Halo 3: ODST Forum
This topic has moved here: Poll [25 votes]: Which would you want most in ODST or Halo period?Read details about...
  • Poll [25 votes]: Which would you want most in ODST or Halo period?Read details about...
Subject: What are your game ideas for Halo?Before you vote read about opt 2 ...
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Poll: Which would you want most in ODST or Halo period?Read details about...  [closed]
More weapons, equiment, and vehicles:  28%
(7 Votes)
Weapon attachments:  4%
(1 Votes)
More armor permutations and character models:  12%
(3 Votes)
Classes (tell how this could fit if you want it):  0%
(0 Votes)
Larger multiplayer maps:  0%
(0 Votes)
Above option+24 vs 24 or higher MP & squad system:  12%
(3 Votes)
All of the above:  32%
(8 Votes)
None of the above:  12%
(3 Votes)
Total Votes: 25

I think having weapon attachments would add for more fun and interesting game play. Attachments would not come with weapons. You press (RB) to pick up attachments and press right on the d-pad to equip them and take them off. And there would only be a maximum of 2 attachment types for each weapon. All weapons won't have attachments and they go to certain weapons. When you have a attachment on any weapon its recoil is increased, bullet magnetism decreased and it takes longer to reload. You can only carry one attachment at a time. Attachments do not make weapons better!! They just change their stats to make them more suited for other purposes I would say. Any dual wieldable weapons with attachments will lose dual wielding when attachment is on.



Human: Weapons


Magnum
Properties: None
Fire Type: Semi automatic
Fire Rate: 2 rounds a second
AmmoCapacity: 336
Clip Size: 56
Lethality: 6 head shots 8 body shots
Dual Wieldable: Yes
Reload Time: 1 second
Accuracy: Medium
Zoom: None
Range: 90 yards
Blast Radius: None
Max Spread: No spread
+Attachment<<< longer range but no longer dual wieldable
Fire Type: Same
Properties: Same
Fire Rate: Same
Clip Size: Same
Ammo Capacity: Same
Lethality: Same
Dual Wieldable: No
Reload Time: Same
Accuracy: High
Zoom: 2.50 Xs scope
Range: Same
Blast Radius: Same
Max Spread: Same

SMG
Properties: None
Fire Type: Automatic
Fire Rate: 15 rounds a second
Ammo Capacity: 2,520
Clip Size: 420
Lethality: 45 head shots 60 body shots
Dual Wieldable: Yes
Reload Time: 1 second
Accuracy: Medium
Zoom: None
Range: 90 yards
Blast Radius: None
Max Spread: 1 foot

A.R
Properties: None
Fire Type: Automatic
Fire Rate: 10 rounds a second
Ammo Capacity: 1,680
Clip Size: 280
Lethality: 30 head shots 40 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: Low medium
Zoom: None
Range: 70 yards
Blast Radius: None
Max Spread: 1 foot
+Attachment<<< less power but longer range
Properties: Same
Fire Type: Same
Fire Rate: Same
Ammo Capacity: Same
Clip Size: Same
Lethality: 45 head shots 60 body shots
Dual Wieldable: Same
Reload Time: 2 seconds
Accuracy: High medium
Zoom: 3 Xs scope
Range: 110 yards
Blast Radius: Same
Max Spread: 6 inches

B.R
Properties: None
Fire Type: Semi automatic
Fire Rate: 3 rounds a second
Ammo Capacity: 504
Clip Size: 84
Lethality: 9 head shots 12 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: High medium
Zoom: 2.50 Xs scope
Range: 105 yards
Blast Radius: None
Max Spread: 1 and a half feet
+Attachment<<< less power but longer range
Properties: Same
Fire Type: 5 shot burst
Fire Rate: 5 rounds every 1.50 seconds
Ammo Capacity: 840
Clip Size: 140
Lethality: 15 head shots 20 body shots
Dual Wieldable: Same
Reload Time: 2 seconds
Accuracy: High
Zoom: 5 Xs scope
Range: 120 yards
Blast Radius: Same
Max Spread: 6 inches

Shot Gun
Properties: None
Fire Type: 16 shot blast
Fire Rate: 16 rounds every 2 seconds
Ammo Capacity: 84
Clip Size: 14
Lethality: 1 head shot 2 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: Low
Zoom: None
Range: 10 yards
Blast Radius: None
Max Spread: 3 feet
+Attachment<<< less power but higher rate of fire
Properties: Same
Fire Type: 2 shot blast
Fire Rate: 2 shots a half second
Ammo Capacity: Same
Clip Size: 80
Lethality: 4 head shots 8 body shots
Dual Wieldable: Same
Reload Time: 2 seconds
Accuracy: Same
Zoom: Same
Range: 15 yards
Blast Radius: Same
Max Spread: Same

