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Poll: Which would you want most in ODST or Halo period?Read details about... [closed]
| More weapons, equiment, and vehicles:
28%
|
|
(7 Votes)
|
| Weapon attachments:
4%
|
|
(1 Votes)
|
| More armor permutations and character models:
12%
|
|
(3 Votes)
|
| Classes (tell how this could fit if you want it):
0%
|
|
(0 Votes)
|
| Larger multiplayer maps:
0%
|
|
(0 Votes)
|
| Above option+24 vs 24 or higher MP & squad system:
12%
|
|
(3 Votes)
|
| All of the above:
32%
|
|
(8 Votes)
|
| None of the above:
12%
|
|
(3 Votes)
|
Total Votes: 25
I think having weapon attachments would add for more fun and interesting game play. Attachments would not come with weapons. You press (RB) to pick up attachments and press right on the d-pad to equip them and take them off. And there would only be a maximum of 2 attachment types for each weapon. All weapons won't have attachments and they go to certain weapons. When you have a attachment on any weapon its recoil is increased, bullet magnetism decreased and it takes longer to reload. You can only carry one attachment at a time. Attachments do not make weapons better!! They just change their stats to make them more suited for other purposes I would say. Any dual wieldable weapons with attachments will lose dual wielding when attachment is on.
Human: Weapons
Magnum
Properties: None
Fire Type: Semi automatic
Fire Rate: 2 rounds a second
AmmoCapacity: 336
Clip Size: 56
Lethality: 6 head shots 8 body shots
Dual Wieldable: Yes
Reload Time: 1 second
Accuracy: Medium
Zoom: None
Range: 90 yards
Blast Radius: None
Max Spread: No spread
+Attachment<<< longer range but no longer dual wieldable
Fire Type: Same
Properties: Same
Fire Rate: Same
Clip Size: Same
Ammo Capacity: Same
Lethality: Same
Dual Wieldable: No
Reload Time: Same
Accuracy: High
Zoom: 2.50 Xs scope
Range: Same
Blast Radius: Same
Max Spread: Same
SMG
Properties: None
Fire Type: Automatic
Fire Rate: 15 rounds a second
Ammo Capacity: 2,520
Clip Size: 420
Lethality: 45 head shots 60 body shots
Dual Wieldable: Yes
Reload Time: 1 second
Accuracy: Medium
Zoom: None
Range: 90 yards
Blast Radius: None
Max Spread: 1 foot
A.R
Properties: None
Fire Type: Automatic
Fire Rate: 10 rounds a second
Ammo Capacity: 1,680
Clip Size: 280
Lethality: 30 head shots 40 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: Low medium
Zoom: None
Range: 70 yards
Blast Radius: None
Max Spread: 1 foot
+Attachment<<< less power but longer range
Properties: Same
Fire Type: Same
Fire Rate: Same
Ammo Capacity: Same
Clip Size: Same
Lethality: 45 head shots 60 body shots
Dual Wieldable: Same
Reload Time: 2 seconds
Accuracy: High medium
Zoom: 3 Xs scope
Range: 110 yards
Blast Radius: Same
Max Spread: 6 inches
B.R
Properties: None
Fire Type: Semi automatic
Fire Rate: 3 rounds a second
Ammo Capacity: 504
Clip Size: 84
Lethality: 9 head shots 12 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: High medium
Zoom: 2.50 Xs scope
Range: 105 yards
Blast Radius: None
Max Spread: 1 and a half feet
+Attachment<<< less power but longer range
Properties: Same
Fire Type: 5 shot burst
Fire Rate: 5 rounds every 1.50 seconds
Ammo Capacity: 840
Clip Size: 140
Lethality: 15 head shots 20 body shots
Dual Wieldable: Same
Reload Time: 2 seconds
Accuracy: High
Zoom: 5 Xs scope
Range: 120 yards
Blast Radius: Same
Max Spread: 6 inches
Shot Gun
Properties: None
Fire Type: 16 shot blast
Fire Rate: 16 rounds every 2 seconds
Ammo Capacity: 84
Clip Size: 14
Lethality: 1 head shot 2 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: Low
Zoom: None
Range: 10 yards
Blast Radius: None
Max Spread: 3 feet
+Attachment<<< less power but higher rate of fire
Properties: Same
Fire Type: 2 shot blast
Fire Rate: 2 shots a half second
Ammo Capacity: Same
Clip Size: 80
Lethality: 4 head shots 8 body shots
Dual Wieldable: Same
Reload Time: 2 seconds
Accuracy: Same
Zoom: Same
Range: 15 yards
Blast Radius: Same
Max Spread: Same
Sniper Rifle
Properties: None
Fire Type: Semi automatic
Fire Rate: 1round a second
Ammo Capacity: 84
Clip Size: 14
Lethality: 1 headshot 2 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: High
Zoom: 5, 10, 15 Xs scope
Range: 150 yards
Blast Radius: None
Max Spread: No spread
Spartan Laser
Properties: burns for 1 second
Fire Type: Charged shots
Fire Rate: 2 seconds to charge then fire
Ammo Capacity: 7 charges
