- Homeboyd903
- |
- Exalted Legendary Member
Posted by: POKEY CLYDE
Posted by: Homeboyd903
With all the talk about creating your own achievements and what not I thought of something you guys might be interested and could be implemented in Halo: Reach.
My Idea
For use with custom games only:
While I believe that there will be a lot of returning options in the Halo: Reach menu as well as in MM and campaign.. Just as with firefight, I believe its time for some new options within custom games.
I.e. Create achievements within custom games (either worth 0 gs or call them something else - so they dont show up on achievement lists in the game)
You build your variant, or use someone elses, or use a Bungie made map and set up a few achievements that you could get for doing specific things during the match. Build the gametype around these types of achievements. The winner of the match could be determined by who scores the most of the particular matches achievements.
For example:
Map: Blood Gulch 3 (heh) or whatever map you want.
Gametype: Achievementology
Score to: First to 10 achievements (or highest #/points when match ends)
- You could have some achievements worth more points than others (degree of difficulty)
Achievement Creation and Points Setter:
- Hijack 3 vehicles from the opposing team (2 points)
- Kill 3 opponents while using Active Camo (2 points)
- Get a grenade kill from 100+ yards (3 points)
- Achieve a double kill with the laser (2 points)
- Get an extermination (3 points)
- Get 5 assassinations in one round/match (2 points)
- Get a double kill (1 point)
- Stick an opponent with Brute Spike grenade (1 point)
.... and so on.. some easy.. some more difficult.. you get the idea.
The menu would have to have a list of possible achievements you could select from so that the game knows when one has been achieved. Use it like a checklist so that the custom game maker can go down the list and decide which ones to check off.
After some time in customs I could see some awesome Bungie contests coming from this.
I.e. Shishka sets up a playlist where he has a lot of different maps/gametypes set up with unlockable "achievements" to get during the match. Make it social. Since these wouldnt be actual achievements that give you gs points, theres no reason for people to cheat.
I dunno, just an idea. I think it would be something new and cool to try out. Would make gameplay a lot different. Sure you could rush and just kill people instead of going for the achievements but you would lose for doing so.
Any thoughts? Suggestions? Ideas?
So, what your saying is, in custom games, you can create a list of achievments, and how much they are worth, and there would be a gametype where first person or team that gets howmany ever achievments there is to get, wins.
Unlike your maps, I love this. :P lol, sorry, just had to throw that out :P
(Your maps are okay, it was a joke)
Anyways, I love this idea. Only thing is, I dunno how you would be able to create your own achievments, this would be pretty pretty hard. Unless there was like a pre-made list of things that you could combine.
FIRST OF ALL... MY MAP "Backdraft" made the 4v4 Bungie vs The World Playlist. Check it out (third one down). So yeah.. haha i hate you.. and yeah, I said it would have to be a premade list. You guys gotta read my posts. I know you cant literally type out your own achievements.. the console wouldnt recognize them. Thats why I said a "trigger system." You go through a checklist and select the premade achievements and select their point values. And no.. they would NOT give you gamerscore. Ive already stated this too.
[Edited on 07.05.2009 12:53 PM PDT]