Halo: Reach Forum
This topic has moved here: Subject: Your suggestions are sissy, you people need to get creative!!
  • Subject: Your suggestions are sissy, you people need to get creative!!
Subject: Your suggestions are sissy, you people need to get creative!!

As much as I love the Halo series, some small changes do need to be made. I really like the ordering squads around with Project Natal idea and of course everyone wants larger battles. The open world idea is great too.
Halo is amazing due to its balanced maps and weapons and the simplicity of game play. And BTW almost every game uses other games for ideas believe it or not.

  • 08.13.2009 8:45 AM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: UnsayableTech
Posted by: Tyguy101
Posted by: arachnid223
my minds open for a open world gameplay!


That's what I'm talking about.

What about PvP coop campaign levels. I made it up, think about it. You are playing as an elite with your buddies playing a campign mission against a group of spartans who are playing the same mission with different objectives.

Working out the details would meticulous to say the least, but at least it would be something different.
i just got that idea like a campaign where spartans have to do something while anotherteam of players are elites and they have to do something and they both fight to secure positions or capture something(or someone) like a real battle not like the current campaigns where it's you alone with a few marines whie all the covenant do is defend



in short fantastic PvP campaign idea that is the best one i've seen in this forum


Thanks for the input, I obviously think it's a great idea as well. Something that could really spice up the way everyone is used to playing campaign modes. It's amazing to me that games in 2009 are making campaigns basically the same way they were played on Contra in the 80's. Not that it is a bad way to play a game, but that is the best we can come up with?

I do have a thread specifically catered to PvP campaign since there are many who like the idea if you wanna give your input.

  • 08.13.2009 1:15 PM PDT

Posted by: Dallas Green
I make a legitimate thread on the most logical choice for the next Bond actor, and you take that away from me by creating a parody thread indirectly connecting my thread to yours.

I hope your kids have bad influences and develop bad personalities. I wish this with all my heart.

I thin PvP is the closest we can get to making a decently large and cool change without straying too far from the Halo Franchise.
I also say we keep firefight and forge. And combine them. Eh?

  • 08.13.2009 6:31 PM PDT

-The Big Boss-

Posted by: Tyguy101
99% of the suggestions you people are putting out Halo:Reach are all so uncreative and insignificant. Most of them could be added in an update or a new disk on the Halo 3 engine. I can't believe how many people there are that just want the same old thing, with a few upgrades and perks.

How about an open world concept?

How about flying large ships?

How about ordering armies?

How about multiplayer PvP campaign missions?

How about experience upgrades? Not just unlocking new armor, but real upgrades in guns and armor?

How about epic battles with bots, consisting of 50-100 units?

How about an MMO concept?


Do you really want Halo 3.5? If you are not tired of the same old gameplay and just want some new stories, weapons, characters, and vehicles then lets have Bungie give you some updates.

I want to really explore the Halo universe. If they are making a whole new game engine, why not make a much different game. Still FPS...but with some radical sweet changes.

Get creative people. You can make new maps forever in Forge, and you can play the same old Halo with small changes for the rest of your life. Don't you want something big?

very good point

  • 08.13.2009 6:35 PM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: L3377MA573R
I thin PvP is the closest we can get to making a decently large and cool change without straying too far from the Halo Franchise.
I also say we keep firefight and forge. And combine them. Eh?


I like combining forge and Firefight...making your own firefight levels would be really fun. I think the lamest thing about forge is that people have made thousands of maps, but very few of them have been played with anyone. With firefight you would at least people able to try out your maps.

  • 08.14.2009 7:08 AM PDT

I can't think of anything great to add, except a Killcam.

  • 08.14.2009 10:53 AM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: Half a domino
I can't think of anything great to add, except a Killcam.


I think that the problem is that everyone tries to think of something to "add" to the already great Halo 3 system. I don't think we should add anything to Halo 3, it is already one of the greatest shooters ever made.

