- SpartanFox01
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Posted by: JasmineWarrior
Well, if were going in no holds barred, then let me suggest this (sure something similar has javascript:__doPostBack('ctl00$mainContent$postForm$skin$ quoteButton','')been done before, but I figure its worth a try.):
Why not build Reach around a constant play model (I'll explain in a minute) where the entire game is one gigantic level, that changes dynamically as the game progresses. This would mean that instead of separate campaign levels the game would only progress in story based on when the player meets certain criteria.
For example, they go talk to a certain general before Reach is attacked by the covenant or some other cinematic event, and suddenly covenant ships pop out of slipspace around the planet, but if the player doesn't talk to the general they can run around and drive warthogs all over the planet for hours. This is the open world concept I'm talking about, the player can free roam around the planet or a ship or something until he activates key pieces of the story by playing through them. As soon as the ships start attacking Reach, for example, instead of running around and racing warthogs against friends they find themselves surrounded by covenant ground troops (and, of course, plenty of ammo). They can continue in this state until they choose to play through another key piece of the story. This is similar to what Bungie has chosen to do with ODST, just instead of running around the same city to flashbacks each objective they complete radically changes the play environment.
The player could choose to start the game over at any separate checkpoint that they unlock, meaning they can still race warthogs if they choose or run around fighting covenant.
Another radical change I propose for campaign (and perhaps a special type of multiplayer) would be to allow the player a variable level of control for almost any aspect of the game. I am not talking about customization or more player models or something, I refer to control over how they fight their battles and everything.
Imagine you are a high ranking spartan on one of a few human ships to arrive at Reach while it is under attack (say spartan 259 or something). You are presented with a few choices.
Your first option is to stay aboard the cruiser and help direct the space and ground forces against the covenant, not sure exactly the easiest way to manage this while still maintaining the halo feel, but I certainly think it would be awesome to control one of those holo tables you see during the ODST preview, by directing AI (or even players, getting to this) against the covenant, RTS style. Maybe you can fight off borders and such too, or run back and forth on your ship assisting in repairing while under fire.
Another option would be to take a squad of soldiers and take the fight to the surface. You would get to select a load out, choose your method of insertion (pelicans, drop pods anyone?) and head feet first into hell. Once on the ground you would receive support (either AI or a buddy) from the spacecraft battling in orbit. Requesting a MAC strike on an enemy position would be sick, but so would sitting in the command chair and deciding to grant it. The ground soldiers would fight with the support of your friends in orbit, and maybe even the vehicular support of bombers flying overhead, controlled by more of your friends.
The third choice is to take the fight into space, whether you choose to pilot that Longsword you've been eying or you want to crash straight into their ship and gut it from the inside, battlefront style. I think this is pretty self explanatory, so I'll leave it to your imaginations.
Now remember, because the campaign can be advanced by the player, they will want other things to do during the lulls in combat. Depending on if you just want to hang around the ship,
pulling levers and breaking things or run around in a firing range, or customize yourself a hundred different weapon variants is up to you.
Basically what I am proposing can be seen somewhat similar to Battlefront in certain aspects, but still radically different. The fronts on land, space and air can all be played at once, for each battle. Depending on which place the player is playing from, things change considerably. You can either act as a support pilot of some sort, waiting for orders from a commander who just sits about and maybe fights off the occasional raid, or run around on the ground in the thick of things, hoping the general in orbit didn't get killed on the aformentioned raid, because if so, your on your own.
I apologize for any errors in the post, I am a tad busy atm and cant proofread it
Do you have any idea how long creating a whole planet would take your talking about years and years of development and creating the game it would be 2015 befor the game was done prolly built into 3 separate CDs to fit it all