.2009 8:56 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

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Where was the "none of the above" option? The only one there that seemed maybe okay was massive multi-player.

  • 06.30.2009 8:58 PM PDT
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"From whence shall we expect the approach of danger? Shall some trans-Atlantic military giant step the earth and crush us at a blow? Never. All the armies of Europe and Asia...could not by force take a drink from the Ohio River or make a track on the Blue Ridge in the trial of a thousand years. No, if destruction be our lot we must ourselves be its author and finisher. As a nation of free men we will live forever or die by suicide." - Abraham Lincoln

I like having the two games separate. Halo is more arcade-esque, where jumping and other shenanigans are not only annoying, but effective tactics. I enjoy COD (4, not WaW) because I can drop people with a few bullets, and where I can snipe without being neon red.

I'm not sure that it is a good idea to mix them. It creates all sorts of problems. I like being able to dominate with a .50 cal in COD4, and then go and screw around on Halo.

That, and the fact that large battles are miserable. Many games are lagging under the strain of 20 players. No way large large battles are a good idea.

  • 06.30.2009 9:11 PM PDT
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Posted by: dahuterschuter
I'd like bigger Big Team Battle. Other than that, I wouldn't like any of those. One of the best parts of Halo is that everyone is even off the spawn.


Without the armor permutation thing everyone would still be even with the other 2 ideas. And I have played Halo 2, but not online. I beat all 3 games.

[Edited on 06.30.2009 9:30 PM PDT]

  • 06.30.2009 9:17 PM PDT
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Posted by: Zepode
I like having the two games separate. Halo is more arcade-esque, where jumping and other shenanigans are not only annoying, but effective tactics. I enjoy COD (4, not WaW) because I can drop people with a few bullets, and where I can snipe without being neon red.

I'm not sure that it is a good idea to mix them. It creates all sorts of problems. I like being able to dominate with a .50 cal in COD4, and then go and screw around on Halo.

That, and the fact that large battles are miserable. Many games are lagging under the strain of 20 players. No way large large battles are a good idea.


What if they can do it without lag? And can someone please tell what's wrong with attachments for weapons? They would be just like equipment right? Except each can only go to a certain weapon.

[Edited on 06.30.2009 9:23 PM PDT]

  • 06.30.2009 9:22 PM PDT
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Posted by: POKEY CLYDE
Where was the "none of the above" option? The only one there that seemed maybe okay was massive multi-player.


I forgot the "none of the above" option. What about the armor permutations? Would you prefer them without the traits? That option also should include more character models when I think about it.

  • 06.30.2009 9:26 PM PDT

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Posted by: UNSC Spartan360
Posted by: MLG Cheehwawa
Sorry, but... none of them. I want a standard Halo game again. Maybe with some new stuff, but nothing as drastic as what you suggested.


Not even more armor permutations? How about more character models?
I would love new armor permutations but not if they will have any effect on gameplay...

  • 06.30.2009 9:27 PM PDT

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.

Posted by: UNSC Spartan360
Posted by: dahuterschuter
I'd like bigger Big Team Battle. Other than that, I wouldn't like any of those. One of the best parts of Halo is that everyone is even off the spawn.


Without the armor permutation thing everyone would still be even with the other 2 ideas. And I have played Halo 2, but not online. I beat all 3 games.


Weapons attachments?

  • 06.30.2009 9:32 PM PDT
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Posted by: dahuterschuter
Posted by: UNSC Spartan360
Posted by: dahuterschuter
I'd like bigger Big Team Battle. Other than that, I wouldn't like any of those. One of the best parts of Halo is that everyone is even off the spawn.


Without the armor permutation thing everyone would still be even with the other 2 ideas. And I have played Halo 2, but not online. I beat all 3 games.


Weapons attachments?


Yes. They would just be equipment for certain weapons and dual wieldable weapons wouldn't have attachments.

1) Weapon Attachments

I was thinking weapon attachments would be a great addition to Halo. You would press right on the d-pad to add the attachment and again to take it away. For example maybe the B.R. could be single shot, semi automatic, have pretty good power, and have quick rate of fire. And its attachment would make it 3 shot burst, give it the scope, and increase its range.



Attachments wouldn't nessesarily make weapons better. The B.R. without the attachment would just be more effective at a closer range. For example one player has a B.R. without the attachment and one has the attachment. At a closer range the player without the attachment has the advantage becuase the B.R. is semi automatic . And at longer range the B.R. player with the attachment would have the advantage because the attachment makes it more accurate. Weapons don't come with attachments so players will fight for them just like weapons and equipment. There can be a maximum of 2 types of attachments for each weapon. Probably best if only a few weapons have attachments. Dual wieldable weapons won't have attachments.

