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This topic has moved here: Subject: Class Based Halo? Here's how it could work.
  • Subject: Class Based Halo? Here's how it could work.
Subject: Class Based Halo? Here's how it could work.

If we are going to have a class based Halo, we should be able to choose our own weapons, grenades, equipment.

And perks do not work with Halo.

  • 07.04.2009 10:01 AM PDT
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Posted by: DustyDraYcoN
Cool!! What do you think of this? Actually this is more like character models with traits.

Classification: ODST
Starting Weapons: Silenced SMG & Magnum
Max Carrying Capacity: 3 weapons, 4 grenades, 1equipment
Min-Max Armor Weight: 25-40 lbs
Min-Max Speed: 75-110%
Sprint Speed: 115-125%
Sprint Time: 5 seconds
Sprint Recovery TIme: 10 seconds
Shields: None
Shield Strength: None
Shield Recovery TIme: None
Meele Strength: 75%
Min-Max Jump Height: 1- 3 feet
Health: 75-100%

Classification: Spartan
Starting Weapons: Assault Rife & Battle Rifle
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 1.5-3 tons
Min-Max Speed: 120-145%
Sprint Speed: 150-175%
Sprint TIme: 15 seconds
Sprint Recovery Time: 7 seconds
Shields: 1
Shield Strength: 100%
Shield Recovery Time: 7 seconds
Meele Strength: 125%
Min-Max Jump Height: 4-10 feet
Health: 115-125%

Classification: Grunt
Starting Weapons: Plasma Rifle & Plasma Pistol
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 35-45 lbs
Min-Max Speed: 75- 90%
Sprint Speed: 95-115%
Sprint TIme: 10 seconds
Sprint Recovery Time: 7 seconds
Shields: None
Shield Strength: None
Shield Recovery Time: None
Meele Strength: 90%
Min-Max Jump Height: 1-3 feet
Health: 85-110%

Classification: Elite
Starting Weapons: Plasma Rifle & Carbine
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 500-525 lbs
Min-Max Speed: 115-135%
Sprint Speed: 140-150%
Sprint Time: 10 seconds
Sprint Recovery TIme: 10 seconds
Shields: 1
Shield Strength: 110%
Shield Recovery Time: 5 seconds
Meele Strength: 135%
Min-Max Jump Height: 3-7 feet
Health: 115-125%


Traits like speed, jump height, and health change depending on how much armor you put on your model. And each trait changes between the given ranges. For example:
Min-Max Speed: 115-135%

You would have to unlock spartan and elite classes. In matchmaking there would be a maximum of 3 spartans or elites or a mix of them on a team. In a free for all game there could be 5 spartans or elites or mixed. And seriuosly do not just turn it down just because it sounds like COD. Give a real reason besides that.




Fail

First of all, the Spartan shields is stronger than the elites shields in the books, so 110% shield streangth at Elites are wrong.

Spartans should be able to carry more stuff than an ODST

Grunts runs to fast

Elites weights bit more than Spartans.


Im not going by the books.

Spartans being able to carry more than ODST's is your opinion.

Grunts' speed is your opinion.

  • 07.04.2009 2:34 PM PDT
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Posted by: UNSC Spartan360
Posted by: DustyDraYcoN
Fail

First of all, the Spartan shields is stronger than the elites shields in the books, so 110% shield streangth at Elites are wrong.

Spartans should be able to carry more stuff than an ODST

Grunts runs to fast

Elites weights bit more than Spartans.


Im not going by the books.

Spartans being able to carry more than ODST's is your opinion.

Grunts' speed is your opinion.

No you're dead wrong.

A spartan in physically stronger than an ODST therefore they can carry more stuff.

Grunts are like a meter and a half tall and have short stubby legs. Their run speed would be slow.

[Edited on 07.04.2009 2:52 PM PDT]

  • 07.04.2009 2:52 PM PDT

\V /A ID IE IR

Class based might work but probably not... because having rocket or splaser starts would rend vehicles useless, and on large maps snipers would run rampant.

