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Posted by: Uncle Kulikov
A class system would demolish how the multiplayer currently functions. It could be good, but having your weapons set is just not how the game works.
It works in COD and Battlefield because the weapons are reasonably the same, in that a person can be killed by 2 headshots from almost any weapon. With the weapon differences in Halo, the balancing required would drastically change the way the game is played.
Let alone the need for ammunition systems. Right now, ammunition is on the ground. The more people use a weapon the more ammo there is for it. But with a Battlefield system, you would have to drop all of your equipment for a weapon with spare magazines, while with COD you could find an uber combo of shotgun and sniper rifle that would be extremely unbalanced.
When designing a game, I'd think those type of things get fixed. And also, I don't think the argument "It isn't how the game works" is valid anymore. Come on, the Halo Trilogy had a specific gameplay style. That's how those games work. Halo: Reach could possibly have a new system. Just because its different, doesn't mean it doesn't work.
Posted by: Xenolithium
-Facepalm-
No. You want classes? Get MW2.
/Discussion
Don't mean to be rude, just very frank, but here we have another loser on the boards who thinks they are smart. Hey, sure! I'll get MW2! Its probably going to be great. But, dude seriously? Yea I want classes. Yea, I want it in my Halo. Sure maybe you haven't started to see the kinks in Halo's Gameplay Model but with all the class bases games around Halo starting to pick up steam and Halo's sandbox amazingly suited for that type of gameplay, I'm merely suggesting that Halo should follow on the next natural evolution.
So instead of trying to pull of smartass one liners, maybe criticize my idea with some intelligent input. Everyone else here (save for one, we'll get to him later in this post) is able to do so, maybe you should try to be at least have as decent as them.
Posted by: PredatorySmile
why not just spartans vs elite(brutes) and keep the grunts and stuff out of it.
Essentially what my idea is. Elites vs not Spartans, Marines and one Spartan.
Posted by: Leviathan z
All of u guys that thinks this is a good idea go back and play world of warcraft,
camp of duty 5 camp at war or maybie wait 4 camp of camp of duty modern ways to camp and kill in 1 shot to the leg from the other side of the map with a M16 2 comes out. i have said it before and im sayin it again this is halo not camp of duty, rainbow six or world of warcraft...
Really man?
Posted by: Ninjadude989
I don't like perks, because it means the the winning team suddenly has an(other) advatage.
That definitely is a problem in COD4 and COD:WAW but I feel that this is not a problem with my idea, at least not a huge one. It doesn't introduce any game wrecking elements, such as Martyrdom, but instead, gives it class specific abilities. I agree though, players starting out may have a disadvantage to other players.
How about this?
Those 'perks'? Maybe you don't unlock them but they are available to each class from the get go?
This goes in hand with an idea I had with how the 'Kit' pick-ups work. Let's say I'm a Infiltrator and I kill a Demolitions guy and pick his stuff up. I keep my Infiltrator's abilities but get everything else from the Demolitions. Meaning, I switch out my Infiltrator's Weapons, grenades and Equipment for the Demolitions' ones but I keep my Infiltrator's 'Perks'.
This could lead to some diverse on the field Class Modification. So I could literally have a Infiltrator with a Demolition's loadout but with the Infiltrator's perks still.
Posted by: core hammer
i agree about the perks, although it works in COD 4 it may not for halo reach.
It may not work for Halo: Reach. At the same time, it may just work for Halo: Reach. Nothing's impossible. And its Bungie.