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Subject: Halo Reach: Flyable Pelican??
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  • last post: 01.01.0001 12:00 AM PDT

yea i want a pelican but still be able use a phantom lol jjust for kicks

  • 07.15.2009 8:37 PM PDT

I really don't see it working. (Yes, this is speaking from experience from Halo: Custom Edition. I'm going to be "that guy" for this post.)

My problem with pelicans isn't so much about game balance or damage mechanics, I'm sure if Bungie actually decided to put dropships in the game, they could figure out a way to make it fair, balanced, and fun. My problem is with player performance and behavior.

In Halo: CE, the pelicans and Phantoms don't look astounding, but they are functional and whomever wrote the mechanics for them did a good job; they're easy to fly and use. The problem, dear people, is how people use them. The problem is that EVERYONE wants to fly them and coordinate big team actions, but few have the capacity to do so.

All too often I've seen people teamkill so they can be the pilot or the gunner. I've seen players jump into the pilot seat and just take off without any team members in the back seats, just operating them like big, less-maneuverable banshees. VERY often, a dropship will get shot down and a bunch of team members die at once, causing the team members to start blaming the pilot for "wasting a life" and causing flame-fests, mass quitting, and just less fun.

For these reasons, I hope dropships are kept as AI vehicles.

  • 07.15.2009 9:07 PM PDT

Fight for Freedom

Hornets suck, pelicans are way better, i would like to see it but it probably wont happen.

  • 07.15.2009 10:58 PM PDT

Posted by: Ushan
Because Muslims surgically implant organic bombs in their testicles, which in turn will be injected into women during sex, which will grow into BABY BOMBS!

Yes, but we all know it's not gonna happen.

  • 07.15.2009 11:08 PM PDT

They would probably do what they did with the Hornets in multi- and just keep the machine guns or make the rockets slower.

  • 07.16.2009 1:21 AM PDT
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As a great man has said before "..." That is where the truth lies my friends

Mostly to crash into cliffs

  • 07.16.2009 1:24 AM PDT

They could do what they did in Delta Force: Black Hawk Down for PC and have Pelicans i multi- but not pilotabe or destructible but able to pick up and drop-off troops.

  • 07.16.2009 1:26 AM PDT

Thank you... someone else with my type of thinking...
Why isn't there an optional multi-player match that has more than 16 people?
Besides the lag , it would be a great match.

  • 07.16.2009 1:39 AM PDT

Im a male voice actor. I have a high quality mic, and I can do spartan voices, but I specialize in elite voices, and prophets. With that said I am also apart of a machinima team called ProjectOrionStudios. The link to the Youtube page is on my homepage link.

I would like the pelican and the phantom to be used,but only in campain. in campain there should be a spartan and elite story mode. and if you wanted to use the pelican and phantom out of campain you have to be local unless its a map designed for pelicans.

  • 07.16.2009 1:42 AM PDT

JesseZinVT makes a good point about the Pelicans and the Phantoms have A LOT of flaws that would need to be worked out before they can ever be put into Matchmaking... let alone Custom Games.
But no need to over power them, they can serve the same function as the Hornet on Avalanche, as just a transport vehicle. Transporting vehicles with Spartans and Elites to a destination pre-chosen.

  • 07.16.2009 1:45 AM PDT
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I've flown Pelican's by modding Halo PC and believe me they're a lot of fun. If Bungie finds a way to implement them into the campaign I would give them my soul to keep.

  • 07.16.2009 2:49 AM PDT

I am a true halo fan. I enjoy all the games and give them a 10 out of 10.

I am making the brand new halo reach machininma
i will put a link for the trailer once i have made it

a pelican would be soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooo cool

  • 07.16.2009 5:08 AM PDT

RED BRICK STUDIOS!

No, a Pelican would not be cool.
IT would provide not only a more effective way to ruin the game for everyone (Fill it up with your team and fly into a wall, but it just wouldn't work on most maps. Think an elephant that is faster, possibly has rockets, flys, and is impossible to board.

[Edited on 07.16.2009 6:28 AM PDT]

  • 07.16.2009 6:27 AM PDT

Don't forget people, it could also drop supplies and weapons for people on the ground

  • 07.16.2009 6:48 AM PDT

RED BRICK STUDIOS!

Posted by: libertyman13
Don't forget people, it could also drop supplies and weapons for people on the ground

I can't think of a simple way for that to work in gameplay. Please explain how you would hook hogs and those little drop pods onto the pelican in multiplayer.

  • 07.16.2009 6:52 AM PDT

There is also another thing that pelicans could be used for, dropping weapons out of drop pods, or if your man is pinned down give him a scorpion

  • 07.16.2009 7:38 AM PDT

To sgtpickle,
there could be a pelican load station or something at each base and if you wanted to transport a vehicle, all you have to do is press a button or something when you are right above a vehicle.

  • 07.16.2009 7:40 AM PDT

To Bungie,
I'm saying this as a fan and as a "manager" putting a pelican in Halo: Reach would get you many more fans and customers.

  • 07.16.2009 7:43 AM PDT

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Yeah, this idea has been around forever. I hope Bungie adds a drivable Pelican in Halo 3 Reach. Anyway, the idea of a weak chain-gun like the Avalanche Hornet is a good idea, like someone mentioned earlier in the thread. But it would be better to have a turret in the back like normal Pelicans do, so that it isn't just the nerfed Hornets big brother but rather an transport vehicle like the Elephant. So that you need a person back there to fire the turret for you.

  • 07.16.2009 7:58 AM PDT

how about no weapons attatched and you can carry 4 players in the back so its not overpowering
if its like that then i'd love a pelican in multiplayer:)

  • 07.17.2009 11:34 PM PDT

get out of here stalker

I think the Halo games try to keep you from piloting a pelican.. O_o
Seriously! Only mods brought it through on the PC, and You couldn't even control it in Halo Wars!

  • 07.18.2009 12:57 AM PDT
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It would be great if you could pick up marines that were in a heavy firefight with the covenent and bring them back to a base for medical care. Or bring reinforcements + a warthog for backup.

  • 07.18.2009 2:40 AM PDT

I think you should definitely be able to pilot pelicans and have battles against Phantoms and stuff.

.......and though it seems best to be primarily used for Campaign, I have always dreamed of 1 multiplayer map to be made that would be entirely for massive air battles with Pelicans and Phantoms, Banshees and hornets, and maybe those new vehicles from Halo Wars (Hawks, I believe they are called?) in which opposing tower/bases with air vehicle platforms would have Cov. vs Human vehicles (map-specific, like Elephants on Sandtrap) would battle. It would be great for objective games. The map would play like the Banshee battle level from Halo 2: bases set on towers so high they would be like sky islands.

...................perhaps water vehicles could also be introduced?

  • 07.18.2009 4:25 AM PDT

Just a note with some people talking about bigger maps. I wouldn't mind that either.

I like games, such as, Battlefield 1942 for example, that have big maps and allow you to have a breather back at home base or out in the field. Unlike Halo, where you're never safe. But I guess you're not ment to be safe, are you?

Now, back on topic. After much thought and consideration, I have decided my answer to the 'Flyable Pelicans' question...

=)

  • 07.18.2009 4:31 AM PDT
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Do you know how much betrayal there would be to fly the damn thing?

  • 07.18.2009 4:38 AM PDT

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