Halo: Reach Forum
This topic has moved here: Subject: Bungie, don't let Forge dictate the Spawn system in this game
  • Subject: Bungie, don't let Forge dictate the Spawn system in this game
Subject: Bungie, don't let Forge dictate the Spawn system in this game

Posted by: Duardo
I'd love to be a 10 year old and tell my mom I'm going on an adventure out into the world catching Pokemon, with her full support. Never mind the fact that there are rapists, criminals, and murders out there, or the fact that I may get killed by a Pokemon.

Luckily I have Pikachu.

The biggest flaw I find with Halo 3 is not the BR Spread, nor is the the extremely weak Tripmine, or various other inconsistencies in the game. It is the broken spawn system in the game. Since the Halo 3 Beta I have seen Various flaws in how you spawn in multiplayer, whether it's spawning infront of enemies shooting down at your teammates, spawning infront of that incoming Rocket, or just having enemies spawn behind you.

I think the biggest flaw with Halo 3's spawn system is how it was implemented, with Forge Bungie more than likely had to simplify the Spawn system in order to allow the community to place spawn points in Forge, which was not the case with Halo 1 and Halo 2.

I think Bungie should avoid this by maybe adding two different spawn systems into Halo: Reach, a simple one for Forge and a different one for default maps in matchmaking.



  • 07.03.2009 3:36 PM PDT

Greg Giraldo, George Carlin, Bill Hicks. R.I.P.
T.M.Revolution = 音楽の神

I agree, those were my thoughts about it exactly.

[Edited on 07.03.2009 3:40 PM PDT]

  • 07.03.2009 3:39 PM PDT
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yeah..spawn points do get annoying sometimes. but if u spawn in front of a rocket or somthing, its proly ur teammate they were aiming at :) they made it so u spwan closer to teammates or on just some random spot. so ur ether really unlucky, or have camping teammates XD.

  • 07.03.2009 3:48 PM PDT

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Agreed. Perhaps some sort of line of sight system could be implemented as well as a general don't spawn this team within this unit of measurement. I'm usually not affected by bad spawns too often, but it can be frustrating. I think it might happen mostly in large scale scenarios like BTB. It may be out there, but maybe even allow the player to choose their spawn from preset locations. To further prevent spawn killing maybe have them change with each game.

  • 07.03.2009 4:50 PM PDT
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No.

Or at least the forge spawn system should be improved/ made more intricate.

  • 07.03.2009 5:14 PM PDT
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I agree its annoying when I spawn in fornt of an enemy or if they spawn behind me without me knowing it...

Stupid spawn points..

  • 07.03.2009 5:19 PM PDT

Well, here's a shortened (and simplified) version of a respawn thread I found over at ForgeHub.
Basically there are four factors when dealing with respawns:
-Teammates: Higher chance of spawning near one then: Enemies, Dead Teammate, or somewhere Random.
-Enemies: Less likely to spawn than near one then: Teammates, Dead Teammate, or a Random Location.
-Dead Teammate: Less likely to spawn than near one than: Random Location, Teammates. More likely to spawn near one than: Enemies.
-Random Location: Less likely to spawn near one than: Teammates. More likely to spawn near one than: Enemies, Dead Teammate, Random Location.
All of these are factored in when your about to spawn. The only real problem with this scenario, is that it doesn't take into account that an enemy could have his crosshairs right on your spawn.

[Edited on 07.03.2009 5:24 PM PDT]

  • 07.03.2009 5:21 PM PDT

GRAVITY CAT NOT AMUSED
Process initiated : Attempting to give a damn

Process stopping : Unable to give a damn, stopping

Process failed : Damn not given

Yeah, I was in Avalanche earlier today and my hornet was shot down, as soon as I respawned, I was shot directly in the head by my team mate's sniper bullet.

  • 07.03.2009 5:31 PM PDT

"If practice makes perfect" and 'nobody's perfect,' then what's the point of practice?"

There will always be something wrong with respawning in any game (CoD anyone?). The game will have its bad moments when the coding or something (horrible host) messes up and an enemy spawns behind you and assassinates you at the beggining of the match. There is no foolproof way of making the spawns perfect.

  • 07.03.2009 5:41 PM PDT

yah instead of having the spawn points set 2 3rd team or 7th team it should be green team or blue team

  • 07.03.2009 5:42 PM PDT

Reading this made me realize how right you are. It's only happened a couple of times so i'm not really annoyed about it but good point.

  • 07.03.2009 5:44 PM PDT