I want Bungie to make the NEXT greatest shooter ever made. It is hard to think outside of the box and get a new idea that will really work with the FPS genre, but if Bungie continues to ride the same old horse they are going to get past by a studio that is willing to put their creative genius on the line. And what a waste that would be for the Halo universe as well.

  • 08.14.2009 1:21 PM PDT

Gamertag: KillmasterChris

How about an open world concept?

ODST

How about flying large ships?

I don't see how this can be balanced.

How about ordering armies?

Not FPS, would be lame. Also, Halo Wars.

How about multiplayer PvP campaign missions?

How would that be different from multiplayer?

How about experience upgrades? Not just unlocking new armor, but real upgrades in guns and armor?

Only if everything is unlocked from the start.

How about epic battles with bots, consisting of 50-100 units?

Yes

How about an MMO concept?

Never. Would ruin Halo.

  • 08.14.2009 2:21 PM PDT
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Posted by: Tyguy101
99% of the suggestions you people are putting out Halo:Reach are all so uncreative and insignificant. Most of them could be added in an update or a new disk on the Halo 3 engine. I can't believe how many people there are that just want the same old thing, with a few upgrades and perks.

How about an open world concept?

How about flying large ships?

How about ordering armies?

How about multiplayer PvP campaign missions?

How about experience upgrades? Not just unlocking new armor, but real upgrades in guns and armor?

How about epic battles with bots, consisting of 50-100 units?

How about an MMO concept?


Do you really want Halo 3.5? If you are not tired of the same old gameplay and just want some new stories, weapons, characters, and vehicles then lets have Bungie give you some updates.

I want to really explore the Halo universe. If they are making a whole new game engine, why not make a much different game. Still FPS...but with some radical sweet changes.

Get creative people. You can make new maps forever in Forge, and you can play the same old Halo with small changes for the rest of your life. Don't you want something big?
You see you don't relize by doing that you would be taking away from Halo alot of people would complain and i can understand why because what you are bringing to the table is not Halo

  • 08.14.2009 2:39 PM PDT
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Your friendly and eccentric Sangheili forum-poster. :)

Posted by: Havoc 101
Posted by: Honourable Elite
Looking back through this thread, I've noticed that people haven't mentioned cutscenes at all. Then again, I'm tired so I've probably missed a few posts. Why don't Bungie flesh out the cutscenes a bit more, make them longer, more interactive, more interesting and action packed? The MGS4 cutscenes are a good example of this, there are buttons you can press during the cutscenes for special sequences such as flashbacks, and they're very informative and are packed with plenty of action. Plus they're pretty lengthy too.

So why not make Halo Reach's cutscenes just as interesting to watch, instead of just having Master Chief walk into a certain area and getting told stuff all the time, why not add some battle scenes, add a bit more details about your mission and make them longer? Of course adding a little interaction would be good too, but since MGS is about the only game series that do that I just don't see it happening. But we still need some decent cutscenes, it will make the story much more powerful and breath-taking.

They were going to have a whole interactive battle cutscene in Halo 2 where you were the Arbiter fighting a Brute in hand to hand combat, but they had to scrap it because of the deadline of the game. So an interactive cutscene isn't too far off.

Yeah, I've saw the WIP of that cutscene, the one without textures. They should've done that, it would've been so good!

  • 08.14.2009 2:44 PM PDT

kyle

i think that unlocking new guns or gun add-on's would be to much like call of duty (not saying call of duty is not a great game i love it.... i just think they are 2 diff games and should stay that way) MMO game types would be EPIC here is a great idea in this forum http://www.bungie.net/Forums/posts.aspx?postID=35882609&v iewreplies=true&postRepeater1-p=3#end
i think it is time we make our own character to go through campaign with and take them online...(choose spartan, ODST, marine, elite, brute.. ect) each character will have diff campaigns and diff special abilitys and run on a diff health system, add role playing into campaign.... one of those choose this way or that way things and it changes the way the rest of the campaign goes. so those are some of my new ideas.... tell me what u think.

