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WoW is like Girls Gone Wild without the tits: idiots and douches taking turns doing anything to get noticed, and no one knows what a condom looks like.
Posted by: Slegger
Posted by: Sebasness
Posted by: Slegger
Posted by: Sebasness
You don't understand. It would be impractical to release a new engine. Its a nice touch if true, but not needed. You don't need a new engine to remove the invisible tripwire. You just take it out, and instead, put a set amount of enemies. Much easier than making a brand new engine. It's probably, almost surely, a heavily modified CoD4:MW engine.
No, you do not understand. I said it's basically a new engine (meaning it's not, but it pretty much is) because they are forced to design the levels differently, instead of a big open area, they'll need closed in areas so you can't kill all the enemies real quick. Please, don't reply again until you understand what I'm saying, because I don't want to get pissed off, which I do when people are stupid and don't read my posts.
Do you even know what an engine is. And if you say,"It's basically a new engine", then it's a new engine. Level design has nothing to do with the engine. And you still haven't provided me a source showing where they said it's a new engine. You can design a plethora of different scenarios with one engine. Take the Source engine. I used the example before, but apparently you ignored it. There are 34 different games using it. Many of which are very different from one another. They include all 8 Half Life 2 games, episodes, and spinoffs. The counterstrike games, Portal, Team Fortress 2, and both Left 4 Deads. So it's still being used. Now if an engine can be used for such a wide variety of different games, including puzzle, class-based first person shooter, and a zombie survival games, then why the hell can't MW2 use the same engine as the first modern warfare. You are the stupid one, sir.
You don't understand, yet again, what I'm saying. I know it's not a new "engine" I'm saying it basically is (by this I mean the amount of things they'll have to change in the levels and things is basically the amount of work that would go into a new engine) Don't you dare call me stupid when you're too ignorant and flat out idiotic to comprehend simple things I say to you. This time, read the post, and don't jump to your nerd files and tell me what engines are, I don't care. You didn't understand my posts, so hopefully you will now. You sir, need reading classes.
Oh, and here's your source, since you're obviously too stupid to realize what Google is for.
I'll only call you what you deserve to be called. And for your information, I have already done my homework. I looked at various sources to see if it used a new engine, and nothing came up. So stop being a smartass and give me an actually link. Bravo, btw, on you're amazing comeback. If you can't think think of an intelligent response, call him a nerd and you win. What exceptional reasoning. And as the post above me says, removing the invisible tripwire is extremely easy. You very much merit the "stupid" title I have bestowed upon you. An engine takes an incredibly long time to build. Much longer than slightly rennovating the level design. Please read my post, about the source engine. Same engine. Tons of different play styles and scenario's. I'm starting to think you don't even know how a game is made.