Human

Magnum
semi automatic
3 rounds a second
9 head shots 12 body shots to kill
48 round clip
medium range, accuracy medium

SMG
automatic
15 rounds a second
45 headshots 60 body shots to kill
480 round clip
sub medium- medium range, accuracy low medium

A.R.
automatic
10 rounds a second
30 headshots 40 body shots to kill
320 round clip
close- sub medium range, accuracy low medium

B.R.
semi automatic
2 rounds a second
6 headshots 8 body shots to kill
64 round clip
sub medium- medium range,accuracy high medium
+Attachment<<<gives it the scope and makes it 3 shot burst and more accurate
3 shot burst
3 rounds a second
2 head shots(bursts) 3 body shots(bursts) to kill
64 round clip
medium- sub long range, accuracy high

Shotgun
16 shot blast
16 shot blast every 2 seconds
1 head shot(blast) 2 body shots(blasts) to kill
128 round clip
close- sub medium range, accuracy low medium
+Attachment<<<decreases its power, but gives it higher rate of fire
automatic 6 shot blast
4 shot blast a half second
2 head shots(blasts) 4 body shots(blasts) to kill
128 round clip
close-sub medium range, accuracy low medium

Sniper Rifle
semi automatic
1 round a second
1 headshot 2 body shots to kill
8 round clip
long range,accuracy extremely high

Flame Thrower
continuous flame
burn time 4 seconds
5 second contact with player to kill
over heat after 10 seconds, cool down time 2 seconds
close- sub medium range, accuracy low medium

Spartan Laser
beam
charge time 3 seconds
burn time 2 seconds if still alive
1 hit kill
battery, overheat time instant, cool down time2 seconds
iinfinate range, accuracyextremely high

Frag Grenade
thrown
1 throw per second
within 5 yards kill
2 grenades by default
sub long range, accuracy depends on throw, blast radius low medium

Rocket Launcher
launch
1 launch a second
direct hit or within 10 yards kill
2 round clip
sub long range, accuracy high, blast radius medium

Covenant: Plasma weapons do extended damage since it would continue to burn.

Plasma Pistol
semi automatic
5 rounds a second
burn time 1 second each shot
15 headshots 20 body shots to kill or 1charged shot
battery, over heat time 100 non stop shots or charged shot, cool down time 6 seconds
medium range, accuracy medium

Plasma Rifle
automatic
17 rounds a second
burn time 1 second each shot
51 head shots 68 body shots to kill
battery, over heat time non stop 200 shots, cool down time 4 seconds
sub medium- medium range, accuracy low medium

Carbine
semi automatic
3 rounds a second
burn time 1 second each shot
6 head shots 9 body shots to kill
56 round clip
sub medium- medium range, accuracy high medium

Beam Rifle
semi automatic
3 rounds every 2 seconds
burn time none
1 head shot 2 body shots to kill
battery, over heat time non stop 3 shots
long range, accuracy extremely high
+Attachment<<<decreases rate of fire, but lets you charge it before firing
semi automatic
1 shot every second
burn time none
1 head shot 2 body shots to kill
battery, over heat time 1 charged shot
long range, accuracy extremely high

Needler
automatic
5 ronds a second
burn time none
10 shots planted then boom to to kill,
45 round clip
medium range, accuracy medium, blast radius low medium

Sentinel Beam
beam
burn time 2 seconds
4 second contact with player to kill, scope added
battery, over heat time non stop 7 seconds
infinate range, accuracy extremely high

Brute Shot
lauch
2 launches per second
1head shot 2 body shots tokill
12 round clip
medium range, accuracy medium, blast radius low medium

Spiker
automatic
4 rounds a second
8 head shots 12 body shot s to kill
120 round clip
sub medium- medium range, accuracy low medium
+Attachment<<<gives it scope, decreases rate of fire, and makes it more accurate
semi automatic
2 round a second
4 head shots 7 body shots to kill
84 round clip
medium- sub long range, accuracy high medium

Plasma Grenade
thrown
1 throw a second
within 7 yards to kill
1 grenade by default
sub long range,accuracy depends on throw, blast radius low medium

Flame Grenade
thrown
1 throw a second
within 5 yards for 2 secondsto kill, burntime3 seconds
no grenades by default
sub long range, accuracy depends on throw, blast radius low medium

Mauler
semi automatic
2 rounds a second
4 head shots 6 body shots to kill
60 round clip
medium range, accuracy medium


And I was thinking overshields and activecamo should be equipment. You press(x) to activate active camo or overshields. Active camo last for 45 seconds then you have to wait I think 30 seconds to use it again. And overshield(s) would take damage and recharge for 2 minutes then they will rapidly deplete and you have to wait 1 minute to use it again.

Any improvements to these ideas are welcome.


[Edited on 06.30.2009 9:54 PM PDT]

  • 06.30.2009 9:35 PM PDT

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