Sniper Rifle
Properties: None
Fire Type: Semi automatic
Fire Rate: 1round a second
Ammo Capacity: 84
Clip Size: 14
Lethality: 1 headshot 2 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: High
Zoom: 5, 10, 15 Xs scope
Range: 150 yards
Blast Radius: None
Max Spread: No spread

Spartan Laser
Properties: burns for 1 second
Fire Type: Charged shots
Fire Rate: 2 seconds to charge then fire
Ammo Capacity: 7 charges
Clip Size: Battery 7 charges
Lethality: 1 shot kill
Dual Wieldable: No
Reload Time: No reload
Accuracy: High
Zoom: 3 Xs scope
Range: Infinate
Blast Radius: 2 feet
Max spread: No spread

Expeirimental Plasma Cannon: Replaces flame thrower
Properties: Burns for 3 seconds, +3 seconds for each second in contact with beam,
Fire Type: Continuous beam
Fire Rate: Nonstop
Ammo Capacity: 10 over heats
Clip Size: Battery, over heat after 10 seconds
Lethality: Burning for 9 seconds
Dual Wieldable: No
Reload Time: No reload
Accuracy: High
Range: 10 yards
Blast Radius: None
Max Spread: 2 feet

Machine Gun Turrent
Properties: None
Fire Type: Automatic
Fire Rate: 20 ronds a second
Ammunition: 20,000
Clip Size: None
Lethality: 20 headshots 40 body shots
Dual Wieldable: No
Reload Time: No reload
Accuracy: Medium
Range: 70 yards
Blast Radius: None
Max Spread: 1 foot

Mortar Launcher
Properties: None
Fire Type: Launch
Fire Rate: 1launchevery 1.50 seconds
Ammo Capacity: 20
Clip Size: None
Lethality: within 10 yards
Dual Wieldable: No
Reload Time: No reload
Accuracy: Medium
Range: 40 yards
Blast Radius: 15 yards
Max Spread: No spread

Frag Grenade
Properties: None
Fire Type: Thrown
Fire Rate: 1 throw every second
Ammunition: 2
Clip Size: None
Lethality: Within 3 yards
Dual Wieldable: No
Reload Time: No reload
Accuracy: Medium
Range: 60 yards
Blast Radius: 5 yards
Max Spread: None

What do you think so far?




More about squad system

In matchmaking there would be 3 squads on each 24 player team. In each squad 8 people. Three of those people are the squad leaders for your squad. The game would make it so friends can't be squadleaders for the same squad. So there are 9 squad leaders on each 24 player team. You and your squadmates waypoints are blue. Your squadleaders waypoints are a blue SL symbol. Other players who are on your team, but not in your squad waypoints are white.The squad leaders can press down on the d-pad to request vehicle pick up like if they or someone near them has the flag or for other reasons. When they do a menu will pop up and they can choose which vehicle they want for pickup. When they request a vehicle a waypoint will guide teammates who are driving that kind of vehicle to them. If they answer your vehicle request they will more likely be chosen by the game for extra exp. Squad leaders can tap left on the d-pad to go into private leader chat with all squad leaders on their team to come up with plans like which squads attack and which defend. They have a icon on there screen that lets them know there are squad leaders private chatting. And a black waypoint will appear over all players on there team who don't have their mic plugged in, or are private chatting either in leader chat, xbox live party or xbox live private chat.Squadleaders can boot people from their squad and game if they mess up the game or other reasons. They would press the back button to pull up the squad menu and press (y) on a player they want to boot. All of squadleaders have to press (y) on that player to boot them. And all of the squadmates and a squadleader can vote to have a squadleader booted from their squad.The game wouldn't allow you to vote to boot someone until 30 seconds into the game. At the end of a game 3 players of each squad will be chosen based on how they did by the game for extra exp, and then the squad leaders will each choose 1 player from their squad to award more extra exp. Assumingly they will choose people who listened to them or press (b) to choose no one. There will be a few playlist in which you have to have been chosen for extra exp I would say 20 times before you can play them. There will also be a manditory overview / tutorial of this info so players will know the squad matchmaking system. You can change squad options like how many squad leaders and people in each squad in custom games, or you can just turn squads off. What do you think?