It would just end up unbalancing a game via handing out power weapons left and right which were previously fought over nail and tooth.

Just my opinion, although you have to realize how ridiculous it would be for people to spawn with power weapons already under their control... and that "Piercing Skin" perk would make grav hammers and energy swords useless.

It just seems like (dont take this personally) when people want to start with power weapons it is because they can never get their paws on one and wish to deal death easier, without realizing that all the enemies would begin with one as well.

\¯\/¯/ |¯|)¯) /¯/\¯\ \¯\/¯/
----x BL00DLUST x----
/_/\_\ |_|)_) \_\/_/ /_/\_\

[Edited on 07.04.2009 2:54 PM PDT]

  • 07.04.2009 2:54 PM PDT
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Posted by: Bullet _ Sponge
Posted by: UNSC Spartan360
Posted by: DustyDraYcoN
Fail

First of all, the Spartan shields is stronger than the elites shields in the books, so 110% shield streangth at Elites are wrong.

Spartans should be able to carry more stuff than an ODST

Grunts runs to fast

Elites weights bit more than Spartans.


Im not going by the books.

Spartans being able to carry more than ODST's is your opinion.

Grunts' speed is your opinion.

No you're dead wrong.

A spartan in physically stronger than an ODST therefore they can carry more stuff.

Grunts are like a meter and a half tall and have short stubby legs. Their run speed would be slow.




Classes Updated


Classification: Spartan
Starting Weapons: Assault Rife & Battle Rifle
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 475-500 lbs
Min-Max Speed: 120-145%
Sprint Speed: 150-165%
Sprint TIme: 15 seconds
Sprint Recovery Time: 7 seconds
Shield Strength: 100%
Shield Recovery Time: 7 seconds
Meele Strength: 125%
Min-Max Jump Height: 4-10 feet
Health: 115-125%


Classification: Elite
Starting Weapons: Plasma Rifle & Carbine
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 500-525 lbs
Min-Max Speed: 115-135%
Sprint Speed: 140-150%
Sprint Time: 10 seconds
Sprint Recovery TIme: 10 seconds
Shield Strength: 110%
Shield Recovery Time: 5 seconds
Meele Strength: 135%
Min-Max Jump Height: 3-7 feet
Health: 115-125%

Classification: Brute
Starting Weapons: Spiker & ?
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 525-550 lbs
Min-Max Speed: 110-120%
Sprint Speed:125-135%
Sprint Time: 15 seconds
Sprint Recovery Time: 5 seconds
Shield Strength: 115%
Shield Recovery Time: 9 seconds
Meele Strength: 150%
Min-Max Jump Height: 1-3 feet
Health: 125-145%

Traits like speed, jump height, and health change depending on how much armor you put on your model. And each trait changes between the given ranges. For example:
Min-Max Speed: 115-135%
In custom games you can change the statistics even further for each model.

And please do not just turn it down just because it sounds like COD. Give a real reason besides that.

[Edited on 07.04.2009 3:28 PM PDT]

  • 07.04.2009 3:09 PM PDT
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Posted by: oO Elemayoh oO
I really hope it becomes class based, Reach shouldn't be "just another halo game". It needs to be a mix of the halo we know and love with something new and original from bungie.

Halo 3 is an amazing game because of its simplicity, but I believe that Bungie can make a great class based game.

Hopefully bungie can make a "simple" classed based game.


Damn right.

Posted by: TW InKoGnIto
If we are going to have a class based Halo, we should be able to choose our own weapons, grenades, equipment.

And perks do not work with Halo.


But that kinda defeats the purpose, seeing everyone will go for two power weapons. You could argue that my proposed Demolitions class has 2 power weapons as well but at least its balanced to extreme short range and mid-range. I'm not saying that its perfect, just saying that having default classes make it more balanced.

Maybe grenade and Equipment load out could be custom though.