  • 08.14.2009 3:31 PM PDT

I <3 you, Shishka.

www.cheathappens.com/default.asp?refid=67880

I don't really know why the OP is complaining. These concepts and ideas are based off of an E3 Trailer. We know nothing of Halo Reach apart from it being an FPS, and it taking place in the Halo Universe.

  • 08.14.2009 3:33 PM PDT

"I just looked at a 7-day forecast. Furnace. Ugly. Cooking. Killer. Yowtch! Overcooked. Unbearable. I've never had it spell out "-blam!- you" on me before." -Facetious Sage

The intelligence of my questions shall be directly proportional to the intelligence of your thread, and you will like it! -Jesusismyhomey

Suck my -blam!- you -blam!- -blam!-s, your ideas are all -blam!-.

JK, serious time now:

* I'd like to see them add in a better version of the Infection gametype for muliplayer, either as a possible variant of Firefight with the Flood, or allowing players to control a Flood combat form when infected. If the latter, make Gravemind's voice the announcer for the Flood.

* In addition to the normal Matchmaking option, add in another multiplayer mode that for the sake of argument I'll call Warfare. In Warfare, you choose a side (UNSC or Covenant, maybe even Rebel or Heretic too for some variation) and fight in large-scale persistant battles that you can drop in or out of at any time to secure planets. Every planet has a few locations that you fight at. When one side wins a battle (Which would take awhile) they get access to the resources of that location in other fights at that planet. For example, win a fight at a factory that builds heavy vehicles and they're available at the other battles on that planet. When one side completely conquers a planet, a bonus connected to that planet is available in every battle that faction is fighting in on EVERY world. As you get better, you grow in rank (obviously), allowing you to use certain objects on the battlefield, such as a radio at your base to call in supply drops or MAC strikes. I'm thinking this would be a somewhat more tactical mode than MM, but seeing as it wouldn't be replacing MM, people can choose to ignore it if they wish. IDK, I'm just making this up on the spot, haven't thought about this much.

* I'd like to see some of the vehicles from Halo Wars (NOT THE CYCLOPS). I imagine they'd come in handy in the Warfare mode, not to mention normal MM and Campaign.

* For GOD'S SAKE, fix Forge. Make it so you can toggle on and off snapping objects on the map to a grid, and allow us to change the resolution of the grid. Also, make it so walls can be set to automatically stand straight up if you choose.

*Add in a terrain generator so we can create NEW maps to Forge on. Sure, people will make a lot of -blam!- maps, but people will make enough good maps that it will be worth it even for those who DON'T use it.

  • 08.14.2009 4:42 PM PDT
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Posted by: Navaha42
Suck my -blam!- you -blam!- -blam!-s, your ideas are all -blam!-.

JK, serious time now:

* I'd like to see them add in a better version of the Infection gametype for muliplayer, either as a possible variant of Firefight with the Flood, or allowing players to control a Flood combat form when infected. If the latter, make Gravemind's voice the announcer for the Flood.

* In addition to the normal Matchmaking option, add in another multiplayer mode that for the sake of argument I'll call Warfare. In Warfare, you choose a side (UNSC or Covenant, maybe even Rebel or Heretic too for some variation) and fight in large-scale persistant battles that you can drop in or out of at any time to secure planets. Every planet has a few locations that you fight at. When one side wins a battle (Which would take awhile) they get access to the resources of that location in other fights at that planet. For example, win a fight at a factory that builds heavy vehicles and they're available at the other battles on that planet. When one side completely conquers a planet, a bonus connected to that planet is available in every battle that faction is fighting in on EVERY world. As you get better, you grow in rank (obviously), allowing you to use certain objects on the battlefield, such as a radio at your base to call in supply drops or MAC strikes. I'm thinking this would be a somewhat more tactical mode than MM, but seeing as it wouldn't be replacing MM, people can choose to ignore it if they wish. IDK, I'm just making this up on the spot, haven't thought about this much.

