- gamertag: [none]
- user homepage:
WoW is like Girls Gone Wild without the tits: idiots and douches taking turns doing anything to get noticed, and no one knows what a condom looks like.
Posted by: Slegger
Posted by: Sebasness
Posted by: Slegger
I have one answer to this: http://www.youtube.com/watch?v=_QyYaPWasos
:D
Personally, you are really, really, really, really, really, really, really, really stupid. Watch the videos of MW2 and you'll hear him say it, I'm not going to watch all the videos for some jerkoff, like yourself. And what do you mean, a good comeback? You are a nerd, I'm being serious. If you know how video games and engines are built, you must be one of those kids that no one likes in school and has no life. Hmm, do you go outside? Do you know what trees are? Do you scream and run away when you see a bug? I'm assuming so. And how do you know it's easy to remove the infinite enemies from the engine? Did you make the engine? I don't think so. It could be very complex. So unless you personally show me a video of an intelligent person that made the engine say it's easy, you lose. Please read MY again. I have already said so many times that it would change the way they would make the levels, no more open areas, it'll have to be closed in areas or something of the latter to make it harder for you. Jesus, you never even read my posts, have you? I've said numerous times that it would affect the way they make levels, and you haven't responded to that fact. You keep saying "it's easy to remove the trip wire."
You're a -blam!- moron. Read my posts, then come back after you realize how stupid you are.
I actually have a thriving social life, thank you. I'm well aware of what trees look like, and you are really stupid for trying to mask you're stupidity by sounding like a 4th grade bully. Did you read the post above mine. The one with the guy who said that removing it was easy, because he has done things like that. Have you? I also responded to the fact that you said that it would change the way they make levels. First off, how? How does it change the level design. Before, you had to reach a checkpoint to stop enemies. Now, you just have a set amount of enemies. I also stated that you have it backwards. The first MW was much more linear(do you know what that means?) than than MW2. Infinity Ward said this(you know, the guys who made it). Have you see the demo. It's extremely open. And cute video btw. Nice coverup to you're lame jokes and lack of info. But you did start the flame war. I was quite civil to begin with. Where do you come up with this -blam!-?
Edit- I tried civil discussion. I really did. If you can't respond in an intelligent manner, just don't respond. I'll stop flaming when you stop. An eye for an eye.
Oh, intelligence sounds good.
Yes, I've read it, but is he the engineer who made the specific engine? No, he's not. So I'm not going to take facts from someone who probably didn't do what they said, and that isn't the creator of the engine we're talking about. It changes it because, in the Call of Duty 4 and 5 levels, they were all open, for the most part, huge areas with lots of cover. They could do this, because the enemies wouldn't stop coming until you reached the trip line. Now, they can't do that. It was easy to kill the enemies, right? Well, in this game, that would be fairly stupid to have open areas as you could kill them in a matter of seconds, move on to the next area. They're going to have to design it differently so it'll take longer to find and kill them, not the "spray and pray into that cave" or whatever. Also, they said in one of the E3 09 videos that they made some of the levels with a stealth feeling to them, so that's definitely a change from the 4th and 5th games. And what do you mean, cute video? I'm not trying to "cover up my lame jokes and lack of info" It's a funny video, showing people flaming each other, which we are doing. I never knew trying to bring a friendly laugh to your life would result in me "covering up my lame jokes and lack of info." :\
Oh. My bad on the video. That was what I thought, but then you ruined it with the onslaught of insults and thought it was sarcasm. Sorry about that. It was pretty funny and true. I just called it lame cuz I was in internet Hulk mode. And nice to see you didn't flame, so I will stop as well. But I don't think that a new engine is needed. The battlefields in MW2 were "open", but the level was linear. Where could you go? Forward and back(well, you know what I mean.) In the new demo, it's a circular field, where you can take any number of differen't ways to complete you're objective. Infinity Ward also said, that the levels would be more open, not less. And as you said before, they are the ones who made it. And there was a large amount of enemies, and a more advanced AI, so it will be just as difficult as the previous one, if not more, but with more realism. And you don't need a new engine to change just that. And did they ever say that they were using a new engine. No. So we have to speculate, but so far, it's a clear indication that it's the MW2 engine. It would just be a waste of time and money to build a new engine, and there is no way they could do it in that short of a time period.