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  • Subject: Class Based Halo? Here's how it could work.
Subject: Class Based Halo? Here's how it could work.
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I'm not so good with advice...Can I interest you in a sarcastic comment?

see, perks and things aside, choosing you own weapons to spawn with is a bad idea. classes should never be incorporated into halo because im afraid the their will be too many games that just feel like rockets. every body has one. good idea, but no

  • 07.05.2009 2:02 PM PDT
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Posted by: TheEndIsNear NL
I can't really tell every reason. The only thing I can think of is the huge difference between classes. I know, that's the point of classes, but it's just overdone.
And the Assault'perk, the getaway thing? That would be so annoying. A few seconds of invincibility even after you died? Really?

Maybe the whole thing would work, but I can't see how it would be better than how it is now. It would be like Rockets on the Pit: everyone is overpowered.


Posted by: HAMSTERSAURUS
First off very well thought out post sanjeev and with a little work and testing predetermined classes could work in halo but the idea of creating your own classes in halo would require you to rebalance every weapon in the game if not you would have every team have one guy spawn with a sniper and one with rockets and two with brs assuming that its one power weapon one pistol or ar or some other sidearm.


Posted by: Todge16801
see, perks and things aside, choosing you own weapons to spawn with is a bad idea. classes should never be incorporated into halo because im afraid the their will be too many games that just feel like rockets. every body has one. good idea, but no


I know what you guys are saying but I don't think the concept of a class-based system should be left aside just like this, because of those reasons.

They are extremely valid points, definitely. But that is in its current state. These classes were designed to play such that someone took Halo 3 and turned it into a class based game. When a game is designed to incorparate such a system, it'll be different.

That's why I tell people to instead of completely dissing it, to try and improve on the concept. If Halo: Reach or any franchise undergoes a change in gameplay design, no matter how small of big that change is, the developers always make sure they retain that similar feel.

For example, Banjo Kazooie, Nuts and Bolts. The idea was similar in the fact that it was a Platformer. Yet, with the shift of focus onto Vehicle Construction and using those vehicles the designers managed to change the gameplay pretty drastically without completely alienating their long time fans.

Same case here. If Halo: Reach is designed from the ground up to support classes, you know damn well that the gameplay will changed such that it will support classes and yet, feel exactly like Halo.

So, now, can we have some more proper discussion? We've been doing fine thus far and well, as a community member, I have to say, I'm proud of most of those who posted here, not devolving this into an insulting -blam!-hole of mess like a certain other thread on the Halo Reach forums has done.

  • 07.05.2009 4:45 PM PDT

Nice ideas written down, I would actually like to see a class based halo game, heres hoping!

  • 07.05.2009 4:53 PM PDT

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Well thought out for sure. But the people with the knife perk...how do they damage a Spartan? The Spartan has armor, and I assume ODSTs have GOOD QUALITY armor also.

And also, the Rocket class would dominate. They would only have to worry about Snipers.

I like the idea though. I wouldn't mind it, although I wouldn't be happy with it either. If it happens, it happens.

  • 07.05.2009 5:06 PM PDT
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Posted by: jethawk25
Well thought out for sure. But the people with the knife perk...how do they damage a Spartan? The Spartan has armor, and I assume ODSTs have GOOD QUALITY armor also.

And also, the Rocket class would dominate. They would only have to worry about Snipers.

I like the idea though. I wouldn't mind it, although I wouldn't be happy with it either. If it happens, it happens.


Thing is, the way I've set it out is that its always Elites vs UNSC. So you're fighting Elites as a Marine or in the case of the Support/Heavy, a Spartan.

Besides, I think the Combat Knife would be more effective than the butt of the rifle, right?

If not, maybe a stun baton?

  • 07.05.2009 5:08 PM PDT

I personally dislike the classes in COD4, I dont like the unfaireness of the players with higher classes automatically getting better guns, instead of wishing that halo was like CO4 why dont you just go and PLAY COD?

  • 07.05.2009 5:11 PM PDT

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Posted by: Sanjeev
Posted by: jethawk25
Well thought out for sure. But the people with the knife perk...how do they damage a Spartan? The Spartan has armor, and I assume ODSTs have GOOD QUALITY armor also.

And also, the Rocket class would dominate. They would only have to worry about Snipers.

I like the idea though. I wouldn't mind it, although I wouldn't be happy with it either. If it happens, it happens.


Thing is, the way I've set it out is that its always Elites vs UNSC. So you're fighting Elites as a Marine or in the case of the Support/Heavy, a Spartan.

Besides, I think the Combat Knife would be more effective than the butt of the rifle, right?

If not, maybe a stun baton?


