Halo: Reach Forum
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Subject: Features and idea discussion for Halo: Reach (ORGANIZED)

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

Poll: Halo: Reach game ideas LIST come add yours to help Reach be great.  [closed]
Yes! All these ideas should be "Put into Reach"!!:  49%
(17 Votes)
Yes i like most of them except a few(Explain):  29%
(10 Votes)
Only a couple of them are good(Which?):  17%
(6 Votes)
No i dont like any of these(your kidding right?):  6%
(2 Votes)
Total Votes: 35

Halo: Reach Project Ideas
(More ideas are added over time so check the bottom of each section to see them, thank you)

Other sites with this thread in it

http://roosterteeth.com/members/journal/editEntry.php?id=2410 840

http://www.escapistmagazine.com/forums/read/9.122336

http://www.gaiaonline.com/forum/chatterbox/features-and-idea-d iscussion-thread-for-bungies-halo-reach/t.51631510/

http://www.gaiaonline.com/forum/gaming-discussion/features-an d-idea-discussion-for-bungies-halo-reach/t.51566959/


Im Taylor, just a average everyday lazy gamer, but i want to see Reach become one of the greatest FPS's out there, thats why i took the time to type all of this down and explain exactly what we the players want to see and experience in the next biggest halo game of all time. One other thing id like to say is most of these ideas may be small, but its small things that add up to create something bigger better and badass. So please come post and discuss your ideas that could be put into Reach (once it is talked about enough to a degree that we can agree it will work into the game)

[size=18]And so it begins[/size]
These are the ideas of the fanbase that we would like to see "Put into Reach" to make Halo a even more epic and massive FPS shooter. The way i see it, Halo: Reach has a chance to blow the players minds away with all sorts of added features and content (as well as a few new weapons lol), if Bungie
wants Reach to be a great succes they have to find the ideas that the mass majority of the players want for it, and thats what i plan to show them in this
topic, the ideas and wants of the PEOPLE! Because we know what we want, and were gonna do whatever it takes to get it.


MULTIPLAYER SECTION

Ill start with the one thing players want THE MOST OF ALL, Huge multiplayer, the game M.A.G. for the PS3 will have 264 players online, if they found a way to get that ridiciulious number of players online then im positive Bungie can get at least to 24 evenly maybe 32 and at max 48 it depends on a few things. The 360's capabilities should be somewhere around the PS3's level and im sure it can handle it, if Reach doesnt have more multiplayer then it wont have the
feeling of a "Huge war" only the small skirmishes on small maps, and it wont feel as different from halo 3. Being able to play with more people in Halo would be fun, fast paced and epic for everyone.

Another thing is the ability to create and search for your own matches, like pick which matchtype, then select a map from the list of maps for that matchtype
and then select the gametype for the map. Pretty simple, and it would be another thing for players to look forward too. Along with that there needs to be a
infection playlist. But the main thing people want to see is a custom games playlist, like select "custom game matchmaking" and there you can quickly join
any custom games (that are set to open to all) create your own custom match or search for a specific map and gametype. If this was added i feel that it would be easier for more people to have fun with maps they made, and ofcourse it wouldnt be so difficult to find a big party to test your maps and such.

Other fans ideas

Posted by: Hoopajood
Rework the Sigma and MU ranking system. You guys made the number crunching way too difficult for yourselves and everyone else in H3. There's too much unneeded math going on in H3 to determine if someone will rank up. Sure, ranking up is good for the most part and people got to 49's and 50's legit...myself included. BUT, one person winning 5 in a row and ranking up while someone else has to win 15 in a row to get the same level...something isn't right. What's
even more depressing is when you win 15 in a row and then lose 1, you go back down. In H2, if we won 4 in a row it was insant rank-up time. Bring back the old number icons from H2. Our number ranks looked way cooler encased in those circles than they do in 3 just in the open like that. That's my only gripe about the ranks, you guys did an awesome job with everything else.(Im with this guy on this as well it just takes so LONG to get to 50, im still working
on getting past 37 and ive had the game since it came out, and its ridiculious how many mathes you have to win in a row only to go down by 1-2 loses, also
ive seen people useing the "quit and lose exp" thing to their advantage somehow, i dont understand how someone could be rank 36 with 0 exp, it definitly
needs work)


