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Posted by: Sanjeev
Please note that the following text is all speculative and imaginative and in no way represents the final game. This has nothing to do with Bungie as is merely the result of my immense boredom. Though if Bungie is willing to take the idea, then I expect royalties to be paid. I'll get my people to talk to your people.
So, I was at tuition and this typically happens to me when I'm there anyway but I started thinking about Video games suddenly. Remembered all the crazy Halo: Reach Natal stuff and started thinking about Halo: Reach and stuff. An then suddenly, my mind shifted to Multiplayer. I wondered if the speculation that Reach was class based would be true and how a Class based Halo might work.
So I was thinking of how there would be Classes, each one with 2 Weapons and several other 'perks' so to say (Not specifically related to the Call of Duty perks). With every 50 kills, you get a point to unlock a perk for anyone of your class. Each class has 3 unique perks. 15 Perks per side.
I thought it up for the UNSC side and the Covenant Side (With all the players playing in this side being Elites) and while I pretty much got the UNSC side sorted out, I'm not done with my Covenant Classes.
So without further adu, The UNSC.
Class 1: Assault.
Primary Weapon: Battle Rifle
Secondary Weapon: Assault Rifle
Grenade Type: Frag Grenade.
Standard Equipment: Bubble Shield
Perk Upgrades:
1) Adrenaline - When under fire, movement speed increases 1.5 times.
2) Still Standing - When player loses all health, he has 5 seconds to get away without being fired at. Doing so gives allows him to survive and get his health automatically restored to 1/4 its original.
3) Frag Party - After every 3 kills, Player gains one extra Grenade.
Class 2: Demolitions
Primary Weapon: Shotgun
Secondary Weapon: Rocket Launcher
Grenade Type: Cluster Grenade ( When thrown, Spits out 7 mini-grenades in a radius )
Standard Equipment: Remote Charges and Detonators
Perk Upgrades:
1) Clean Sweep - Able to fire shotgun without pumping when under fire and health under 40%
2) Target Locked - Adds Lock-on capabilities to the Rocket launcher.
3) Cluster Stick - Cluster Grenades can now stick onto enemies
Class 3: Sniper
Primary Weapon: Sniper Rifle
Secondary Weapon: Standard Pistol
Grenade Type: Sonic Grenade ( When blown up, all enemies in a 10m radius get NAV markers on their heads for 10 seconds )
Standard Equipment: Recon Drone ( All enemies in the Drone's AOE gets NAV markers on their heads )
Perk Upgrades:
1) I see All - Opens up a Overhead map of the Map with everyone on it. Able to designate one enemy with a NAV Marker on their heads.
2) An Eye for an Eye - Every Marked enemy appears marked for allies as wel.
3) Send me out, with a bang - When the Recon Drone is destroyed or runs out, it emits a Sonic Blast, with the same effect as the Sonic Grenade.
Class 4: Scout/Infiltrator
Primary Weapon: Silenced SMG
Secondary Weapon: Silenced Pistol ( AutoMag )
Grenade Type: EMP Grenade ( When used, all players in the blast radius get their screens all fuzzy and their weapons don't work for 3 seconds )
Standard Equipment: Flare and Auto Shade Visor ( Instant Protection from the Flare's effects on yourself )
Perk Upgrades:
1) Screwing with you - All enemies in a certain radius around the player get their Radars messed up
2) Piercing Skin - All Melee attacks now utilize the Combat Knife.
3) We stole this one from you - When under fire and health under 40% of original, player automatically goes into cloaking. Effect when being fired on while in cloaking disabled for 5 seconds.
Class 5: Support/Heavy (Spartan Skin)
Primary Weapon: Spartan Laser
Secondary Weapon: SMG
Grenade Type: Napalm Grenade
Standard Equipment: Health Packs ( Constantly replenishing )
Perk Upgrades:
1) Two for the Price of 1 - Upgrades SMG to Dual Wielded SMGs and remains as such even when weapon is switched.
2) Ima Re-Chargin Ma Lazer! - Spartan Laser gets infinite Ammo but has a significantly longer recharge time.
3) That's My Ride - Earns the Ability to Hijack Vehicles.
That's how a UNSC Side Class based Halo should work like I feel. I'm still working on the Covenant but its tough for them due to the lack of proper weapons. Got it mostly finalized though so that will be coming up soon.
So what do you guys think? Sounds good? I sure hope the game turns out something like this. Or at least, Class based. The time is now.
Cool!! What do you think of this? Actually this is more like character models with traits.
Classification: ODST
Starting Weapons: Silenced SMG & Magnum
Max Carrying Capacity: 3 weapons, 4 grenades, 1equipment
Min-Max Armor Weight: 25-40 lbs
Min-Max Speed: 75-110%
Sprint Speed: 115-125%
Sprint Time: 5 seconds
Sprint Recovery TIme: 10 seconds
Shields: None
Shield Strength: None
Shield Recovery TIme: None
Meele Strength: 75%
Min-Max Jump Height: 1- 3 feet
Health: 75-100%
Classification: Spartan
Starting Weapons: Assault Rife & Battle Rifle
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 1.5-3 tons
Min-Max Speed: 120-145%
Sprint Speed: 150-175%
Sprint TIme: 15 seconds
Sprint Recovery Time: 7 seconds
Shields: 1
Shield Strength: 100%
Shield Recovery Time: 7 seconds
Meele Strength: 125%
Min-Max Jump Height: 4-10 feet
Health: 115-125%
Classification: Grunt
Starting Weapons: Plasma Rifle & Plasma Pistol
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 35-45 lbs
Min-Max Speed: 75- 90%
Sprint Speed: 95-115%
Sprint TIme: 10 seconds
Sprint Recovery Time: 7 seconds
Shields: None
Shield Strength: None
Shield Recovery Time: None
Meele Strength: 90%
Min-Max Jump Height: 1-3 feet
Health: 85-110%
Classification: Elite
Starting Weapons: Plasma Rifle & Carbine
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 500-525 lbs
Min-Max Speed: 115-135%
Sprint Speed: 140-150%
Sprint Time: 10 seconds
Sprint Recovery TIme: 10 seconds
Shields: 1
Shield Strength: 110%
Shield Recovery Time: 5 seconds
Meele Strength: 135%
Min-Max Jump Height: 3-7 feet
Health: 115-125%
Traits like speed, jump height, and health change depending on how much armor you put on your model. And each trait changes between the given ranges. For example:
Min-Max Speed: 115-135%
You would have to unlock spartan and elite classes. In matchmaking there would be a maximum of 3 spartans or elites or a mix of them on a team. In a free for all game there could be 5 spartans or elites or mixed. And seriuosly do not just turn it down just because it sounds like COD. Give a real reason besides that.
[Edited on 07.04.2009 1:54 AM PDT]