Well, alright, it may be more effective, but it takes time to pull out a knife. Spartan's don't have pockets, I reckon. CoD 4 isn't exactly that realistic.

And the sight of a Spartan using a stun baton on someone would be hilarious.

  • 07.05.2009 5:14 PM PDT
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Posted by: jethawk25
Posted by: Sanjeev
Posted by: jethawk25
Well thought out for sure. But the people with the knife perk...how do they damage a Spartan? The Spartan has armor, and I assume ODSTs have GOOD QUALITY armor also.

And also, the Rocket class would dominate. They would only have to worry about Snipers.

I like the idea though. I wouldn't mind it, although I wouldn't be happy with it either. If it happens, it happens.


Thing is, the way I've set it out is that its always Elites vs UNSC. So you're fighting Elites as a Marine or in the case of the Support/Heavy, a Spartan.

Besides, I think the Combat Knife would be more effective than the butt of the rifle, right?

If not, maybe a stun baton?


Well, alright, it may be more effective, but it takes time to pull out a knife. Spartan's don't have pockets, I reckon. CoD 4 isn't exactly that realistic.

And the sight of a Spartan using a stun baton on someone would be hilarious.


The class that uses the Knife though isn't a Spartan. He's a normal Marine. Maybe it will be delayed, but you're making that trade off of Speed in favor of damage, right?

Posted by: AJ Spyder
Sounds good....wait a miniute, dont you work at Bungie?


I wish I did everyday, sir. Everyday.

Posted by: Legendary swipe
I personally dislike the classes in COD4, I dont like the unfaireness of the players with higher classes automatically getting better guns, instead of wishing that halo was like CO4 why dont you just go and PLAY COD?


You posted this the moment you read Class based didn't you? You don't unlock stuff. Everything is available to you from the get-go. Just segmented into classes.

Also, Check the Front page everyone. Updated how the perks work and some other stuff. Updates are in Bold.

[Edited on 07.05.2009 5:25 PM PDT]

  • 07.05.2009 5:18 PM PDT
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"This bandicoot will be my general, he will lead my Cortex Commandos to world domination...

This time, I shall reign TRIUMPHANT!"

-Dr. Cortex

These are excellent ideas for classes if Halo had them.

  • 07.05.2009 5:18 PM PDT

-HaloKing3536

I did not like that idea at all sorry...

  • 07.05.2009 6:19 PM PDT
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Posted by: XDeadhalo27X
I did not like that idea at all sorry...


That's cool. Anyway you would improve it or do you just not like the idea of a Class Based system?

  • 07.05.2009 6:23 PM PDT
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(-_-) Bored Face

*Updated*

Classification: Spartan
Starting Weapons: Assault Rife, Battle Rifle, 2 Frags
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Weight: 500-550 lbs
Min-Max Speed: 120-145%
Sprint Speed: 150-165%
Sprint TIme: 7 seconds
Sprint Recovery Time: 5 seconds
Shield Strength: 100 points
Shield Recovery Time: 5 seconds
Meele Damage: 35-40points
Meele speed: 2 meeles a second
Reload Time: 20 milisecond speed increase
Min-Max Jump Height: 4-10 feet
Health: 250-300 points+Shield Strength= Max Health: 400 points

Classification: Elite
Starting Weapons: Plasma Rifle, Carbine, 2 Plasmas
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Weight: 575-625 lbs
Min-Max Speed: 115-135%
Sprint Speed: 140-150%
Sprint Time: 10 seconds
Sprint Recovery TIme: 7 seconds
Shield Strength: 100 points
Shield Recovery Time: 7 seconds
Meele Damage: 55-65 points
Meele Speed: 1 meele a second
Reload Time: weapons' reload time
Min-Max Jump Height: 3-7 feet
Health:350-400 points+ Shield Strength= Max Health: 500 points


  • 07.10.2009 9:26 PM PDT
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(-_-) Bored Face

Posted by: Sanjeev
Please note that the following text is all speculative and imaginative and in no way represents the final game. This has nothing to do with Bungie as is merely the result of my immense boredom. Though if Bungie is willing to take the idea, then I expect royalties to be paid. I'll get my people to talk to your people.

Edit 1: Updated some stuff. Updates in Bold.

So, I was at tuition and this typically happens to me when I'm there anyway but I started thinking about Video games suddenly. Remembered all the crazy Halo: Reach Natal stuff and started thinking about Halo: Reach and stuff. An then suddenly, my mind shifted to Multiplayer. I wondered if the speculation that Reach was class based would be true and how a Class based Halo might work.