haloman88
Since we know that the ODST firefight maps can be played in both day and night, I think ALL reach MP maps should do this, for FIreFight and Regular verses.
Or another idea wich was used in some military shooter(cant remeber which one). A game starts at dusk and during the match turns into night and dawn to
morning. and Weather effects, rain, snow, lightning etc. for maps. That would be cool. (That WOULS be cool indeed, and add more depth and realism)

by H3C x Furry http://www.bungie.net/Forums/posts.aspx?postID=33972390
In many games, destructible environments have succeeded. For instance, games like Red Faction: Guerrilla and Battlefield: Bad Company. (No, I'm not comparing
Halo to any of these games so don't flame or shun me) I'm not even asking for a fully destructible environment, some simple structures, walls or obstacles that can be destroyed or shot through (almost like a larger scale version of pallets in Halo 3 or Blowupable Covers in Halo 3:ODST) would suffice. The problem is where would this fit best and on what kind of scale? Would you like it where you can shoot through walls like in Call of Duty 4: Modern Warfare or destroy walls and structures completely like in Red Faction: Guerrilla or would you not like to see destructible environments at all? Think about it, you're playing Capture the Flag, you take the Rocket Launcher, blow up a wall, grab a vehicle and you're ready to go. Only to find out there's a guy on the opposing team waiting on another side of a destructible wall. Besides, Reach is already getting blown the -blam!- up so why not? :-) (This is a great idea and it would give to the "just plain fun")

Bots for multiplayer(im not sure of this idea myself but lots of people talk about it, it would be great to have a replacement soldier for if someone
quits a online game, but then its AI would have to be VERY GOOD to not just be an easy target for the other team to constently kill)


Have all weapons in online multiplayer like fuel rod and firebombs
(there has been so many times i could have used those, and on older
maps they only had the older weapons, definitly need to make sure that
all the weapons are available online in some type of matchtype)


Flashlight in single and multiplayer(hmmm, this could be useful if
Reaches online maps are as dark as i imangine they will be)


Posted By: Stealthy Pancake as seen here
http://www.bungie.net/Forums/posts.aspx?postID=34055469
PLAY AS FLOOD IN INFECTION GAMETYPE
I think in Reach, assuming the flood still exists and there is an infection gametype, the infection gametype should entail that the infected were actually
infected in halo terms. I think it would add a lot to the game if you could actually blow off bits and pieces of the infected. It would even be better if
they created a flooded map, something like Halo 2's Backwash.(It would be AWESOME to have such a thing, ive been waiting for it as well but it could be
too much to cram into the game, i will say i hope they do make flood controllable characters(ONLY for infection)and which one you are is based off what
character you are)


b]Posted by:[/b] sanguine moon
multiplayer maps that change half way through a game e.g. a ruined city
scape has buildings that collapse mid game and the fallen buildings allow
the player access to places out of reach at the begining of the game
(its a thought, could make it to were people can get crushed)

Be able to lay down and not just crouch(Adding the ability to lay down would increase stratigic value and make alot of players happy, but i know it will
be extremly tough to program it into the controls with the L3 button but im sure Bungie can figure something out like click once to crouch(click again
to get back up)
and click and hold to lay down then click again to stand back up, simple no? =o)



VVVV CONTINUED IN THE NEXT POST VVVV

[Edited on 07.04.2009 9:46 AM PDT]

  • 07.01.2009 2:19 PM PDT
Subject: Features and idea discussion topic for Halo: Reach

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

^^^ CONTINUED FROM THE PREVIOUS POST ^^^


Posted by: lostclause
MAG can have that many players because they have dedicated servers and don't have to share with other games and services. Microsoft could easily do the same
if they wanted to. Hell, they could buy/make and and hire everthing needed run it if every active player paid a single dollar. If you wanted armor or just perks to do things, they really should be small, or selectively advantageous, such as the suggestion of being active only in a vehicle. I'm thinking... add a scope level or slightly increase the scope zoom for the BR, extra magazine holder for any or specific weapon pick ups, increased plasma damage if playing as an elite (since plasma weapons except the sniper all suck anyways). Or the ability to have your secondary weapon preset to your favorite that isn't a sniper, sword/shotty, or rockets (or just start with a fav dual wield combo). Or respawn with full grenades of all types, or the ability to spawn with incendiary grenades. Something that shortens spartan laser cooling/charging times. Slightly increased range for shotty damage or sword lunge. Slightly shorter time for your shield to begin recovering.

