Halo 3: ODST Forum
This topic has moved here: Subject: How is ODST more of an expansion than COD: MW2?
  • Subject: How is ODST more of an expansion than COD: MW2?
Subject: How is ODST more of an expansion than COD: MW2?

Posted by: Duardo
I'd love to be a 10 year old and tell my mom I'm going on an adventure out into the world catching Pokemon, with her full support. Never mind the fact that there are rapists, criminals, and murders out there, or the fact that I may get killed by a Pokemon.

Luckily I have Pikachu.

Posted by: goatman327
Posted by: The BS Police
1. Modern warfare 2 has a new multiplayer component.

2. Halo 3: ODST doesn't

they both have new multiplayer content (maybe you havent heard of somthing called firefight?)

oh and when they release odst, they will have new halo 3 multiplayer maps


Firefight is a coop component, not a multiplayer component.

  • 07.05.2009 6:50 PM PDT

-I was here

Posted by: Smug Dark Loser
Oh, I wasn't debating quality. I'll probably end up getting both games eventually.

I was trying to get at the fact that ODST is essentially a different type of game while COD is more levels, maps, etc.

ODST doesn't really expand on Halo 3, it spins off of it.

MW2 expands on Modern Warfare 1.


thats what i was getting at too, that 2nd post was just anotherthing i had to say

  • 07.05.2009 6:51 PM PDT

-I was here

Posted by: The BS Police
Posted by: goatman327
Posted by: The BS Police
1. Modern warfare 2 has a new multiplayer component.

2. Halo 3: ODST doesn't

they both have new multiplayer content (maybe you havent heard of somthing called firefight?)

oh and when they release odst, they will have new halo 3 multiplayer maps


Firefight is a coop component, not a multiplayer component.



co-op is multiplayer genius just a diferent type of multiplayer

  • 07.05.2009 6:52 PM PDT

The Original Gun...part of The Spartan I Project.

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Posted by: Slegger
5. My logic wins, your's fails.


Precisely the opposite actually. You have almost no logic at all, and that which you do have is flawed.

'Halo 3: ODST is simply an expansion to the Halo 3 game', he says it isn't, and backs it up, and your refutation is just to say that it is? You sir are an idiot, and only prove it in subsequent posts.

Entirely new campaign = new game, otherwise every 'sequel' is in actual fact an expansion, which is BS, like most of your posts. You simply say you are right, he is wrong, and that is that. Are you 8 years old? That sort of thing might have worked when I was that old.

  • 07.05.2009 6:58 PM PDT

...Love, love is a blind man's game, you have to look around to know where you are...

finally someone who doesn't give a -blam!- trying to prove that the game they favor is better. these are the two differences the games have, ok ,now would all of you quit being stupid loyalist fanboys, gawd

  • 07.05.2009 6:59 PM PDT

Every time you sneeze into an open Febreze portal the boner-tree drive shaft will spin into ketchup. But it doesn't stop at the number two pizza bell, not even close. It continues into the seventy eight minute long pile of green, sobbing cheese trains with no more butter, but more like the steak owed the tin cans some lovin'.

Someone already pointed this out, but it was ignored. Which engine the game uses has nothing to do with this. By that logic, Gears of War, BioShock, Mass Effect, Mirror's Edge, and the dozes of other games using Unreal Engine 3 are expansions to each other. Most people here don't seem to understand what an engine actually is. You don't need to use a different engine to get an entirely different game.

  • 07.05.2009 6:59 PM PDT

Why does Bungie put us through such avid anticipation?

PLEASE don't start Halo/COD comparison threads, they have never helped these forums in the past.

  • 07.05.2009 7:03 PM PDT
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I am the hand of fate!