So I was thinking of how there would be Classes, each one with 2 Weapons and several other 'perks' so to say (Not specifically related to the Call of Duty perks). Each class has 3 unique perks. 15 Perks per side. You don't have to unlock these perks. They are all available for that class from the beginning.

I thought it up for the UNSC side and the Covenant Side (With all the players playing in this side being Elites) and while I pretty much got the UNSC side sorted out, I'm not done with my Covenant Classes.

So without further adu, The UNSC.

Class 1: Assault.

Primary Weapon: Battle Rifle

Secondary Weapon: Assault Rifle

Grenade Type: Frag Grenade.

Standard Equipment: Bubble Shield

Perk Upgrades:

1) Adrenaline - When under fire, movement speed increases 1.5 times.

2) Still Standing - When player loses all health, he has 5 seconds to get away without being fired at. Doing so gives allows him to survive and get his health automatically restored to 1/4 its original.

3) Frag Party - After every 3 kills, Player gains one extra Grenade.

Class 2: Demolitions

Primary Weapon: Shotgun

Secondary Weapon: Rocket Launcher

Grenade Type: Cluster Grenade ( When thrown, Spits out 7 mini-grenades in a radius )

Standard Equipment: Remote Charges and Detonators

Perk Upgrades:

1) Clean Sweep - Able to fire shotgun without pumping when under fire and health under 40%

2) Target Locked - Adds Lock-on capabilities to the Rocket launcher.

3) Cluster Stick - Cluster Grenades can now stick onto enemies

Class 3: Sniper

Primary Weapon: Sniper Rifle

Secondary Weapon: Standard Pistol

Grenade Type: Sonic Grenade ( When blown up, all enemies in a 10m radius get NAV markers on their heads for 10 seconds )

Standard Equipment: Recon Drone ( All enemies in the Drone's AOE gets NAV markers on their heads )

Perk Upgrades:

1) I see All - Opens up a Overhead map of the Map with everyone on it. Able to designate one enemy with a NAV Marker on their heads.

2) An Eye for an Eye - Every Marked enemy appears marked for allies as wel.

3) Send me out, with a bang - When the Recon Drone is destroyed or runs out, it emits a Sonic Blast, with the same effect as the Sonic Grenade.

Class 4: Scout/Infiltrator

Primary Weapon: Silenced SMG

Secondary Weapon: Silenced Pistol ( AutoMag )

Grenade Type: EMP Grenade ( When used, all players in the blast radius get their screens all fuzzy and their weapons don't work for 3 seconds )

Standard Equipment: Flare and Auto Shade Visor ( Instant Protection from the Flare's effects on yourself )

Perk Upgrades:

1) Screwing with you - All enemies in a certain radius around the player get their Radars messed up

2) Piercing Skin - All Melee attacks now utilize the Combat Knife.

3) We stole this one from you - When under fire and health under 40% of original, player automatically goes into cloaking. Effect when being fired on while in cloaking disabled for 5 seconds.

Class 5: Support/Heavy (Spartan Skin)

Primary Weapon: Spartan Laser

Secondary Weapon: SMG

Grenade Type: Napalm Grenade

Standard Equipment: Health Packs ( Constantly replenishing )

Perk Upgrades:

1) Two for the Price of 1 - Upgrades SMG to Dual Wielded SMGs and remains as such even when weapon is switched.

2) Ima Re-Chargin Ma Lazer! - Spartan Laser gets infinite Ammo but has a significantly longer recharge time.

3) That's My Ride - Earns the Ability to Hijack Vehicles.


That's how a UNSC Side Class based Halo should work like I feel. I'm still working on the Covenant but its tough for them due to the lack of proper weapons. Got it mostly finalized though so that will be coming up soon.

I also have an idea with how the 'Kit' pick-ups work. Let's say I'm a Infiltrator and I kill a Demolitions guy and pick his stuff up. I keep my Infiltrator's abilities but get everything else from the Demolitions. Meaning, I switch out my Infiltrator's Weapons, grenades and Equipment for the Demolitions' ones but I keep my Infiltrator's 'Perks'.

This could lead to some diverse on the field Class Modification. So I could literally have a Infiltrator with a Demolition's loadout but with the Infiltrator's perks still.





So what do you guys think? Sounds good? I sure hope the game turns out something like this. Or at least, Class based. The time is now.



That's awsome, and Ilike how you included a system for upgrades. Do you have to upgrade again everytime you die, or for every game?

[Edited on 07.10.2009 9:35 PM PDT]

  • 07.10.2009 9:34 PM PDT
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I actually changed it such that you don't get unlock the upgrades. Instead, every class comes built in with those 3 perks.