Clip Size: Battery 7 charges
Lethality: 1 shot kill
Dual Wieldable: No
Reload Time: No reload
Accuracy: High
Zoom: 3 Xs scope
Range: Infinate
Blast Radius: 2 feet
Max spread: No spread
Expeirimental Plasma Cannon: Replaces flame thrower
Properties: Burns for 3 seconds, +3 seconds for each second in contact with beam,
Fire Type: Continuous beam
Fire Rate: Nonstop
Ammo Capacity: 10 over heats
Clip Size: Battery, over heat after 10 seconds
Lethality: Burning for 9 seconds
Dual Wieldable: No
Reload Time: No reload
Accuracy: High
Range: 10 yards
Blast Radius: None
Max Spread: 2 feet
Machine Gun Turrent
Properties: None
Fire Type: Automatic
Fire Rate: 20 ronds a second
Ammunition: 20,000
Clip Size: None
Lethality: 20 headshots 40 body shots
Dual Wieldable: No
Reload Time: No reload
Accuracy: Medium
Range: 70 yards
Blast Radius: None
Max Spread: 1 foot
Mortar Launcher
Properties: None
Fire Type: Launch
Fire Rate: 1launchevery 1.50 seconds
Ammo Capacity: 20
Clip Size: None
Lethality: within 10 yards
Dual Wieldable: No
Reload Time: No reload
Accuracy: Medium
Range: 40 yards
Blast Radius: 15 yards
Max Spread: No spread
Frag Grenade
Properties: None
Fire Type: Thrown
Fire Rate: 1 throw every second
Ammunition: 2
Clip Size: None
Lethality: Within 3 yards
Dual Wieldable: No
Reload Time: No reload
Accuracy: Medium
Range: 60 yards
Blast Radius: 5 yards
Max Spread: None
What do you think so far?
More about squad system
In matchmaking there would be 3 squads on each 24 player team. In each squad 8 people. Three of those people are the squad leaders for your squad. The game would make it so friends can't be squadleaders for the same squad. So there are 9 squad leaders on each 24 player team. You and your squadmates waypoints are blue. Your squadleaders waypoints are a blue SL symbol. Other players who are on your team, but not in your squad waypoints are white.The squad leaders can press down on the d-pad to request vehicle pick up like if they or someone near them has the flag or for other reasons. When they do a menu will pop up and they can choose which vehicle they want for pickup. When they request a vehicle a waypoint will guide teammates who are driving that kind of vehicle to them. If they answer your vehicle request they will more likely be chosen by the game for extra exp. Squad leaders can tap left on the d-pad to go into private leader chat with all squad leaders on their team to come up with plans like which squads attack and which defend. They have a icon on there screen that lets them know there are squad leaders private chatting. And a black waypoint will appear over all players on there team who don't have their mic plugged in, or are private chatting either in leader chat, xbox live party or xbox live private chat.Squadleaders can boot people from their squad and game if they mess up the game or other reasons. They would press the back button to pull up the squad menu and press (y) on a player they want to boot. All of squadleaders have to press (y) on that player to boot them. And all of the squadmates and a squadleader can vote to have a squadleader booted from their squad.The game wouldn't allow you to vote to boot someone until 30 seconds into the game. At the end of a game 3 players of each squad will be chosen based on how they did by the game for extra exp, and then the squad leaders will each choose 1 player from their squad to award more extra exp. Assumingly they will choose people who listened to them or press (b) to choose no one. There will be a few playlist in which you have to have been chosen for extra exp I would say 20 times before you can play them. There will also be a manditory overview / tutorial of this info so players will know the squad matchmaking system. You can change squad options like how many squad leaders and people in each squad in custom games, or you can just turn squads off. What do you think?
If you don't have a mic plugged in the game would not allow you in squad playlists. And when you are in the game if you take out your mic you would be given 1 minute & 30 seconds to plug it back in before you are automatically booted. The game knows when your controller is unplugged so it should know if your mic is unplugged right?
Read all before you comment!! And Bungie please at least test this or some kind of squad system in a beta!
[Edited on 07.04.2009 4:40 PM PDT]