* I'd like to see some of the vehicles from Halo Wars (NOT THE CYCLOPS). I imagine they'd come in handy in the Warfare mode, not to mention normal MM and Campaign.

* For GOD'S SAKE, fix Forge. Make it so you can toggle on and off snapping objects on the map to a grid, and allow us to change the resolution of the grid. Also, make it so walls can be set to automatically stand straight up if you choose.

*Add in a terrain generator so we can create NEW maps to Forge on. Sure, people will make a lot of -blam!- maps, but people will make enough good maps that it will be worth it even for those who DON'T use it.

Dude, those are actually some great ideas.

  • 08.14.2009 4:46 PM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: Navaha42

* In addition to the normal Matchmaking option, add in another multiplayer mode that for the sake of argument I'll call Warfare. In Warfare, you choose a side (UNSC or Covenant, maybe even Rebel or Heretic too for some variation) and fight in large-scale persistant battles that you can drop in or out of at any time to secure planets. Every planet has a few locations that you fight at. When one side wins a battle (Which would take awhile) they get access to the resources of that location in other fights at that planet. For example, win a fight at a factory that builds heavy vehicles and they're available at the other battles on that planet. When one side completely conquers a planet, a bonus connected to that planet is available in every battle that faction is fighting in on EVERY world. As you get better, you grow in rank (obviously), allowing you to use certain objects on the battlefield, such as a radio at your base to call in supply drops or MAC strikes. I'm thinking this would be a somewhat more tactical mode than MM, but seeing as it wouldn't be replacing MM, people can choose to ignore it if they wish. IDK, I'm just making this up on the spot, haven't thought about this much.

* I'd like to see some of the vehicles from Halo Wars (NOT THE CYCLOPS). I imagine they'd come in handy in the Warfare mode, not to mention normal MM and Campaign.



This idea is pretty money. It is generally an MMO idea, but is strictly based a battles for a planet. I really like it. It seems like this would really make for some dynamic multiplayer battles. I think things along these levels are really in the right direction.

  • 08.18.2009 7:09 AM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: Tobinindyy
I don't really know why the OP is complaining. These concepts and ideas are based off of an E3 Trailer. We know nothing of Halo Reach apart from it being an FPS, and it taking place in the Halo Universe.


I'm not complaining, I'm just scared...so very scared.

  • 08.20.2009 12:18 PM PDT
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Dick Valentine<3

This stuff wouldn't handle well on the Xbox360,
if you added alot more you'll have to loose somthing else in return,
Eg: worse graphics

  • 08.21.2009 4:20 AM PDT

my BR is better than your AR

You should be able to customize stuff.

Like the controls there isn't a control scheme that i like in halo 3 so that would be cool so you could play how you wanted to.

In adition to armor for the chest shoulders and head how about your back or your legs?

I would also like to see firefight if that goes over well with ODST.

An automatic BR.

In multiplayer a gameplay wich is slayer everyone has a BR and only 1 life 5 rounds.

It should also have forge and theater.

  • 08.22.2009 2:43 PM PDT
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Posted by: JasmineWarrior
Well, if were going in no holds barred, then let me suggest this (sure something similar has javascript:__doPostBack('ctl00$mainContent$postForm$skin$ quoteButton','')been done before, but I figure its worth a try.):

Why not build Reach around a constant play model (I'll explain in a minute) where the entire game is one gigantic level, that changes dynamically as the game progresses. This would mean that instead of separate campaign levels the game would only progress in story based on when the player meets certain criteria.

For example, they go talk to a certain general before Reach is attacked by the covenant or some other cinematic event, and suddenly covenant ships pop out of slipspace around the planet, but if the player doesn't talk to the general they can run around and drive warthogs all over the planet for hours. This is the open world concept I'm talking about, the player can free roam around the planet or a ship or something until he activates key pieces of the story by playing through them. As soon as the ships start attacking Reach, for example, instead of running around and racing warthogs against friends they find themselves surrounded by covenant ground troops (and, of course, plenty of ammo). They can continue in this state until they choose to play through another key piece of the story. This is similar to what Bungie has chosen to do with ODST, just instead of running around the same city to flashbacks each objective they complete radically changes the play environment.

