- DxXOrangesXxD
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- Honorable Member
Let there be light, created from fire
I am all i am, i am a team player(when im not pissed), i make great strategies, i will punch you in the face after armor locking, you have to be at sniper distance to not get headshot by my DMR or pistol, wraiths beware, i am DxXOrangesXxD and i am ready to rumble! (When Halo 4 comes out cause Reach is nothing but crap players now)
MULTIPLAYER SECTION
(The clumpy paragraphs at the top of most of the sections and bolded parts at the end of most each idea below are my explinations on how these ideas can work and why they should be in Halo: Reach)
Ill start with the one thing players want THE MOST OF ALL, Huge multiplayer, the game M.A.G. for the PS3 will have 264 players online, if they found a way to get that ridiciulious number of players online then im positive Bungie can get at least to 24 evenly maybe 32 and at max 48 it depends on a few things. The 360's capabilities should be somewhere around the PS3's level and im sure it can handle it, if Reach doesnt have more multiplayer then it wont have the feeling of a "Huge war" only the small skirmishes on small maps, and it wont feel as different from halo 3. Being able to play with more people in Halo would be fun, fast paced and epic for everyone.
Another thing is the ability to create and search for your own matches, like pick which matchtype, then select a map from the list of maps for that matchtype and then select the gametype for the map. Pretty simple, and it would be another thing for players to look forward too. Along with that there needs to be a infection playlist. But the main thing people want to see is a custom games playlist, like select "custom game matchmaking" and there you can quickly join any custom games (that are set to open to all) create your own custom match or search for a specific map and gametype. If this was added i feel that it would be easier for more people to have fun with maps they made, and ofcourse it wouldnt be so difficult to find a big party to test your maps and such.
Other fans ideas
Posted by: Hoopajood
Rework the Sigma and MU ranking system. You guys made the number crunching way too difficult for yourselves and everyone else in H3. There's too much unneeded math going on in H3 to determine if someone will rank up. Sure, ranking up is good for the most part and people got to 49's and 50's legit...myself included. BUT, one person winning 5 in a row and ranking up while someone else has to win 15 in a row to get the same level...something isn't right. What's even more depressing is when you win 15 in a row and then lose 1, you go back down. In H2, if we won 4 in a row it was insant rank-up time. Bring back the old number icons from H2. Our number ranks looked way cooler encased in those circles than they do in 3 just in the open like that. That's my only gripe about the ranks, you guys did an awesome job with everything else.
(Im with this guy on this as well it just takes so LONG to get to 50, im still working on getting past 37 and ive had the game since it came out, and its ridiculious how many mathes you have to win in a row only to go down by 1-2 loses, also ive seen people useing the "quit and lose exp" thing to their advantage somehow, i dont understand how someone could be rank 36 with 0 exp, it definitly needs work)
haloman88
Since we know that the ODST firefight maps can be played in both day and night, I think ALL reach MP maps should do this, for FIreFight and Regular verses. Or another idea wich was used in some military shooter(cant remeber which one). A game starts at dusk and during the match turns into night and dawn to morning. and Weather effects, rain, snow, lightning etc. for maps. That would be cool.
