- Metallicop
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- Exalted Heroic Member
This propably belongs more to the Halo 3 forum, but since we're suggesting improvements for Reach I guess its ok here.
I agree though, they need to make larger maps, with more vehicular combat in mind. It needs to be balanced too. Halo 3 nerfed the Ghost against other vehicles, except maybe the mongoose. They used to be pretty much at par with the warthog. due to their manouverability, agility, and speed. Now they're a deathtrap against other vehicles.
Also, they need to lose the Spartan Lazer. insta-killing most vehicles is ridiculous. It's pretty much preventative of vehicular combat. How many times have you gotten into vehicles in Halo 3 and been destroyed seconds later by a Splazer? Especially in the Heavy gametypes, where there's at least 3 Splazers.
Next, they need more places, cover, and obstacles for vehicles. This will help balance out the vehicle vs infantry issues. Adding neutral events which can damage vehicles would add to the game as well (ex. the train in Terminal from Halo 2). Something else that comes to mind would be randomized glassing from covenant ships in certain areas of maps.
How about destructable environments? a lot of other games have been doing this for a while in different ways. There needs to be more than being able to destroy pallets and concrete barriers that take 3 full clips to destroy. I'm talking about taking out walls with grenades and rockets, and wraith plasma making craters in the ground. Trees shouldnt be indestructible if they take a tank shell. Even energy doors should have some breaking point.
Fall damage should come back too, and I know other people will say they can jump out of a dropship and survive... and I'll counter that with even strenuous movements can injure Spartans. Fred almost tore his achilles tendon off when running on Reach for the ground OP to clear the valley before the covenant attacked the generators. Also, when the Chief first tried on the MJOLNIR armour and carefully moved his arm, after he saluted too fast and hit his wrist off his helmet hard ehough that it would cause bruising... just from saluting too fast!
So if spartans are going to be jumping off buildings and running off of them, it's safe to say that they may not land to absorb most of the impact and can cause internal damage. If a pylon will kill a spartan why won't jumping off a 6 story building cause damage to the shields?