- DxXOrangesXxD
- |
- Honorable Member
Let there be light, created from fire
I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)
^^^ CONTINUED FROM THE PREVIOUS POST ^^^
Posted by: lostclause
MAG can have that many players because they have dedicated servers and don't have to share with other games and services. Microsoft could easily do the same
if they wanted to. Hell, they could buy/make and and hire everthing needed run it if every active player paid a single dollar. If you wanted armor or just perks to do things, they really should be small, or selectively advantageous, such as the suggestion of being active only in a vehicle. I'm thinking... add a scope level or slightly increase the scope zoom for the BR, extra magazine holder for any or specific weapon pick ups, increased plasma damage if playing as an elite (since plasma weapons except the sniper all suck anyways). Or the ability to have your secondary weapon preset to your favorite that isn't a sniper, sword/shotty, or rockets (or just start with a fav dual wield combo). Or respawn with full grenades of all types, or the ability to spawn with incendiary grenades. Something that shortens spartan laser cooling/charging times. Slightly increased range for shotty damage or sword lunge. Slightly shorter time for your shield to begin recovering.
I think they should make a playlist type that uses squads, and each squad member specializes in certain
weapons (which they spawn with), like other have mentioned: demolitions (brute shots, mines, maybe rockets), snipers (grav lifts to help get to their perches), Grunts (AR's, full grenades, deployable shields), Rangers (BR's, shield regenerator), Techies (Needler, shield drain, incediary grenades, maybe spartan laser), Tanks (Shotty, Grav hammer, overshield which doesn't regen except to normal shield levels). Or whatever, something that would make each class balanced. When you start the playlist, you can choose which class to be, and it matches you up with people who chose different classes to be on the same team to fight against a similarly assembled team. Of course, as part of the balance, each team will have a limited number of snipers and demolitionists (probably just 1 each, and perhaps modifiying their respawn times) while having multiple Grunts and rangers and a few techies. Perhaps you'd start with being able to choose only grunts and rangers only, then have to play a certain number of matches to have access to the techie class, but then have to rank up to have access to the sniper class (if you were playing as a ranger) or the demo and tanks (if you played as a grunt).
Might have to reduce points earned for kills based on class used, cuz killing with a sniper rifle or shotgun is easier than killing with the AR. And there would be two ranking systems set up for it, Squad, and Personal. You rank up in sqaud if your team wins. You rank up in the Personal for that class based on kill count and/or K/D ratio. So if your team did aweful as a whole, but you were carrying the team with your 4:1 K/D ratio or 20 kills, you aren't totally penalized for having matched
with bad teammates. Of course, it could be a random lottery to get which class slot... but somehow I think that's a bad idea. So would slots based solely on global ranking. Just tossing that idea out there. Just something I feel would give the multiplayer that squad battle feel where your sniper is actually a sniper and not some noob who grabbed it first. (there are ALOT of ideas here for the armor abilitys and mutltiplayer stuff)
ARMOR SECTION
Next is the armor, the MAIN THING people want for the armor is more armor pieces for the elites and spartens (mainly elites) like from some of the
books and for there to be a brute character to play as, i understand the brute is a big target and it may be unbalenced but i know Bungie can think of a
way to even it out. And having 3 different characters would increase individualism by 1/3 making tons of the fanbase happy and give them another reason to
play them game. Also there is a even number of people who do and dont want armor to have resitences and abilitys. Arguements with that is that they would
mainly be unlockables and some players would have advantages that other players dont, and theres also the problem of keeping Halo at what it is, a simple
FPS shooter that anyone can pick up and play, my solution for this would be that in custom macthes and some online matchtypes the armors abilitys and
resistences could be disabled like "powering down the power suits" and with that idea i think armor with resistences and such could work quite well.
Other fans ideas
Posted by: Uncle Kulikov
More color options for players(MOST DEFINITLY YES, there arnt enough
color options for the armor, need more unquie colors and to be able
to color more areas over the legs and chest)
Posted By: Decimator Omega
WHO WANTS THE COLOR BLACK BACK FOR HALO REACH?
In Halo 1 we had the color black However in Halo 2 Bungie removed black because they thought it blends with shadow. Well white blends with snow, green
blends with grass, and tan blends with sand and yet we still have those colors. In Halo 3 we have black but only as a force team color. Who wants the
coolest color black back for Halo Reach Multiplayer?(Absoulutly YES ive wanted to have the color black for so long and not just gun metal black, i think
he is right they should bring it back)
Posted by: oO Elemayoh oO
With the armor colors, should just had a color wheel/graph. So you pick
the base color, then can movie different bars higher or lower to get
whatever color you want.
Different HUDs for different helmets(I think this is a cool idea, it would take some work to think up different HUD styles and to squeeze it into the
game but it may add that extra pinch of realism and awesomeness that alot of the previous^ said ideas would do)
CAMPAIGN SECTION
Now this next feature alot people want done to make the marines and ODSTs actually feel needed in the campaign instead of being useless pants on head
retarded soildiers that were only good for having infinite ammo and driveing you around. The marines and ODSTs werent even that different, only the armor
seperated them apart, my idea for them is to increase their AI and tactical ability along with haveing a way to give them simple orders mainly being Attack, Defend and hold position. Ive thought on how to implement it into the controls and i think the best and only way would be to assign it to the d-pad, the d-pad is only used to turn on the flashlight so i think it could work. Attack would go left, defend goes right, hold position down, and flashlight up its pretty simple, and your guns crosshair would be the target point of where to att/def/hold. If they make the campaign multiplayer bigger for more then 4 players though they can use the Back button in the middle of the controller for flashlight and the up button talk maybe. I want it to seem that they arnt 100% needed BUT it would make it easier in the HUGE firefights against the covenant and such, and the ODSTs would ofcourse be stronger then the marines and used for special/difficult/stealty missions. And to make it seem more real on each missions there should be a certain number of ally NPC troops(marines
and ODSTs) that can replace dead troops and are dropped off or discovered at certain checkpoints, not a unlimited amount but just enough depending on
the difficulty. People want at the least for the NPC allys to be more formidable.
Added notes: There needs to be more story, an
idea i have for this would be to do what halo 2 did, 2 different playable characters alien and spartan AND THINK ABOUT THIS, what if in
Halo: Reach playing as the alien hero you could fight marines and have all the other aliens on your side???? they only did that in halo 2 and i thought
that was badass! If they had that in Reach it would be so freaking awesome i cant even begin to say how much more fun the game's campaign/story would
be x.x
(The campaign has to be longer, hell Reach
is all about a war on another planet theres so much Bungie can do with the story even thoguh books about it were wrote this would be a chance to fill any
plot holes and maybe create some new story that didnt happen in the books)
Posted By: Haloman88
And also, a Multiplayer mode that ties in with the overall story of the game, It would be Spartans vs. Elites. Make the Multiplayer part of the overall
cannon in some way. Perhapse a verses campaign mode! Where 4 players play as spartans and the other 4 play as Elites each would have the campaign AI to back
them up. It could work well if done correctly. (Genius idea that would livin up the campaign greatly, but it would take a very long time to figure out and
balence and when one side loses and such but its a great start)
Other fans ideas
Posted by: Brick Walrus666
make grunts funny again, not the red eyed demon grenade spammers from halo 3
(grunts+infinite nades=annoying grunts+funny sayings+funny hats=fun to shoot)
VVV NEXT SECTION HAS BEEN ADDED IN THE POST BELOW VVV
[Edited on 07.04.2009 9:40 AM PDT]