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Subject: Fall Damage Proposals

No, not like in Halo: CE where a minuscule fall could kill you - Fall damage where it doesn't even really damage you. I'm talking about a mechanic already used in Halo 3, the stun mechanic. If you do not recall, when you're knocked out of a Banshee, you are stunned for about three seconds. This could be altered upon further testing.

Seeing as how there was fall damage in Halo 1, the same armor or even a weaker variant would be used by Spartans (the speculated characters of the upcoming title) during the events of Reach.

There are three (maybe more) routes Bungie can take with this; the first one being the fact that they choose to completely forget about fall damage. The second one being bring back classic fall damage and the third one being adding a stun feature, as seen after being hi-jacked in a vehicle or a more drastic version seen in Halo 3: ODST when "dropped." All of these esteemed routes have their pros and cons.

Pros and Cons
Ignoring Fall Damage Completely
Pros:
- Straight to the point kind of gameplay
Cons:
- It doesn't follow up with the timeline

Return of Halo: CE Fall Damage
Pros:
- Follows up with the timeline
Cons:
- Can screw with the gameplay quite a bit

Adding a stun kind of fall damage
Pros:
- Follows up with the timeline
- Can potentially help gameplay
- Adds a sense of realism to gameplay whilst keeping the surrealism of the Halo Universe
Cons:
- Can potentially hurt gameplay

Ignoring Fall Damage Completely Ignoring fall damage completely would have gameplay equivalent or on the same caliber as Halo 2 and Halo 3. Nothing is wrong with this decision, other than the fact that it wouldn't line up with the timeline all that great. I'm sure some people would knit-pick at this, me not included, I could care less.

Return of Halo: CE Fall Damage If the same fall damage were to be brought back from Halo: CE, I think it would be to drastic for players to pick up and play. Nothing is too wrong with his either but it would effect gameplay (maybe even in a bad way) but would follow the timeline.

New Kind of Fall Damage - Stun The stun would only last for a minimal amount of time - depending on the size of the drop. Say, it would be a maximum of 3 seconds but 0.5 seconds for every 5 meters dropped. That way, it would effect gameplay but in a good way where people can't jump off a small cliff to commit suicide.

Example: A player jumps off of a man-cannon, say on a Reach version of Valhalla, the player lands and has been stunned for 1.5 seconds. The opposing team takes advantage and sprays bullets into him and takes a quarter of his shields out before he can get up and start firing. This way, shortcuts have a consequence whilst still having a reward.

Other Community Ideas

Posted by: MLG Cheehwawa
I say that the best option would be to bring back fall damage, but either 2x or 3x less damaging than originally, and should only damage shields (like in H1, you could avoid fall damage completely by landing on a slope or crouching at the right time).


Posted by: Striped Dragon
I don't think there should be any fall damage. In First Strike, Fred breaks through a tree while falling from a Pelican and is not killed.


Posted by: POKEY CLYDE
I think that being stunned would be an acceptable form of fall damage, but only from high high heights. Well, actually, no. Man cannons = Fail, if that is the case.


Posted by: Striped Dragon
Here's a good solution: No fall damage.


Posted by: MLG Cheehwawa
Posted by: POKEY CLYDE
But then again, how is the game spose to recognize that you are in a mancannon?
Maybe it could measure your trajectory; if your trajectory is largely flat (mancannon) you would take no fall damage, but if your fall is largely flat (jumping off a cliff) you would recieve fall damage.


What do you guys think? Should there even be fall damage? My vote could go either way to be honest. I just think for the story's sake - like they did with Halo 3: ODST, there should be notable restrictions that are predictable if you followed with the story.

[Edited on 07.02.2009 6:18 PM PDT]

  • 07.02.2009 5:25 PM PDT
Subject: A New Kind of Fall Damage - Stun

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I say that the best option would be to bring back fall damage, but either 2x or 3x less damaging than originally, and should only damage shields (like in H1, you could avoid fall damage completely by landing on a slope or crouching at the right time).

  • 07.02.2009 5:27 PM PDT
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Stun damage from a Banshee is caused by being Jacked...

  • 07.02.2009 5:29 PM PDT

Posted by: Terren_117
Stun damage from a Banshee is caused by being Jacked...


