- XxMuNcHmOnKeYxX
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- Intrepid Mythic Member
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I've sketched this in my mind quite a bit, but playing as an actual flood combat form in infection would be cool. There could be an option where the alpha zombie is a pure form, and since pure forms can create infection forms, one at a time, why not just spew out one every time a player dies. Once that player dies, the pure form regurgitates an infection form to infect the host's body, so that the player now plays as a combat form? And then once the combat form blows up or dies, he just respawns like he would normaly? Maybe make a new combat form model for a Spartan, and make it like the Spartan and/ or Elite that was infected, actually has the same armor schemes and symbols from it's former self?
I found this a while ago as I was browsing through the net. They also have a custom made grunt combat form model, too, somewhere on the web. So maybe we could use a similar Spartan Flood model for Spartans, when they become infected, except a whole lot more realistic with the infection form, skin and armor detail.
**EDIT**
Oh no, in between respawns the NPC flood infection form automatically goes to the corpse. It's not player controlled and can't be harmed as it makes its way to the corpse. This would be during the respawn countdown.Then you get back up as a flood combat form. You automatically regurgitate the infection form if you're the alpha zombie (pure form), once a player falls to a zombie.
I mean, you could metamorph into a range form or tank form, with different buttons on your controller. I just want the game of infection to be a bit more realistic, instead of just regular Spartans and Elites with energy swords. Instead of the zombies meleeing with their weapons, they melee with their extremly deformed arms. And being that the pure forms can't wield weapons, their melee damage is upgraded as tank form, as well as their stamina.
YES EVERYONE, THIS IS FOR INFECTION, THE GAMETYPE, NOT FOR THE CAMPAIGN. EVERYONE THINKS ITS FOR THE CAMPAIGN. IT SAYS INFECTION AS THE TITLE.
[Edited on 07.07.2009 6:48 PM PDT]