- last post: 01.01.0001 12:00 AM PDT
Poll: Would you like In-Game joinability? (With Poll) [closed]
| Only in social:
41%
|
|
(7 Votes)
|
| Only in ranked:
0%
|
|
(0 Votes)
|
Total Votes: 17
Over the years of Halo 2, and Halo 3. People have had much trouble with quitters and boosters. And most other games out there, Team Fortress 2, and Call of Duty seem to not have that much trouble at all. Well I think we need this in Halo: Reach. Here is a list of the options we should see. I know its just a game but sometimes my friends lag out or get host booted.
1: If you get booted from betraying. You can't rejoin the game in progress.
2: If you quit a ranked game in session, then rejoin, you get a 30 second respawn delay
3: If you quit a ranked game in session. You only get 1 more chance to join. After that you cannot.
4: In social you can join and quit, then rejoin the session only 3 times.
5: If you quit a ranked game and rejoin, the other team gets 1 point more.
If anybody else has suggestions please, do tell! I will try to update suggestions every 2 days.