- RadicalEdward2
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- Exalted Member
"The most intelligent people disguise the fact that they are intelligent. Wise men do not wear nametags. The more people talk about their own skills, the more desperate they are—their work should speak for itself." -- L Lawliet
I am aware that Halo: Reach is without a doubt taking place during the Battle of Reach moments prior to the beginning of Combat Evolved and me being obsessed with detail and being fond of Halo since Halo:CE's release when I was in the 3rd grade, I wanted to express my concerns regarding this upcoming game.
I am hoping that Bungie does not cause an inconsistency in Halo canon like I one I witnessed in the Halo 3:ODST E3 preview. What I mean by this is the fact that since the game takes place in the Halo 2 era and scenes such as the "flashback with the bridge scene" had marines equipped with Assault Rifles and the Elites as far as I saw where completely absent. In comparison to the Battle of New Mombasa in Halo 2 where there was Elites present during the battle. I know I seem a bit picky but I'm simply obsessed with detail. In other words, I am simply trying to say that I am hoping that this accuracy inconsistency doesn't carry on with Halo:Reach.
Some details I am hoping to see maintained is the return of the older style Sangheili armor since its only moment's before Combat Evolved so the old Combat Evolved/Halo 2 phase Elite armor should style be present for Halo: Reach instead of the Halo 3 era Elites but with more details.
I am also hoping that the Combat Evolved UNSC marine armor returns since it was still up to date during Reach. I don't want the armor there just to neglect the Halo 3 model armor for the UNSC I just don't wish to see Bungie taking any "quick ways out" by reusing Halo 3 models(no offense intended) I just want the accuracy to stay clean an polished so that the game will meet die hard fan expectations.
For the rest I think I'll break this down into sections. These are some additional details I would appreciate if Bungie took a look at but, if they do believe I'm being a bit pushy I am fine with that because it's their franchise and I do not have any right to tell them how to run their games.
=The Unggoy aka Grunts=
I am hoping that the Unggoy will still be detailed like in Halo 3 but at least sport their helmets as they did in the previous games since they did not stop using them until Halo 3.
=Jiralhanae aka Brutes=
Not much needs to be said about the Brutes either other than the return of the furred Brutes because of the constant use of shaved ones is becoming too repetitive since the furred Brutes were only present in Halo 2.
=The UNSC ships=
I don't have much to say on this detail other than I am hoping the Halcyon makes more appearances as well as the other ships mentioned in the books/novels.
=Weapons=
Alright. This is going to be something. Since this is before Combat Evolved and the idea of the battle rifle did not make it into the game until Halo 2 and it appeared in the novels that took place before Reach I am hoping that there will be both the battle rifle as well as the M6D aka God's Handgun will be present simply because it seems like a necessity. As for the Assault Rifle, I think the MA5B(CE assault rifle) should make a comeback despite it having almost as many bullets as the SMG(which should still be present) but this one detail I guess can be overlooked. I also think a lot of weapons from the books/novels should make appearances and be usable.
=Land Vehicles=
The all the vehicles from Halo 3 should be reused except the Halo 3 era Scorpion. Or at least have the Halo 3 Scorpion and Halo 2 era Scorpion available. As well as the return of the Specter(aka Elite's Prowler) because the Jiralhanae aka Brutes should take all the spotlight like they did in Halo 3 because the Great Schism has not yet occurred.
=MJOLNIR Armor=
This is one detail that I am a bit more concerned about. If this was supposedly the last stand of the Spartans at least give them their respectfully accurate armor such as the return of the Mark V and Mark IV as well as their functions. This should not be overlooked. If the Mark Vs were present during Reach they should have armor that behaves like they did in Combat Evolved. The whole 7 yards, the rough landing limitations, the armor details, the health meter, the need for medkits, etc. As for the Mark IVs, they did not have shields that was only in Halo Wars to enhance gameplay so I'm hoping they don't have shields.
In conclusion, these are some of the details I am currently concerned about for Halo: Reach. Please take the time to read this thread when you can Bungie. I just want the game to have the potential to keep the franchise alive as well as its back story. I am sorry if I'm being pushy or if my demanding tone seems somewhat offending. With that said I hope everyone at Bungie has a good summer. --RadicalEdward2 [E23]