(That WOULD be cool indeed, and add more depth and realism)
by H3C x Furry http://www.bungie.net/Forums/posts.aspx?postID=33972390
In many games, destructible environments have succeeded. For instance, games like Red Faction: Guerrilla and Battlefield: Bad Company. (No, I'm not comparing Halo to any of these games so don't flame or shun me) I'm not even asking for a fully destructible environment, some simple structures, walls or obstacles that can be destroyed or shot through (almost like a larger scale version of pallets in Halo 3 or Blowupable Covers in Halo 3:ODST) would suffice. The problem is where would this fit best and on what kind of scale? Would you like it where you can shoot through walls like in Call of Duty 4: Modern Warfare or destroy walls and structures completely like in Red Faction: Guerrilla or would you not like to see destructible environments at all? Think about it, you're playing Capture the Flag, you take the Rocket Launcher, blow up a wall, grab a vehicle and you're ready to go. Only to find out there's a guy on the opposing team waiting on another side of a destructible wall. Besides, Reach is already getting blown the -blam!- up so why not? :-)
(This is a great idea and it would give the game more replayability, im not sure how well the engine could manage it though, we will have to wait and see )
Bots for multiplayer
(im not sure of this idea myself but lots of people talk about it, it would be great to have a replacement soldier for if someone quits a online game, but then its AI would have to be VERY GOOD to not just be an easy target for the other team to constently kill)
Have all weapons in online multiplayer like fuel rod and firebombs
(there has been so many times i could have used those, and on older
maps they only had the older weapons, definitly need to make sure that
all the weapons are available online in some type of matchtype)
Flashlight in single and multiplayer
(hmmm, this could be useful if Reaches online maps are as dark as i imangine they will be)
Posted By: Stealthy Pancake as seen here
http://www.bungie.net/Forums/posts.aspx?postID=34055469
PLAY AS FLOOD IN INFECTION GAMETYPE
I think in Reach, assuming the flood still exists and there is an infection gametype, the infection gametype should entail that the infected were actually infected in halo terms. I think it would add a lot to the game if you could actually blow off bits and pieces of the infected. It would even be better if they created a flooded map, something like Halo 2's Backwash.
(It would be AWESOME to have such a thing, ive been waiting for it as well but it could be too much to cram into the game, i will say i hope they do make flood controllable characters(ONLY for infection)and which one you are is based off what character you are)
b]Posted by:[/b] sanguine moon
multiplayer maps that change half way through a game e.g. a ruined city
scape has buildings that collapse mid game and the fallen buildings allow
the player access to places out of reach at the begining of the game
(its a thought, could make it to were people can get crushed)
Be able to lay down and not just crouch
(Adding the ability to lay down would increase stratigic value and make alot of players happy, but i know it will be extremly tough to program it into the controls with the L3 button but im sure Bungie can figure something out like click once to crouch(click again to get back up) and click and hold to lay down then click again to stand back up, simple no? and it would make it easy to get up quickly when you are discovered)
Posted by: lostclause
MAG can have that many players because they have dedicated servers and don't have to share with other games and services. Microsoft could easily do the same if they wanted to. Hell, they could buy/make and and hire everthing needed run it if every active player paid a single dollar. If you wanted armor or just perks to do things, they really should be small, or selectively advantageous, such as the suggestion of being active only in a vehicle. I'm thinking... add a scope level or slightly increase the scope zoom for the BR, extra magazine holder for any or specific weapon pick ups, increased plasma damage if playing as an elite (since plasma weapons except the sniper all suck anyways). Or the ability to have your secondary weapon preset to your favorite that isn't a sniper, sword/shotty, or rockets (or just start with a fav dual wield combo). Or respawn with full grenades of all types, or the ability to spawn with incendiary grenades. Something that shortens spartan laser cooling/charging times. Slightly increased range for shotty damage or sword lunge. Slightly shorter time for your shield to begin recovering.
I think they should make a playlist type that uses squads, and each squad member specializes in certain weapons (which they spawn with), like other have mentioned: demolitions (brute shots, mines, maybe rockets), snipers (grav lifts to help get to their perches), Grunts (AR's, full grenades, deployable shields), Rangers (BR's, shield regenerator), Techies (Needler, shield drain, incediary grenades, maybe spartan laser), Tanks (Shotty, Grav hammer, overshield which doesn't regen except to normal shield levels). Or whatever, something that would make each class balanced. When you start the playlist, you can choose which class to be, and it matches you up with people who chose different classes to be on the same team to fight against a similarly assembled team. Of course, as part of the balance, each team will have a limited number of snipers and demolitionists (probably just 1 each, and perhaps modifiying their respawn times) while having multiple Grunts and rangers and a few techies. Perhaps you'd start with being able to choose only grunts and rangers only, then have to play a certain number of matches to have access to the techie class, but then have to rank up to have access to the sniper class (if you were playing as a ranger) or the demo and tanks (if you played as a grunt).
VVV CONTINUED IN THE NEXT POST VVV
[Edited on 07.05.2009 2:59 AM PDT]