Also, Perks in the general 'COD' sense do not work for Halo. These are just Class Specific abilities that you unlock.

  • 07.04.2009 8:39 PM PDT

lucky member no.999 of SAS Halo3

Posted by: Sanjeev
Posted by: Sebasness
It may be class based, due to the Reach banner, but I don't think it'll be so CoDish. I think Bungie is gonna come up with something different and unforseen. And if they do go with this style, they should have the ability to build your own class. I would see it going more in the direction of TF2 rather than CoD, but as I said, I see it becoming something entirely new.


I didn't exactly mean for it to be CODish. I just used the name 'Perk' because that's what people will easily relate to.

Posted by: TheAnnihilator
Nice idea, but these are horribly inbalanced.


That's why I don't make the games :)

like upgrades you mean
its a good idea but tuhe ima re-chargin mah lazor should be shotened to recharged

  • 07.04.2009 9:04 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

A class system would demolish how the multiplayer currently functions. It could be good, but having your weapons set is just not how the game works.

It works in COD and Battlefield because the weapons are reasonably the same, in that a person can be killed by 2 headshots from almost any weapon. With the weapon differences in Halo, the balancing required would drastically change the way the game is played.

Let alone the need for ammunition systems. Right now, ammunition is on the ground. The more people use a weapon the more ammo there is for it. But with a Battlefield system, you would have to drop all of your equipment for a weapon with spare magazines, while with COD you could find an uber combo of shotgun and sniper rifle that would be extremely unbalanced.

  • 07.04.2009 11:26 PM PDT

"All things change in a dynamic environment. Your effort to remain what you are is what limits you. " -Project 2501

-Facepalm-

No. You want classes? Get MW2.

/Discussion

  • 07.04.2009 11:30 PM PDT
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Posted by: Uncle Kulikov
A class system would demolish how the multiplayer currently functions. It could be good, but having your weapons set is just not how the game works.

It works in COD and Battlefield because the weapons are reasonably the same, in that a person can be killed by 2 headshots from almost any weapon. With the weapon differences in Halo, the balancing required would drastically change the way the game is played.

Let alone the need for ammunition systems. Right now, ammunition is on the ground. The more people use a weapon the more ammo there is for it. But with a Battlefield system, you would have to drop all of your equipment for a weapon with spare magazines, while with COD you could find an uber combo of shotgun and sniper rifle that would be extremely unbalanced.




It depends on what kind of class system. Look at this it isn't even really classes. it's just these 3 models. By default I think their traits are well balanced. You don't change starting weapons or anything like that. The only thing you can change is how much armor is on your model. That would then effect health, jump height, and speed between the given ranges. Example: Min-Max Speed: 120-145%

Classification: Spartan
Starting Weapons: Assault Rife & Battle Rifle
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 475-500 lbs
Min-Max Speed: 120-145%
Sprint Speed: 150-165%
Sprint TIme: 15 seconds
Sprint Recovery Time: 7 seconds
Shield Strength: 100%
Shield Recovery Time: 7 seconds
Meele Strength: 125%
Min-Max Jump Height: 4-10 feet
Health: 115-125%


Classification: Elite
Starting Weapons: Plasma Rifle & Carbine
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 500-525 lbs
Min-Max Speed: 115-135%
Sprint Speed: 140-150%
Sprint Time: 10 seconds
Sprint Recovery TIme: 10 seconds
Shield Strength: 110%
Shield Recovery Time: 5 seconds
Meele Strength: 135%
Min-Max Jump Height: 3-7 feet
Health: 115-125%

Classification: Brute
Starting Weapons: Spiker & ?
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 525-550 lbs
Min-Max Speed: 110-120%
Sprint Speed:125-135%
Sprint Time: 15 seconds
Sprint Recovery Time: 5 seconds
Shield Strength: 115%
Shield Recovery Time: 9 seconds
Meele Strength: 150%
Min-Max Jump Height: 1-3 feet
Health: 125-145%

Traits like speed, jump height, and health change depending on how much armor you put on your model. And each trait changes between the given ranges. For example:
Min-Max Speed: 115-135%
In custom games you can change the statistics even further for each model.