I think they should make a playlist type that uses squads, and each squad member specializes in certain
weapons (which they spawn with), like other have mentioned: demolitions (brute shots, mines, maybe rockets), snipers (grav lifts to help get to their perches), Grunts (AR's, full grenades, deployable shields), Rangers (BR's, shield regenerator), Techies (Needler, shield drain, incediary grenades, maybe spartan laser), Tanks (Shotty, Grav hammer, overshield which doesn't regen except to normal shield levels). Or whatever, something that would make each class balanced. When you start the playlist, you can choose which class to be, and it matches you up with people who chose different classes to be on the same team to fight against a similarly assembled team. Of course, as part of the balance, each team will have a limited number of snipers and demolitionists (probably just 1 each, and perhaps modifiying their respawn times) while having multiple Grunts and rangers and a few techies. Perhaps you'd start with being able to choose only grunts and rangers only, then have to play a certain number of matches to have access to the techie class, but then have to rank up to have access to the sniper class (if you were playing as a ranger) or the demo and tanks (if you played as a grunt).

Might have to reduce points earned for kills based on class used, cuz killing with a sniper rifle or shotgun is easier than killing with the AR. And there would be two ranking systems set up for it, Squad, and Personal. You rank up in sqaud if your team wins. You rank up in the Personal for that class based on kill count and/or K/D ratio. So if your team did aweful as a whole, but you were carrying the team with your 4:1 K/D ratio or 20 kills, you aren't totally penalized for having matched
with bad teammates. Of course, it could be a random lottery to get which class slot... but somehow I think that's a bad idea. So would slots based solely on global ranking. Just tossing that idea out there. Just something I feel would give the multiplayer that squad battle feel where your sniper is actually a sniper and not some noob who grabbed it first. (there are ALOT of ideas here for the armor abilitys and mutltiplayer stuff)







ARMOR SECTION

Next is the armor, the MAIN THING people want for the armor is more armor pieces for the elites and spartens (mainly elites) like from some of the
books and for there to be a brute character to play as, i understand the brute is a big target and it may be unbalenced but i know Bungie can think of a
way to even it out. And having 3 different characters would increase individualism by 1/3 making tons of the fanbase happy and give them another reason to
play them game. Also there is a even number of people who do and dont want armor to have resitences and abilitys. Arguements with that is that they would
mainly be unlockables and some players would have advantages that other players dont, and theres also the problem of keeping Halo at what it is, a simple
FPS shooter that anyone can pick up and play, my solution for this would be that in custom macthes and some online matchtypes the armors abilitys and
resistences could be disabled like "powering down the power suits" and with that idea i think armor with resistences and such could work quite well.

Other fans ideas

Posted by: Uncle Kulikov
More color options for players(MOST DEFINITLY YES, there arnt enough
color options for the armor, need more unquie colors and to be able
to color more areas over the legs and chest)


Posted By: Decimator Omega
WHO WANTS THE COLOR BLACK BACK FOR HALO REACH?
In Halo 1 we had the color black However in Halo 2 Bungie removed black because they thought it blends with shadow. Well white blends with snow, green
blends with grass, and tan blends with sand and yet we still have those colors. In Halo 3 we have black but only as a force team color. Who wants the
coolest color black back for Halo Reach Multiplayer?(Absoulutly YES ive wanted to have the color black for so long and not just gun metal black, i think
he is right they should bring it back)

Posted by: oO Elemayoh oO
With the armor colors, should just had a color wheel/graph. So you pick
the base color, then can movie different bars higher or lower to get
whatever color you want.

