Halo: Combat Evolved Forum
This topic has moved here: Subject: I Miss This Game
  • Subject: I Miss This Game
Subject: I Miss This Game

It's only been a couple weeks, but I already miss Halo: CE(disc MIA).

Halo 3 Matchmaking just doesn't compare. Tactics are meaningless, maneuvering is useless, and it's virtually impossible to fend off a few enemies on your own without camping.

Gone is the careful balance between weapons, replaced with literal "Rock-Paper-Scissors" battles.

Hell, the maps themselves feel inferior. There's no flow to them, no direction. It's just chaos.

*sigh*

  • 06.30.2009 10:16 PM PDT
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A lot of people could easily disagree with you on what you're implying about Halo 3's MM and overall performance, but I would actually have to agree.

Although Halo 3's MM is very organized, updated daily/weekly, and doesn't have lag issues/errors as much anymore, the overall design of MM in Halo: CE for the PC is amazing. Join any server you want at any time, and just have fun.

[Edited on 07.01.2009 10:36 AM PDT]

  • 06.30.2009 10:30 PM PDT
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Wort, wort, wort!

Heh yeah, Halo 3 is all about.. You go 1 on 1, manage to win, and the some guy comes shoots you to crap cause your shields were down, and T-bags you till you start farting Splazers. In Halo CE, you weren't just runing into your oponent spaming whatever you got.. Your tried to stay long range, cause there were no BR, only AR. And well.. overall, it was balanced, dont know just balanced, I mean you could beat 3 guys without recharging your shield, cause of the Health system...

  • 06.30.2009 11:17 PM PDT

--Dear Father, I've been waiting, I've saved you a seat in hell
--I live to see death, destruction, over the light, but the light cannot be extinguished...
A More Complete Compendium of a Bungie History
-Thanatos 117

I think Halo 3's multiplayer is superb compared to what else is out there. But if Halo: CE had Xbox Live, it would be hands down the best if carefully layed out in a efficient way. I honestly hated the way Halo 2 was setup in that regard. It was a great idea Bungie innovated on with Halo 3, but I like to be able to choose my maps, gametype, who I play with, etc. etc. I love Halo PC and Halo: Custom Edition because it all plays out exactly how I love it. Now if it had an Xbox controller and no lag and the headset thing going on, I'd be smitten.

I loved playing on those creative maps on Halo: Custom Edition. Flying the Pelican, Bumble Bee... Actually firing the Battle Rifle! Haha. Good times...

  • 06.30.2009 11:25 PM PDT
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(-_-) Bored Face

Posted by: Sp4rksLT
Heh yeah, Halo 3 is all about.. You go 1 on 1, manage to win, and the some guy comes shoots you to crap cause your shields were down, and T-bags you till you start farting Splazers. In Halo CE, you weren't just runing into your oponent spaming whatever you got.. Your tried to stay long range, cause there were no BR, only AR. And well.. overall, it was balanced, dont know just balanced, I mean you could beat 3 guys without recharging your shield, cause of the Health system...


CE was pretty much thefirst game I played on xbox and I've been hooked since.I personally prefer Halo 3 because it is more action packed, random and has some great additions. I think Halo 3 could be more balanced though. A way to do that would be to decrease accuracy while dual wielding. And give all weapons back their original damage.

1) Weapon Attachments

I was thinking weapon attachments would be a great addition to Halo. You would press right on the d-pad to add the attachment and again to take it away. For example maybe the B.R. could be single shot, semi automatic, have pretty good power, and have quick rate of fire. And its attachment would make it 3 shot burst, give it the scope, and increase its range.Attachments wouldn't nessesarily make weapons better. The B.R. without the attachment would just be more effective at a closer range. For example one player has a B.R. without the attachment and one has the attachment. At a closer range the player without the attachment has the advantage becuase the B.R. is semi automatic . And at longer range the B.R. player with the attachment would have the advantage because the attachment makes it more accurate. Weapons don't come with attachments so players will fight for them just like weapons and equipment. There can be a maximum of 2 types of attachments for each weapon. Probably best if only a few weapons have attachments. Dual wieldable weapons won't have attachments.

