Halo 3: ODST Forum
This topic has moved here: Poll [14 votes]: What do you think of the class system below?
  • Poll [14 votes]: What do you think of the class system below?
Subject: Your game ideas and be creative.
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Poll: What do you think of the class system below?  [closed]
Good:  21%
(3 Votes)
Needs more character models:  7%
(1 Votes)
Needs less character models:  7%
(1 Votes)
Bad:  43%
(6 Votes)
There shouldn't be classes in Halo (even in ODST?):  21%
(3 Votes)
Total Votes: 14

Classes Updated


Classification: Spartan
Starting Weapons: Assault Rife & Battle Rifle
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 475-500 lbs
Min-Max Speed: 120-145%
Sprint Speed: 150-165%
Sprint TIme: 15 seconds
Sprint Recovery Time: 7 seconds
Shield Strength: 100%
Shield Recovery Time: 7 seconds
Meele Strength: 125%
Min-Max Jump Height: 4-10 feet
Health: 115-125%


Classification: Elite
Starting Weapons: Plasma Rifle & Carbine
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 500-525 lbs
Min-Max Speed: 115-135%
Sprint Speed: 140-150%
Sprint Time: 10 seconds
Sprint Recovery TIme: 10 seconds
Shield Strength: 110%
Shield Recovery Time: 5 seconds
Meele Strength: 135%
Min-Max Jump Height: 3-7 feet
Health: 115-125%

Classification: Brute
Starting Weapons: Spiker & ?
Max Carrying Capacity: 2 weapons, 2 grenades, 1 equipment
Min-Max Armor Weight: 525-550 lbs
Min-Max Speed: 110-120%
Sprint Speed:125-135%
Sprint Time: 15 seconds
Sprint Recovery Time: 5 seconds
Shield Strength: 115%
Shield Recovery Time: 9 seconds
Meele Strength: 150%
Min-Max Jump Height: 1-3 feet
Health: 125-145%

Traits like speed, jump height, and health change depending on how much armor you put on your model. And each trait changes between the given ranges. For example:
Min-Max Speed: 115-135%
In custom games you can change the statistics even further for each model.

And please do not just turn it down just because it sounds like COD. Give a real reason besides that.

[Edited on 07.04.2009 3:17 PM PDT]

  • 07.03.2009 10:12 PM PDT
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I think having weapon attachments would add for more fun and interesting game play. Attachments would not come with weapons. You press (RB) to pick up attachments and press right on the d-pad to equip them and take them off. And there would only be a maximum of 2 attachment types for each weapon. All weapons won't have attachments and they go to certain weapons. When you have a attachment on any weapon its recoil is increased and it takes longer to reload. You can only carry one attachment at a time. Attachments do not make weapons better!! They just change their stats to make them more suited for other purposes I would say. Any dual wieldable weapons with attachments will lose dual wielding when attachment is on.



Human: Weapons


Magnum
Properties: None
Fire Type: Semi automatic
Fire Rate: 2 rounds a second
AmmoCapacity: 336
Clip Size: 56
Lethality: 6 head shots 8 body shots
Dual Wieldable: Yes
Reload Time: 1 second
Accuracy: Medium
Zoom: None
Range: 90 yards
Blast Radius: None
Max Spread: No spread
+Attachment<<< longer range but no longer dual wieldable
Fire Type: Same
Properties: Same
Fire Rate: Same
Clip Size: Same
Ammo Capacity: Same
Lethality: Same
Dual Wieldable: No
Reload Time: Same
Accuracy: High
Zoom: 2.50 Xs scope
Range: Same
Blast Radius: Same
Max Spread: Same

SMG
Properties: None
Fire Type: Automatic
Fire Rate: 15 rounds a second
Ammo Capacity: 2,520
Clip Size: 420
Lethality: 45 head shots 60 body shots
Dual Wieldable: Yes
Reload Time: 1 second
Accuracy: Medium
Zoom: None
Range: 90 yards
Blast Radius: None
Max Spread: 1 foot

A.R
Properties: None
Fire Type: Automatic
Fire Rate: 10 rounds a second
Ammo Capacity: 1,680
Clip Size: 280
Lethality: 30 head shots 40 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: Low medium
Zoom: None
Range: 70 yards
Blast Radius: None
Max Spread: 1 foot
+Attachment<<< less power but longer range
Properties: Same
Fire Type: Same
Fire Rate: Same
Ammo Capacity: Same
Clip Size: Same
Lethality: 45 head shots 60 body shots
Dual Wieldable: Same
Reload Time: 2 seconds
Accuracy: High medium
Zoom: 3 Xs scope
Range: 110 yards
Blast Radius: Same
Max Spread: 6 inches