Did you even read the post? Of course it is, but what if it what integrated with fall damage to where you'd get stunned after falling great distances?

[Edited on 07.02.2009 5:31 PM PDT]

  • 07.02.2009 5:30 PM PDT
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I didn't read it because it is a wall but they changed the fall damage not because of timeline but do to gameplay reasons. Mayve slightly on the neweer versions of MJOLNIR armour but i doubt it.

  • 07.02.2009 5:35 PM PDT

Posted by: MLG Cheehwawa
I say that the best option would be to bring back fall damage, but either 2x or 3x less damaging than originally, and should only damage shields (like in H1, you could avoid fall damage completely by landing on a slope or crouching at the right time).
Halo: CE had a good system. The amount of damage caused you to think.

  • 07.02.2009 5:35 PM PDT

Posted by: Terren_117
I didn't read it because it is a wall but they changed the fall damage not because of timeline but do to gameplay reasons. Mayve slightly on the neweer versions of MJOLNIR armour but i doubt it.


If you're not going to read the thread, why post in the thread?

  • 07.02.2009 5:43 PM PDT
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Gamertag: ODST Buck

I don't think there should be any fall damage. In First Strike, Fred breaks through a tree while falling from a Pelican and is not killed.

  • 07.02.2009 5:49 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

I think that being stunned would be an acceptable form of fall damage, but only from high high heights. Well, actually, no. Man cannons = Fail, if that is the case.

  • 07.02.2009 5:55 PM PDT

Posted by: POKEY CLYDE
I think that being stunned would be an acceptable form of fall damage, but only from high high heights. Well, actually, no. Man cannons = Fail, if that is the case.
It could always exclude Man-Cannons too.

  • 07.02.2009 5:58 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

But then again, how is the game spose to recognize that you are in a mancannon?

  • 07.02.2009 6:00 PM PDT
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Gamertag: ODST Buck

Posted by: POKEY CLYDE
But then again, how is the game spose to recognize that you are in a mancannon?

They could always just put a certain area on the ground that won't include fall damage.

  • 07.02.2009 6:00 PM PDT

I believe if its a rather large drop, then you should be stunned. I HATE the Halo CE fall damage. You die from a 10 ft drop.

  • 07.02.2009 6:02 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Posted by: Striped Dragon
Posted by: POKEY CLYDE
But then again, how is the game spose to recognize that you are in a mancannon?

They could always just put a certain area on the ground that won't include fall damage.
What do you see this doing to forging?

  • 07.02.2009 6:03 PM PDT
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Gamertag: ODST Buck

Posted by: POKEY CLYDE
Posted by: Striped Dragon
Posted by: POKEY CLYDE
But then again, how is the game spose to recognize that you are in a mancannon?

They could always just put a certain area on the ground that won't include fall damage.
What do you see this doing to forging?

Here's a good solution: No fall damage.

  • 07.02.2009 6:06 PM PDT

It could "hover" you down rather than a subtle "boom." Like in Halo 2, when you crossed those bridge thingies. ^_^

  • 07.02.2009 6:09 PM PDT

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Posted by: POKEY CLYDE
But then again, how is the game spose to recognize that you are in a mancannon?
Maybe it could measure your trajectory; if your trajectory is largely flat (mancannon) you would take no fall damage, but if your fall is largely flat (jumping off a cliff) you would recieve fall damage.

  • 07.02.2009 6:17 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Posted by: MLG Cheehwawa
Posted by: POKEY CLYDE
But then again, how is the game spose to recognize that you are in a mancannon?
Maybe it could measure your trajectory; if your trajectory is largely flat (mancannon) you would take no fall damage, but if your fall is largely flat (jumping off a cliff) you would recieve fall damage.
But then again, fall damage could just not be added? I'm sure complications with forged maps would happen. Also, on Valhalla, sometimes when entering the mancannon you are shot high up, and you have an almost straight drop. What about maps like construct? Where is the mobility in fall damage?

  • 07.02.2009 6:28 PM PDT

POKEY, we're all just throwing ideas around, I appreciate your feedback but it seems as if you're getting personal with this. There's no need for a flamer war - especially in my thread so let's continue to be constructive and not negative.

