Halo: Reach Forum
This topic has moved here: Subject: 1 step forward, and 2 steps back
  • Subject: 1 step forward, and 2 steps back
Subject: 1 step forward, and 2 steps back

wuzzup biotch!

Moderator Notice: This user has been blacklisted from this forum. Until the user is removed from the blacklist, all posts this user has made have been hidden, and all topics created by this user have been censored.
  • 07.07.2009 7:23 PM PDT

Gamertag: Vengeance304

Posted by: luwvz mcenzie
it i time bungie makes bigger and more revolutionary maps for halo 3. With ODST's realese we will be reciveing more maps to be played on in halo 3. im not ocmplaining about them because how in the hell could i? i am just saying with the realese of reach we should recieve maps that would have bungie patting themselves on the backs.

Make 'em bigger for example. People would want to explore maps for more than 2 minutes. I personally love maps that take place in the city. (longshore ofcourse) but try to make it FEEL like a city. make it large with multiple streets. also be creative! maybe have a run down gun store packed with weapons, make a way for them to get untop of a building and get some headshots.

We also need more vehicle friendly maps. why not have a road that goes more than 20 feet? Its just wierd how rushed through some of the maps look like. Maybe something like a wartorn city and you can have the dogfights in the sky like you see in H3's campaign.

also one more thing maybe a HUGE map takeing place on a frigate thats under attack. I would Love to see one of those epic spacebattles that are oh so nicely discribed in the books :P

Those are good ideas, but not everyone wants big maps. A lot of people want small symmetrical maps like Lockout and Midship.

[Edited on 07.07.2009 7:28 PM PDT]

  • 07.07.2009 7:27 PM PDT

I agree 100% I love BIG maps and hate most small maps. The big maps always feel 10x more epic than the small maps.

  • 07.07.2009 7:41 PM PDT

i love big maps too small are ok sometimes. I want a map good for elephant battles, not like sandtrap cause theirs nowhere to drive them

  • 07.07.2009 7:56 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

yeah I know why don't we have any big maps for our 4v4 matches wtf?!? and Sandtrap isn't big enough for us to drive our mad -blam!- slow elephant that almost 100% useless.

  • 07.07.2009 7:59 PM PDT

Don't get cocky now!

This propably belongs more to the Halo 3 forum, but since we're suggesting improvements for Reach I guess its ok here.

I agree though, they need to make larger maps, with more vehicular combat in mind. It needs to be balanced too. Halo 3 nerfed the Ghost against other vehicles, except maybe the mongoose. They used to be pretty much at par with the warthog. due to their manouverability, agility, and speed. Now they're a deathtrap against other vehicles.

Also, they need to lose the Spartan Lazer. insta-killing most vehicles is ridiculous. It's pretty much preventative of vehicular combat. How many times have you gotten into vehicles in Halo 3 and been destroyed seconds later by a Splazer? Especially in the Heavy gametypes, where there's at least 3 Splazers.

Next, they need more places, cover, and obstacles for vehicles. This will help balance out the vehicle vs infantry issues. Adding neutral events which can damage vehicles would add to the game as well (ex. the train in Terminal from Halo 2). Something else that comes to mind would be randomized glassing from covenant ships in certain areas of maps.

How about destructable environments? a lot of other games have been doing this for a while in different ways. There needs to be more than being able to destroy pallets and concrete barriers that take 3 full clips to destroy. I'm talking about taking out walls with grenades and rockets, and wraith plasma making craters in the ground. Trees shouldnt be indestructible if they take a tank shell. Even energy doors should have some breaking point.

Fall damage should come back too, and I know other people will say they can jump out of a dropship and survive... and I'll counter that with even strenuous movements can injure Spartans. Fred almost tore his achilles tendon off when running on Reach for the ground OP to clear the valley before the covenant attacked the generators. Also, when the Chief first tried on the MJOLNIR armour and carefully moved his arm, after he saluted too fast and hit his wrist off his helmet hard ehough that it would cause bruising... just from saluting too fast!

So if spartans are going to be jumping off buildings and running off of them, it's safe to say that they may not land to absorb most of the impact and can cause internal damage. If a pylon will kill a spartan why won't jumping off a 6 story building cause damage to the shields?

  • 07.07.2009 9:35 PM PDT

YOU'RE STILL ALIVE?!?

I want maps that have a lot of buttons that can change the map some.

Examples: lock doors, unlock doors, bring a wall up out of the ground, (I know that I'm getting this from Halo Wars but...) release Flood onto the map.

  • 07.07.2009 9:48 PM PDT
  •  | 
  • Noble Heroic Member

...And when i am standing there, watching as the slingshot is cranked back into the shadows, a smile will bestow upon my face as I softly whisper one word..."blam...."


Check out my Youtube Channel!

I WANT A MAP WITH LIKE 8 BANSHEES! WOOOOOOOOOOO!

  • 07.08.2009 1:25 AM PDT

dont forget 4 hornets

  • 07.08.2009 2:06 AM PDT

Join The Spartan I Project today!

SIP is here to help you achieve a 1750 gamer score, unlocking all of the armor permutations for both Spartans and Elites.

http://www.bungie.net/fanclub/sip/group/joingroup.aspx

Two reasons: Performance and gameplay.
If you make a map huge with dogfights in the sky or space battles and have lots of people on the map as well, it gets hard for the xbox 360 to handle it all. It dosen't have infinite power.
Whilst something like a gun shop with loads of weapons would look cool, the team that controlled it would have a huge advantage over the other team. If you had two to make it symmetrical there would be too many weapons. There's a lot more to consider than what looks cool.
Also, even in the largest maps there needs to be a way for infantry to survive. If all of one teams vehicles get destroyed, one team will get dominated if there is no infantry based areas.
End result: It's not as easy as you think, and you'd hate a map that did everything you said.

