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This topic has moved here: Subject: A "What if?" Night vision ability.
  • Subject: A "What if?" Night vision ability.
Subject: A "What if?" Night vision ability.

You know how enemies show up as red and allies show up as green with the night visor on. What if it was like ghost recon where you could turn it on and see enemies through walls and such. The visor is probably not like that but it would be a great addition to it if we could see enemies through walls and plan our attacks with that. What do you guys think?

  • 07.02.2009 10:38 AM PDT
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J D O S H

I think the VISR is just fine how it is.

  • 07.02.2009 10:40 AM PDT

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hmm I like the VISR the way it is but it would be awesome if the night vision on the sniper was brought back from halo 1/CE.

  • 07.02.2009 10:42 AM PDT
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I think the VISR is good as it is.

  • 07.02.2009 10:44 AM PDT

Posted by: RAMY85
hmm I like the VISR the way it is but it would be awesome if the night vision on the sniper was brought back from halo 1/CE.


that too would be cool but if it was given the ability to see enemies through walls and such like ghost recon it could add a numerous possibilities of ways to decide your plan of attack and such.

  • 07.02.2009 10:45 AM PDT
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J D O S H

Posted by: relliK42
Posted by: RAMY85
hmm I like the VISR the way it is but it would be awesome if the night vision on the sniper was brought back from halo 1/CE.


that too would be cool but if it was given the ability to see enemies through walls and such like ghost recon it could add a numerous possibilities of ways to decide your plan of attack and such.


I don't want Bungie adding ideas from other games I'd prefer them to come up with there own or use there past abilities they don't use at the moment like the night vision on the sniper.

  • 07.02.2009 10:49 AM PDT

Posted by: J DOSH
Posted by: relliK42
Posted by: RAMY85
hmm I like the VISR the way it is but it would be awesome if the night vision on the sniper was brought back from halo 1/CE.


that too would be cool but if it was given the ability to see enemies through walls and such like ghost recon it could add a numerous possibilities of ways to decide your plan of attack and such.


I don't want Bungie adding ideas from other games I'd prefer them to come up with there own or use there past abilities they don't use at the moment like the night vision on the sniper.


Everyone takes other peoples ideas but with their permission. Ex- In fable 2 you can get the assault rifle. Ex2- The hayabusa armor is based off of Ninja Gaiden. There was nothing wrong with those two. Remember this is a what if question not a "plese put this in the game" question.

  • 07.02.2009 10:57 AM PDT

One way this could work is that you use the superintendents security cameras to show you where they are.

Rather than doing a odd picture-in-picture sort of veiw, you would have to activate your VISRs map then you can veiw the enemy positions number and possibly even get a still image of what enemy they are (Brute, Grunt, Etc,)

I think that would be a more realistic way to do this.

  • 07.02.2009 11:01 AM PDT
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Posted by: relliK42

Everyone takes other peoples ideas but with their permission. Ex- In fable 2 you can get the assault rifle. Ex2- The hayabusa armor is based off of Ninja Gaiden. There was nothing wrong with those two. Remember this is a what if question not a "plese put this in the game" question.

That's not really taking ideas as much as it is paying tribute to. The Hayabusa was more of a thank you to Team Ninja since they had a Spartan in DoA 4 and the Halo equipment in Fable is pretty much flat out listed as coming from halo with everything being labeled "Hal's ________" taking ideas is more like having another game that has a grenade that can stick to enemies when thrown or something else along those lines.

  • 07.02.2009 11:03 AM PDT

Posted by: OctalLord
One way this could work is that you use the superintendents security cameras to show you where they are.

Rather than doing a odd picture-in-picture sort of veiw, you would have to activate your VISRs map then you can veiw the enemy positions number and possibly even get a still image of what enemy they are (Brute, Grunt, Etc,)

I think that would be a more realistic way to do this.


that is a sick idea. I can imagine watching grunts going through the city and i'm just watching them from my PDA.

  • 07.02.2009 11:03 AM PDT

Posted by: relliK42
Posted by: OctalLord
One way this could work is that you use the superintendents security cameras to show you where they are.

Rather than doing a odd picture-in-picture sort of veiw, you would have to activate your VISRs map then you can veiw the enemy positions number and possibly even get a still image of what enemy they are (Brute, Grunt, Etc,)

I think that would be a more realistic way to do this.


that is a sick idea. I can imagine watching grunts going through the city and i'm just watching them from my PDA.



Imagine doing that. But waiting for them to go into a highway tunnel. Then having the Supa close both sides of the tunnel. (Not likely but you could lure them into the highway tunnel that doesn't have alot of cover for them to hide behind.)

  • 07.02.2009 11:10 AM PDT

Posted by: OctalLord
Posted by: relliK42
Posted by: OctalLord
One way this could work is that you use the superintendents security cameras to show you where they are.

Rather than doing a odd picture-in-picture sort of veiw, you would have to activate your VISRs map then you can veiw the enemy positions number and possibly even get a still image of what enemy they are (Brute, Grunt, Etc,)

I think that would be a more realistic way to do this.


that is a sick idea. I can imagine watching grunts going through the city and i'm just watching them from my PDA.


with the ideas people come up with in these forums i could see a great game in the making.


Imagine doing that. But waiting for them to go into a highway tunnel. Then having the Supa close both sides of the tunnel. (Not likely but you could lure them into the highway tunnel that doesn't have alot of cover for them to hide behind.)

  • 07.02.2009 11:12 AM PDT