  • 07.04.2009 11:36 PM PDT

-blam!- the Free World!!!!

Posted by: Sebasness
It may be class based, due to the Reach banner, but I don't think it'll be so CoDish. I think Bungie is gonna come up with something different and unforseen. And if they do go with this style, they should have the ability to build your own class. I would see it going more in the direction of TF2 rather than CoD, but as I said, I see it becoming something entirely new.
QFT

  • 07.04.2009 11:41 PM PDT
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To play or not to play....

Posted by: DizRupT
I was thinking it might be a class based Halo due to the differing silhouettes, but something more akin to TF2


Yeah we need Cartoon characters LOL. Seriously though I think you are right. We will have classes such as sniper, heavy weapons, scout, stealth (spy), soldier.

No doubt Bungie will make it unique and very cool. It could be awesome.

[Edited on 07.05.2009 3:52 AM PDT]

  • 07.05.2009 3:51 AM PDT

why not just spartans vs elite(brutes) and keep the grunts and stuff out of it.

  • 07.05.2009 4:14 AM PDT

All of u guys that thinks this is a good idea go back and play world of warcraft,
camp of duty 5 camp at war or maybie wait 4 camp of camp of duty modern ways to camp and kill in 1 shot to the leg from the other side of the map with a M16 2 comes out. i have said it before and im sayin it again this is halo not camp of duty, rainbow six or world of warcraft...

[Edited on 07.05.2009 5:37 AM PDT]

  • 07.05.2009 5:35 AM PDT

I don't like perks, because it means the the winning team suddenly has an(other) advatage.

[Edited on 07.05.2009 5:52 AM PDT]

  • 07.05.2009 5:51 AM PDT

i agree about the perks, although it works in COD 4 it may not for halo reach.

  • 07.05.2009 5:56 AM PDT

I hate Rocketeers, Tank Noobs, and Emo Kids.

Anybody who has played Halo and has any sort of imagination has thought of something similar to this before, but really its not that bad of an idea except for the perks.

I only agree with different starting weapons. Keep the gameplay the same.

[Edited on 07.05.2009 6:00 AM PDT]

  • 07.05.2009 6:00 AM PDT

i agree, but everyone will probably just choose the best weapons or if u unlock the gunz with exp when ever enyone gets good enough its going to be the same deal.

  • 07.05.2009 6:01 AM PDT

Man, I miss dem Halo 3 days :'(

If you know what i mean, i like your ideas, they are very imaginitive, but i just don't think they would work. Its hard to explain, but just imagine that in Halo 3. It would be awful, and i know reach is a different game, but it won't be THAT different...

  • 07.05.2009 6:01 AM PDT
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Brilliant.
I love the idea behind the sonic grenade, one problem, it's not Noob proof.
EVERYONE would go for demolitions :/

  • 07.05.2009 6:02 AM PDT
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Posted by: Uncle Kulikov
A class system would demolish how the multiplayer currently functions. It could be good, but having your weapons set is just not how the game works.

It works in COD and Battlefield because the weapons are reasonably the same, in that a person can be killed by 2 headshots from almost any weapon. With the weapon differences in Halo, the balancing required would drastically change the way the game is played.

Let alone the need for ammunition systems. Right now, ammunition is on the ground. The more people use a weapon the more ammo there is for it. But with a Battlefield system, you would have to drop all of your equipment for a weapon with spare magazines, while with COD you could find an uber combo of shotgun and sniper rifle that would be extremely unbalanced.


When designing a game, I'd think those type of things get fixed. And also, I don't think the argument "It isn't how the game works" is valid anymore. Come on, the Halo Trilogy had a specific gameplay style. That's how those games work. Halo: Reach could possibly have a new system. Just because its different, doesn't mean it doesn't work.