MW2 will have a new awesome campaign, and the (mainly) same multiplayer. It may also have some new modes, if one of the posts in this thread is correct. ODST has a 4 player co-op campaign with new twists and a radically different main character, features a survival mode with 4 player co-op, has all the Halo 3 maps one one disk with three new ones, and has a multiplayer beta. I'll take ODST

  • 07.05.2009 7:50 PM PDT

Posted by: Smug Dark Loser

Then, it comes with Firefight, which is essentially a whole new game mode, and then pretty much what COD6 is dong with it's multiplayer--> taking it's old game and using new maps. Granted, there is only 3 new ones here, 13, if you haven't got the new maps, but pretty much the DLC is equal to the new mp in COD.




Do keep in mind there will be a new gametype in MW2 called spec. ops, which could be the equivalent to H3 ODST's firefight.

  • 07.05.2009 9:02 PM PDT

roflcopter.

Posted by: The BS Police
1. Modern warfare 2 has a new multiplayer component.

2. Halo 3: ODST doesn't
i just really hope it wont be like with modern warfare with WaW, i was really dissapointed that they had the same perks and gameplay system, i hope it will be different and now with the special forces mode, hope it will be worth it

  • 07.05.2009 9:15 PM PDT

Do you see the tigers too?!?!?

For one MW 2 isnt call of duty anymore, its turning into its own series, and just because the first one fits into the Call of Duty title doesn't mean that the next one is going to be the same way, just from the demos you can already tell its played differently, the combat isn't linear like the old one was, you can choose different ways to get to your objective rather than just going one direction.
OP has no real valid points MW 2 I can guarantee will have more content in it than ODST will. I love the halo genre and am buying ODST but really OP's points are invalid and don't make that much sense

  • 07.05.2009 10:05 PM PDT
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Gameplay and graphics dont matter, its all about story and setting.
if its a new battle in the same world, its going to be a sequal.
if its going to be an expansion of a current story, it will be a expansion

[Edited on 07.05.2009 11:18 PM PDT]

  • 07.05.2009 11:13 PM PDT

Posted by: Slegger
1. It's called Modern Warfare 2. Call of Duty has been taken out of the title.

2. Halo 3: ODST. Note the Halo 3 part.

3. Modern Warfare 2 is a sequel to the first game (CoD: Modern Warfare)

4. Halo 3: ODST is simply an expansion to the Halo 3 game.

5. My logic wins, your's fails.

6. You haven't played either game yet. How do you know the multiplayer maps in MW2 will be ripped off the Campaign? Idiot. Same with all the things you suddenly "assumed" will be/won't be in the game.


All works except point 1. Modern Warfare 2 is still a Call of Duty game. There is a redirect to it on the Call of Duty website. MW2 is just does not have "Call of Duty" in the title to connect Call of Duty 4: Modern Warfare to it.

  • 07.05.2009 11:22 PM PDT

Jees guys, getting a little hostile here. No need to call each other idiots. No reason we can't have a worthwhile debate with that though.

  • 07.05.2009 11:29 PM PDT

"Apparently people don't like the truth, but I do like it; I like it because it upsets a lot of people. If you show them enough times that their arguments are bull-blam!-, then maybe just once, one of them will say, 'Oh! Wait a minute I was wrong.' I live for that happening. Rare, I assure you."-Lemmy of Motorhead

i belive shhave funzes suppos

Yes, I'm the guy who had the Flood admit to being furries.

Based on experience with sequels to these realistic shooters, MW2 will up going the way of Rainbow Six Vegas 2. Short Campaign with little differences in gameplay.

ODST will include a completely different experience for the player but retaining the Halo feel. non linear gameplay, for example. Along with a Survivor mode Firefight not present in previous Halo games, every other Halo 3 multiplayer map. A leap MW2 doesn't seem to be able to do so far.

  • 07.05.2009 11:29 PM PDT

Bam! Said the lady.

Firstly all this talk on engines is stupid
Find me a quote where the say MW2 has a NEW engine, MW2 has a updated engine for tweaked spawning, MW2 uses a heavily modified Quake 4 engine(which is a modified doom 3 engine) just as MW1 did. not a new engine!

Halo 3 on the other had has a completly new engine developed by bungie for bungie they didnt realise the extent of this engine until devolping ODST <-- qoute from staten.