Different HUDs for different helmets(I think this is a cool idea, it would take some work to think up different HUD styles and to squeeze it into the
game but it may add that extra pinch of realism and awesomeness that alot of the previous^ said ideas would do)









CAMPAIGN SECTION

Now this next feature alot people want done to make the marines and ODSTs actually feel needed in the campaign instead of being useless pants on head
retarded soildiers that were only good for having infinite ammo and driveing you around. The marines and ODSTs werent even that different, only the armor
seperated them apart, my idea for them is to increase their AI and tactical ability along with haveing a way to give them simple orders mainly being Attack, Defend and hold position. Ive thought on how to implement it into the controls and i think the best and only way would be to assign it to the d-pad, the d-pad is only used to turn on the flashlight so i think it could work. Attack would go left, defend goes right, hold position down, and flashlight up its pretty simple, and your guns crosshair would be the target point of where to att/def/hold. If they make the campaign multiplayer bigger for more then 4 players though they can use the Back button in the middle of the controller for flashlight and the up button talk maybe. I want it to seem that they arnt 100% needed BUT it would make it easier in the HUGE firefights against the covenant and such, and the ODSTs would ofcourse be stronger then the marines and used for special/difficult/stealty missions. And to make it seem more real on each missions there should be a certain number of ally NPC troops(marines
and ODSTs)
that can replace dead troops and are dropped off or discovered at certain checkpoints, not a unlimited amount but just enough depending on
the difficulty. People want at the least for the NPC allys to be more formidable.

Added notes: There needs to be more story, an
idea i have for this would be to do what halo 2 did, 2 different playable characters alien and spartan AND THINK ABOUT THIS, what if in
Halo: Reach playing as the alien hero you could fight marines and have all the other aliens on your side???? they only did that in halo 2 and i thought
that was badass!
If they had that in Reach it would be so freaking awesome i cant even begin to say how much more fun the game's campaign/story would
be x.x
(The campaign has to be longer, hell Reach
is all about a war on another planet theres so much Bungie can do with the story even thoguh books about it were wrote this would be a chance to fill any
plot holes and maybe create some new story that didnt happen in the books)

Posted By: Haloman88
And also, a Multiplayer mode that ties in with the overall story of the game, It would be Spartans vs. Elites. Make the Multiplayer part of the overall
cannon in some way. Perhapse a verses campaign mode! Where 4 players play as spartans and the other 4 play as Elites each would have the campaign AI to back
them up. It could work well if done correctly. (Genius idea that would livin up the campaign greatly, but it would take a very long time to figure out and
balence and when one side loses and such but its a great start)

Other fans ideas

Posted by: Brick Walrus666
make grunts funny again, not the red eyed demon grenade spammers from halo 3
(grunts+infinite nades=annoying grunts+funny sayings+funny hats=fun to shoot)

VVV NEXT SECTION HAS BEEN ADDED IN THE POST BELOW VVV

[Edited on 07.04.2009 9:40 AM PDT]

  • 07.01.2009 2:35 PM PDT
Subject: Halo: Reach game ideas LIST come add yours to help Reach be great.

Your wall of text has broken my spirit to live! At least it is segmented into paragraphs.

  • 07.01.2009 2:36 PM PDT

Oel ngati kameie, oe omum nga, oe ’efu nga.

i agree with most of what you said, heres to cut the first paragraph short, make forge like the map creator from far cry 2, its easy, and fun

  • 07.01.2009 2:38 PM PDT
  • gamertag: [none]
  • user homepage:

Oh god no! Halo never needs more than 32 person online, I hope it stays at 16 players.

  • 07.01.2009 2:39 PM PDT
Subject: Features and idea discussion topic for Halo: Reach

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

^^^ CONTINUED FROM THE PREVIOUS POST ^^^


WEAPONS AND VEHICLES

Posted by: OPRAH WINPHRY
For this new game Reach I would hope to have a very large map with more Xbox Live support, possibley 24-32.
The Pelican will be armed with a 40mm cannon used for offense, and it is controlled by the co-pilot. It would have a slow fire rate but have decent power,
it would have small blast damage it would have a rear machine gun providing the passengers with fire support.(thats all fine mostly like the campaign
peli's)


The pelican will have a crew of 2, and six passengers. [5 seated 1 rear gunner.]
You could hook up a Scoprion or Hog to the back, and one mongose inside of the pelican.
[Possible Idea, 1 mongoose at the cost of two passengers. and all vechiles cant* be used while in flight.](ofcourse, shooting a scorpian while flyign
would be way unbalenced and i was thinking the pilot can use the LB button to latch the vehicle on(if no ones inside) and press it again to drop. i think
it should stay at 6-8 passengers in the back since it will be used for big maps with LOTS of players)


It would be damaged these ways:
Any serious weapons Rocket Launchers, Spartan Lasers, Scorpion tank shots, if there is damage to the engines it will gain or lose altitude and have a harder
time turning. [Usefull to stop a flag carrier from getting away...and realistic!]