Posted by: Xenolithium
-Facepalm-

No. You want classes? Get MW2.

/Discussion


Don't mean to be rude, just very frank, but here we have another loser on the boards who thinks they are smart. Hey, sure! I'll get MW2! Its probably going to be great. But, dude seriously? Yea I want classes. Yea, I want it in my Halo. Sure maybe you haven't started to see the kinks in Halo's Gameplay Model but with all the class bases games around Halo starting to pick up steam and Halo's sandbox amazingly suited for that type of gameplay, I'm merely suggesting that Halo should follow on the next natural evolution.

So instead of trying to pull of smartass one liners, maybe criticize my idea with some intelligent input. Everyone else here (save for one, we'll get to him later in this post) is able to do so, maybe you should try to be at least have as decent as them.

Posted by: PredatorySmile
why not just spartans vs elite(brutes) and keep the grunts and stuff out of it.


Essentially what my idea is. Elites vs not Spartans, Marines and one Spartan.

Posted by: Leviathan z
All of u guys that thinks this is a good idea go back and play world of warcraft,
camp of duty 5 camp at war or maybie wait 4 camp of camp of duty modern ways to camp and kill in 1 shot to the leg from the other side of the map with a M16 2 comes out. i have said it before and im sayin it again this is halo not camp of duty, rainbow six or world of warcraft...


Really man?

Posted by: Ninjadude989
I don't like perks, because it means the the winning team suddenly has an(other) advatage.


That definitely is a problem in COD4 and COD:WAW but I feel that this is not a problem with my idea, at least not a huge one. It doesn't introduce any game wrecking elements, such as Martyrdom, but instead, gives it class specific abilities. I agree though, players starting out may have a disadvantage to other players.

How about this?

Those 'perks'? Maybe you don't unlock them but they are available to each class from the get go?

This goes in hand with an idea I had with how the 'Kit' pick-ups work. Let's say I'm a Infiltrator and I kill a Demolitions guy and pick his stuff up. I keep my Infiltrator's abilities but get everything else from the Demolitions. Meaning, I switch out my Infiltrator's Weapons, grenades and Equipment for the Demolitions' ones but I keep my Infiltrator's 'Perks'.

This could lead to some diverse on the field Class Modification. So I could literally have a Infiltrator with a Demolition's loadout but with the Infiltrator's perks still.

Posted by: core hammer
i agree about the perks, although it works in COD 4 it may not for halo reach.


It may not work for Halo: Reach. At the same time, it may just work for Halo: Reach. Nothing's impossible. And its Bungie.

  • 07.05.2009 7:16 AM PDT

Time flies like an arrow; fruits flies like a banana.

I don't see how this could work.

  • 07.05.2009 9:04 AM PDT
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Posted by: TheEndIsNear NL
I don't see how this could work.


Mind elaborating? Maybe telling us why it wouldn't work and provide suggestions and how such a system could be improved?

And no, "Just leave it the same" isn't a suggestion on how such a system could be improved.

  • 07.05.2009 9:05 AM PDT

Time flies like an arrow; fruits flies like a banana.

I can't really tell every reason. The only thing I can think of is the huge difference between classes. I know, that's the point of classes, but it's just overdone.
And the Assault'perk, the getaway thing? That would be so annoying. A few seconds of invincibility even after you died? Really?

Maybe the whole thing would work, but I can't see how it would be better than how it is now. It would be like Rockets on the Pit: everyone is overpowered.

[Edited on 07.05.2009 9:11 AM PDT]

  • 07.05.2009 9:10 AM PDT
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First off very well thought out post sanjeev and with a little work and testing predetermined classes could work in halo but the idea of creating your own classes in halo would require you to rebalance every weapon in the game if not you would have every team have one guy spawn with a sniper and one with rockets and two with brs assuming that its one power weapon one pistol or ar or some other sidearm.

  • 07.05.2009 12:44 PM PDT