  • 07.02.2009 6:43 PM PDT
Subject: Fall Damage Proposals

(;3=

fall damage should take out your shields only

  • 07.02.2009 6:45 PM PDT
Subject: A New Kind of Fall Damage - Stun

(;3=

Posted by: MLG Cheehwawa
Posted by: POKEY CLYDE
But then again, how is the game spose to recognize that you are in a mancannon?
Maybe it could measure your trajectory; if your trajectory is largely flat (mancannon) you would take no fall damage, but if your fall is largely flat (jumping off a cliff) you would recieve fall damage.


doesnt a mancannon land a bit softer then a fall straight down

  • 07.02.2009 6:46 PM PDT
Subject: Fall Damage Proposals

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Posted by: POKEY CLYDE
Posted by: MLG Cheehwawa
Posted by: POKEY CLYDE
But then again, how is the game spose to recognize that you are in a mancannon?
Maybe it could measure your trajectory; if your trajectory is largely flat (mancannon) you would take no fall damage, but if your fall is largely flat (jumping off a cliff) you would recieve fall damage.
But then again, fall damage could just not be added? I'm sure complications with forged maps would happen. Also, on Valhalla, sometimes when entering the mancannon you are shot high up, and you have an almost straight drop. What about maps like construct? Where is the mobility in fall damage?
Or they could also not add mancannons... they could fix the "straight fall" from the mancannon for REACH. Also, maps like Construct would be even better with fall damage. As I suggested, damage levels would be 2x-3x less than they were in H1, and they would only effect shields (not health) so falling from a street to mid level would maybe take off half of your shields unless you crouch at the right time, in which case you would take no damage.

IMO this system is flawless... you cant crouch at the right time, its your fault. Just like crouch jumping; bungie isnt going to remove that just because a few artards can't grasp the concept of timing their crouches.

Also, fall damage could be turned off (or "up" to H1 levels) in custom games for forge maps which are made with no attention paid to fall heights (i.e. poorly made maps).

[Edited on 07.02.2009 7:00 PM PDT]

  • 07.02.2009 6:59 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Posted by: H3C x Furry
POKEY, we're all just throwing ideas around, I appreciate your feedback but it seems as if you're getting personal with this. There's no need for a flamer war - especially in my thread so let's continue to be constructive and not negative.
I am just putting the logic in where there is none. Sure fall damage means more competitive play, and the stun Idea is a good idea. But there are several complications that arise from having fall damage present in a Halo game.

Man cannons couldn't be used, and if there was some elaborate system to it, there may still be a few anomalies with the system that ends up with like 5% of players receieving fall damage through a mancannon.

Not to mention Fall damage would make Forging so much more harder.

Also, levels like construct, there is no mobility from top to bottom. Unless you want to risk being vulnerable, or waste your time traveling some off course path.


This is not flaming, it is things you have to consider with your ideas.



[Edited on 07.02.2009 7:09 PM PDT]

  • 07.02.2009 7:01 PM PDT

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Posted by: POKEY CLYDE
Man cannons couldn't be used, and if there was some elaborate system to it, there may still be a few anomalies with the system that ends up with like 5% of players receieving fall damage through a mancannon.
If bungie saw some problem they could just add a landing pad to mancannons, similar to the jump-lifts in Halo 2's High Charity.

Not to mention Fall damage would make Forging so much more harder. It would just mean people would need to make better maps. Or you could turn off fall damage in custom games.

Also, levels like construct, there is no mobility from top to bottom. Unless you want to risk being vulnerable, or waste your time traveling some off course path. Well you wouldn't die from jumping from top to bottom, but you should definitely take some damage. You got yourself into that situation... you deserve the consequences. But landing on a sloped surface could save you (I keep seeing people asking for situational awareness... here's a biggie) or crouching could negate most of the fall damage from top to bottom (there's only one place you can jump top to bottom, from the sword platform), or negate it all from top to middle if you can time your crouch right.

  • 07.02.2009 7:17 PM PDT
Subject: A New Kind of Fall Damage - Stun

"every time he kills me I have 5 seconds to think about how much I blaming hate him..."

-Phurion

i think fall damage is complete bull-blam!- lol it totally screws up all the gameplay.
if bungie incoperated a stun effect it wouldnt really screw anything up

  • 07.02.2009 7:20 PM PDT

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