Ways to be destroyed.
3 Rocket hits [One to the cockpit or one to the engine to cause failure or serious damage]
2 laser hits [unless in the cockpit]
2 scorpion hits [unless in the cockpit]
1 Wraith shot [becasue we now how hard it is to shoot down aircraft with a wraith](weapon damage and balence issues i have no idea for to figure out so
i would just leave it to bungies balenceing team, but i do think the front windshield glass should be able to be broken and then the pilots are exposed to
normal fire)


When the Pelican is critically damged, it won't blow up in mid air, but depending on the altitude it will flash a red light in the passenger compartment
[pipes breaking and sparks add realism and extra warning] to get out and save yourself. The pilot must eject the vechiles [if they are stored] or they will go down with the ship and be destroyed or heavily damaged.
[Pilot is doomed give him a salute while you bail]
When the damage is done the pelican will crash to the ground in an explosion
(when the ship is going into critical it may at most flash lights but the extra effects might be a little troublesome to put in, and then the ship may go
into a swishy back and forth motion(like in the campaign) and the pilot(s) will go down with the ship since it is almost impossible to escape the cockpit
of a crashing peli, upon crashing there will be a big damageing explosion and any attached vehicles will be destroyed with it)

It is usefull to get your team from one side of the map to the other, and some strafing and vechile transport(Its a great idea that would help if it was on
alvalanche or sidewinder or sandboxs ariel building area(that suckers huge)

Posted by: StarStreamer, see here for more info http://www.bungie.net/Forums/posts.aspx?postID=34301471
As everyone knows the AR is one of the most popular gun for the majority of Halo 3 players, But its accuracy is well to be honest pretty shocking and it
takes a whole clip just to kill another player, Not to mention its sound it even sound's bad compared to its brother the SMG. But personally i think it
needs to go or be improved.
All i can say is:
DO NOT PUT IT IN HALO REACH WITHOUT MAJOR MODIFICATIONS
(what he said)






FORGE AND MAPS SECTION

The maps have always been awesome say for a select few that were disappointing, i think there should be more larger maps with bases on them like Standoff, High
ground, and blood gulch. With Sandbox bungie said it was fully editable but it didnt even have half the things that Foundry had, like half shield doors, or
all the random stuff thats used in Dodge It, there should be a map that can have changeable climate and EVERY ITEM (and weapons) from the past levels,
it would give players complete access to what they can create. There needs to be a better forge system, like every map will have everything that every other
map can have, also needs to be more editing tools, like a snap reaction that can be turned on and off for simple and advanced maps, the fusion glicth should
stay ofcourse thats what makes the best maps, or you can make it another optional thing where items move through each other like they arnt solid and then
switch it on and off to get perfect fusion results and it would be great to have a automactic floating option, that would make the item float as soon as you
let go, like place it anywhere in any position and it stays.

bring back blood gulchcoagulation(that map was perfect for most any type of game, i say bring it back recreated for Reach enviroment(maybe in a small
part of the city with a few destroyed buildings?)
and bigger for the bigger party sizes Reach SHOULD have. Also the bases should be mostly redone with
a much more expansive underground part of the bases. And maybe a entire underground battlefield UNDER the battlefield?)


a delete button would be nice for foundry and sandbox and make no limit for the money and a better sandbox that doesnt have LASERS that kill u when u step
outside the map BUNGIE or at least in matchmaking i know u did that cause of the sandbox skull which took me 4ever to find but my friend got it for me
(I agree 100% the death areas get a little annoying)


Posted by: MAGOO01041996
I would like a forge undo and redo button.
(sounds pointless when you first think about it(or maybe thats just the redo part), but i see it may be useful somehow, like if you accidently move something and it was a pain in the ass to get it there then just undo it)

Map editor like Far Cry 2(tons of players like far cry 2's map editor more(i havent played it so i wouldnt know)




OTHER INDIVIDUALS LIST OF THINGS TO ADD/CHANGE

Posted by: Bullet_Sponge
Instead of Bungie adding new things I would rather see them perfect
what we already have. Do we really need a game with twice the broken
features? I think not. The melee system was terrible, dual wielding,
weapon Balance wasn't the best, the ranking system was nowhere as good
as in Halo 2, the autoaim is a bit extreme and cheating is a problem.