If you don't have a mic plugged in the game would not allow you in squad playlists. And when you are in the game if you take out your mic you would be given 1 minute & 30 seconds to plug it back in before you are automatically booted. The game knows when your controller is unplugged so it should know if your mic is unplugged right?

Read all before you comment!! And Bungie please at least test this or some kind of squad system in a beta!









[Edited on 07.04.2009 4:40 PM PDT]

  • 07.03.2009 5:26 PM PDT
Subject: Discuss your game ideas!! Read details about #2 & 6

Screw the Rules i have Money!

I would like there to be some more stealhy elements possibly assassinating hunters.

  • 07.03.2009 5:36 PM PDT

Check out the group, Planet Reach and talk about Bungie's next game without the annoyance of the public forum. Oh and it's nice there too.

You thought you had lag, it took Jesus 3 days to re-spawn.

Did you mean for this to be in the Reach forum?

  • 07.03.2009 5:40 PM PDT
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Posted by: Another one
Did you mean for this to be in the Reach forum?


No. If they make more ODST games it's more likely some of these ideas could be in them, or games like Halo 3 too.

  • 07.03.2009 5:42 PM PDT

Check out the group, Planet Reach and talk about Bungie's next game without the annoyance of the public forum. Oh and it's nice there too.

You thought you had lag, it took Jesus 3 days to re-spawn.

Posted by: UNSC Spartan360
Posted by: Another one
Did you mean for this to be in the Reach forum?


No. If they make more ODST games it's more likely some of these ideas could be in them, or games like Halo 3 too.


Alright then.Continue on witht he discussion. I'll bow out here.

  • 07.03.2009 5:43 PM PDT
Subject: Discuss your game ideas!! Read details about option 2 & 6 first.
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I've been on other forums and people keep turning down weapon attachments and having a squad system because "it would make Halo like COD" or "it would be better for a game like COD" or because it would effect balance. I thought of ways to fix that like the attachments not coming with weapons and recoil being increased and taking longer to reload. But they always have other reasons why it shouldn't be in Halo. I dont know... what do you guys think?

[Edited on 07.03.2009 5:53 PM PDT]

  • 07.03.2009 5:50 PM PDT

Join the Spartan 1 Project, those 2nd versions of us are just copies, we are the real masterminds, join us and together we should rule the "gaming" world!!!!!!!!!!!!!!!!!!!!!!!
Muhahahahahhahahahahaaaa

Posted by: UNSC Spartan360
I think having weapon attachments would add for more fun and interesting game play. Attachments would not come with weapons. You press (RB) to pick up attachments and press right on the d-pad to equip them and take them off. And there would only be a maximum of 2 attachment types for each weapon. All weapons won't have attachments and they go to certain weapons. When you have a attachment on any weapon its recoil is increased and it takes longer to reload. You can only carry one attachment at a time. Attachments do not make weapons better!! They just change their stats to make them more suited for other purposes I would say. Any dual wieldable weapons with attachments will lose dual wielding when attachment is on.



Human: Weapons


Magnum
Properties: None
Fire Type: Semi automatic
Fire Rate: 2 rounds a second
AmmoCapacity: 336
Clip Size: 56
Lethality: 6 head shots 8 body shots
Dual Wieldable: Yes
Reload Time: 1 second
Accuracy: Medium
Zoom: None
Range: 90 yards
Blast Radius: None
Max Spread: No spread
+Attachment<<< longer range but no longer dual wieldable
Fire Type: Same
Properties: Same
Fire Rate: Same
Clip Size: Same
Ammo Capacity: Same
Lethality: Same
Dual Wieldable: No
Reload Time: Same
Accuracy: High
Zoom: 2.50 Xs scope
Range: Same
Blast Radius: Same
Max Spread: Same

SMG
Properties: None
Fire Type: Automatic
Fire Rate: 15 rounds a second
Ammo Capacity: 2,520
Clip Size: 420
Lethality: 45 head shots 60 body shots
Dual Wieldable: Yes
Reload Time: 1 second
Accuracy: Medium
Zoom: None
Range: 90 yards
Blast Radius: None
Max Spread: 1 foot

A.R
Properties: None
Fire Type: Automatic
Fire Rate: 10 rounds a second
Ammo Capacity: 1,680
Clip Size: 280
Lethality: 30 head shots 40 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: Low medium
Zoom: None
Range: 70 yards
Blast Radius: None
Max Spread: 1 foot
+Attachment<<< less power but longer range
Properties: Same
Fire Type: Same
Fire Rate: Same
Ammo Capacity: Same
Clip Size: Same
Lethality: 45 head shots 60 body shots
Dual Wieldable: Same
Reload Time: 2 seconds
Accuracy: High medium
Zoom: 3 Xs scope
Range: 110 yards
Blast Radius: Same
Max Spread: 6 inches

