Halo: Reach Forum
This topic has moved here: Subject: My one possibley great Idea that could turn Halo upside down.
  • Subject: My one possibley great Idea that could turn Halo upside down.
Subject: My one possibley great Idea that could turn Halo upside down.

Ok, I am deeply intrigued by this idea being formed for halo combat and I would like to add my two cents.

The biggest question between the phantom and pelican is balance. What is balance? Balance IS NOT Having the same shield capacity or fire power as the enemy that you wish to be balanced against. A prime example that will show through the entirety of halo no matter what the outcome of this drop ship idea is the human weapons and vehicles fight differently than covenant weapons and vehicles with their pros and cons limiting and extending different methods in battle. If you still do not understand that take an easy one. The human sniper has 4 shots but has a long recoil. The Beam rifle has less ammunition but can fire rapidly with less recoil ,overheating is not recoil.

Now that my initial rant is done I can continue to add on to the topic.

A great idea for balance but not one I am finalizing, just suggesting, is that pelicans may have an increased firepower but a decreased amount of holding space. A simple balanced counter would be that the phantom has greater space to accommodate multiple vehicles or more troops but has lower attack strength. There are many variations that can take place, for instance if a phantom abided by past rules of phantoms when dropping or picking up troops is that it can remain in flight and use its lift to do its duty where as a pelican must make contact with the ground or be considerably close.

Another issue I have not seen discussed is the drops themselves. We all know if you drop a vehicle from the top of sandbox that it will explode on impact with the floor, but you can go below that height and drop a vehicle with minimal damage. I suggest some sort of altitude limit or region that is deemed suitable for drops and any higher be considered instant death or the drop option ,assumeably controlled by the pilot will be inoperable.

Now on to the multiplayer logistics,

If a pelican and phantom were to be introduced in multiplayer, yes the maps would probably have to be bigger ,you never know though creativity triumphs in the end. The biggest issue to address is obviously lag. People continue to claim Bungies servers as being the instigator for bad game lag or horrible connection disconnects. Personally I have had first hand experience for years with the lowest internet connection compatible with xbox live and I can safely say that even though the servers do play a part in lag its generally the peoples connections that are at fault. Reason being, that is why developers and companies make game servers to accommodate YOU for YOUR bad connection, so they are trying to turn your bottom of the barrel internet compatible with people who have top of the line internet.

This can be fixed easily as stated before and we have the technology to do so privately as well as generally. If anyone has read anything about the new game coming out called Section 8 they might have read or heard that people on xbox will be able to run their own servers and host their own green connection games if they have the capability, turning on options such as a 32 player multiplayer game on xbox into a reality totally lag free, but there is also the traditional method of making games up to 16 player as well.

To the best of my current thought on the subject, to fully integrate drop ships into halo 3 multiplayer as is would require larger maps and a new tactical system. That does not mean that they will be counted out for slayer, but it could be just like how the hornet was introduced in halo 3. Yes it changed combat slightly but not to an extreme degree and that is how drop ships should be incorporated with out of the box thinking and ingenious logistics of the way the vehicle performs.

This is just a quick thing I thought of while reading your thread and all of its posts, so I will probably have more to add later when I think of it.

Also in a quick side note, having closeable doors does not fully support each vehicle the same, though it could play into what I described earlier as true balance. Anyways, if a pelican closes its door nothing can go in or out of it. If a phantom closes its side doors, the lift is still in operation and therefore does not work the same, but as I said it could play into balance when considering all of the traits of the two vehicles together.

  • 08.27.2009 12:42 AM PDT

this pelican idea is great i love it but lagging is in the connection and the graphics would tak a while to master. and maps to hold this would be like combining sandtrap avalanche and standoff. but its a really good idea

  • 08.27.2009 2:04 PM PDT
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Okay so here I go...

The Pelican can hold four passengers, and a pilot and copilot. (To operate a turret of some kind at the back.)

It could hold one mongoose on the inside if you dropped the passenger count to two, and a warthog clapped on the back. (Much like in Coldsnap in Halo CE.)

The warthog could be blown up from the back and end up helping to blow up the Pelican. (As in, hurting it.)

While it had the hog, it could still shoot it's main turret. (Most likely akin to the turret on a warthog.) where as it's possible passengers could not shoot out the back, or drop nades, or the like. Nor could it shoot it's tail gun. (For taking out banshees or captured hornets, or even a cov dropship.) They would have to drop the hog before they could drop the passengers, or shoot that tail-gun.


--

(I forgot the name of the covenant dropship already, oops.) THe Cov Dropship could hold a ghost, and 6 passengers, 3 on each side. A side could be blown up and an automatic triple kill is there.