Melee
The melee system sucked. It is way to overused and way to easy to use.
The lunge allows you to actually turn and fly at your opponents, no aim
required. The melee system should return to a state similar to Halo CE.
Almost no lunge and the more momentum you have the stronger you melee.
Each weapon should also have a unique damage dealt, melee speed,
animation and reach.

Damage Example:
Standing melee < Running melee < Jumping melee

Weapon Balance
The main problem was weapons either functioned at melee range or at
medium to long range. No in betweens, this makes medium to long range
weapons, like the battle rifle, too effective because you could use them
at all ranges and half the weapons were useless outside of melee range.

Dual Wielding
Dual wielding is the reason most guns have nerfed range. Dual wielding
needs to be perfected or removed. Dual wieldable guns should function
like a real gun when single wielded, having both accuracy and power.
When dual wielded they would retain all firepower but the accuracy,
and subsequently the range, would be drastically cut. This would make
dual wielding strictly a form of close rang dominance.
Here is a thread with a similar concept and a diagram. All weapons would be given decent range with this solution. Even the shotgun would have the Halo CE range.

Ranking System
They should use the Halo 2 Ranking system. It did a great job of separating the noobs and the different skilled players. Maybe they could add to it somehow,
something like Halo 3's global experience system just to show your wins.

Autoaim
Its really ridiculous in Halo 3, I understand a little autoaim because this is going to be a console game but damn Halo 3 has a lot. Try betraying a
teammate. Hard isn't it? Its also more fun in my opinion. I have actually played a game set to simulate FFA with no autoaim using betrayals. Its much more
satisfying to get a kill this way,

Cheating
I have never even been standbyed but I hear stories of cheating. If this is happening Bungie should implement a (better?) anti-cheat system.
These problems should definitely be Bungies priority. My solutions aren't what should be used, they are just suggestions and examples of what could be done.
What do you think and what problems/solutions do you propose? (i think mostly all your suggestions are great and should be done especially the melee system)



[u]VVV CONTINUED IN NEXT POST VVV]/u]

[Edited on 07.04.2009 9:43 AM PDT]

  • 07.01.2009 2:41 PM PDT
Subject: Halo: Reach game ideas LIST come add yours to help Reach be great.

Oel ngati kameie, oe omum nga, oe ’efu nga.

well i didn't mean copy i meant make it simple and easy like that, essentially making it easier to fuse objects and every map has stuff from other maps would make it as good as fay cry, cause thats what far cry does, theres no starting a new round to fuse objects, no putting 6 crates and then deleting all but one to make one float, its would make it way better

  • 07.01.2009 2:44 PM PDT
Subject: Features and idea discussion topic for Halo: Reach

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

^^^ CONTINUED FROM THE PREVIOUS POST ^^^



Posted by: Honourable Elite
DLC:
-More DLC besides just maps. I'd like to see some more armour permutations once I get bored of the old ones, or maybe some new weapons and vehicles.

Weapons/Vehicles:
-All weapons/vehicles from halo games... Of course not in matchmaking due to balance issues but for custom games
-New weapons/vehicles including ones from the novels, again the overpowered ones could at least go in custom games

Maps:
-Reach based Turf
-Other Reach based levels
-Boarding Action remake
-Pillar of Autumn based map
-An actual map editor

Matchmaking:
-More variety in playlists
-System similar to Gears 2 when it comes to vetoing, like a choice sort of thing (Gears 2 players will know what I'm talking about)

Customization:
-More Elite and Spartan permutations including existing ones
-A unique HUD for each helmet.
-More parts to customize including legs, feet, visor, arms, etc
-More races such as any new Covenant races Bungie may introduce or Jackals, which could have armour which is as big as a Spartans so it's balanced.