I seen someone above say that if they used a new engine for multiplayer its is unknown. its the same engine no matter if its multiplayer or singleplayer


ODST isnt a Expansion at all its a new game minus a NEW multiplayer. which dosnt make it expansion, if that was the case then why arnt Bioshock,Assassins creed, Fallout 3 and The force unleashed called half a game or expansions?

ODST has just the same rights to be called a new game as everything else does. Bungie ONLY said they where treating it as a expansion because of the lack of multiplayer (not up to the usual standads) they wanted to deliver another halo experiance for the fans. this isnt the Sims IKEA stuff..

if anyone does care to argue that ODST is an expansion please state your points and ill state why your wrong.






[Edited on 07.06.2009 2:05 AM PDT]

  • 07.06.2009 2:03 AM PDT
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i agree its not really an expansion and if don't like Halo why r u on the fourm and your game is called modern warfare whats next moderner warfare, modernerer warfarer

[Edited on 07.06.2009 3:24 AM PDT]

  • 07.06.2009 3:23 AM PDT

Posted by: Smug Dark Loser
I'm just curious on what you guys have to say in response to this.

Besides nominal qualities alone, why is ODST considered more of an expansion, and therefore not worth full price, when compared to Modern Warfare 2?

Let's just remind you guys.

Call of Duty, judging off the past, will have gameplay that is nearly identical. The campaign will pretty much be new levels and total about 5-7 hours. It'll include a multiplayer with perhaps a couple of new gametypes and basically be just new maps (ripped from campaign) besides that.

With ODST, you've got a new campaign as well. However, the gameplay is obviously much different as it's a (relatively) small open world acting as a hub and an with an original storyline that's not typical of halo. Then, it comes with Firefight, which is essentially a whole new game mode, and then pretty much what COD6 is dong with it's multiplayer--> taking it's old game and using new maps. Granted, there is only 3 new ones here, 13, if you haven't got the new maps, but pretty much the DLC is equal to the new mp in COD.


So umm.... yea. Explicate. What's the difference when it comes to the reality of it all? I don't think there's anything. In fact, I'd say COD6 is more of an expansion than Halo: ODST in reality. Remember again, as I said, I'm talking about actual product, not nominal qualities.

And anyway, inarguably, Isn't Halo 3: ODST actually a spin-off at least, not an expansion?As by tradition an expansion is just the same as what new levels are? Spin offs can be to a lower scale than the main series like an expansion, but they're not something you'd expect to come up in a latter level of the game.




You are soooo right.

I've always thought that.

  • 07.06.2009 3:37 AM PDT

This is stupid fighting. Why not just pay for the game, play it, have fun, and shut up?

  • 07.06.2009 3:49 AM PDT
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well said

  • 07.06.2009 3:50 AM PDT
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WoW is like Girls Gone Wild without the tits: idiots and douches taking turns doing anything to get noticed, and no one knows what a condom looks like.

Posted by: Slegger
Posted by: Sebasness

You don't understand. It would be impractical to release a new engine. Its a nice touch if true, but not needed. You don't need a new engine to remove the invisible tripwire. You just take it out, and instead, put a set amount of enemies. Much easier than making a brand new engine. It's probably, almost surely, a heavily modified CoD4:MW engine.


No, you do not understand. I said it's basically a new engine (meaning it's not, but it pretty much is) because they are forced to design the levels differently, instead of a big open area, they'll need closed in areas so you can't kill all the enemies real quick. Please, don't reply again until you understand what I'm saying, because I don't want to get pissed off, which I do when people are stupid and don't read my posts.


Do you even know what an engine is. And if you say,"It's basically a new engine", then it's a new engine. Level design has nothing to do with the engine. And you still haven't provided me a source showing where they said it's a new engine. You can design a plethora of different scenarios with one engine. Take the Source engine. I used the example before, but apparently you ignored it. There are 34 different games using it. Many of which are very different from one another. They include all 8 Half Life 2 games, episodes, and spinoffs. The counterstrike games, Portal, Team Fortress 2, and both Left 4 Deads. So it's still being used. Now if an engine can be used for such a wide variety of different games, including puzzle, class-based first person shooter, and a zombie survival games, then why the hell can't MW2 use the same engine as the first modern warfare. You are the stupid one, sir.