  • 07.10.2009 9:48 PM PDT
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Posted by: Icy Dark Moon 13
if this happens halo is ruined forever

exactly. It wouldn't be halo anymore, it would be cod/teamfortress/insertclassbasedgamehere. Any real halo fan wouldnt want this.

if you want to play a class based game, go play one, dont try and damage halo even more like its been over the years.

[Edited on 07.10.2009 9:54 PM PDT]

  • 07.10.2009 9:53 PM PDT
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Posted by: MakeItDeuce
Posted by: Icy Dark Moon 13
if this happens halo is ruined forever

exactly. It wouldn't be halo anymore, it would be cod/teamfortress/insertclassbasedgamehere. Any real halo fan wouldnt want this.

if you want to play a class based game, go play one, dont try and damage halo even more like its been over the years.


A Class Based Game can feel like a Halo game. Of that I am sure.

  • 07.10.2009 9:58 PM PDT
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Posted by: Sanjeev
Posted by: MakeItDeuce
Posted by: Icy Dark Moon 13
if this happens halo is ruined forever

exactly. It wouldn't be halo anymore, it would be cod/teamfortress/insertclassbasedgamehere. Any real halo fan wouldnt want this.

if you want to play a class based game, go play one, dont try and damage halo even more like its been over the years.


A Class Based Game can feel like a Halo game. Of that I am sure.

if anyone here genuinely wants this over the regular gameplay, you're not really a halo fan. You just like the game.

  • 07.10.2009 10:01 PM PDT
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Posted by: MakeItDeuce
Posted by: Sanjeev
Posted by: MakeItDeuce
Posted by: Icy Dark Moon 13
if this happens halo is ruined forever

exactly. It wouldn't be halo anymore, it would be cod/teamfortress/insertclassbasedgamehere. Any real halo fan wouldnt want this.

if you want to play a class based game, go play one, dont try and damage halo even more like its been over the years.


A Class Based Game can feel like a Halo game. Of that I am sure.

if anyone here genuinely wants this over the regular gameplay, you're not really a halo fan. You just like the game.


Quite the contrary I feel. If you don't want to see Halo evolve into new types of gameplay, you are not a Halo fan. You just like the game.

  • 07.10.2009 10:11 PM PDT
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A classed based Halo will never work. Halo has defined itself with its great gameplay. That gameplay involves map control by controlling the different weapons and vehicles spread across the map. It has worked great for three games and I don't want to see that change. It is what makes Halo the unique game it is. Why ruin that? You should go play the resistance series if you are looking for a class based Halo.

  • 07.10.2009 10:13 PM PDT
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(-_-) Bored Face

Posted by: Sanjeev
Posted by: MakeItDeuce
Posted by: Sanjeev
Posted by: MakeItDeuce
Posted by: Icy Dark Moon 13
if this happens halo is ruined forever

exactly. It wouldn't be halo anymore, it would be cod/teamfortress/insertclassbasedgamehere. Any real halo fan wouldnt want this.

if you want to play a class based game, go play one, dont try and damage halo even more like its been over the years.


A Class Based Game can feel like a Halo game. Of that I am sure.

if anyone here genuinely wants this over the regular gameplay, you're not really a halo fan. You just like the game.


Quite the contrary I feel. If you don't want to see Halo evolve into new types of gameplay, you are not a Halo fan. You just like the game.


I agree.

  • 07.10.2009 10:16 PM PDT
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Posted by: Sanjeev
Quite the contrary I feel. If you don't want to see Halo evolve into new types of gameplay, you are not a Halo fan. You just like the game.

Why would you want to change a series into another game. The game already changed into another type of game, its called halo wars. And theres a reason it didn't do well as the fps halo.

  • 07.10.2009 10:17 PM PDT
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Posted by: MakeItDeuce
Posted by: Sanjeev
Quite the contrary I feel. If you don't want to see Halo evolve into new types of gameplay, you are not a Halo fan. You just like the game.

Why would you want to change a series into another game. The game already changed into another type of game, its called halo wars. And theres a reason it didn't do well as the fps halo.

New idea, add the feature as a custom games option, but not with so much depth to take away from the creation of the game in general, so that is satisfies the people like you, while not ruining the game.

[Edited on 07.10.2009 10:19 PM PDT]

  • 07.10.2009 10:18 PM PDT
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Holy -blam!- you sound like a -blam!- idiot. Have you ever played a god damn Halo game. Did you happen to notice how it plays or did you just sit there thinking about a way to ruin it without playing it? You can't replicate the feel of Halo's gameplay in a classed based game. Stop trying to ruin a good series. Go play something that is already class based. Get off these forums -blam!-.

  • 07.10.2009 10:19 PM PDT