Other:
-Bots
-More options for custom games
(see this guy knows what gamers want and i think it would all work, besides the jackels i dont know how those would work)



Posted by: Lethal Hate
Keep
Forge
Theater
(yes)

Add
Firefight
Custom Matchmaking search
More vehicles(IE-troop hog)
More guns(scoped Magnum)
RoF updates(Single shot br, slower fire AR, etc)
Extreme content(Headshots leave bullet holes, blood stays on armour, limbs gone from explosions, etc)
(cant make it too grusome maybe just bring blood splatter back everything else is sweet)

Fix
Veto
Betrayal
Suicides
By:
Add a vote system similar to the kind in Gears of War 2
Turn off betrayals
Add a cumulative suicide counter and a auto-boot system
(i agree)

Update
Forge
Customs
By:
Take suggestions from community(IE-Forge glue,Delete all for party lead, 90* snap)
Add more gametypes and add more customizing(IE-One team has certain spawn weapons different than other team, Armour reactive gametypes{some})
(good)

Players edit:
More Armour's
Brute and ODST playable models
Old armour variants
Full body customizing(Back,Chest,Hand,Foot)
(more armours yes brutes i have that down, but the spartan character already has ODST helmet i dont know if that is needed. old armours would be nice, as for the body i think head,shoulders, chest, back, and legs would be fine)

Collector's Edition
Special Armour variants as DLC off disk
Halos 1,2, & 3 box set(all XBL compatible with updates)

That's all.

This too:
[quote]For Reach the Halo CE meelee system where you and your friends got into complete fistfights and didn't lunge 5 yards at a time also the old magnum meelee where you pistol whip them
Rockets with Halo CE speed and Halo 2 lock on system
Halo CE AR cause it was very well balence with the pistol which is now fundumentally a BR
Halo 2 Brute Shot because it wasn't overpowered like in Halo 3
Halo 2 Needler was the greatest embrassment weapon
Halo 1&2 shotgun for its balence with the other weapons and meelee system
Longer charge time for the Lazer to promote aiming fo vehicles rather than infantry
Halo CE grenades so stickies take longer to explode and frags be come more useful
(just perfect)

[Edited on 07.04.2009 9:45 AM PDT]

  • 07.01.2009 2:47 PM PDT
Subject: Halo: Reach game ideas LIST come add yours to help Reach be great.

Oel ngati kameie, oe omum nga, oe ’efu nga.

in my opinion if reach multilplayer is the same as halo 3 with the highest # being 16, its not gonna be fun, it'll just be another halo game, and if its just another halo game, its not gonna be great, maybe for a couple months, but not that great as the others, at least bump it up to 32 more players means more fun, and the reach story is about the battle for reach, not these simple only master chief and some marines go in and fight, we are talking huge battles, i mean, banshees, pelicans, etc. all battling in the sky and all the ground vehicles too. also IMO hornets should not be, nor choppers, because in halo:CE story they hadn't been made yet neither in the halo:CE game, and phantoms should be gone, but have those one carriers from halo:CE also because they weren't made yet and it wouldn't fit with the story

  • 07.01.2009 2:52 PM PDT

Oel ngati kameie, oe omum nga, oe ’efu nga.

definetly simple, you could press start and disable/ enable them or say enable/disable fusion/floating (depending on if PN is used)

[Edited on 07.01.2009 2:54 PM PDT]

  • 07.01.2009 2:53 PM PDT

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

Yea see i havent read the books so i dont know 100% of halo's story

  • 07.01.2009 5:35 PM PDT

if halo reach had a map creator like farcry 2 I'll pay $100 for the game

  • 07.01.2009 5:37 PM PDT

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

if lost planet 2 had a map editor like halo id pay 100$ for it lol but really all they need to do is add floating,fusing, and snap on tools. That would make the forge much closer to perfect

  • 07.01.2009 5:45 PM PDT

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

Anymore ideas?