B.R
Properties: None
Fire Type: Semi automatic
Fire Rate: 3 rounds a second
Ammo Capacity: 504
Clip Size: 84
Lethality: 9 head shots 12 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: High medium
Zoom: 2.50 Xs scope
Range: 105 yards
Blast Radius: None
Max Spread: 1 and a half feet
+Attachment<<< less power but longer range
Properties: Same
Fire Type: 5 shot burst
Fire Rate: 5 rounds every 1.50 seconds
Ammo Capacity: 840
Clip Size: 140
Lethality: 15 head shots 20 body shots
Dual Wieldable: Same
Reload Time: 2 seconds
Accuracy: High
Zoom: 5 Xs scope
Range: 120 yards
Blast Radius: Same
Max Spread: 6 inches

Shot Gun
Properties: None
Fire Type: 16 shot blast
Fire Rate: 16 rounds every 2 seconds
Ammo Capacity: 84
Clip Size: 14
Lethality: 1 head shot 2 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: Low
Zoom: None
Range: 10 yards
Blast Radius: None
Max Spread: 3 feet
+Attachment<<< less power but higher rate of fire
Properties: Same
Fire Type: 2 shot blast
Fire Rate: 2 shots a half second
Ammo Capacity: Same
Clip Size: 80
Lethality: 4 head shots 8 body shots
Dual Wieldable: Same
Reload Time: 2 seconds
Accuracy: Same
Zoom: Same
Range: 15 yards
Blast Radius: Same
Max Spread: Same

Sniper Rifle
Properties: None
Fire Type: Semi automatic
Fire Rate: 1round a second
Ammo Capacity: 84
Clip Size: 14
Lethality: 1 headshot 2 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: High
Zoom: 5, 10, 15 Xs scope
Range: 150 yards
Blast Radius: None
Max Spread: No spread

Spartan Laser
Properties: burns for 1 second
Fire Type: Charged shots
Fire Rate: 2 seconds to charge then fire
Ammo Capacity: 7 charges
Clip Size: Battery 7 charges
Lethality: 1 shot kill
Dual Wieldable: No
Reload Time: No reload
Accuracy: High
Zoom: 3 Xs scope
Range: Infinate
Blast Radius: 2 feet
Max spread: No spread

Expeirimental Plasma Cannon: Replaces flame thrower
Properties: Burns for 3 seconds, +3 seconds for each second in contact with beam,
Fire Type: Continuous beam
Fire Rate: Nonstop
Ammo Capacity: 10 over heats
Clip Size: Battery, over heat after 10 seconds
Lethality: Burning for 9 seconds
Dual Wieldable: No
Reload Time: No reload
Accuracy: High
Range: 10 yards
Blast Radius: None
Max Spread: 2 feet

Machine Gun Turrent
Properties: None
Fire Type: Automatic
Fire Rate: 20 ronds a second
Ammunition: 20,000
Clip Size: None
Lethality: 20 headshots 40 body shots
Dual Wieldable: No
Reload Time: No reload
Accuracy: Medium
Range: 70 yards
Blast Radius: None
Max Spread: 1 foot

Mortar Launcher
Properties: None
Fire Type: Launch
Fire Rate: 1launchevery 1.50 seconds
Ammo Capacity: 20
Clip Size: None
Lethality: within 10 yards
Dual Wieldable: No
Reload Time: No reload
Accuracy: Medium
Range: 40 yards
Blast Radius: 15 yards
Max Spread: No spread

Frag Grenade
Properties: None
Fire Type: Thrown
Fire Rate: 1 throw every second
Ammunition: 2
Clip Size: None
Lethality: Within 3 yards
Dual Wieldable: No
Reload Time: No reload
Accuracy: Medium
Range: 60 yards
Blast Radius: 5 yards
Max Spread: None

What do you think so far?