The player could choose to start the game over at any separate checkpoint that they unlock, meaning they can still race warthogs if they choose or run around fighting covenant.

Another radical change I propose for campaign (and perhaps a special type of multiplayer) would be to allow the player a variable level of control for almost any aspect of the game. I am not talking about customization or more player models or something, I refer to control over how they fight their battles and everything.

Imagine you are a high ranking spartan on one of a few human ships to arrive at Reach while it is under attack (say spartan 259 or something). You are presented with a few choices.

Your first option is to stay aboard the cruiser and help direct the space and ground forces against the covenant, not sure exactly the easiest way to manage this while still maintaining the halo feel, but I certainly think it would be awesome to control one of those holo tables you see during the ODST preview, by directing AI (or even players, getting to this) against the covenant, RTS style. Maybe you can fight off borders and such too, or run back and forth on your ship assisting in repairing while under fire.

Another option would be to take a squad of soldiers and take the fight to the surface. You would get to select a load out, choose your method of insertion (pelicans, drop pods anyone?) and head feet first into hell. Once on the ground you would receive support (either AI or a buddy) from the spacecraft battling in orbit. Requesting a MAC strike on an enemy position would be sick, but so would sitting in the command chair and deciding to grant it. The ground soldiers would fight with the support of your friends in orbit, and maybe even the vehicular support of bombers flying overhead, controlled by more of your friends.

The third choice is to take the fight into space, whether you choose to pilot that Longsword you've been eying or you want to crash straight into their ship and gut it from the inside, battlefront style. I think this is pretty self explanatory, so I'll leave it to your imaginations.

Now remember, because the campaign can be advanced by the player, they will want other things to do during the lulls in combat. Depending on if you just want to hang around the ship,
pulling levers and breaking things or run around in a firing range, or customize yourself a hundred different weapon variants is up to you.

Basically what I am proposing can be seen somewhat similar to Battlefront in certain aspects, but still radically different. The fronts on land, space and air can all be played at once, for each battle. Depending on which place the player is playing from, things change considerably. You can either act as a support pilot of some sort, waiting for orders from a commander who just sits about and maybe fights off the occasional raid, or run around on the ground in the thick of things, hoping the general in orbit didn't get killed on the aformentioned raid, because if so, your on your own.

I apologize for any errors in the post, I am a tad busy atm and cant proofread it


Do you have any idea how long creating a whole planet would take your talking about years and years of development and creating the game it would be 2015 befor the game was done prolly built into 3 separate CDs to fit it all

  • 08.22.2009 2:58 PM PDT

Reach MMO. Here's to hoping.

And the people that believe "the hardcore playlists would be more popular if the rules were strictly MLG" can come off it, now. If you're not willing to support something close to your own setup, there's no reason for us to believe that cloning our own lists and stripping the variety down will attract more people. -- Shishka, Bungie.net

Posted by: masta jeremy
You should be able to customize stuff.


Like what?

Like the controls there isn't a control scheme that i like in halo 3 so that would be cool so you could play how you wanted to.


In adition to armor for the chest shoulders and head how about your back or your legs?


Very simple add-ons

I would also like to see firefight if that goes over well with ODST.

It is already made, I don't see why not.

An automatic BR.

In multiplayer a gameplay wich is slayer everyone has a BR and only 1 life 5 rounds.

It should also have forge and theater.


Another gun *yawn*, a game mode that can already be made in customs, and keeping something that is already around.



I'm not sure you are catching the vision. I admit, I am not great at looking outside of the box, but surely we can dig a little deeper than a few surface changes and keeping things we already have?

  • 09.04.2009 1:32 PM PDT

Taste the Rainbow
My Youtube account, and you should join this group,
Operation Morning Panda

maybe they want the final game to be a lot different from the rest.

  • 10.27.2009 2:54 PM PDT