  • 07.01.2009 6:11 PM PDT

R.I.P. Alex Lyskawa 5/26/08

"the joke is in your hand"

spartan squad commands. you and eight other spartans (9 make an infantry unit)... no master chief but characters that were in the books. NO PLAYABLE ALIANS!!!
primative versions of weapons and enemies ie. scopeless br and less armor on alians
mele combos like in killzone 2
combat knife/human mele weapon
weapon modification for multiplayer (CoD 4 style)
longer campaign
no ai / cortana
WAYYYY MORE VIOLENT! halo is rated m, so why not make it live up to its rating
new helmets/armor

  • 07.01.2009 6:58 PM PDT

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

i got the squad commands down already, im not sure how people will react to no aliens, also halo cant copy too many games at once or it will be called a tosser, the campaign i may know a way to do that, maybe do like in halo 2, 2 sides and 2 heros,(ofcourse play as a alien) that would increase the campaign, i thought halo 2's campaign was short but not as short as halo 3's

  • 07.01.2009 7:09 PM PDT

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

i just had a thought, if they had a playable alien in halo reach'es campaign, then they could make it to where you can fight the marines!!! that would be so awesome dont you think???

  • 07.01.2009 7:14 PM PDT

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

Posted by: DxXOrangesXxD
i just had a thought, if they had a playable alien in halo reach'es campaign, then they could make it to where you can fight the marines!!! that would be so awesome dont you think???
anybody? D=

  • 07.01.2009 8:33 PM PDT

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

Posted by: DxXOrangesXxD
Posted by: DxXOrangesXxD
i just had a thought, if they had a playable alien in halo reach'es campaign, then they could make it to where you can fight the marines!!! that would be so awesome dont you think???
anybody? D=
Come on people how come the wants and ideas thread get so much attention it doesnt even list any of the ideas and i do not envy who evers job it is to surf through 1000+ post of ideas

  • 07.01.2009 9:16 PM PDT

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

Posted by: x Z MIKE x
spartan squad commands. you and eight other spartans (9 make an infantry unit)... no master chief but characters that were in the books. NO PLAYABLE ALIANS!!!
primative versions of weapons and enemies ie. scopeless br and less armor on alians
mele combos like in killzone 2
combat knife/human mele weapon
weapon modification for multiplayer (CoD 4 style)
longer campaign
no ai / cortana
WAYYYY MORE VIOLENT! halo is rated m, so why not make it live up to its rating
new helmets/armor
i think its violent enough, you do know that like 1/3 of its players are little kids that shouldnt be playign but do anyway, and why no ai's or cortana?

  • 07.02.2009 7:46 AM PDT
Subject: Halo: Reach game ideas list come add yours to help Reach be great.

There's a thread for this in the pinned topics already. Please read the stickies.

  • 07.02.2009 8:09 AM PDT

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

Posted by: Lethal Hate
There's a thread for this in the pinned topics already. Please read the stickies.
that thread sucks ass, it does not list anything, its 1000+ post of people telling their ideas and such but no one is writeing down the actual good ones, to me its just people posting their ideas over and over and over again every single day, why you think i made this topic? so that we can actually put down the good ones into a list to show bungie

  • 07.02.2009 8:14 AM PDT

Let there be light, created from fire

I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)

THE LIST HAS BEEN UPDATED

  • 07.02.2009 10:45 AM PDT
Subject: Halo: Reach game ideas list come add and discuss yours.

Campaign -
A battle scarring system - Through out the campaign your armour gets damaged from bullets, fire, plasma, Mud, and weather.
Descisions - Being able to make descisions that affect how the mission plays out and its difficulty.
Different perspective endings - The ending from someone elses view, this depends on what you did to complete the final mission and campaign.
Longer campaign - Longer than Halo 2 and 3, maybe as long as Halo CE or longer.
Pelican missions - Missions that require you to pilot a pelican, here is my idea for one - Your being dropped from space in a pelican, something happens to the pilot and you have to fly it to Reach and each time you got hit it was harder to control and eventually you would enter a Crash mode were is was almost impossible to control but you had to land as safe as possible and save the marines for the misson to come.
Create your Spartan for begining - Being able to customize his/her armour, colour, name, Spartan number, Prefere weapon to start with (on begining mission and missions where your at a UNSC base) , Specialtys (Your spartan is better at something than other spartans).
Huge battles against covenant - Large base battles, Space battles, zero gravity stuff.


Matchmaking and customs -
Big maps
flyable pelicans and phantoms
Underwater and zero-gravity maps
Maybe Brutes

Forge -
Start from scratch canvas
Fires
Water, trees and rocks
Destroyed veichles/Cars
Glassed battlefields
Craters

  • 07.02.2009 10:57 AM PDT

~ Nipples

WALL OF TEXT

  • 07.02.2009 10:58 AM PDT

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