While holding a ghost, it could not drop it's protection doors, meaning the Cov could drop nades, but could easily be shot out.

The Cov dropship would only have the single turret at the bottom, it can swivel 360, but if it had the ghost in the gravity field, there's a chance it would hit it. And since it's only one gun, a pelican has more firepower, having it's dual-turrets there. (The front turret would be operated separately by the pilot.)


--

The cov drop ship's speed increases if it is not holding anything, as does the Pelican's.

  • 08.27.2009 2:39 PM PDT
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Who is this crazy darkpig guy anyway?

Posted by: Lunatic__Brandon
No because larger scale gameplay doesn't make a game better, if anything it makes it worse. You lose any sense of self importance with too many people in one game.

someone needs to be the pilots, the vehicle gunners, the snipers, the vehicle destroyers, the shotgunners, tanks, and infantry.

  • 08.27.2009 3:06 PM PDT
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http://www.youtube.com/watch?v=XPZgoTOJ76w

watch me jam out

  • 08.27.2009 3:08 PM PDT

Do a barrel roll!

[quote]Posted by: IIx Jack xII
http://www.youtube.com/watch?v=XPZgoTOJ76w

Idiot!

Anyway the Pelican idea seems very good in my opinion. It would of course have to balanced and maps would have to be made larger. Of course you also have the lag issue.

  • 08.27.2009 3:26 PM PDT

OH. MY. GOD. this is the best idea I've ever seen in the forums. It is a dream to be able to drive a pelican. Two ideas. A pelican can hold up to 12 people, so I say 24 players at a time. But surely not everyone will go in the pelican at the same time. If passengers could shoot, snipers would ownX2 everyone on the field.

  • 08.27.2009 3:33 PM PDT

Your friend is not a reliable source of information

I think that people in vehicles being carried should be able to eject themselves because pilots may be *blam*

  • 08.27.2009 3:51 PM PDT
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Who is this crazy darkpig guy anyway?

Posted by: Monkeyjoe78
I think that people in vehicles being carried should be able to eject themselves because pilots may be *blam*
*blam* yes!

  • 08.27.2009 4:14 PM PDT

lucky member no.999 of SAS Halo3

Posted by: JIRO 889
Ok, I am deeply intrigued by this idea being formed for halo combat and I would like to add my two cents.

The biggest question between the phantom and pelican is balance. What is balance? Balance IS NOT Having the same shield capacity or fire power as the enemy that you wish to be balanced against. A prime example that will show through the entirety of halo no matter what the outcome of this drop ship idea is the human weapons and vehicles fight differently than covenant weapons and vehicles with their pros and cons limiting and extending different methods in battle. If you still do not understand that take an easy one. The human sniper has 4 shots but has a long recoil. The Beam rifle has less ammunition but can fire rapidly with less recoil ,overheating is not recoil.

Now that my initial rant is done I can continue to add on to the topic.

A great idea for balance but not one I am finalizing, just suggesting, is that pelicans may have an increased firepower but a decreased amount of holding space. A simple balanced counter would be that the phantom has greater space to accommodate multiple vehicles or more troops but has lower attack strength. There are many variations that can take place, for instance if a phantom abided by past rules of phantoms when dropping or picking up troops is that it can remain in flight and use its lift to do its duty where as a pelican must make contact with the ground or be considerably close.

Another issue I have not seen discussed is the drops themselves. We all know if you drop a vehicle from the top of sandbox that it will explode on impact with the floor, but you can go below that height and drop a vehicle with minimal damage. I suggest some sort of altitude limit or region that is deemed suitable for drops and any higher be considered instant death or the drop option ,assumeably controlled by the pilot will be inoperable.

Now on to the multiplayer logistics,

If a pelican and phantom were to be introduced in multiplayer, yes the maps would probably have to be bigger ,you never know though creativity triumphs in the end. The biggest issue to address is obviously lag. People continue to claim Bungies servers as being the instigator for bad game lag or horrible connection disconnects. Personally I have had first hand experience for years with the lowest internet connection compatible with xbox live and I can safely say that even though the servers do play a part in lag its generally the peoples connections that are at fault. Reason being, that is why developers and companies make game servers to accommodate YOU for YOUR bad connection, so they are trying to turn your bottom of the barrel internet compatible with people who have top of the line internet.

This can be fixed easily as stated before and we have the technology to do so privately as well as generally. If anyone has read anything about the new game coming out called Section 8 they might have read or heard that people on xbox will be able to run their own servers and host their own green connection games if they have the capability, turning on options such as a 32 player multiplayer game on xbox into a reality totally lag free, but there is also the traditional method of making games up to 16 player as well.