B.R
Properties: None
Fire Type: Semi automatic
Fire Rate: 3 rounds a second
Ammo Capacity: 504
Clip Size: 84
Lethality: 9 head shots 12 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: High medium
Zoom: 2.50 Xs scope
Range: 105 yards
Blast Radius: None
Max Spread: 1 and a half feet
+Attachment<<< less power but longer range
Properties: Same
Fire Type: 5 shot burst
Fire Rate: 5 rounds every 1.50 seconds
Ammo Capacity: 840
Clip Size: 140
Lethality: 15 head shots 20 body shots
Dual Wieldable: Same
Reload Time: 2 seconds
Accuracy: High
Zoom: 5 Xs scope
Range: 120 yards
Blast Radius: Same
Max Spread: 6 inches

Shot Gun
Properties: None
Fire Type: 16 shot blast
Fire Rate: 16 rounds every 2 seconds
Ammo Capacity: 84
Clip Size: 14
Lethality: 1 head shot 2 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: Low
Zoom: None
Range: 10 yards
Blast Radius: None
Max Spread: 3 feet
+Attachment<<< less power but higher rate of fire
Properties: Same
Fire Type: 2 shot blast
Fire Rate: 2 shots a half second
Ammo Capacity: Same
Clip Size: 80
Lethality: 4 head shots 8 body shots
Dual Wieldable: Same
Reload Time: 2 seconds
Accuracy: Same
Zoom: Same
Range: 15 yards
Blast Radius: Same
Max Spread: Same

Sniper Rifle
Properties: None
Fire Type: Semi automatic
Fire Rate: 1round a second
Ammo Capacity: 84
Clip Size: 14
Lethality: 1 headshot 2 body shots
Dual Wieldable: No
Reload Time: 1 second
Accuracy: High
Zoom: 5, 10, 15 Xs scope
Range: 150 yards
Blast Radius: None
Max Spread: No spread

Spartan Laser
Properties: burns for 1 second
Fire Type: Charged shots
Fire Rate: 2 seconds to charge then fire
Ammo Capacity: 7 charges
Clip Size: Battery 7 charges
Lethality: 1 shot kill
Dual Wieldable: No
Reload Time: No reload
Accuracy: High
Zoom: 3 Xs scope
Range: Infinate
Blast Radius: 2 feet
Max spread: No spread

Expeirimental Plasma Cannon: Replaces flame thrower
Properties: Burns for 3 seconds, +3 seconds for each second in contact with beam,
Fire Type: Continuous beam
Fire Rate: Nonstop
Ammo Capacity: 10 over heats
Clip Size: Battery, over heat after 10 seconds
Lethality: Burning for 9 seconds
Dual Wieldable: No
Reload Time: No reload
Accuracy: High
Range: 10 yards
Blast Radius: None
Max Spread: 2 feet

Machine Gun Turrent
Properties: None
Fire Type: Automatic
Fire Rate: 20 ronds a second
Ammunition: 20,000
Clip Size: None
Lethality: 20 headshots 40 body shots
Dual Wieldable: No
Reload Time: No reload
Accuracy: Medium
Range: 70 yards
Blast Radius: None
Max Spread: 1 foot

Mortar Launcher
Properties: None
Fire Type: Launch
Fire Rate: 1launchevery 1.50 seconds
Ammo Capacity: 20
Clip Size: None
Lethality: within 10 yards
Dual Wieldable: No
Reload Time: No reload
Accuracy: Medium
Range: 40 yards
Blast Radius: 15 yards
Max Spread: No spread

Frag Grenade
Properties: None
Fire Type: Thrown
Fire Rate: 1 throw every second
Ammunition: 2
Clip Size: None
Lethality: Within 3 yards
Dual Wieldable: No
Reload Time: No reload
Accuracy: Medium
Range: 60 yards
Blast Radius: 5 yards
Max Spread: None

Again please no "it sounds like COD" BS!! State exactly why you disagree!!


[Edited on 07.03.2009 11:07 PM PDT]

  • 07.03.2009 10:19 PM PDT
Subject: New weapons, equipment, and vehicles be creative

Posted by: mast3rlinkx
"Is God willing to prevent evil, but not able?Then he is not omnipotent. Is he able, but not willing?
Then he is malevolent. Is he both able and willing?Then whence cometh evil?Is he neither able nor willing?
Then why call him God?"

Seems like you want it call of battlefield halo 3 ODST

  • 07.03.2009 10:47 PM PDT
Subject: Your game ideas and be creative.
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Posted by: dark wolf68
Seems like you want it call of battlefield halo 3 ODST


Is it because of character models or attachments?

[Edited on 07.03.2009 11:04 PM PDT]

  • 07.03.2009 11:04 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

I Dont like the attachments because it alters the balance of weapons, and theres still covenant weapons. but at leaset you actually thought this through.

I like the class system accept for the grunts, i would want brutes. I also think that you it should not alter the game too much. I.E. Brutes: slower movement plus increased ''punch'' damage Eleite: extra weapon pickup/ more grenades plus slower recharge sheilds
Spartan: increased reflexes (punch time) and dual weild damage plus higher gravity (heavyer)
ODST: increased movement speed and spawns with trip mine plus Weaker sheilds

  • 07.04.2009 12:50 AM PDT