Edit- By the way, you're statement about how they now have to design different levels in closed in spaces, instead of open spaces, shows you're ignorance. I'm guessing you didn't see the gameplay demo. The one with the big open space in Russia. In fact it's the opposite. The first MW had a very linear level design. Infinity Ward stated that this new one will be more open. You are vastly ill informed.

[Edited on 07.06.2009 4:33 AM PDT]

  • 07.06.2009 4:30 AM PDT
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Posted by: Sebasness
Posted by: Slegger
Posted by: Sebasness

You don't understand. It would be impractical to release a new engine. Its a nice touch if true, but not needed. You don't need a new engine to remove the invisible tripwire. You just take it out, and instead, put a set amount of enemies. Much easier than making a brand new engine. It's probably, almost surely, a heavily modified CoD4:MW engine.


No, you do not understand. I said it's basically a new engine (meaning it's not, but it pretty much is) because they are forced to design the levels differently, instead of a big open area, they'll need closed in areas so you can't kill all the enemies real quick. Please, don't reply again until you understand what I'm saying, because I don't want to get pissed off, which I do when people are stupid and don't read my posts.


Do you even know what an engine is. And if you say,"It's basically a new engine", then it's a new engine. Level design has nothing to do with the engine. And you still haven't provided me a source showing where they said it's a new engine. You can design a plethora of different scenarios with one engine. Take the Source engine. I used the example before, but apparently you ignored it. There are 34 different games using it. Many of which are very different from one another. They include all 8 Half Life 2 games, episodes, and spinoffs. The counterstrike games, Portal, Team Fortress 2, and both Left 4 Deads. So it's still being used. Now if an engine can be used for such a wide variety of different games, including puzzle, class-based first person shooter, and a zombie survival games, then why the hell can't MW2 use the same engine as the first modern warfare. You are the stupid one, sir.


You don't understand, yet again, what I'm saying. I know it's not a new "engine" I'm saying it basically is (by this I mean the amount of things they'll have to change in the levels and things is basically the amount of work that would go into a new engine) Don't you dare call me stupid when you're too ignorant and flat out idiotic to comprehend simple things I say to you. This time, read the post, and don't jump to your nerd files and tell me what engines are, I don't care. You didn't understand my posts, so hopefully you will now. You sir, need reading classes.

Oh, and here's your source, since you're obviously too stupid to realize what Google is for.

[Edited on 07.06.2009 4:39 AM PDT]

  • 07.06.2009 4:36 AM PDT

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Posted by: Slegger
Posted by: Sebasness
Posted by: Slegger
Posted by: Sebasness
I have seen the video with that. They said they fixed it. Not that they implemented a new engine for it. It's not like a huge gameplay element. It would be a waste of time and resources to design a new engine to fix such an otherwise easily fixable element.

Edit-Plenty of games have used heavily upgraded versions of older engines. Take a look at Valves source engine. They still use that, and it looks fine. I could point to a million(exaggeration) other examples too.


Still, it's basically a new engine because they will have to design the levels differently, and it's a huge change from the other games.

You don't understand. It would be impractical to release a new engine. Its a nice touch if true, but not needed. You don't need a new engine to remove the invisible tripwire. You just take it out, and instead, put a set amount of enemies. Much easier than making a brand new engine. It's probably, almost surely, a heavily modified CoD4:MW engine.


No, you do not understand. I said it's basically a new engine (meaning it's not, but it pretty much is) because they are forced to design the levels differently, instead of a big open area, they'll need closed in areas so you can't kill all the enemies real quick. Please, don't reply again until you understand what I'm saying, because I don't want to get pissed off, which I do when people are stupid and don't read my posts.

Have you ever done even a little bit of coding? Worked with any game mod SDK tools? Fiddled around with .pk3 files or seen that the Novalogic MEDITOR is shared between multiple titles? All of those would have given you a greater understanding of game engines.