To the best of my current thought on the subject, to fully integrate drop ships into halo 3 multiplayer as is would require larger maps and a new tactical system. That does not mean that they will be counted out for slayer, but it could be just like how the hornet was introduced in halo 3. Yes it changed combat slightly but not to an extreme degree and that is how drop ships should be incorporated with out of the box thinking and ingenious logistics of the way the vehicle performs.

This is just a quick thing I thought of while reading your thread and all of its posts, so I will probably have more to add later when I think of it.

Also in a quick side note, having closeable doors does not fully support each vehicle the same, though it could play into what I described earlier as true balance. Anyways, if a pelican closes its door nothing can go in or out of it. If a phantom closes its side doors, the lift is still in operation and therefore does not work the same, but as I said it could play into balance when considering all of the traits of the two vehicles together.


finaly somone puts the whiners in their place i never get lag why? because i have a good cable conection antway this is amazing i hope it gets put in

  • 08.27.2009 4:16 PM PDT

Blah.

Posted by: POKEY CLYDE
You are all going home today, WITH A BRAND NEW CAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!



lmfao, more like YOUZ ALLZ IS GOINGZ HOMEZ WITH BRANDZ NEWZ REC0NZ ARMRZ!

  • 08.27.2009 4:25 PM PDT

Also known as Entropy91
Black Water Ops representative.
See you on the battlefield.

A lot of ideas sound really awesome on paper, including this one. There is only one problem: big maps+lots of players=lagtcular. Try playing Big Team and see how many of the games you play do not suffer performance issues of any kind. The number will be quite low.

If Bungie were to implement this, and solve most of the lag issues involved, I think it would be really cool, even if only in customs, or even as a Double EXP setup.

  • 08.27.2009 4:46 PM PDT

lucky member no.999 of SAS Halo3

Posted by: ME7ALMAR7IAN777
A lot of ideas sound really awesome on paper, including this one. There is only one problem: big maps+lots of players=lagtcular. Try playing Big Team and see how many of the games you play do not suffer performance issues of any kind. The number will be quite low.

If Bungie were to implement this, and solve most of the lag issues involved, I think it would be really cool, even if only in customs, or even as a Double EXP setup.

ok 1/80 and that one just froze up for a sec

[Edited on 08.27.2009 4:49 PM PDT]

  • 08.27.2009 4:48 PM PDT

A soldiers sacrifice is never forgotten

this post = win

this is awesome it would totally fit into reach, because were all hoping for something a little different than the last 3 halos.

  • 08.27.2009 5:03 PM PDT

Tank beats everything!

Visit my youtube channel for Vehicular awesomeness!

In Halo 3 I was almost positive we would be able to pilot Pelicans/Phantoms, unfortunately we can't. Hopefully Halo Reach will raise the bar for what is possible with vehicle combat, Pelicans are a must.

  • 08.27.2009 5:23 PM PDT

<>< fish
^^^^^
I
water

i really think the pelican idea should be used in campaign only. like in gears you use a ton of
vehicles that aren't in p.v.p.

Also what do you guys think the campaign or even story of halo reach will be like?


[Edited on 08.27.2009 5:28 PM PDT]

  • 08.27.2009 5:25 PM PDT

Do a barrel roll!

This thread is win. So many great ideas...

  • 08.28.2009 5:23 AM PDT

Posted by: Squidmaster7
This thread is win. So many great ideas...

  • 08.28.2009 6:29 AM PDT

Re-live Marathon:Durandal. Get it today for 800 Microsoft points on the marketplace.

i like this idea, with a little work it could be possible. but even if it doesnt make it, i believe we should fly a pelican in the campaign,,, although im more interested in flying a phantom or spirit (Halo 1 dropship)

  • 08.28.2009 6:59 AM PDT

I have just thought up an interesting new idea to add to the pool that would be beneficial and practical.

Instead of having a manned pelican or phantom, why not have it controlled by a NPC? The idea would need some tweaks but imagine having the pelican fly to particular predestined landing zones. This would greatly reduce everyones lag as well. It does not have to go from point A to point B every time. There would be a few drop spots that can be used or perhaps captured as LZ objectives, otherwise it would be obsolete to a teleporter.

This also started the idea of a different spawning system. Instead of spawning at predestined spawn points perhaps there can be pelican drops by NPCs, just a quick drop then pelican evac. That could be a group or squad spawn option or there could be a single spawn with a drop pod. I am in no way saying that there should be space battles though, I know one of you will be thinking that.

  • 08.31.2009 2:16 PM PDT