More about squad system

In matchmaking there would be 3 squads on each 24 player team. In each squad 8 people. Three of those people are the squad leaders for your squad. The game would make it so friends can't be squadleaders for the same squad. So there are 9 squad leaders on each 24 player team. You and your squadmates waypoints are blue. Your squadleaders waypoints are a blue SL symbol. Other players who are on your team, but not in your squad waypoints are white.The squad leaders can press down on the d-pad to request vehicle pick up like if they or someone near them has the flag or for other reasons. When they do a menu will pop up and they can choose which vehicle they want for pickup. When they request a vehicle a waypoint will guide teammates who are driving that kind of vehicle to them. If they answer your vehicle request they will more likely be chosen by the game for extra exp. Squad leaders can tap left on the d-pad to go into private leader chat with all squad leaders on their team to come up with plans like which squads attack and which defend. They have a icon on there screen that lets them know there are squad leaders private chatting. And a black waypoint will appear over all players on there team who don't have their mic plugged in, or are private chatting either in leader chat, xbox live party or xbox live private chat.Squadleaders can boot people from their squad and game if they mess up the game or other reasons. They would press the back button to pull up the squad menu and press (y) on a player they want to boot. All of squadleaders have to press (y) on that player to boot them. And all of the squadmates and a squadleader can vote to have a squadleader booted from their squad.The game wouldn't allow you to vote to boot someone until 30 seconds into the game. At the end of a game 3 players of each squad will be chosen based on how they did by the game for extra exp, and then the squad leaders will each choose 1 player from their squad to award more extra exp. Assumingly they will choose people who listened to them or press (b) to choose no one. There will be a few playlist in which you have to have been chosen for extra exp I would say 20 times before you can play them. There will also be a manditory overview / tutorial of this info so players will know the squad matchmaking system. You can change squad options like how many squad leaders and people in each squad in custom games, or you can just turn squads off. What do you think?

If you don't have a mic plugged in the game would not allow you in squad playlists. And when you are in the game if you take out your mic you would be given 1 minute & 30 seconds to plug it back in before you are automatically booted. The game knows when your controller is unplugged so it should know if your mic is unplugged right?

Read all before you comment!! And Bungie please at least test this or some kind of squad system in a beta!






You've had time to think about this haven't you

  • 07.03.2009 5:57 PM PDT
Subject: What are your game ideas for Halo?Before you vote read about opt 2 ...
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I didn't know another game had squad system until someone told me in another forum. And I forgot COD has attachments. I thought that I thought of them first, but they're still good ideas though.


[Edited on 07.04.2009 4:45 PM PDT]

  • 07.03.2009 6:00 PM PDT
Subject: What are your game ideas for Halo? Before you vote read about #2 &a...
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I think we should be able to detach vehicle turrents. And make machine gun turrents and plasma turrents just carriable like in GOW2.

[Edited on 07.03.2009 10:21 PM PDT]

  • 07.03.2009 10:20 PM PDT

2 things i'd like to see:

1 more voice actors from the cast of Firefly

2 in campaign - the ability to call in an airstrike

  • 07.03.2009 10:49 PM PDT

I'm everywhere, I'm it.

Weapon attachments has my vote.

  • 07.03.2009 10:56 PM PDT
Subject: What are your game ideas for Halo?Before you vote read about opt 2 ...
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(-_-) Bored Face

Idea for classes. Actually more like character models with traits.


Classification: Spartan
Starting Weapons: Assault Rife & Battle Rifle
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 475-500 lbs
Min-Max Speed: 120-145%
Sprint Speed: 150-165%
Sprint TIme: 15 seconds
Sprint Recovery Time: 7 seconds
Shield Strength: 100%
Shield Recovery Time: 7 seconds
Meele Strength: 125%
Min-Max Jump Height: 4-10 feet
Health: 115-125%


Classification: Elite
Starting Weapons: Plasma Rifle & Carbine
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 500-525 lbs
Min-Max Speed: 115-135%
Sprint Speed: 140-150%
Sprint Time: 10 seconds
Sprint Recovery TIme: 10 seconds
Shield Strength: 110%
Shield Recovery Time: 5 seconds
Meele Strength: 135%
Min-Max Jump Height: 3-7 feet
Health: 115-125%

Classification: Brute
Starting Weapons: Spiker & ?
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 525-550 lbs
Min-Max Speed: 110-120%
Sprint Speed:125-135%
Sprint Time: 15 seconds
Sprint Recovery Time: 5 seconds
Shield Strength: 115%
Shield Recovery Time: 9 seconds
Meele Strength: 150%
Min-Max Jump Height: 1-3 feet
Health: 125-145%

Traits like speed, jump height, and health change depending on how much armor you put on your model. And each trait changes between the given ranges. For example:
Min-Max Speed: 115-135%
In custom games you can change the statistics even further for each model.

And please do not just turn it down just because it sounds like COD. Give a real reason besides that.

[Edited on 07.04.2009 4:13 PM PDT]

  • 07.04.2009 3:15 PM PDT