- chickenlittle
- |
- Fabled Mythic Member
Posted by: Bullet _ Sponge
Instead of Bungie adding new things I would rather see them perfect what we already have. Do we really need a game with twice the broken features? I think not. The melee system was terrible, dual wielding, weapon Balance wasn't the best, the ranking system was nowhere as good as in Halo 2, the autoaim is a bit extreme and cheating is a problem.I wouldn't say perfect. I'd say "break" what they "fixed" when they made Halo 2 and improved upon it in Halo 3.
Melee
The melee system sucked. It is way to overused and way to easy to use. The lunge allows you to actually turn and fly at your opponents, no aim required. The melee system should return to a state similar to Halo CE. Almost no lunge and the more momentum you have the stronger you melee. Each weapon should also have a unique damage dealt, melee speed, animation and reach.I agree 100% with this. The lunge in the melee really is a killjoy for me with this game, and I'm sure many others. Doesn't matter if you're backpedaling, or falling, you just jump forward.
Damage Example:
Standing melee < Running melee < Jumping meleePerfect.
Weapon Balance
The main problem was weapons either functioned at melee range or at medium to long range. No in betweens, this makes medium to long range weapons, like the battle rifle, too effective because you could use them at all ranges and half the weapons were useless outside of melee range.The Assault Rifle in Halo 3 is short-medium range, but it often beats out a Battle Rifle at medium range, even against experienced players. But then again, that's the auto-aim. In Halo: CE, there were short range weapons, short-medium range, medium range, medium-long range, and long range weapons. Some of everything, not just a random assortment, with random being literal. In Halo 3, I agree that the weapon balance is way off. Too many short range and long range exclusive weapons. What I'm thinking is, get the base weapons down, one of everything, and work from there.
Dual Wielding
Dual wielding is the reason most guns have nerfed range. Dual wielding needs to be perfected or removed. Dual wieldable guns should function like a real gun when single wielded, having both accuracy and power. When dual wielded they would retain all firepower but the accuracy, and subsequently the range, would be drastically cut. This would make dual wielding strictly a form of close rang dominance. Here is a thread with a similar concept and a diagram. All weapons would be given decent range with this solution. Even the shotgun would have the Halo CE range.The range changes are completely necessary. Dual-wielding is nearly useless at medium range, and will overpower almost everything at short range. It's yet another exclusive weapon set right now. And by themselves, they're pointless with their low power, and should get more. However, put together, they still need a damage boost added to the higher rounds per minute to counter the inaccuracy.
Ranking System
They should use the Halo 2 Ranking system. It did a great job of separating the noobs and the different skilled players. Maybe they could add to it somehow, something like Halo 3's global experience system just to show your wins.Eh, sure. I don't like Halo 3's ranking system much.
Autoaim
Its really ridiculous in Halo 3, I understand a little autoaim because this is going to be a console game but damn Halo 3 has a lot. Try betraying a teammate. Hard isn't it? Its also more fun in my opinion. I have actually played a game set to simulate FFA with no autoaim using betrayals. Its much more satisfying to get a kill this way,Again, 100% agreed. Way too much auto-aim takes away from the feel of the game, and the satisfaction of getting a kill. I like to think of how it would be as a Splazer kill from long range.
Cheating
I have never even been standbyed but I hear stories of cheating. If this is happening Bungie should implement a (better?) anti-cheat system.They're doing all they can, which is a lot.
These problems should definitely be Bungies priority. My solutions aren't what should be used, they are just suggestions and examples of what could be done. What do you think and what problems/solutions do you propose?Personally, I don't think "perfect balance" is a good goal. I'm aiming for making it work this time around. And fix the spawns.
I find that making larger maps helps a lot. It reduces the chances you'll have someone spawn immediately behind you, and it creates flow around the map. Just like the indicator on a radar screen, with the spawn zones trailing behind it.