Human

Magnum
semi automatic
3 rounds a second
9 head shots 12 body shots to kill
48 round clip
medium range, accuracy medium

SMG
automatic
15 rounds a second
45 headshots 60 body shots to kill
480 round clip
sub medium- medium range, accuracy low medium

A.R.
automatic
10 rounds a second
30 headshots 40 body shots to kill
320 round clip
close- sub medium range, accuracy low medium

B.R.
semi automatic
2 rounds a second
6 headshots 8 body shots to kill
64 round clip
sub medium- medium range,accuracy high medium
+Attachment<<<gives it the scope and makes it 3 shot burst and more accurate
3 shot burst
3 rounds a second
2 head shots(bursts) 3 body shots(bursts) to kill
64 round clip
medium- sub long range, accuracy high

Shotgun
16 shot blast
16 shot blast every 2 seconds
1 head shot(blast) 2 body shots(blasts) to kill
128 round clip
close- sub medium range, accuracy low medium
+Attachment<<<decreases its power, but gives it higher rate of fire
automatic 6 shot blast
4 shot blast a half second
2 head shots(blasts) 4 body shots(blasts) to kill
128 round clip
close-sub medium range, accuracy low medium

Sniper Rifle
semi automatic
1 round a second
1 headshot 2 body shots to kill
8 round clip
long range,accuracy extremely high

Flame Thrower
continuous flame
burn time 4 seconds
5 second contact with player to kill
over heat after 10 seconds, cool down time 2 seconds
close- sub medium range, accuracy low medium

Spartan Laser
beam
charge time 3 seconds
burn time 2 seconds if still alive
1 hit kill
battery, overheat time instant, cool down time2 seconds
iinfinate range, accuracyextremely high

Frag Grenade
thrown
1 throw per second
within 5 yards kill
2 grenades by default
sub long range, accuracy depends on throw, blast radius low medium

Rocket Launcher
launch
1 launch a second
direct hit or within 10 yards kill
2 round clip
sub long range, accuracy high, blast radius medium

Covenant: Plasma weapons do extended damage since it would continue to burn.

Plasma Pistol
semi automatic
5 rounds a second
burn time 1 second each shot
15 headshots 20 body shots to kill or 1charged shot
battery, over heat time 100 non stop shots or charged shot, cool down time 6 seconds
medium range, accuracy medium

Plasma Rifle
automatic
17 rounds a second
burn time 1 second each shot
51 head shots 68 body shots to kill
battery, over heat time non stop 200 shots, cool down time 4 seconds
sub medium- medium range, accuracy low medium

Carbine
semi automatic
3 rounds a second
burn time 1 second each shot
6 head shots 9 body shots to kill
56 round clip
sub medium- medium range, accuracy high medium

Beam Rifle
semi automatic
3 rounds every 2 seconds
burn time none
1 head shot 2 body shots to kill
battery, over heat time non stop 3 shots
long range, accuracy extremely high
+Attachment<<<decreases rate of fire, but lets you charge it before firing
semi automatic
1 shot every second
burn time none
1 head shot 2 body shots to kill
battery, over heat time 1 charged shot
long range, accuracy extremely high

Needler
auto matic
5 ronds a second
burn time none
10 shots planted then boom to to kill,
45 round clip
medium range, accuracy medium, blast radius low medium

Sentinel Beam
beam
burn time 2 seconds
4 second contact with player to kill, scope added
battery, over heat time non stop 7 seconds
infinate range, accuracy extremely high

Brute Shot
lauch
2 launches per second
1head shot 2 body shots tokill
12 round clip
medium range, accuracy medium, blast radius low medium

Spiker
automatic
4 rounds a second
8 head shots 12 body shot s to kill
120 round clip
sub medium- medium range, accuracy low medium
+Attachment<<<gives it scope, decreases rate of fire, and makes it more accurate
semi automatic
2 round a second
4 head shots 7 body shots to kill
84 round clip
medium- sub long range, accuracy high medium

Plasma Grenade
thrown
1 throw a second
within 7 yards to kill
1 grenade by default
sub long range,accuracy depends on throw, blast radius low medium

Flame Grenade
thrown
1 throw a second
within 5 yards for 2 secondsto kill, burntime3 seconds
no grenades by default
sub long range, accuracy depends on throw, blast radius low medium

Mauler
semi automatic
2 rounds a second
4 head shots 6 body shots to kill
60 round clip
medium range, accuracy medium

I know it seems like a rip off of MAG. I didn't know that until someone told me in a thread. It's still a cool addition though.

There would be 8 squads on each 200 player team. In each squad 25 people. Five of those people are the squad leaders for your squad. So there are 40 squad leaders on each 200 player team. You and your squadmates waypoints are purple. Your squadleaders waypoints are blue. Other players who are on your team, but not in your squad waypoints are white.The squad leaders can press down on the d-pad to request vehicle pick up like if they or someone near them has the flag or for other reasons. When they do a menu will pop up and they can choose which vehicle they want for pickup. When they request a vehicle a waypoint will guide teammates who are driving that kind of vehicle to them. Squad leaders can tap left on the d-pad to go into private leader chat with all squad leaders on their team to come up with plans like which squads attack and which defend. They have a icon on there screen that lets them know there are squad leaders private chatting. And a icon will appear over all players on there team who are private chatting either in leader chat, xbox live party, or xbox live private chat. And squadleaders can boot people who don't listen, or mess up the game. They would press the back button to pull up the squad menu and press (y) on a player they want to boot. All of squadleaders have to press (y) on that player to boot them. Squadleaders can only boot players from their squad, and the majority of players+ at least 1squad leader can vote to have a squadleader booted from their squad. At the end of a game 10 players of each squad will be chosen based on how they did by the game for extra exp ,and then their squad leaders will each choose 1person from their squad to award more extra exp. Assumingly they will choose people who listened to them or no one. There will be a few playlist in which you have to have been chosen for extra exp by squad leaders I would say 10 times before you can play them. There will also be a manditory overview / tutorial of this info so players will know the matchmaking system. You can change squad options like how many squad leaders and people in each squad in custom games, or you can just turn squads off.

