- Fos Tis Krisis
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- Intrepid Legendary Member
I hunt for the Prophet of Contentment, the San 'Shyumm that murdered my son, and stole his birthright, his Energy Sword. They call our species Heretics. They claim to all that our tongues sting, our words a vile poison that feeds on the unworthy. I have seen the true face of Heresy. The head of a gallant warrior lay on the ground. His neck scorched and blistered, scarred by his own blade. I shall retrieve the weapon, and drive it through that bastard's heart! Punishment for his sins is nigh.
Forge changed Halo, the ability to modify the weapon and object places on maps was great. But the Community wanted more. On Last Resort the Community began trying to create whole new maps, this was not effective, however.
Bungie then released Foundry, which, again, changed the Halo experience. The ability to actually build a map from the ground up was fantastic. But even with foundry, we ran into limitations. We could only make small, interior maps. And the pieces were not designed to fit together perfectly.
Bungie followed up with Sandbox. Sandbox gave us the ability to build interior, and exterior maps, and even maps flying high above a fatal fall. The grid allowed us to organize our pieces, and the pieces fit together great. We have the best forge map we can get for Halo 3. But Forge is STILL lacking, we still don't have the control we want or need.
The issue? Forge is a gametype. Placing objects on pre-existing maps is sloppy, and takes too much time. We need something better.
The answer? Remove the gametype, remove the moniter, remove all that jazz. Create an actually map creation program.
I want a gridded screen, birds-eye view. I want to be able to accurately create every piece of geometry within the map itself. I want to MAKE the buildings, and the mountains, and the lakes, and rivers. I want textures to work with. And very diverse object placement (I want to snap objects onto the grid, and place them without that "grab" stuff. Just pick the object, pick where it goes, press A. Even if you keep traditional forge for weapon placement, that would be fine.
But to build a map from the ground up, we need something more like Doom Builder. Which features a full map creator, complete with the ability to create Elevators, Doors, Crushers, any function we need, AND a 3D mode, so you can go right in to the map, and edit smaller things with more precisions.. A more advanced version of this program is also being used for a new Community game called Project Vega that is being worked on by the Skulltag (Doom) Community.
Even on a second disk, this would give players what they need to have endless fun with Halo Reach. Please share your thoughts...
[Edited on 07.02.2009 8:21 PM PDT]