Removing "respawn tripwires" is not even slightly comparable to having a new engine. Hell, even drastically different level design is still nothing like having a new engine.

"Quake III" and "Jedi Knight II: Jedi Outcast" both share the very same engine (idt3, aka the q3 engine). Both of those games, are, however, utterly and totally different in every single way. The level design is perhaps the greatest example of this.

So, no, removing spawn tripwires, having totally different levels, and changing up the gameplay is not like "basically having a new engine". It's not even similar.

And yes, you did say that MW2 has a new engine:

"You fail again. The developers said they made a new engine so you no longer have to step over an invisible line to stop the enemies from coming, they will stop coming once you kill them all."

It is your problem alone if you didn't check your sources.

Here's a tip: don't be aggressive with people if you're speaking crap, because when someone comes along and proves you wrong, it makes you look like a fool. There's debate, and then there's being rude, arrogant and insulting. Chill out, and we can debate this in a civil manner. Otherwise we'll just keep throwing around words like "fail", "idiot", and "stupid".

And, for the record, yes, I think you are correct; ODST is an expansion and MW2 a sequel, but ODST is an unusually vast expansion.

[Edited on 07.06.2009 4:44 AM PDT]

  • 07.06.2009 4:40 AM PDT
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WoW is like Girls Gone Wild without the tits: idiots and douches taking turns doing anything to get noticed, and no one knows what a condom looks like.

Posted by: Slegger
Posted by: Sebasness
Posted by: Slegger
Posted by: Sebasness

You don't understand. It would be impractical to release a new engine. Its a nice touch if true, but not needed. You don't need a new engine to remove the invisible tripwire. You just take it out, and instead, put a set amount of enemies. Much easier than making a brand new engine. It's probably, almost surely, a heavily modified CoD4:MW engine.


No, you do not understand. I said it's basically a new engine (meaning it's not, but it pretty much is) because they are forced to design the levels differently, instead of a big open area, they'll need closed in areas so you can't kill all the enemies real quick. Please, don't reply again until you understand what I'm saying, because I don't want to get pissed off, which I do when people are stupid and don't read my posts.


Do you even know what an engine is. And if you say,"It's basically a new engine", then it's a new engine. Level design has nothing to do with the engine. And you still haven't provided me a source showing where they said it's a new engine. You can design a plethora of different scenarios with one engine. Take the Source engine. I used the example before, but apparently you ignored it. There are 34 different games using it. Many of which are very different from one another. They include all 8 Half Life 2 games, episodes, and spinoffs. The counterstrike games, Portal, Team Fortress 2, and both Left 4 Deads. So it's still being used. Now if an engine can be used for such a wide variety of different games, including puzzle, class-based first person shooter, and a zombie survival games, then why the hell can't MW2 use the same engine as the first modern warfare. You are the stupid one, sir.


You don't understand, yet again, what I'm saying. I know it's not a new "engine" I'm saying it basically is (by this I mean the amount of things they'll have to change in the levels and things is basically the amount of work that would go into a new engine) Don't you dare call me stupid when you're too ignorant and flat out idiotic to comprehend simple things I say to you. This time, read the post, and don't jump to your nerd files and tell me what engines are, I don't care. You didn't understand my posts, so hopefully you will now. You sir, need reading classes.

Oh, and here's your source, since you're obviously too stupid to realize what Google is for.


I'll only call you what you deserve to be called. And for your information, I have already done my homework. I looked at various sources to see if it used a new engine, and nothing came up. So stop being a smartass and give me an actually link. Bravo, btw, on you're amazing comeback. If you can't think think of an intelligent response, call him a nerd and you win. What exceptional reasoning. And as the post above me says, removing the invisible tripwire is extremely easy. You very much merit the "stupid" title I have bestowed upon you. An engine takes an incredibly long time to build. Much longer than slightly rennovating the level design. Please read my post, about the source engine. Same engine. Tons of different play styles and scenario's. I'm starting to think you don't even know how a game is made.

  • 07.06.2009 4:51 AM PDT