Read all before you comment!!!

Posted by: Sp4rksLT
Players fight for them just like power weapons, and equipment.

I don't think even a spartan can ensemble a weapon in not just field conditions while in cover, but when youre being Splazered. Your ideas suck. So just shut up, cause seriously, thats how CoD sounds like. We want Halo, not Halo of Duty Theft Auto.


State a reason why you disagree and the same for if you agree please. I mean the people who say things like "this isn't COD" or "your ideas suck". I know Halo doesn't need attachments. Well it doesn't need equipment or vehicles either, but you want them right!? It's just an idea I thought would be cool. The amount of time it takes to add the attachment would be the same for how long it takes to switch weapons.






[Edited on 07.01.2009 12:44 AM PDT]

  • 06.30.2009 11:57 PM PDT
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(-_-) Bored Face

Posted by: SweetTRIX
Posted by: UNSC Spartan360
Posted by: POKEY CLYDE
Armor Traits = Unfair, Unbalanced gameplay
Weapon Add ons = Unfair, Unbalanced gameplay
Massive multi-player = Crap.


How? I understand armor traits being unfair, but if you think attachments are not fair then equipment should be gotten rid of too.


Your arguement comes apart right here, equipment does not control gameplay, weapons do. A bubble shield can have impact on the game but only for a moment. A power weapon or modified weapon is good until the user drops it, or is killed, having a much longer lasting effect on the gameplay and hurting balance.

And you don't know if massive multiplayer is crap unless it is tested maybe in a beta.

The current xbl system can barely support 8v8 without major lag issue, how do you expect to accomplish something of that scale? Before you answer servers, allow me to explain that servers fix nothing in terms of lag. All a server would do is remove host advantage froma single player, but internet connection still makes or breaks the experiance. Add to that the fact that server location will have a huge impact, hurt international gameplay, and add huge amounts of cost. Something of this scale is impractical.

Please explain to me how attachments are not fair. Is it because you have to fight for them and everyone won't have them? Everyone won't have power weapons or equipment either. When you kill a player with a attachment you can take their weapon and/or press right on the d-pad to swap attachments if you can. There can be at most 2 types of attachments for a weapon. If you have a A.R with a attachment that you want to switch you find another attachment that goes with it. If there is one.

As I mentioned in my first comment, the equipment comparison is a poor one. In relations to power weapons, more often than not those who use the higher end weapons earn kill streaks, it is safe to assume that attachements will have a similar effect, once again adding balance issues to a game formula that already suffers from that enough. In regards to the swapping idea, you are overcomplicating a game that thrives in simplicity.

Not trying to bash you, but you did ask for explanations and I realize that my first post here wasn't very well explained.


Weapons don't come with attachments in matchmaking. When you have a attachment on recoil is increased, magnetism is reduced, and...It takes 1.50 seconds longer to reload?


[Edited on 07.01.2009 12:46 AM PDT]

  • 07.01.2009 12:22 AM PDT
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Wort, wort, wort!

Oh Jesus christ, you had to come into THIS forum? Its Halo Combat Evolved not Halo--blam!--Failure-Three. Just get some Halo skins for Call of Duty 4 and go play it! Were havin a chat bout Halo CE while your saying bout -blam!- we don't need. So I don't care what you say, just leave this place... Demon.

  • 07.01.2009 5:11 AM PDT
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wat bring back memories s to me that avalanch lendar map pack for halo 3 thats from halo 1 and i think 2 blackout halo 2 ghost a black out halo 2

  • 07.06.2009 2:41 AM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

I agree, Halo CE's learning curve and "simpler" weapons selection made the game a much more skill based game from the end of the player. You actually had to have good gameplay, not simply good aim. Halo3, and Halo2 for that matter are all about camping (either hiding spots or firing lanes) and weapon whoring. I blame it heavily on the inclusion of the BR personally, talk about streamlining gameplay.

Sorry to hear you disk went missing, don't feel too bad though, my tv broke and i've been without anything for about a week now :(

  • 07.06.2009 1:57 PM PDT