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Posted by: SweetTRIX
Posted by: UNSC Spartan360
Posted by: POKEY CLYDE
Armor Traits = Unfair, Unbalanced gameplay
Weapon Add ons = Unfair, Unbalanced gameplay
Massive multi-player = Crap.
How? I understand armor traits being unfair, but if you think attachments are not fair then equipment should be gotten rid of too.
Your arguement comes apart right here, equipment does not control gameplay, weapons do. A bubble shield can have impact on the game but only for a moment. A power weapon or modified weapon is good until the user drops it, or is killed, having a much longer lasting effect on the gameplay and hurting balance.
And you don't know if massive multiplayer is crap unless it is tested maybe in a beta.
The current xbl system can barely support 8v8 without major lag issue, how do you expect to accomplish something of that scale? Before you answer servers, allow me to explain that servers fix nothing in terms of lag. All a server would do is remove host advantage froma single player, but internet connection still makes or breaks the experiance. Add to that the fact that server location will have a huge impact, hurt international gameplay, and add huge amounts of cost. Something of this scale is impractical.
Please explain to me how attachments are not fair. Is it because you have to fight for them and everyone won't have them? Everyone won't have power weapons or equipment either. When you kill a player with a attachment you can take their weapon and/or press right on the d-pad to swap attachments if you can. There can be at most 2 types of attachments for a weapon. If you have a A.R with a attachment that you want to switch you find another attachment that goes with it. If there is one.
As I mentioned in my first comment, the equipment comparison is a poor one. In relations to power weapons, more often than not those who use the higher end weapons earn kill streaks, it is safe to assume that attachements will have a similar effect, once again adding balance issues to a game formula that already suffers from that enough. In regards to the swapping idea, you are overcomplicating a game that thrives in simplicity.
Not trying to bash you, but you did ask for explanations and I realize that my first post here wasn't very well explained.
Okay I think I understand you. There wouldn't be that many attachments on a map though, or maybe 1 attachment just comes with each weapon that has one and there is a extra other type of attachment for some weapons on the map. You would press (RB) to switch attachments.