  • 07.08.2009 4:50 AM PDT

Honestly, this must be a joke. Child, listen, stop trying to defend yourself because clearly you are incapable of it. The only idiot in this thread is yourself, and trust me, it is obvious. So, how about you do as I asked earlier and log off, mommy and daddy wouldn't want you staying up this late.
-- Direct Control, BAMF

Posted by: blarghonk2
Two reasons: Performance and gameplay.
If you make a map huge with dogfights in the sky or space battles and have lots of people on the map as well, it gets hard for the xbox 360 to handle it all. It dosen't have infinite power.
Whilst something like a gun shop with loads of weapons would look cool, the team that controlled it would have a huge advantage over the other team. If you had two to make it symmetrical there would be too many weapons. There's a lot more to consider than what looks cool.
Also, even in the largest maps there needs to be a way for infantry to survive. If all of one teams vehicles get destroyed, one team will get dominated if there is no infantry based areas.
End result: It's not as easy as you think, and you'd hate a map that did everything you said.

For performance its less about the power of the 360 and more about bandwidth, you would need dedicated servers to hold large groups of people for large maps. I don't see it happening.

  • 07.08.2009 5:10 AM PDT

The original BADFINGER! (the second)

All i will say is 'Relic' some of you will know what i mean, some might not be as smart.

But yeah 'Relic' best ever big Halo map.

  • 07.08.2009 5:15 AM PDT

Don't get cocky now!

Posted by: Johnny Badfinger
All i will say is 'Relic' some of you will know what i mean, some might not be as smart.

But yeah 'Relic' best ever big Halo map.


I think Terminal and Headlong were better for vehicles.

  • 07.08.2009 7:55 PM PDT
  •  | 
  • Honorable Heroic Member

Halo 3 is for noobs. Gg NoRe.

Small maps are better, they haven't made a good small map since Guardian.

Also, they screwed up Blackoutt, hopefully midships remake is better.

  • 07.08.2009 8:01 PM PDT

-blam!- the Free World!!!!

Seriously, this guy is right. I've been waiting for a remake of Blood Gulch since Halo 3 was released. There are like 3 HUGE maps in Halo 3, the rest are either medium or tiny sized. I'm hoping Longshore helps fill some of that gap...

  • 07.08.2009 8:20 PM PDT

Cave Johnson here, we're done!

PS: If you are reading this comment while imagining my voice, don't panic. That's just a side effect of the testing.

Yes big maps are fun, but there is a limit to the actual amount that they can put on a large map.

You see, the whole idea of map design is simple, you need to have a balance of Textures, bump mapping, vertexes, and objects. The more vertexes, the less texture space and bump mapping as well as objects. So that means to have a bigger map which requires more vertexes means a lower quality in textures and those oh so wonderful bump maps (bump maps are used to give the appearance of detail without using more vertexes AKA a crack in the sidewalk that only looks like a crack, but has not geometry in the design of the crack).

So take into consideration of whether or not you want a quality map with great textures and everything you could desire, or more space and geometry at the expense of the wonderful beauty of the maps.

I guess I'm more of a fan for big games and huge levels, but If I were to chose what design to follow through with for a map, I would probably head for a medium size map to give it great detail.

  • 07.15.2009 3:53 PM PDT

I completely agree that we need more larger maps and the fact that it would be nice to get a city map would just enhance the whole Halo experience. (Though ideas like random weapon shops with a bunch of random weapon spawns is kinda stupid)
Me and a lot of my friends also believe that to actually feel like your playing Halo one should play Big team.

  • 07.15.2009 4:02 PM PDT
  •  | 
  • Senior Mythic Member

Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.

Posted by: Metallicop
Posted by: Johnny Badfinger
All i will say is 'Relic' some of you will know what i mean, some might not be as smart.

But yeah 'Relic' best ever big Halo map.


I think Terminal and Headlong were better for vehicles.

guess none of you played coagulation...

  • 07.15.2009 4:06 PM PDT
  •  | 
  • Noble Legendary Member
  • gamertag: lex255
  • user homepage:

I need a dropshield dropshield

halo reach will be the best halo game soo far.We don't need more maps for halo3

[Edited on 07.15.2009 4:13 PM PDT]

  • 07.15.2009 4:12 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Big maps are fantastic, but they do not promote tight gameplay. Being as the most commonly played thing online is 4v4 slayer, big maps would be wasted.

I miss the LAN days of CTF on huge maps, but those days are becomming harder and harder to come by. I doubt they would focus on anything huge, due to the issues of lag with large team games on xbl.

  • 07.15.2009 4:12 PM PDT

Snakie Purple.

"Hamdog, Hamdog, Hamdog, Hamdog"-Hamdog.

Twatter

Posted by: blarghonk2
Two reasons: Performance and gameplay.
If you make a map huge with dogfights in the sky or space battles and have lots of people on the map as well, it gets hard for the xbox 360 to handle it all. It dosen't have infinite power.
Whilst something like a gun shop with loads of weapons would look cool, the team that controlled it would have a huge advantage over the other team. If you had two to make it symmetrical there would be too many weapons. There's a lot more to consider than what looks cool.
Also, even in the largest maps there needs to be a way for infantry to survive. If all of one teams vehicles get destroyed, one team will get dominated if there is no infantry based areas.
End result: It's not as easy as you think, and you'd hate a map that did everything you said.

  • 07.15.2009 4:14 PM PDT